Search found 168 matches
- Mon Apr 04, 2016 10:50 am
- Forum: General discussion
- Topic: Military suggestion
- Replies: 13
- Views: 5698
Re: Military suggestion
I am not contradicting myself. In fact, you've proved my point -- using automated defenses is end-game. huh? your previous comment has no point, I don't understand what your trying to convey here, there is no way currently to clear a path to iron or copper from the biters, without using your person.
- Sun Apr 03, 2016 8:53 am
- Forum: General discussion
- Topic: Military suggestion
- Replies: 13
- Views: 5698
Re: Military suggestion
way to contradict yourself, why attack biters manually when you have the technology to do it automated? then same with setting up new copper/iron mines, its gets tedious and repetitive.KatherineOfSky wrote: It's more a game about building a supremely automated production facility.
- Fri Apr 01, 2016 8:38 pm
- Forum: Mods
- Topic: [MOD 0.12.29] April Fool's Mod 7.7.7
- Replies: 13
- Views: 11263
Re: [MOD 0.12.29] AFM 7.7.7
lol
Language:???
- Fri Apr 01, 2016 8:32 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 65505
Re: Friday Facts #132 - Side Project
super hope it was april fools when they started to talk about a free to play model for factorio on mobile, factorio is pure. qq about no proper friday facts
- Wed Mar 30, 2016 7:09 am
- Forum: General discussion
- Topic: SILVER????
- Replies: 6
- Views: 3887
Re: SILVER????
so is gold, silicon, tantalum, palladium, zinc, bismuth, nickel, antimony, etc. I don't think Factorio needs more resources to be a great game, I think Iron, Oil, and Copper is sufficient, if they do plan to add another natural resource, Iron and Copper better stay as the base requirements for earl...
- Sun Mar 27, 2016 1:05 pm
- Forum: General discussion
- Topic: The world wakes up to Factorio
- Replies: 8
- Views: 4564
Re: The world wakes up to Factorio
yeah this pretty much, x3games is fairly hardcore and at leasts requires a day to learn and play. I guess it depends on your definition of casual and your exposure to harder games.kovarex wrote:It is causal, as you can be efficient but you don't really have to, you can take your time to build anything.
- Sun Mar 27, 2016 12:19 pm
- Forum: General discussion
- Topic: I did the Math on Oil Production
- Replies: 13
- Views: 22026
Re: I did the Math on Oil Production
this is all well and good but whats the point of building the oil industry just the right size? when you might as-well go as big as you can because you can always convert the excess, controlling it via pumps would be a lot easier.
- Sun Mar 27, 2016 4:15 am
- Forum: General discussion
- Topic: Map Editor instructions
- Replies: 6
- Views: 3059
Re: Map Editor instructions
Basically you did not say anything useful... sorry, the only thing I got hung up on was the spawn point thing, theres two flag looking icons within the map editor, one of them will set a spawn point. if you're doing a mutiplayer map you might want to put it away from where your going to build your ...
- Sat Mar 26, 2016 1:55 am
- Forum: General discussion
- Topic: End game theory and gameplay ideas
- Replies: 38
- Views: 21734
Re: End game theory and gameplay ideas
the game could go into multiple directions, all of them couldn't be terrible I like the idea of going of into space and building factorys on other worlds rather than go into the RPG experience, thats not what really factorio is about imo. edit -- would also help the fix for the always desire to star...
- Sat Mar 26, 2016 1:50 am
- Forum: General discussion
- Topic: Map Editor instructions
- Replies: 6
- Views: 3059
Re: Map Editor instructions
trial and error unfortunately, at least thats how I learned, i'm unsure if the official tutorial has a thing on it but I doubt it. although once you figure it out it isn't all that bad, it reminds me off the old c&c red alert map editor so if you've used that its pretty much like that.
- Sun Mar 13, 2016 12:53 pm
- Forum: Show your Creations
- Topic: Share your first factory!
- Replies: 15
- Views: 13513
Re: Share your first factory!
I wish I remembered my first factory, should of took screenshots. although I remember it being a clusterfuck then discovering logistic robots and then it was basically smooth sailing haha
- Sun Mar 13, 2016 12:49 pm
- Forum: General discussion
- Topic: Go home Factorio, you're drunk
- Replies: 10
- Views: 6079
Re: Go home Factorio, you're drunk
This just really hammers home the need to be able to make bridges in vanilla. The Roadworks mod is nice, but you cant place belts or tracks on them, and landfill is cool because you can, but its not a bridge. 5Dim has some neat tracks that are able to be placed on water, and even electric trains (w...
- Sat Mar 12, 2016 10:05 pm
- Forum: General discussion
- Topic: top rated game
- Replies: 6
- Views: 3653
Re: top rated game
makes me so proud
- Sat Mar 12, 2016 6:55 pm
- Forum: General discussion
- Topic: Quantified lack of sleep
- Replies: 9
- Views: 4999
Re: Quantified lack of sleep
ahaaha thats actually gold. welcome to the club.
- Fri Mar 11, 2016 8:49 pm
- Forum: General discussion
- Topic: So, are aliens intelligent anyway?
- Replies: 21
- Views: 6417
Re: So, are aliens intelligent anyway?
well from first glance you could say the biters follow alot of influence from zerg faction from starcraft, so with some home grown lore, perhaps a *cough* queen *cough* I mean faction leader, I think they could be fleshed out fairly well to do such things as democracy. the starcraft zerg lore is fai...
- Fri Mar 11, 2016 8:43 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 135007
Re: Friday Facts #129 - The late game
but what if I want to transfer my oil overseas?Klonan wrote: Actually i think the opposite is true, with the fluid tanker we could remove the barrels from the game
- Fri Mar 11, 2016 8:38 pm
- Forum: 1 / 0 magic
- Topic: 0.12.26 [Steam] graphical sprite bugs
- Replies: 2
- Views: 1405
Re: 0.12.26 [Steam] graphical sprite bugs
Loewchen wrote:Did you try those things: viewtopic.php?f=7&t=9300?
I switched to 0.12.25 via steam and then switched back and it fixed itself, so I have no idea the cause or solution.
- Fri Mar 11, 2016 7:55 pm
- Forum: General discussion
- Topic: Go home Factorio, you're drunk
- Replies: 10
- Views: 6079
Re: Go home Factorio, you're drunk
just keep regenerating the map until you hit goldorzelek wrote:Can you post the map seed please?
- Fri Mar 11, 2016 7:14 pm
- Forum: 1 / 0 magic
- Topic: 0.12.26 [Steam] graphical sprite bugs
- Replies: 2
- Views: 1405
0.12.26 [Steam] graphical sprite bugs
AMD r9 280 crossfire, experiencing graphical issues. Iv tryed disabling crossfire, tryed two versions for amd drivers, including the newest, played with grapics options via ingame menu.
http://imgur.com/a/2JKM6
also notice on the first picture the copper ore
http://imgur.com/a/2JKM6
also notice on the first picture the copper ore
- Fri Mar 11, 2016 4:29 pm
- Forum: Ideas and Suggestions
- Topic: fullscreen windowed
- Replies: 3
- Views: 2235
fullscreen windowed
as title suggested, it would be nice thing to have as much as I play in windowed it would be nice to have fullscreen capability /w multi monitor support