Search found 309 matches

by fishycat
Tue May 07, 2019 5:16 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 135155

Re: [0.17] Please post bugs and balance issues here.

I'm getting this error when I load my save with latest clock update.

error.png
error.png (38.88 KiB) Viewed 5514 times
by fishycat
Mon Apr 15, 2019 2:49 pm
Forum: Mods
Topic: [0.17] Train Alert GUI
Replies: 11
Views: 2940

Re: [0.17] Train Alert GUI

Thx for the quick fix, even faster than I finish my cereals :D

I already like this mod. Very nice addition to trains. For me a must-grab-mod, so thanks a lot for making it.
by fishycat
Mon Apr 15, 2019 1:23 pm
Forum: Mods
Topic: [0.17] Train Alert GUI
Replies: 11
Views: 2940

Re: [0.17] Train Alert GUI

Hi, getting this error with base 0.17.31, optera lib 0.1.4, train alert 0.2.0 and my other mods
I tried with new game and in sandbox-mode, each time with same error.

error.png
error.png (25.62 KiB) Viewed 2923 times
by fishycat
Wed Apr 10, 2019 1:12 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 24819

Re: What mods are you using - and why?

Great big god of all inserters! At first I though it was a list of ALL Factorio mods :shock: :lol: First of - I got sidetracked from your post by a mod called Remote Switch that has less than 300 downloads, but a feature I really wanted. I'm in the building phase of my magabase (4800 sppm) and all ...
by fishycat
Mon Apr 08, 2019 5:45 pm
Forum: Bob's mods
Topic: Bob's Clock modification
Replies: 12
Views: 4093

Re: Bob's Clock modification

Well, firstly the nerf. Elemental (bob) nests only appear at a range of 5 now, instead of 1 (whatever the number means) Added Super nests that have more health that appear at range 10. at max evolution factor they only spawn titans, behemoths and leviathans. I would assume these numbers mean chunks...
by fishycat
Mon Apr 08, 2019 5:07 pm
Forum: Bob's mods
Topic: Bob's Clock modification
Replies: 12
Views: 4093

Re: Bob's Clock modification

bobingabout wrote:
Mon Apr 08, 2019 4:43 pm
I added lots of settings to enemies mod that really makes them brutal.
So that sounds really interesting and fun. Can you spoiler already some infos on that?
by fishycat
Mon Apr 08, 2019 4:21 pm
Forum: Bob's mods
Topic: Bob's Clock modification
Replies: 12
Views: 4093

Re: Bob's Clock modification

Thanks a lot for all the settings, now it is perfect! :D

edit: oh and a big thumbs up for your new thumbnails, they really look good.
by fishycat
Mon Apr 08, 2019 4:09 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 24819

Re: What mods are you using - and why?

I really like those threads. Sometimes you can find new handy mods, that you have overseen on the mod portal. So here are my mods in 0.17: Bob's mods - my favorite mods, I use all but the character classes Aircraft - when you need to go quick somewhere Auto Research - It has handy filter functions A...
by fishycat
Sat Mar 02, 2019 6:54 pm
Forum: Bob's mods
Topic: Bob's Clock modification
Replies: 12
Views: 4093

Re: Bob's Clock modification

the colour and the font are actually 2 seperate things. I can make the existing font red, or include Tungsten's digital clock font, or both. I guess I could have options to change each independently too. It's not something I was planning to do though. I'm already happy with the changes you did. Any...
by fishycat
Sat Mar 02, 2019 5:11 pm
Forum: Bob's mods
Topic: Bob's Clock modification
Replies: 12
Views: 4093

Re: Bob's Clock modification

Now it has it all :D thanks for the settings. ok, the red font is nice, but thats a minor thing. Maybe make it optional?
by fishycat
Sat Mar 02, 2019 7:34 am
Forum: Technical Help
Topic: How to escape this view - is this a bug?
Replies: 2
Views: 1013

Re: How to escape this view - is this a bug?

That's game paused, hit Shift+Space. It is configurable in settings-control.
by fishycat
Sat Mar 02, 2019 4:11 am
Forum: Not a bug
Topic: [0.17.4] Belt immunity works when underpowered
Replies: 4
Views: 1351

Re: [0.17.4]Belt immunity works powered by 30kW

Same as with the legs. With just portable solar you can run faster for five seconds until the power drained. Then wait until power charged up and again 5 seconds weee :D
by fishycat
Sat Mar 02, 2019 3:41 am
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64358

Re: [MOD 0.12.26] Picker: Easily select items from inventory

in line 10 of belt-tweaks.lua is a "r" missing in underground-belt.

...and yay I got assimilated :D
by fishycat
Sat Mar 02, 2019 1:20 am
Forum: Mods
Topic: [0.16] Space Extension Mod (SpaceX)
Replies: 109
Views: 92058

Re: [0.16] Space Extension Mod (SpaceX)

Hi, just downloaded latest version, thx for the update. But gave me an error:

error.png
error.png (15.78 KiB) Viewed 7248 times
by fishycat
Sat Mar 02, 2019 12:16 am
Forum: Bob's mods
Topic: Bob's Clock modification
Replies: 12
Views: 4093

Re: Bob's Clock modification

I don't mind people playing around with editing my mods, I consider that as learning, but, the licence does state that you're not supposed to distribute edited versions of my mods. Though, I am looking for ways to improve my clock mod, what I wrote was basically just thrown together (I started work...
by fishycat
Sat Mar 02, 2019 12:09 am
Forum: Duplicates
Topic: [0.17.4] Cut GUI in ingame mod portal
Replies: 6
Views: 1575

Re: [0.17.4] Cut GUI in ingame mod portal

but....but...mine was there first :P Well, don't take it badly, but if I had to make a contest of it, and acknowledge the first report, it would just add another burden to the amount of the work that has to be done. So I just pick randomly. Nah it's ok, was meant to be more jokingly from my side. M...
by fishycat
Fri Mar 01, 2019 11:37 pm
Forum: Duplicates
Topic: [0.17.4] Cut GUI in ingame mod portal
Replies: 6
Views: 1575

Re: [0.17.4] Cut GUI in ingame mod portal

but....but...mine was there first :P Well, don't take it badly, but if I had to make a contest of it, and acknowledge the first report, it would just add another burden to the amount of the work that has to be done. So I just pick randomly. Nah it's ok, was meant to be more jokingly from my side. M...
by fishycat
Fri Mar 01, 2019 10:15 pm
Forum: Duplicates
Topic: [0.17.4] Cut GUI in ingame mod portal
Replies: 6
Views: 1575

Re: [0.17.4] Cut GUI in ingame mod portal

but....but...mine was there first :P
by fishycat
Fri Mar 01, 2019 8:40 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 31919

Re: Version 0.17.4

Avast currently "questioning" (playing 8-) ) the file

hehehe now Factorio managed to snake in Avast HQ :D

The factory must grow!

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