I'm getting this error when I load my save with latest clock update.
Search found 309 matches
- Tue May 07, 2019 5:16 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 135155
- Mon Apr 15, 2019 2:49 pm
- Forum: Mods
- Topic: [0.17] Train Alert GUI
- Replies: 11
- Views: 2940
Re: [0.17] Train Alert GUI
Thx for the quick fix, even faster than I finish my cereals
I already like this mod. Very nice addition to trains. For me a must-grab-mod, so thanks a lot for making it.
I already like this mod. Very nice addition to trains. For me a must-grab-mod, so thanks a lot for making it.
- Mon Apr 15, 2019 1:23 pm
- Forum: Mods
- Topic: [0.17] Train Alert GUI
- Replies: 11
- Views: 2940
Re: [0.17] Train Alert GUI
Hi, getting this error with base 0.17.31, optera lib 0.1.4, train alert 0.2.0 and my other mods
I tried with new game and in sandbox-mode, each time with same error.
I tried with new game and in sandbox-mode, each time with same error.
- Wed Apr 10, 2019 1:12 pm
- Forum: General discussion
- Topic: What mods are you using - and why?
- Replies: 69
- Views: 24819
Re: What mods are you using - and why?
Great big god of all inserters! At first I though it was a list of ALL Factorio mods :shock: :lol: First of - I got sidetracked from your post by a mod called Remote Switch that has less than 300 downloads, but a feature I really wanted. I'm in the building phase of my magabase (4800 sppm) and all ...
- Mon Apr 08, 2019 5:45 pm
- Forum: Bob's mods
- Topic: Bob's Clock modification
- Replies: 12
- Views: 4093
Re: Bob's Clock modification
Well, firstly the nerf. Elemental (bob) nests only appear at a range of 5 now, instead of 1 (whatever the number means) Added Super nests that have more health that appear at range 10. at max evolution factor they only spawn titans, behemoths and leviathans. I would assume these numbers mean chunks...
- Mon Apr 08, 2019 5:07 pm
- Forum: Bob's mods
- Topic: Bob's Clock modification
- Replies: 12
- Views: 4093
Re: Bob's Clock modification
So that sounds really interesting and fun. Can you spoiler already some infos on that?bobingabout wrote: ↑Mon Apr 08, 2019 4:43 pmI added lots of settings to enemies mod that really makes them brutal.
- Mon Apr 08, 2019 4:21 pm
- Forum: Bob's mods
- Topic: Bob's Clock modification
- Replies: 12
- Views: 4093
Re: Bob's Clock modification
Thanks a lot for all the settings, now it is perfect!
edit: oh and a big thumbs up for your new thumbnails, they really look good.
edit: oh and a big thumbs up for your new thumbnails, they really look good.
- Mon Apr 08, 2019 4:09 pm
- Forum: General discussion
- Topic: What mods are you using - and why?
- Replies: 69
- Views: 24819
Re: What mods are you using - and why?
I really like those threads. Sometimes you can find new handy mods, that you have overseen on the mod portal. So here are my mods in 0.17: Bob's mods - my favorite mods, I use all but the character classes Aircraft - when you need to go quick somewhere Auto Research - It has handy filter functions A...
- Sat Mar 02, 2019 6:54 pm
- Forum: Bob's mods
- Topic: Bob's Clock modification
- Replies: 12
- Views: 4093
Re: Bob's Clock modification
the colour and the font are actually 2 seperate things. I can make the existing font red, or include Tungsten's digital clock font, or both. I guess I could have options to change each independently too. It's not something I was planning to do though. I'm already happy with the changes you did. Any...
- Sat Mar 02, 2019 5:11 pm
- Forum: Bob's mods
- Topic: Bob's Clock modification
- Replies: 12
- Views: 4093
Re: Bob's Clock modification
Now it has it all thanks for the settings. ok, the red font is nice, but thats a minor thing. Maybe make it optional?
- Sat Mar 02, 2019 7:34 am
- Forum: Technical Help
- Topic: How to escape this view - is this a bug?
- Replies: 2
- Views: 1013
Re: How to escape this view - is this a bug?
That's game paused, hit Shift+Space. It is configurable in settings-control.
- Sat Mar 02, 2019 4:11 am
- Forum: Not a bug
- Topic: [0.17.4] Belt immunity works when underpowered
- Replies: 4
- Views: 1351
Re: [0.17.4]Belt immunity works powered by 30kW
Same as with the legs. With just portable solar you can run faster for five seconds until the power drained. Then wait until power charged up and again 5 seconds weee
- Sat Mar 02, 2019 3:41 am
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 64358
Re: [MOD 0.12.26] Picker: Easily select items from inventory
in line 10 of belt-tweaks.lua is a "r" missing in underground-belt.
...and yay I got assimilated
...and yay I got assimilated
- Sat Mar 02, 2019 1:20 am
- Forum: Mods
- Topic: [0.16] Space Extension Mod (SpaceX)
- Replies: 109
- Views: 92058
Re: [0.16] Space Extension Mod (SpaceX)
Hi, just downloaded latest version, thx for the update. But gave me an error:
- Sat Mar 02, 2019 12:16 am
- Forum: Bob's mods
- Topic: Bob's Clock modification
- Replies: 12
- Views: 4093
Re: Bob's Clock modification
I don't mind people playing around with editing my mods, I consider that as learning, but, the licence does state that you're not supposed to distribute edited versions of my mods. Though, I am looking for ways to improve my clock mod, what I wrote was basically just thrown together (I started work...
- Sat Mar 02, 2019 12:09 am
- Forum: Duplicates
- Topic: [0.17.4] Cut GUI in ingame mod portal
- Replies: 6
- Views: 1575
Re: [0.17.4] Cut GUI in ingame mod portal
but....but...mine was there first :P Well, don't take it badly, but if I had to make a contest of it, and acknowledge the first report, it would just add another burden to the amount of the work that has to be done. So I just pick randomly. Nah it's ok, was meant to be more jokingly from my side. M...
- Fri Mar 01, 2019 11:37 pm
- Forum: Duplicates
- Topic: [0.17.4] Cut GUI in ingame mod portal
- Replies: 6
- Views: 1575
Re: [0.17.4] Cut GUI in ingame mod portal
but....but...mine was there first :P Well, don't take it badly, but if I had to make a contest of it, and acknowledge the first report, it would just add another burden to the amount of the work that has to be done. So I just pick randomly. Nah it's ok, was meant to be more jokingly from my side. M...
- Fri Mar 01, 2019 10:15 pm
- Forum: Duplicates
- Topic: [0.17.4] Cut GUI in ingame mod portal
- Replies: 6
- Views: 1575
Re: [0.17.4] Cut GUI in ingame mod portal
but....but...mine was there first
- Fri Mar 01, 2019 10:08 pm
- Forum: Duplicates
- Topic: [0.17.4] Mod UI too wide to show all columns
- Replies: 2
- Views: 746
Re: [0.17.4] Mod UI too wide to show all columns
both duplicates, see: viewtopic.php?f=7&t=66177
- Fri Mar 01, 2019 8:40 pm
- Forum: Releases
- Topic: Version 0.17.4
- Replies: 54
- Views: 31919
Re: Version 0.17.4
Avast currently "questioning" (playing ) the file
hehehe now Factorio managed to snake in Avast HQ
The factory must grow!
hehehe now Factorio managed to snake in Avast HQ
The factory must grow!