Search found 93 matches

by Yandersen
Tue Aug 13, 2019 9:40 am
Forum: Ideas and Suggestions
Topic: New enemy suggestion: Stalker
Replies: 6
Views: 1370

Re: New enemy suggestion: Stalker

A lot of detailed specifications, from which I extract the basic idea: new type of bugs that afraid of light and that burrow to become invulnerable once lit. Nice new mechanic, so it is good - putting lamps around the base for protection seems like an interesting addition to the scarce alien biome. ...
by Yandersen
Thu Aug 08, 2019 7:26 pm
Forum: Ideas and Suggestions
Topic: New resource extraction mechanics (for mineable patches)
Replies: 4
Views: 985

Re: New resource extraction mechanics (for mineable patches)

That's why I'm pretty sure your idea won't happen in vanilla. Curious, was this argument ever mentioned/considered: The forth advantage of patches being permanent is that it opens room for extension of resource types by introducing new rare resources extending the game variety. Such rare deposits n...
by Yandersen
Thu Aug 08, 2019 6:57 pm
Forum: Ideas and Suggestions
Topic: New resource extraction mechanics (for mineable patches)
Replies: 4
Views: 985

New resource extraction mechanics (for mineable patches)

TL;DR Suggesting to make mineable resource deposits (like ores) neverending but different in richness. What ? Instead of defining individual tiles with resource by the amount of that resource contained within the tile, the patch as the whole may be defined just by a single parameter - by "rich...
by Yandersen
Thu Aug 08, 2019 5:19 pm
Forum: Ideas and Requests For Mods
Topic: New modules for the armor
Replies: 6
Views: 1437

New modules for the armor

Few things came to my mind. 1) "Jetpack". https://3c1703fe8d.site.internapcdn.net/newman/gfx/news/hires/jetpack.jpg It is hard to resist using Helicopters . The convenience the heli brings when travelling through the maze of the big base simply forces you to forget how OP is it when it com...
by Yandersen
Thu Aug 08, 2019 4:32 pm
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 95
Views: 28546

Re: Local power connector module for modular armor

This kind of mod already exists: Personal transformer by Xalos . But the author seem to abandon development and the current version seems quite raw to me. Would be nice if anyone else with bigger enthusiasm bag catch it up and remake. IMO this kind of thing must have been in vanilla. Running out of ...
by Yandersen
Sun Aug 04, 2019 6:45 pm
Forum: Ideas and Suggestions
Topic: Cartographic satellite
Replies: 8
Views: 1751

Re: Satellite Scanning

4. Once used, the Satellite adjusts it's orbit to pass over the targeted area. 5. Every 20 minutes the Satellite orbits the planet and the targeted area is 'charted', revealing the entire area for a few seconds before fading out and becoming 'Fog of War'. It would be more useful to request the sate...
by Yandersen
Sun Aug 04, 2019 5:37 pm
Forum: Ideas and Requests For Mods
Topic: "Vanilla oil reworked" as an alternative to 0.17.60
Replies: 8
Views: 1677

Re: "Vanilla oil reworked" as an alternative to 0.17.60

Alright. Jokes aside. Seriously, what seem more believable: mining petroleum gas directly (assuming it is the same as natural gas), or turning crude oil into PG using 1-in-1out refinery? What makes more sense? Please share your honest opinion about those two alternatives.
by Yandersen
Sun Aug 04, 2019 7:37 am
Forum: Ideas and Requests For Mods
Topic: "Vanilla oil reworked" as an alternative to 0.17.60
Replies: 8
Views: 1677

Re: "Vanilla oil reworked" as an alternative to 0.17.60

Well, complaining about any extra forced research in R&G stage is far-fetched. From almost everybody's experience the R&G techs usually get all researched to the end before first attempt to oil is made. This is a very common fallback. And of course, you're linearizing and thus making less in...
by Yandersen
Sat Aug 03, 2019 11:48 pm
Forum: Ideas and Requests For Mods
Topic: "Vanilla oil reworked" as an alternative to 0.17.60
Replies: 8
Views: 1677

Re: "Vanilla oil reworked" as an alternative to 0.17.60

Uh, why forcing the player to use the high(er) tech option of Fluid Wagons when barrels are currently available quite a bit earlier ? "Those changes target hinting the player to get acquainted with trains to transport petroleum from the far oil outpost." Otherwise it may be tempting to st...
by Yandersen
Sat Aug 03, 2019 8:40 pm
Forum: Balancing
Topic: Basic oil processing proposal (differential from 0.17.60): reintroduce light, sulfur from solid
Replies: 15
Views: 5295

Re: Basic oil processing proposal (differential from 0.17.60): reintroduce light, sulfur from solid

I am not sure that asking devs to change anything now will have any effect - we tried to fight with new changes for half a month with no result. Maybe let's try to present an example mod for them to judge the alternative solution? Here is my proposition: https://forums.factorio.com/viewtopic.php?f=3...
by Yandersen
Sat Aug 03, 2019 8:10 pm
Forum: Ideas and Requests For Mods
Topic: "Vanilla oil reworked" as an alternative to 0.17.60
Replies: 8
Views: 1677

"Vanilla oil reworked" as an alternative to 0.17.60

Really dislike the outcome of FF304/FF305, and I assume I am not alone to feel that way. Few mods reverting the changes were made almost instantly, but the thing is, the oil processing hasn't been good either before or after. So the reasoning behind the 0.17.60 changes is perfectly right. It's just ...
by Yandersen
Wed Jul 31, 2019 5:26 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 192929

Re: Friday Facts #305 - The Oil Changes

TurboJetXII wrote: ↑
Wed Jul 31, 2019 3:45 pm
I think it's great how the developers listen to the community
Hm, I am note sure I understand this particular one. Can you please explain what exactly do you mean?
Image
by Yandersen
Tue Jul 30, 2019 9:26 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 192929

Re: Friday Facts #305 - The Oil Changes

Considering recent events, I hardly see point of why you spent time posting it. Just to have some sort of relief maybe? IDK. I spent over 20 hours in total typing buttons for the last two weeks, and even more time I spent thinking finding solutions, both mine and the others, simulating things in my ...
by Yandersen
Tue Jul 30, 2019 7:59 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 192929

Re: Friday Facts #305 - The Oil Changes

bobingabout wrote: ↑
Tue Jul 30, 2019 7:40 pm
"I'll have to make changes to my mods."
Can't you just simply fix the oil to the way it supposed to be as before the patch?
by Yandersen
Tue Jul 30, 2019 7:21 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 192929

Re: Friday Facts #305 - The Oil Changes

None of them really solved all the issues - complexity, tedium, pacing. Some of them were more interesting than others but always with some flaw. The biggest problem with the chosen solution is that it's likely the players will build straight pipes next to basic oil refining refineries, and get the...
by Yandersen
Tue Jul 30, 2019 6:46 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 192929

Re: Friday Facts #305 - The Oil Changes

There is a good and informative discussion here even without us interfering. We can consider feedback without directly responding to it. If interfering just means that I get shit thrown at me, of course I won't interfere, noone likes shit on their face. Easily avoidable. Try to listen to your custo...
by Yandersen
Tue Jul 30, 2019 6:37 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 192929

Re: Friday Facts #305 - The Oil Changes

There is a good and informative discussion here even without us interfering. We can consider feedback without directly responding to it. If interfering just means that I get shit thrown at me, of course I won't interfere, noone likes shit on their face. Easily avoidable. Try to listen to your custo...
by Yandersen
Tue Jul 30, 2019 5:00 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 192929

Re: Friday Facts #305 - The Oil Changes

What I'd like to know is why all the 2-output proposals fell through. As of last notice there were 2 options that didn't seem to conflict with any of the devs' ideas/principles, petroleum+light and petroleum+heavy, and we know that the petroleum+heavy one was being tested (which I found interesting...
by Yandersen
Tue Jul 30, 2019 4:27 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 192929

Re: Friday Facts #305 - The Oil Changes

As 17.60 is out sigh of disappointment Jeez, this V is just so special... Look even what version of his pointless two-weeks iterations he finally decided to put into the release! I am fairly shocked how much human-hours and brainwork vent in vain. "Built-in flare-stack is out of the question&q...
by Yandersen
Tue Jul 30, 2019 4:03 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 192929

Re: Friday Facts #305 - The Oil Changes

My guess is that just due to the gameplay issues with fluids being much more "fiddly" than items. You could just imagine that when you're using "solid fuel", it's actually "fuel canisters/tanks/bottles" of relevant liquid/gas fuels... (See also how a "burnable&quo...

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