Search found 281 matches

by fishycat
Tue Jan 28, 2020 9:49 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 16654

Re: Version 0.18.2

My first reflex was: pressing ESC and decrease volume by a lot. I haven`t been in the sound-options since years. To be fair, some new sounds, like the roboport and there is this swish sometimes when you walk around, awesome. Most disturbing sounds are belts and new radar sounds like a rusty old grin...
by fishycat
Fri Dec 06, 2019 4:50 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 21909

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

Awesome job again GFX guys :D

Now I'm excited to see what the sound guys come up with. I really would love to have some shore sounds on approach.
by fishycat
Fri Nov 29, 2019 7:22 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 11952

Re: Friday Facts #323 - Animated water

Wow, amazing work guys! It looks pretty darn good. Will there be some subtle typical shore sound, like wind blowing and waves hit the shore, maybe even some occassionally seagull? :D
by fishycat
Mon Nov 11, 2019 11:26 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 187970

Re: [MOD 0.17] Industrial Revolution

Ah perfect, so you already had it on your list. nvm then
by fishycat
Mon Nov 11, 2019 9:57 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 187970

Re: [MOD 0.17] Industrial Revolution

It's not so much that, more that we are part-way through a series of cosmetic updates and I would prefer to fix it all in one go when we know what's what. I am looking forward to the player/crafting GUI update because I think most of the IR icons will really shine on it, based on what the non-carbo...
by fishycat
Mon Nov 11, 2019 9:32 am
Forum: Spread the Word
Topic: Factorio Gear Pendant?
Replies: 4
Views: 1953

Re: Factorio Gear Pendant?

I wouldn't hold my breath for it, but it has something. I could imagine it with a nice black onyx in the center. But I would already be happy with a steel mug tbh :D

Or a sticker set or magnets, where you could test builds on a whiteboard (or fridge in lack of whiteboard :P)

gogogo wube marketing
by fishycat
Tue Nov 05, 2019 9:30 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 187970

Re: [MOD 0.17] Industrial Revolution

It really isn't that big of a problem, more a polishing thing for the devs I guess. Maybe lighten up the background just a little bit, so that it isn't black on dark grey.
by fishycat
Tue Nov 05, 2019 8:58 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 187970

Re: [MOD 0.17] Industrial Revolution

Hi Deadlock, the coal-icon is almost non visible in the tooltip after the update yesterday. Here the link with pic.
by fishycat
Mon Nov 04, 2019 7:14 pm
Forum: Releases
Topic: Version 0.17.75
Replies: 23
Views: 11938

Re: Version 0.17.75

Ah dang, I forgot IR changes that as well. Vanilla looks okish for me.
by fishycat
Mon Nov 04, 2019 6:16 pm
Forum: Releases
Topic: Version 0.17.75
Replies: 23
Views: 11938

Re: Version 0.17.75

Really liking the new look, only small thing I noticed. You barely see the coal-icon in the tooltip.
screen1.png
screen1.png (124.79 KiB) Viewed 9023 times
by fishycat
Sat Sep 28, 2019 10:13 am
Forum: Modding help
Topic: Ore Eraser mod seems to be abandoned by author.
Replies: 1
Views: 285

Re: Ore Eraser mod seems to be abandoned by author.

You could use Picker Extended. It has several tools, alongside ore eraser, integrated.
by fishycat
Tue Sep 24, 2019 11:17 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 187970

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Deadlock989 wrote:
Tue Sep 24, 2019 10:50 am
That's not a thumbnail, it's just a screenshot of game footage, that's clearly fine.
That's good to hear. I was a little worried. But now all legit and fine, thanks. :D
by fishycat
Tue Sep 24, 2019 10:12 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 187970

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

I have a question after reading here, I noticed I made a thumbnail with graphics from your mod. Is this against your license? Just let me know and I change it right away.
by fishycat
Fri Sep 20, 2019 5:07 pm
Forum: Releases
Topic: Version 0.17.69 - Stable 1
Replies: 45
Views: 23160

Re: Version 0.17.69

Nachie wrote:
Fri Sep 20, 2019 4:54 pm
cpy wrote:
Fri Sep 20, 2019 2:08 pm
P.E.T.A.R. wrote:
Fri Sep 20, 2019 11:10 am
KuboS0S wrote:
Thu Sep 19, 2019 3:36 pm
Nice
Nice
Nice
Nice
In before you all get koubed. 8-)
by fishycat
Thu Sep 19, 2019 4:19 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 187970

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

all working again *sigh*. next are those punks in my research list :D
by fishycat
Thu Sep 19, 2019 3:37 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 187970

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

hm that's strange. I disabled your mod, let it start, updated flow control, restarted then exit. Then I set IR to true again in mod.list, started and got this error
Unbenannt.png
Unbenannt.png (22.68 KiB) Viewed 1781 times
by fishycat
Thu Sep 19, 2019 3:16 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 187970

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

yes, was with 0.99.4. I post my save, let me know if you need anything else.
by fishycat
Thu Sep 19, 2019 12:10 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 187970

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Getting this error with latest update pic

list of mods attached
by fishycat
Sun Sep 15, 2019 8:52 am
Forum: This Forum
Topic: Please bring back sort by active topics
Replies: 14
Views: 1724

Re: Please bring back sort by active topics

It is back!

Thank you Sanqui :)
by fishycat
Fri Sep 13, 2019 1:35 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 187970

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

I might need to add some warning somewhere for this case just in case.. ;) It shall be known as the fishycat-conundrum :lol: And yes - RSO will only work for newly generated chunks. It might be a bit further then you image tho - what is a newly generated chunk depends on how far into the black game...

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