Ratio is ok for backup. He just need add storage tanks. So hot steam is ready when night comes.
Search found 394 matches
- Mon Aug 05, 2019 10:16 pm
- Forum: Show your Creations
- Topic: How do you handle power shortages?
- Replies: 16
- Views: 7482
- Mon Aug 05, 2019 9:48 pm
- Forum: Ideas and Suggestions
- Topic: Show Logistic/Circuit conditions in tooltips.
- Replies: 11
- Views: 3288
- Sat Aug 03, 2019 8:10 pm
- Forum: Combinator Creations
- Topic: Remote, low tech gun turret (With indicator light)
- Replies: 6
- Views: 4822
Re: Remote, low tech gun turret (With indicator light)
Replace the second solar with Programable speaker. Set alarm to low ammo, it calls you when need refil. No need to re-check the light.
- Fri Aug 02, 2019 6:19 pm
- Forum: Releases
- Topic: Version 0.17.61
- Replies: 8
- Views: 8195
Re: Version 0.17.61
Changes Combat robotics 2 technology now require Laser. (https://forums.factorio.com/73856) First com-bot is quite good. Price per punch is awesome especialy when used together with PLD combat suit(MK2 armor + 8PLD). Becouse of close range combat you can get whole 45seconds lifespan com-bot shootin...
- Tue Jul 30, 2019 1:40 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 282293
Re: Friday Facts #305 - The Oil Changes
There's also this "hack" : https://mods.factorio.com/mod/BurnBarrels https://mods-data.factorio.com/assets/477d8dcaf1ace62d7d7460fc8763c8ce780cb4d8.thumb.png https://mods-data.factorio.com/assets/d56a81458b1f08b273be31f13bfaac349a629ad6.thumb.png https://mods-data.factorio.com/assets/e707...
- Mon Jul 29, 2019 10:52 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 282293
Re: Friday Facts #305 - The Oil Changes
IMHO, they search a solution, where you don't need tanks to compensate in the first place. If all oil products could be used properly, i think the issue wouldn't be there. Sure, solid fuel can be used to compensate, but its not that obvious and blue science only uses a fraction of it. We also can d...
- Mon Jul 29, 2019 10:32 am
- Forum: Releases
- Topic: Version 0.17.59
- Replies: 73
- Views: 44148
Re: Version 0.17.59
I don't know whether the planned Oil changes are good or bad, but I know as a novice I found the whole liquid processing very painful to deal with - one or other of the liquids would fill up, stopping production of whatever I was actually using. Then I'd end up just putting in more tanks to needles...
- Sat Jul 27, 2019 10:48 am
- Forum: Implemented Suggestions
- Topic: More than 12 shortcuts
- Replies: 9
- Views: 4333
Re: More than 12 shortcuts
Add settings to GUI setting
show "x" rows of shortcut bar (<<< already there)
show "x" icons per row (<<< new one)
Make these two setting for Invetory shortuct AND for the side shortcut panel. Independent. Variety of monitors and mods is real.
show "x" rows of shortcut bar (<<< already there)
show "x" icons per row (<<< new one)
Make these two setting for Invetory shortuct AND for the side shortcut panel. Independent. Variety of monitors and mods is real.
- Sat Jul 27, 2019 10:40 am
- Forum: Implemented in 2.0
- Topic: Add discharge defense remote and artillery targeting remote to shortcut bar
- Replies: 4
- Views: 1139
Re: Add discharge defense remote and artillery targeting remote to shortcut bar
In current status, I can have a standard combat shortut bar with arty, defence towers, ammo and battle bots. (yes, I use arty as close bombardment when I assault by foot) So it is on my screen only when I need it.
When arty becomes part of a side shorctut bar, it occupy space even I dont need it.
When arty becomes part of a side shorctut bar, it occupy space even I dont need it.
- Sat Jul 27, 2019 10:06 am
- Forum: Implemented in 2.0
- Topic: Comments on Deciders, possibly other entities
- Replies: 64
- Views: 20391
Short editable text field inside each combinator
Text field inside a combinator Add editable text field as part of a combinator to be able write notes or a guide. Its helps when come back to old creations, or modify creations of someone else. What ? When I come back to my own circuitry creations after a while, it takes time to find out how it wor...
- Fri Jul 26, 2019 11:47 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 282293
Re: Friday Facts #305 - The Oil Changes
1. propose a controversial half baked change 2. get furious feedback 3. propose a controversial half baked change with an cherry on top That is the esence of stuborness. Or a guide how to shoot yourself to the knee. If (!) you are aiming at lowering peak of difficulty, you need cut diffuclty to piec...
- Mon Jul 22, 2019 2:31 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 209102
Re: Friday Facts #304 - Small bugs; Big changes
I think that inherently by having a puzzle after knowing the basic mechanics of the process, it already does distribute the challenge better. Indeed the multiple output process is the new problematic part. Ah, herein lies the rub then. When I think oil, I think first and foremost of the multiple ou...
- Mon Jul 22, 2019 12:39 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 209102
Re: Friday Facts #304 - Small bugs; Big changes
Lastly I am a bit afraid that heavy oil could be short on heave blue belt production. You may want to consider to increase the output at advanced oil processing from 10 heavy to 20. Leftovers can still be cracked easily, but a shortage cannot be taken care or anymore. You sounds like an experienced...
- Sat Jul 20, 2019 9:48 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 209102
Re: Friday Facts #304 - Small bugs; Big changes
Hello Devs, oil change proposal made me register and write an article. Oil refinery ------------------ I can understant effort to lower oil procces spike. However, the propose makes things worse. It not only keep the spike, but make it even higher. Higher spike happen later when transition standard ...