Search found 309 matches

by fishycat
Wed Dec 16, 2020 10:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.22] Modded game won't load.
Replies: 20
Views: 8208

Re: [0.18.22] Modded game won't load.

All the performance issues got fixed for Loot Chest+ in latest versions for 1.0 and 1.1
by fishycat
Wed Dec 09, 2020 1:49 pm
Forum: Implemented Suggestions
Topic: [1.1.4] Missing tooltip for character-button
Replies: 2
Views: 1280

Re: [1.1.4] Missing tooltip for character-button

Nice, thanks for that!
by fishycat
Thu Dec 03, 2020 10:42 pm
Forum: Videos
Topic: Factorio modded gameplay
Replies: 6
Views: 3001

Re: Factorio modded gameplay

Luckily it happened almost at the end. Was just more of a fyi, so you know next time when returning to check it.

Good news: no complaints for episode 3 :D
by fishycat
Thu Dec 03, 2020 10:37 pm
Forum: Not a bug
Topic: [1.1.4] Shifted item-list in blueprint frame
Replies: 1
Views: 643

[1.1.4] Shifted item-list in blueprint frame

I recently noticed that behavior when I was blueprinting something in a tight spot. The problem was, my view got blocked from the list being shifted outside the frame and blocking the view at the entities. You can see that behavior pretty good in the pics. For a better visibility I pulled the frame ...
by fishycat
Thu Dec 03, 2020 7:25 pm
Forum: Implemented Suggestions
Topic: [1.1.4] Missing tooltip for character-button
Replies: 2
Views: 1280

[1.1.4] Missing tooltip for character-button

When you hover over the character button there is no tooltip. I would expect there to be a tooltip with character and the hotkey "e", like you can see in 2nd pic.

Not a big thing, but for consistency sake.
hover1.png
hover1.png (26.05 KiB) Viewed 1280 times
hover2.png
hover2.png (17.32 KiB) Viewed 1280 times
by fishycat
Thu Dec 03, 2020 7:03 pm
Forum: Videos
Topic: Factorio modded gameplay
Replies: 6
Views: 3001

Re: Factorio modded gameplay

Hi, just some things I noticed: the links for video 1+2 don't start at the beginning. At video 2 at https://youtu.be/pfWMpE_Bjdk?t=754, after you return, your voice is super low.
Otherwise keep em coming :)
by fishycat
Sun May 17, 2020 11:33 am
Forum: Resolved Problems and Bugs
Topic: [0.18.22] Modded game won't load.
Replies: 20
Views: 8208

Re: [0.18.22] Modded game won't load.

Klonan wrote:
Sun May 17, 2020 10:58 am
Well, I would say if they don't have any lootchests, don't accumulate all the positions in global
Could you please test my fix, if it still happens? Thanks for your help.
by fishycat
Sun May 17, 2020 10:52 am
Forum: Resolved Problems and Bugs
Topic: [0.18.22] Modded game won't load.
Replies: 20
Views: 8208

Re: [0.18.22] Modded game won't load.

Sure, its 1.8 million Lua tables in the saves script data ... That's... a lot... strange thing is, I just recently finished a playthrough and didn't experience any strange load behavior. Now, is there something I can do to stop this madness? Also sorry for the inconvenience my mod caused! I know th...
by fishycat
Tue May 05, 2020 10:37 am
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 33965

Re: Version 0.18.22

I'm using a modified version of Global dark style for Stylus in Firefox. Looks like this...
screen1.png
screen1.png (518.4 KiB) Viewed 6020 times
That is my global view of webpages, IIRC I choose a Github like background and also changed default text color to #999
Anything else will fry my eyes :D
by fishycat
Thu Apr 30, 2020 6:13 pm
Forum: Mod portal Discussion
Topic: [Sanqui] Odd behaviour when posting mods against two major Factorio releases
Replies: 10
Views: 5221

Re: [Sanqui] Odd behaviour when posting mods against two major Factorio releases

Pi-C wrote:
Thu Apr 30, 2020 6:00 pm
What would I do then once Factorio 1.0.0 is out? :-)
Dang, good point. Maybe 100 straight or a deceptive version 19, because 18.0.0+1.0.0 :D
by fishycat
Thu Apr 30, 2020 4:18 pm
Forum: Mod portal Discussion
Topic: [Sanqui] Odd behaviour when posting mods against two major Factorio releases
Replies: 10
Views: 5221

Re: [Sanqui] Odd behaviour when posting mods against two major Factorio releases

... Versioning is serious business it seems :lol: I wonder if it is a big problem to implement some kind of order to the mod-portal, or just isn't a priority or wanted? edit: sorry, was in a hurry before. Why not giving version number like 17.6, 17.7 ... that way you can stay with your preferred wa...
by fishycat
Tue Apr 28, 2020 8:02 pm
Forum: Mod portal Discussion
Topic: [Sanqui] Odd behaviour when posting mods against two major Factorio releases
Replies: 10
Views: 5221

Re: [Sanqui] Odd behaviour when posting mods against two major Factorio releases

Yeah... the mod portal was never designed to work with "branching" releases like this. I'll try to make it use the latest version number-wise in most places, though. Any news on this? Yesterday I updated my mod and didn't think of that special bahavior. Now it has version 0.16 on top and ...
by fishycat
Fri Apr 10, 2020 2:50 pm
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 26622

Re: Version 0.18.18

When will this madness end? I mean these sounds get worse and worse, toally waste of time and resources! You already had the perfect sounds for the majority of things. Please revert or give us the option to do so.
by fishycat
Thu Apr 09, 2020 11:08 am
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 110985

Re: [MOD 0.15] AAI Industry

Me again :) There is a startup-warning for Jetpack mod. 41.596 Warning! Sprite at {0,0; 64x64} from __jetpack__/graphics/icons/jetpack-1.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image. 41.596 Warning! Sprite at {0,0; 64x...
by fishycat
Fri Mar 27, 2020 1:08 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52147

Re: Friday Facts #338 - The (real) Character GUI

Optera wrote:
Fri Mar 27, 2020 1:00 pm
Classic GUI
Nice one!

Although I'm a big fan of everything dark, in certain circumstances it can be a little much for some. But since the devs again think for mostly all cases, it is no big deal. And Optera did a good job. With the new mod everything is good again. :D
by fishycat
Sat Mar 21, 2020 10:52 am
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 110985

Re: [MOD 0.15] AAI Industry

Still getting the error in 0.1.9. I let you my save here. Just load it and press J. Autosave happened while in air. Also worth noting, mod got added to an existing save.


Edit: version 0.1.11 fixed my problem. Thank you!
by fishycat
Fri Mar 20, 2020 1:26 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 90109

Re: Friday Facts #339 - Beacon HR + Redesign process

If you take only the red parts it looks like a rudimental DIY Spidertron Mk1 for early game. I like it a lot :D
by fishycat
Wed Mar 18, 2020 8:34 pm
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 110985

Re: [MOD 0.15] AAI Industry

You are giving one a hard time reporting a bug... in mod-portal you don't want, ok I tried Discord - to post a bug there you want my phone number first??

Oh well, it is for Jetpack mod:
by fishycat
Tue Mar 17, 2020 3:22 pm
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 26059

Re: Version 0.18.13

Was wondering what happened with that update - until I saw new GUI. :D

screen1.png
screen1.png (60.96 KiB) Viewed 12080 times
FactorioBot wrote:
Tue Mar 17, 2020 2:07 pm
Allowed to edit blueprints in the blueprint library the same way as when it is an item.
Thanks for that, that's a great relief.
by fishycat
Tue Mar 10, 2020 5:29 pm
Forum: Not a bug
Topic: [0.18.11] No-power-icons remain on surface and a freeze
Replies: 1
Views: 671

[0.18.11] No-power-icons remain on surface and a freeze

So I'm in a vanilla+ game and after a fight I removed the laser turrets with nanobots and saw the icons remain after the romoval. See in attached pic and also in the save. As soon as I saw it, I saved and then clicked on exit game and then it completely freezes. Only way to close it was with task ma...

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