Search found 309 matches
- Wed Dec 16, 2020 10:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.22] Modded game won't load.
- Replies: 20
- Views: 8208
Re: [0.18.22] Modded game won't load.
All the performance issues got fixed for Loot Chest+ in latest versions for 1.0 and 1.1
- Wed Dec 09, 2020 1:49 pm
- Forum: Implemented Suggestions
- Topic: [1.1.4] Missing tooltip for character-button
- Replies: 2
- Views: 1280
Re: [1.1.4] Missing tooltip for character-button
Nice, thanks for that!
- Thu Dec 03, 2020 10:42 pm
- Forum: Videos
- Topic: Factorio modded gameplay
- Replies: 6
- Views: 3001
Re: Factorio modded gameplay
Luckily it happened almost at the end. Was just more of a fyi, so you know next time when returning to check it.
Good news: no complaints for episode 3
Good news: no complaints for episode 3
- Thu Dec 03, 2020 10:37 pm
- Forum: Not a bug
- Topic: [1.1.4] Shifted item-list in blueprint frame
- Replies: 1
- Views: 643
[1.1.4] Shifted item-list in blueprint frame
I recently noticed that behavior when I was blueprinting something in a tight spot. The problem was, my view got blocked from the list being shifted outside the frame and blocking the view at the entities. You can see that behavior pretty good in the pics. For a better visibility I pulled the frame ...
- Thu Dec 03, 2020 7:25 pm
- Forum: Implemented Suggestions
- Topic: [1.1.4] Missing tooltip for character-button
- Replies: 2
- Views: 1280
[1.1.4] Missing tooltip for character-button
When you hover over the character button there is no tooltip. I would expect there to be a tooltip with character and the hotkey "e", like you can see in 2nd pic.
Not a big thing, but for consistency sake.
Not a big thing, but for consistency sake.
- Thu Dec 03, 2020 7:03 pm
- Forum: Videos
- Topic: Factorio modded gameplay
- Replies: 6
- Views: 3001
Re: Factorio modded gameplay
Hi, just some things I noticed: the links for video 1+2 don't start at the beginning. At video 2 at https://youtu.be/pfWMpE_Bjdk?t=754, after you return, your voice is super low.
Otherwise keep em coming
Otherwise keep em coming
- Sun May 17, 2020 11:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.22] Modded game won't load.
- Replies: 20
- Views: 8208
- Sun May 17, 2020 10:52 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.22] Modded game won't load.
- Replies: 20
- Views: 8208
Re: [0.18.22] Modded game won't load.
Sure, its 1.8 million Lua tables in the saves script data ... That's... a lot... strange thing is, I just recently finished a playthrough and didn't experience any strange load behavior. Now, is there something I can do to stop this madness? Also sorry for the inconvenience my mod caused! I know th...
- Tue May 05, 2020 10:37 am
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 33965
Re: Version 0.18.22
I'm using a modified version of Global dark style for Stylus in Firefox. Looks like this...
That is my global view of webpages, IIRC I choose a Github like background and also changed default text color to #999
Anything else will fry my eyes
That is my global view of webpages, IIRC I choose a Github like background and also changed default text color to #999
Anything else will fry my eyes
- Thu Apr 30, 2020 6:13 pm
- Forum: Mod portal Discussion
- Topic: [Sanqui] Odd behaviour when posting mods against two major Factorio releases
- Replies: 10
- Views: 5221
- Thu Apr 30, 2020 4:18 pm
- Forum: Mod portal Discussion
- Topic: [Sanqui] Odd behaviour when posting mods against two major Factorio releases
- Replies: 10
- Views: 5221
Re: [Sanqui] Odd behaviour when posting mods against two major Factorio releases
... Versioning is serious business it seems :lol: I wonder if it is a big problem to implement some kind of order to the mod-portal, or just isn't a priority or wanted? edit: sorry, was in a hurry before. Why not giving version number like 17.6, 17.7 ... that way you can stay with your preferred wa...
- Tue Apr 28, 2020 8:02 pm
- Forum: Mod portal Discussion
- Topic: [Sanqui] Odd behaviour when posting mods against two major Factorio releases
- Replies: 10
- Views: 5221
Re: [Sanqui] Odd behaviour when posting mods against two major Factorio releases
Yeah... the mod portal was never designed to work with "branching" releases like this. I'll try to make it use the latest version number-wise in most places, though. Any news on this? Yesterday I updated my mod and didn't think of that special bahavior. Now it has version 0.16 on top and ...
- Fri Apr 10, 2020 2:50 pm
- Forum: Releases
- Topic: Version 0.18.18
- Replies: 52
- Views: 26622
Re: Version 0.18.18
When will this madness end? I mean these sounds get worse and worse, toally waste of time and resources! You already had the perfect sounds for the majority of things. Please revert or give us the option to do so.
- Thu Apr 09, 2020 11:08 am
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 110985
Re: [MOD 0.15] AAI Industry
Me again :) There is a startup-warning for Jetpack mod. 41.596 Warning! Sprite at {0,0; 64x64} from __jetpack__/graphics/icons/jetpack-1.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image. 41.596 Warning! Sprite at {0,0; 64x...
- Fri Mar 27, 2020 1:08 pm
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 52147
Re: Friday Facts #338 - The (real) Character GUI
Nice one!
Although I'm a big fan of everything dark, in certain circumstances it can be a little much for some. But since the devs again think for mostly all cases, it is no big deal. And Optera did a good job. With the new mod everything is good again.
- Sat Mar 21, 2020 10:52 am
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 110985
Re: [MOD 0.15] AAI Industry
Still getting the error in 0.1.9. I let you my save here. Just load it and press J. Autosave happened while in air. Also worth noting, mod got added to an existing save.
Edit: version 0.1.11 fixed my problem. Thank you!
Edit: version 0.1.11 fixed my problem. Thank you!
- Fri Mar 20, 2020 1:26 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 90109
Re: Friday Facts #339 - Beacon HR + Redesign process
If you take only the red parts it looks like a rudimental DIY Spidertron Mk1 for early game. I like it a lot
- Wed Mar 18, 2020 8:34 pm
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 110985
Re: [MOD 0.15] AAI Industry
You are giving one a hard time reporting a bug... in mod-portal you don't want, ok I tried Discord - to post a bug there you want my phone number first??
Oh well, it is for Jetpack mod:
Oh well, it is for Jetpack mod:
- Tue Mar 17, 2020 3:22 pm
- Forum: Releases
- Topic: Version 0.18.13
- Replies: 57
- Views: 26059
Re: Version 0.18.13
Was wondering what happened with that update - until I saw new GUI.
Thanks for that, that's a great relief.FactorioBot wrote: ↑Tue Mar 17, 2020 2:07 pmAllowed to edit blueprints in the blueprint library the same way as when it is an item.
- Tue Mar 10, 2020 5:29 pm
- Forum: Not a bug
- Topic: [0.18.11] No-power-icons remain on surface and a freeze
- Replies: 1
- Views: 671
[0.18.11] No-power-icons remain on surface and a freeze
So I'm in a vanilla+ game and after a fight I removed the laser turrets with nanobots and saw the icons remain after the romoval. See in attached pic and also in the save. As soon as I saw it, I saved and then clicked on exit game and then it completely freezes. Only way to close it was with task ma...