Search found 185 matches

by deepdriller
Thu Mar 02, 2017 7:43 pm
Forum: Ideas and Suggestions
Topic: Add option to turn off syncing of autosave to Steam Cloud
Replies: 11
Views: 5218

Re: Add option to turn off syncing of autosave to Steam Cloud

But how does Steam know which files need to be synced? Clearly either the game submits a list, or the save folder is synced directly. In either case, there are ways to subvert that.
by deepdriller
Thu Mar 02, 2017 7:25 pm
Forum: Ideas and Suggestions
Topic: Add option to turn off syncing of autosave to Steam Cloud
Replies: 11
Views: 5218

Re: Add option to turn off syncing of autosave to Steam Cloud

vtx wrote:Check proprieties of factorio in steam, second panel you can deactivate steam cloud for factorio.
deepdriller wrote:And no, I don't want to turn off the cloud entirely, I want my work to survive a potential head crash, thank you very much.
by deepdriller
Thu Mar 02, 2017 6:35 pm
Forum: Ideas and Suggestions
Topic: Add option to turn off syncing of autosave to Steam Cloud
Replies: 11
Views: 5218

Add option to turn off syncing of autosave to Steam Cloud

What it says on the tin. When your internet connection is made of bamboo, this can be relevant. As tiny as a normal save can be (my largest save is 10MB, after compression, although more ambitious players might have twice that), the syncing of these files eats my bandwidth for several minutes. In th...
by deepdriller
Mon Feb 27, 2017 6:58 pm
Forum: Ideas and Suggestions
Topic: Waste production Mod/Development proposal
Replies: 41
Views: 19842

Re: Waste production Mod/Development proposal

Alright, maybe you're not explaining it well enough then. Tell me: If every entity in the game has a trash output, how will you make sure that it won't be picked up by regular inserters? How are you going to avoid clogged belts from it without having to place filter inserters everywhere? How are you...
by deepdriller
Sun Feb 26, 2017 6:46 pm
Forum: Ideas and Suggestions
Topic: energy numbers??
Replies: 6
Views: 2926

Re: energy numbers??

Alright, first of all: Windows key+Print to take a screenshot (it will be in your images folder)
Second: All you're suggesting is to have their order reversed. Or am I missing something?
by deepdriller
Sun Feb 26, 2017 11:23 am
Forum: Ideas and Suggestions
Topic: Diminshing Pollution should heal Trees
Replies: 30
Views: 9866

Re: Diminshing Pollution should heal Trees

But not all of these trees are dead. Some might recover. I did a steam engine switch just like you did, too- does your setup also allow the accumulators to charge up to 50% before switching the engines off again? Mine additionally severs all accumulators and solar panels from the main network to all...
by deepdriller
Sun Feb 26, 2017 6:21 am
Forum: Ideas and Suggestions
Topic: Waste production Mod/Development proposal
Replies: 41
Views: 19842

Re: Waste production Mod/Development proposal

When I say "logistical nightmare", I mean in a way that's not fun. You realize new players are overwhelmed with the content as it is, right? If every entity has a trash output, everything gets even more complicated. Hell, every non-filter inserter would become entirely useless! My point be...
by deepdriller
Sat Feb 25, 2017 9:54 pm
Forum: Ideas and Suggestions
Topic: color coding blueprint book
Replies: 4
Views: 1727

Re: color coding blueprint book

In other games I saw this: Grouping of the slots by number-key (they are not needed for selecting items while in the blueprint-mode!) This worked about so: "1" chooses the first 5 entries, "2" the next 5 and so on. When choosing a group you can choose the slot in the group also ...
by deepdriller
Sat Feb 25, 2017 9:27 pm
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52786

Re: Friday Facts #179 - New resource graphics & concrete

I have no idea where People get the Idea that everything Radioactive is Green... where did that Start? I made a huge post about how not all ore is the same, and people seem to be completely ignoring it. I put so much research into it! Why won't you appreciate my work?! Plutonium is a Heavier Elemen...
by deepdriller
Sat Feb 25, 2017 8:51 pm
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52786

Re: Friday Facts #179 - New resource graphics & concrete

I think they said a few 3F's back they postponed the release to the end of march.
by deepdriller
Sat Feb 25, 2017 11:34 am
Forum: Ideas and Suggestions
Topic: Waste production Mod/Development proposal
Replies: 41
Views: 19842

Re: Waste production Mod/Development proposal

Oh yes, I've discussed this before. It seems to me that people who suggest this do so to increase realism- without ever considering the crippling impact this would have on gameplay. Long story short: It's not viable. It's not interesting. It makes things more complicated for the sake of complexity. ...
by deepdriller
Sat Feb 25, 2017 10:53 am
Forum: Ideas and Suggestions
Topic: Different pathfinding for rails
Replies: 13
Views: 4662

Re: Alternate pathfinding for rails

Bilka wrote:It's already possible to cycle through different paths by pressing R.
That just turns the end piece around.
by deepdriller
Sat Feb 25, 2017 9:45 am
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52786

Re: Friday Facts #179 - New resource graphics & concrete

We don't care. It's going to be green in Factorio because that looks better. Never let realism get in the way of fun/good game play :-) But I'm wondering about something else. Is uranium going to be a single use ore? As in, it is only useful for power generation? As everything else has multiple use...
by deepdriller
Sat Feb 25, 2017 8:19 am
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52786

Re: Friday Facts #179 - New resource graphics & concrete

golfmiketango wrote: Wow, I had no clue it was so pretty.
You'd be surprised how pretty geology can be sometimes. Just look at this pyrite crystal, another iron ore.
And keep in mind: It hasn't been altered in any way, that's just how they grow naturally.
There are many more examples, but that's enough.
by deepdriller
Sat Feb 25, 2017 6:50 am
Forum: Gameplay Help
Topic: trains and inserters
Replies: 7
Views: 3499

Re: trains and inserters

Hold on, I thought you could connect the train station to the circuit network to read train contents. From there, limiting item loads is trivial.
by deepdriller
Sat Feb 25, 2017 6:26 am
Forum: Ideas and Suggestions
Topic: Different pathfinding for rails
Replies: 13
Views: 4662

Re: Alternate pathfinding for rails

The rail pathfinding always searches for the shortest route. How do you expect the computer to magically guess what it is you want it to do instead?
I mean, what IS it you want it to do instead?
by deepdriller
Sat Feb 25, 2017 6:07 am
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52786

Re: Friday Facts #179 - New resource graphics & concrete

There's more than one ore for anything. HematitaEZ.jpg This is hematite, the most common iron ore. Chalcopyrite-Quartz-237645.jpg This is Chalcopyrite, a copper ore. Uranocircite-51177.jpg And while someone previously posted autunite (the black one is called pitchblende, btw), this uranium ore calle...
by deepdriller
Fri Feb 24, 2017 4:48 pm
Forum: Ideas and Suggestions
Topic: Storage Problems
Replies: 4
Views: 2137

Re: Storage Problems

You do know you can destroy a chest by pointing at it with your mouse and pressing C, right?
I know that's not the solution you're looking for, but this has been suggeted a billion times anyway.
by deepdriller
Fri Feb 24, 2017 1:18 pm
Forum: Ideas and Suggestions
Topic: Sensors and such.
Replies: 3
Views: 1903

Re: Sensors and such.

All a player had to do to invade an enemy base would be to destroy the pylons. Where's the fun in that?
by deepdriller
Fri Feb 24, 2017 1:15 pm
Forum: Ideas and Suggestions
Topic: Hot water barrelling
Replies: 2
Views: 1299

Re: Hot water barrelling

You should've posted that question in General Discussions instead.
While there will be universal barreling, I see no way to conserve heat.
That said, there's been discussions about storing and shipping heat directly, through phase-change materials for example.

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