Search found 40 matches

by McRib
Wed Jun 29, 2016 5:29 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1227342

Re: Bugs & FAQ

Thx for the fast updates for version 0.13 now we can play again. You are great. Found a bug: Ground water is not in the rso mod that you need to run Angel ore mod (that should work with bob mods): https://forums.factorio.com/viewforum.php?f=51 When you start the game you get a error message that the...
by McRib
Wed Jun 29, 2016 5:19 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 152662

Re: [0.13.x] Bob's Mods: General Discussion

Thx for the fast updates for version 0.13 now we can play again. You are great. Edit: But i must agree tier 2 eletronic mean we have to play a LONG time to get this up and running. Sure we will force to stick around with burning equiment but with maraothon mod that is pretty hard. Found a bug: Groun...
by McRib
Tue Jun 28, 2016 6:53 am
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 118780

Re: [MOD 0.12.x] Marathon 1.0.3

same problems here. I cant use Factorio because the download doesnt work and on the webseite he doesnt let me in (white website after try to login) I guess it is a bit overload of the server currently because the website code seem to be broken sometimes and sometimes it is fine. Edit: now the websit...
by McRib
Fri Mar 25, 2016 5:19 pm
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 56920

Re: Friday Facts #131 - Roadmap shuffle

i have one question. The inifity research you are planning. Will it be in 0.13 or 0.14?
by McRib
Fri Nov 06, 2015 7:54 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 64542

Re: Friday Facts #111 - Long term plans

The Space part is a hugh step and a lot of work i understand that but at this point i wont throw it out of the window anymore because already you did a lot of work for it. Also the player now count on it.. and really that is the high end content not just the feeling great i manage to build the space...
by McRib
Wed Aug 26, 2015 6:05 pm
Forum: Gameplay Help
Topic: Biter bases
Replies: 9
Views: 10230

Re: Biter bases

i manage to fix my save game over this two commands: /c game.get_surface(1).build_enemy_base({1, 2}, 5) /c game.get_surface(1).create_entity{name="small-biter", position={1,2},force=game.forces.enemy} Now the biters are back in the game and they repopulated the map... some kind of cheaty b...
by McRib
Wed Aug 26, 2015 9:37 am
Forum: Gameplay Help
Topic: Biter bases
Replies: 9
Views: 10230

Re: Biter bases

Moved from general. The nests appear, as if you explore the map. thx for moving. But for better understanding. The respawn mechanic isnt effect by the map settings? I ask because i read the wiki that said: "Expansions Sometimes a small group of biters will leave their base to create a new base...
by McRib
Wed Aug 26, 2015 9:24 am
Forum: Gameplay Help
Topic: Biter bases
Replies: 9
Views: 10230

Biter bases

hello,

just a quick question. I start a map with none biter nest at the start. Does they are spawning later on when the game goes on? And if not, can if not can change that somehow? (is there a command that will let them respawn).

McRib
by McRib
Wed Aug 05, 2015 2:37 pm
Forum: Bob's mods
Topic: Bobs mods are not working (0.12.02)
Replies: 18
Views: 14044

Re: Bobs mods are not working (0.12.02)

Thx that did the trick
by McRib
Wed Aug 05, 2015 9:02 am
Forum: Bob's mods
Topic: Bobs mods are not working (0.12.02)
Replies: 18
Views: 14044

Re: Bobs mods are not working (0.12.02)

Yes excalty that happend to me too. Also i test with bob only still same issue.

McRib
by McRib
Tue Aug 04, 2015 7:41 pm
Forum: Bob's mods
Topic: Bobs mods are not working (0.12.02)
Replies: 18
Views: 14044

Re: Bobs mods are not working (0.12.02)

All current releases in the 0.12.x download page should work with 0.12.2, that is the version I am currently using here. Could you possible show any error messages so I can try and track down the issue? Unfortunaly there is no error message at all. It just mark the mods in red and wont load them. I...
by McRib
Sun Aug 02, 2015 4:20 pm
Forum: Bob's mods
Topic: Bobs mods are not working (0.12.02)
Replies: 18
Views: 14044

Bobs mods are not working (0.12.02)

hello, im new to modding so i need some help here. Im unable to use the bob mods with the new update 0.12.02. I check the mod requirments in menu and it say >= 12.0 that sound like it should work with them. Why the mods are disabled now? Edit: Yes i use the correct mods i played in version 0.12.01 a...
by McRib
Mon Jul 27, 2015 5:25 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330339

Re: [MOD 0.12.x] Treefarm REDUX

Question: is the mod now compabile with Bob- and Dytech-warfare or not?
by McRib
Fri Jul 10, 2015 8:11 pm
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 70106

Re: Friday facts #94 - No 0.12 Release today

Solution for this: Just put Kovarex with coffee in a PC room and let him do this magic and dont let him out until he is finished ;).
by McRib
Fri May 01, 2015 4:19 pm
Forum: News
Topic: Friday Facts #84 - The wedding day preprations
Replies: 54
Views: 41924

Re: Friday Facts #84 The wedding day preprations

Kovarex i found this news: https://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218 at last valve is not so pigheaded at all. I know, this is why I wrote: "It had been cancelled already." Great and now the biggest question. What do we need to do to get a pict...
by McRib
Fri May 01, 2015 4:12 pm
Forum: News
Topic: Friday Facts #84 - The wedding day preprations
Replies: 54
Views: 41924

Re: Friday Facts #84 The wedding day preprations

Kovarex i found this news:
https://steamcommunity.com/games/SteamW ... 5253244218
at last valve is not so pigheaded at all.
by McRib
Fri May 01, 2015 11:50 am
Forum: News
Topic: Friday Facts #84 - The wedding day preprations
Replies: 54
Views: 41924

Re: Friday Facts #84 The wedding day preprations

Still kovarex, the point behind pay mods is that the dev and valve get a lot more money from mods than the modder do. That is why people dont like pay mods because we dont pay the modders we pay the dev and/or valve for this mods. That is just greedy. So a donation button for example is much better...
by McRib
Fri May 01, 2015 11:40 am
Forum: News
Topic: Friday Facts #84 - The wedding day preprations
Replies: 54
Views: 41924

Re: Friday Facts #84 The wedding day preprations

Still kovarex, the point behind pay mods is that the dev and valve get a lot more money from mods than the modder do. That is why people dont like pay mods because we dont pay the modders we pay the dev and/or valve for this mods. That is just greedy. So a donation button for example is much better....
by McRib
Wed Apr 22, 2015 3:28 pm
Forum: Multiplayer
Topic: Search German Players for MP
Replies: 52
Views: 37918

Re: Search German Players for MP

Suche auch noch deutsche Mitspieler. Am besten zu zweit.

Steam: http://steamcommunity.com/profiles/76561198007117189
by McRib
Mon Apr 20, 2015 6:15 pm
Forum: News
Topic: Friday Facts #82 - Optimisations
Replies: 58
Views: 45076

Re: Friday Facts #82 Optimisations

The list isn't so scary after all, so my optimistic estimate for 0.12 is 1.5 months from now, while slpwnd estimates 2.5 months from now. I know he is going to be right, but I still prefer to be optimistic and I also prefer to be pushed by deadlines. You mean version 12.01 or you mean a stable vers...

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