Search found 202 matches

by MEOWMI
Fri Sep 04, 2020 6:48 am
Forum: Gameplay Help
Topic: Personal roboform
Replies: 9
Views: 581

Re: Personal roboform

Your personal robo port must be charged in order to use. Hover over it to read it's energy level. And yes, you need like 10 solar panels at least.

Your personal robo port works differently from the base robo ports. The ones in the base require logistics chests.
by MEOWMI
Wed Sep 02, 2020 12:57 pm
Forum: Gameplay Help
Topic: How can I block a ghost/blueprint from being constructed?
Replies: 3
Views: 388

Re: How can I block a ghost/blueprint from being constructed?

There's no perfect solution here (outside of mods). Your best bet might be to copy those contents to a (temporary) blueprint book, maybe even place something around to mark where its boundaries are. You won't be able to see the ghost this way, but you can keep them neatly organized in a book (or boo...
by MEOWMI
Mon Aug 31, 2020 2:52 pm
Forum: Balancing
Topic: Delete the "Follower robot count" mechanic
Replies: 7
Views: 1751

Re: Delete the "Follower robot count" mechanic

Since the limiting factor (ostensibly both in the short and long run) is deployment speed, it could be an exciting change if it also increased the lifetime of deployed robots. This not only makes use of the existing technology, but also gives the much-needed combat robot buff. I'm not sure if the ma...
by MEOWMI
Mon Aug 31, 2020 2:37 pm
Forum: General discussion
Topic: I can't beat it...
Replies: 99
Views: 9928

Re: I can't beat it...

I forgot about that horde grouping change. That's a far bigger factor than anything I mentioned, on average anyway.
by MEOWMI
Mon Aug 31, 2020 12:24 pm
Forum: General discussion
Topic: I can't beat it...
Replies: 99
Views: 9928

Re: I can't beat it...

The amount of trees nearby makes an enormous difference, that alone can change the course of the run by quite a bit. Also remember it's not just about whether the cloud reaches, it's about how much. Even the lowest amount of pollution displayed on the map view can still contain a large range of poll...
by MEOWMI
Mon Aug 31, 2020 12:00 am
Forum: Ideas and Suggestions
Topic: "Detailed" Crafting options? :x...
Replies: 7
Views: 463

Re: "Detailed" Crafting options? :x...

You could do something like put down a quick chest, the only take out the resources for 300 pipes, queue up all that then cancel 5*5 with right-clicks for a total of 275. For 100 underground pipes from scratch, you are definitely doing it wrong. Either automate its production fully, or deal with cli...
by MEOWMI
Fri Aug 14, 2020 9:13 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 208
Views: 43813

Re: Friday Facts #360 - 1.0 is here!

Congratulations! And a great launch video and surprise!
by MEOWMI
Sun Aug 09, 2020 10:06 am
Forum: Ideas and Suggestions
Topic: Tweak miner hitbox, so player can move between two miners facing from each other.
Replies: 8
Views: 388

Re: Tweak miner hitbox, so player can move between two miners facing from each other.

To me, the most obvious thing would've been to add a couple of struts at the back just to help make sure that the graphic matches the square collision box, even just on the ground level, to help demarcate the corners and clarify that it really takes up all the space, since it's how the old drills we...
by MEOWMI
Fri Aug 07, 2020 4:18 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 77623

Re: Friday Facts #359 - Crash site: The beginning

Finally a worthy mining drill redesign!

Very excited about all the new graphics.
by MEOWMI
Sat Aug 01, 2020 11:41 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 13279

Re: Friday Facts #358 - Alien decoratives & Polluted water

I wonder if the color change to polluted water isn't a bit too strong, considering that the ground doesn't change at all either. As a result, it looks a little out of place on a the large view of the map despite the otherwise sound logic. Other than that, it's definitely a nice touch!
by MEOWMI
Thu Jul 30, 2020 11:47 am
Forum: General discussion
Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
Replies: 20
Views: 2436

Re: Completely demolishing your factory because it doesn't seem to support everything you want.

My base always becomes inadequate at some point. I usually solve it by expanding the base, however that will cause some problems or bottlenecks of its own so I do tear down the old sections eventually, but I make a point to always try to build the new replacement stuff before demolishing the old.
by MEOWMI
Thu Jul 30, 2020 10:56 am
Forum: Balancing
Topic: Biter Base size vs. attacking group of biters
Replies: 3
Views: 694

Re: Biter Base size vs. attacking group of biters

It's completely dependent on how much pollution there is. That, and a random time factor for when they actually send out the attack group.
by MEOWMI
Wed Jul 29, 2020 1:15 pm
Forum: Resolved Problems and Bugs
Topic: Game sounds are uncomfortable and obscure
Replies: 20
Views: 3548

Re: Game sounds are uncomfortable and obscure

This is very tangential, but when I was playing with some mods, I had to actually disable environmental sounds because the mod featured quite realistic sound recordings for its machines, including many of the associated problems: Even after just a few hours with the mod I was left with temporary rin...
by MEOWMI
Sun Jul 26, 2020 2:26 pm
Forum: Pending
Topic: bug on website factorio.com to access to my profile
Replies: 6
Views: 705

Re: bug on website factorio.com to access to my profile

Same thing was happening to me a few days ago as well and still is.
by MEOWMI
Fri Jul 24, 2020 7:18 pm
Forum: PyMods
Topic: How to mine quartz?
Replies: 2
Views: 755

Re: How to mine quartz?

Oh, I guess I finally found it. Coal processing tab, third row. In my defense, it's pretty hard to find things. I looked over everything multiple times and still didn't see it. It would be much better if items were sorted by use rather than by mod. The crafting tabs added by the game are barely help...
by MEOWMI
Fri Jul 24, 2020 6:05 pm
Forum: PyMods
Topic: How to mine quartz?
Replies: 2
Views: 755

How to mine quartz?

Pardon the silly question, but how do I mine quartz? The mining drill won't work and I can't craft anything else that mines.

I play with all the PyMods installed. Mods and game, newest version.
by MEOWMI
Fri Jul 24, 2020 4:53 pm
Forum: Pending
Topic: [0.18.36] Crash on startup, mod: EvolutionThroughResearch
Replies: 4
Views: 521

Re: [0.18.36] Crash on startup, mod: EvolutionThroughResearch

Attached.

(Also to further clarify, the game loaded with other mods. Tried Pyanodon's mods.)

For what it's worth, the mod loads fine if I clear the settings file (which I'm ok with at the moment).
by MEOWMI
Fri Jul 24, 2020 3:26 pm
Forum: Pending
Topic: [0.18.36] Crash on startup, mod: EvolutionThroughResearch
Replies: 4
Views: 521

[0.18.36] Crash on startup, mod: EvolutionThroughResearch

Not entirely sure if this is worth reporting but the game made me think it might be. I'll report it to the mod author as well. Description: Hard crash in loading stage when running the mod EvolutionThroughResearch ( https://mods.factorio.com/mod/EvolutionThroughResearch ). How to reproduce: -Install...
by MEOWMI
Fri Jul 24, 2020 1:08 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 18348

Re: Friday Facts #357 - Nuke

I always liked the sound effect from the nuke's shockwave rippling outwards, is that something you've gotten rid of now, since it's not present in the video? Then there was the suggestion of only breaking cliffs and creating the scorch after a tiny delay, so that it looks more natural. Those things ...
by MEOWMI
Tue Jul 21, 2020 12:05 pm
Forum: Gameplay Help
Topic: Nuclear power
Replies: 4
Views: 695

Re: Nuclear power

Make sure you didn't make the pipelines any longer, anywhere. That alone could cause bottlenecks in water or steam flow.

Whether that's the problem is uncertain, but it's one of the most common things that go wrong in high power nuclear plants.

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