Search found 40 matches
- Wed Jun 29, 2016 5:29 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1227342
Re: Bugs & FAQ
Thx for the fast updates for version 0.13 now we can play again. You are great. Found a bug: Ground water is not in the rso mod that you need to run Angel ore mod (that should work with bob mods): https://forums.factorio.com/viewforum.php?f=51 When you start the game you get a error message that the...
- Wed Jun 29, 2016 5:19 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 152662
Re: [0.13.x] Bob's Mods: General Discussion
Thx for the fast updates for version 0.13 now we can play again. You are great. Edit: But i must agree tier 2 eletronic mean we have to play a LONG time to get this up and running. Sure we will force to stick around with burning equiment but with maraothon mod that is pretty hard. Found a bug: Groun...
- Tue Jun 28, 2016 6:53 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 118780
Re: [MOD 0.12.x] Marathon 1.0.3
same problems here. I cant use Factorio because the download doesnt work and on the webseite he doesnt let me in (white website after try to login) I guess it is a bit overload of the server currently because the website code seem to be broken sometimes and sometimes it is fine. Edit: now the websit...
- Fri Mar 25, 2016 5:19 pm
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 56920
Re: Friday Facts #131 - Roadmap shuffle
i have one question. The inifity research you are planning. Will it be in 0.13 or 0.14?
- Fri Nov 06, 2015 7:54 pm
- Forum: News
- Topic: Friday Facts #111 - Long term plans
- Replies: 93
- Views: 64542
Re: Friday Facts #111 - Long term plans
The Space part is a hugh step and a lot of work i understand that but at this point i wont throw it out of the window anymore because already you did a lot of work for it. Also the player now count on it.. and really that is the high end content not just the feeling great i manage to build the space...
- Wed Aug 26, 2015 6:05 pm
- Forum: Gameplay Help
- Topic: Biter bases
- Replies: 9
- Views: 10230
Re: Biter bases
i manage to fix my save game over this two commands: /c game.get_surface(1).build_enemy_base({1, 2}, 5) /c game.get_surface(1).create_entity{name="small-biter", position={1,2},force=game.forces.enemy} Now the biters are back in the game and they repopulated the map... some kind of cheaty b...
- Wed Aug 26, 2015 9:37 am
- Forum: Gameplay Help
- Topic: Biter bases
- Replies: 9
- Views: 10230
Re: Biter bases
Moved from general. The nests appear, as if you explore the map. thx for moving. But for better understanding. The respawn mechanic isnt effect by the map settings? I ask because i read the wiki that said: "Expansions Sometimes a small group of biters will leave their base to create a new base...
- Wed Aug 26, 2015 9:24 am
- Forum: Gameplay Help
- Topic: Biter bases
- Replies: 9
- Views: 10230
Biter bases
hello,
just a quick question. I start a map with none biter nest at the start. Does they are spawning later on when the game goes on? And if not, can if not can change that somehow? (is there a command that will let them respawn).
McRib
just a quick question. I start a map with none biter nest at the start. Does they are spawning later on when the game goes on? And if not, can if not can change that somehow? (is there a command that will let them respawn).
McRib
- Wed Aug 05, 2015 2:37 pm
- Forum: Bob's mods
- Topic: Bobs mods are not working (0.12.02)
- Replies: 18
- Views: 14044
Re: Bobs mods are not working (0.12.02)
Thx that did the trick
- Wed Aug 05, 2015 9:02 am
- Forum: Bob's mods
- Topic: Bobs mods are not working (0.12.02)
- Replies: 18
- Views: 14044
Re: Bobs mods are not working (0.12.02)
Yes excalty that happend to me too. Also i test with bob only still same issue.
McRib
McRib
- Tue Aug 04, 2015 7:41 pm
- Forum: Bob's mods
- Topic: Bobs mods are not working (0.12.02)
- Replies: 18
- Views: 14044
Re: Bobs mods are not working (0.12.02)
All current releases in the 0.12.x download page should work with 0.12.2, that is the version I am currently using here. Could you possible show any error messages so I can try and track down the issue? Unfortunaly there is no error message at all. It just mark the mods in red and wont load them. I...
- Sun Aug 02, 2015 4:20 pm
- Forum: Bob's mods
- Topic: Bobs mods are not working (0.12.02)
- Replies: 18
- Views: 14044
Bobs mods are not working (0.12.02)
hello, im new to modding so i need some help here. Im unable to use the bob mods with the new update 0.12.02. I check the mod requirments in menu and it say >= 12.0 that sound like it should work with them. Why the mods are disabled now? Edit: Yes i use the correct mods i played in version 0.12.01 a...
- Mon Jul 27, 2015 5:25 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 330339
Re: [MOD 0.12.x] Treefarm REDUX
Question: is the mod now compabile with Bob- and Dytech-warfare or not?
- Fri Jul 10, 2015 8:11 pm
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 70106
Re: Friday facts #94 - No 0.12 Release today
Solution for this: Just put Kovarex with coffee in a PC room and let him do this magic and dont let him out until he is finished .
- Fri May 01, 2015 4:19 pm
- Forum: News
- Topic: Friday Facts #84 - The wedding day preprations
- Replies: 54
- Views: 41924
Re: Friday Facts #84 The wedding day preprations
Kovarex i found this news: https://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218 at last valve is not so pigheaded at all. I know, this is why I wrote: "It had been cancelled already." Great and now the biggest question. What do we need to do to get a pict...
- Fri May 01, 2015 4:12 pm
- Forum: News
- Topic: Friday Facts #84 - The wedding day preprations
- Replies: 54
- Views: 41924
Re: Friday Facts #84 The wedding day preprations
Kovarex i found this news:
https://steamcommunity.com/games/SteamW ... 5253244218
at last valve is not so pigheaded at all.
https://steamcommunity.com/games/SteamW ... 5253244218
at last valve is not so pigheaded at all.
- Fri May 01, 2015 11:50 am
- Forum: News
- Topic: Friday Facts #84 - The wedding day preprations
- Replies: 54
- Views: 41924
Re: Friday Facts #84 The wedding day preprations
Still kovarex, the point behind pay mods is that the dev and valve get a lot more money from mods than the modder do. That is why people dont like pay mods because we dont pay the modders we pay the dev and/or valve for this mods. That is just greedy. So a donation button for example is much better...
- Fri May 01, 2015 11:40 am
- Forum: News
- Topic: Friday Facts #84 - The wedding day preprations
- Replies: 54
- Views: 41924
Re: Friday Facts #84 The wedding day preprations
Still kovarex, the point behind pay mods is that the dev and valve get a lot more money from mods than the modder do. That is why people dont like pay mods because we dont pay the modders we pay the dev and/or valve for this mods. That is just greedy. So a donation button for example is much better....
- Wed Apr 22, 2015 3:28 pm
- Forum: Multiplayer
- Topic: Search German Players for MP
- Replies: 52
- Views: 37918
Re: Search German Players for MP
Suche auch noch deutsche Mitspieler. Am besten zu zweit.
Steam: http://steamcommunity.com/profiles/76561198007117189
Steam: http://steamcommunity.com/profiles/76561198007117189
- Mon Apr 20, 2015 6:15 pm
- Forum: News
- Topic: Friday Facts #82 - Optimisations
- Replies: 58
- Views: 45076
Re: Friday Facts #82 Optimisations
The list isn't so scary after all, so my optimistic estimate for 0.12 is 1.5 months from now, while slpwnd estimates 2.5 months from now. I know he is going to be right, but I still prefer to be optimistic and I also prefer to be pushed by deadlines. You mean version 12.01 or you mean a stable vers...