Search found 315 matches

by fishycat
Fri Mar 27, 2020 1:08 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 63480

Re: Friday Facts #338 - The (real) Character GUI

Optera wrote: Fri Mar 27, 2020 1:00 pm Classic GUI
Nice one!

Although I'm a big fan of everything dark, in certain circumstances it can be a little much for some. But since the devs again think for mostly all cases, it is no big deal. And Optera did a good job. With the new mod everything is good again. :D
by fishycat
Sat Mar 21, 2020 10:52 am
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 128519

Re: [MOD 0.15] AAI Industry

Still getting the error in 0.1.9. I let you my save here. Just load it and press J. Autosave happened while in air. Also worth noting, mod got added to an existing save.


Edit: version 0.1.11 fixed my problem. Thank you!
by fishycat
Fri Mar 20, 2020 1:26 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 115532

Re: Friday Facts #339 - Beacon HR + Redesign process

If you take only the red parts it looks like a rudimental DIY Spidertron Mk1 for early game. I like it a lot :D
by fishycat
Wed Mar 18, 2020 8:34 pm
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 128519

Re: [MOD 0.15] AAI Industry

You are giving one a hard time reporting a bug... in mod-portal you don't want, ok I tried Discord - to post a bug there you want my phone number first??

Oh well, it is for Jetpack mod:
by fishycat
Tue Mar 17, 2020 3:22 pm
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 32254

Re: Version 0.18.13

Was wondering what happened with that update - until I saw new GUI. :D

screen1.png
screen1.png (60.96 KiB) Viewed 14347 times
FactorioBot wrote: Tue Mar 17, 2020 2:07 pm Allowed to edit blueprints in the blueprint library the same way as when it is an item.
Thanks for that, that's a great relief.
by fishycat
Tue Mar 10, 2020 5:29 pm
Forum: Not a bug
Topic: [0.18.11] No-power-icons remain on surface and a freeze
Replies: 1
Views: 856

[0.18.11] No-power-icons remain on surface and a freeze

So I'm in a vanilla+ game and after a fight I removed the laser turrets with nanobots and saw the icons remain after the romoval. See in attached pic and also in the save.
As soon as I saw it, I saved and then clicked on exit game and then it completely freezes. Only way to close it was with task ...
by fishycat
Sat Feb 29, 2020 12:50 pm
Forum: Ideas and Suggestions
Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
Replies: 58
Views: 22913

Re: Export/Import player toolbar settings

+1 for adding settings to vanilla Factorio.

Until then... there-is-also-a-mod™ QuickBar Import/Export
by fishycat
Sun Feb 23, 2020 12:47 pm
Forum: Won't fix.
Topic: [18.8] Editor mode: Simple entity with force - selection box offset
Replies: 1
Views: 987

[18.8] Editor mode: Simple entity with force - selection box offset

See in picture:
Screenshot (2).png
Screenshot (2).png (3.97 MiB) Viewed 987 times
by fishycat
Fri Feb 14, 2020 7:11 pm
Forum: News
Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
Replies: 57
Views: 31665

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

This looks excellent! I like the wibble-wobble of new poison cloud. Request gif at night with laser beams and poison cloud :D
Sure looks pretty damn awesome.
Also the new bot effects, like it a lot!


p.s. Is FactorioBot's post count frozen?
by fishycat
Wed Feb 05, 2020 8:41 pm
Forum: Bob's mods
Topic: Batteries
Replies: 6
Views: 3546

Re: Batteries

Looks like it could be MoreScience-mod.
by fishycat
Wed Feb 05, 2020 4:39 pm
Forum: Bob's mods
Topic: Batteries
Replies: 6
Views: 3546

Re: Batteries

You can hover with the cursor over the research-icon and see, if it gets changed by a mod.

See in example.
Screenshot.jpg
Screenshot.jpg (62.74 KiB) Viewed 3502 times
by fishycat
Fri Jan 31, 2020 6:35 pm
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 27882

Re: Friday Facts #332 - More sounds & Map color tweaks

I don't know what you guys hear, but you should definetely wear headphones while testing new sounds. Belt sounds are still threatening. Also please go over the offshore-pump, too. It sounds terrible. The new bots sound like from an asia-spa, ommm. :D

But the new map colors are really great, I like ...
by fishycat
Wed Jan 29, 2020 4:14 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 34834

Re: Version 0.18.2

After some more tests, I found out I was blaming poor radar for nothing. Must have had some other sound in ear yesterday. So radar is off the hook :D

Not sure yet about the new entity-destroyed sound and when you mine rails.

New train sounds weird somehow, out of place.

With most of the rest I ...
by fishycat
Wed Jan 29, 2020 1:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Blueprint-storage-backup-spam in zip version
Replies: 1
Views: 832

[0.18.2] Blueprint-storage-backup-spam in zip version

I was testing some different map color styles today in a sandbox game. Blueprints didn't get changed or touched.
blueprint-storage-backup-spam.jpg
blueprint-storage-backup-spam.jpg (100.57 KiB) Viewed 832 times
by fishycat
Tue Jan 28, 2020 9:49 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 34834

Re: Version 0.18.2

My first reflex was: pressing ESC and decrease volume by a lot. I haven`t been in the sound-options since years. To be fair, some new sounds, like the roboport and there is this swish sometimes when you walk around, awesome.
Most disturbing sounds are belts and new radar sounds like a rusty old ...
by fishycat
Fri Dec 06, 2019 4:50 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 56701

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

Awesome job again GFX guys :D

Now I'm excited to see what the sound guys come up with. I really would love to have some shore sounds on approach.
by fishycat
Fri Nov 29, 2019 7:22 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 29992

Re: Friday Facts #323 - Animated water

Wow, amazing work guys! It looks pretty darn good. Will there be some subtle typical shore sound, like wind blowing and waves hit the shore, maybe even some occassionally seagull? :D
by fishycat
Mon Nov 11, 2019 11:26 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 478639

Re: [MOD 0.17] Industrial Revolution

Ah perfect, so you already had it on your list. nvm then
by fishycat
Mon Nov 11, 2019 9:57 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 478639

Re: [MOD 0.17] Industrial Revolution



It's not so much that, more that we are part-way through a series of cosmetic updates and I would prefer to fix it all in one go when we know what's what. I am looking forward to the player/crafting GUI update because I think most of the IR icons will really shine on it, based on what the non ...
by fishycat
Mon Nov 11, 2019 9:32 am
Forum: Spread the Word
Topic: Factorio Gear Pendant?
Replies: 4
Views: 4950

Re: Factorio Gear Pendant?

I wouldn't hold my breath for it, but it has something. I could imagine it with a nice black onyx in the center. But I would already be happy with a steel mug tbh :D

Or a sticker set or magnets, where you could test builds on a whiteboard (or fridge in lack of whiteboard :P)

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