Search found 307 matches

by MEOWMI
Fri Sep 01, 2023 11:13 am
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 42541

Re: Friday Facts #374 - Smarter robots

Wow, I find this very exciting. As a long-time player, you really notice these quirky downsides and they have sometimes been very annoying, so this is really quite a big improvement! Even better to hear that the code is still super performant after these additional features!
by MEOWMI
Fri Aug 25, 2023 12:39 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 70327

Re: Friday Facts #373 - Factorio: Space Age

Amazing news. I do wonder if the sprite for the engine isn't a little bit too glowy. At any rate, I have full faith you will deliver a great expansion. It was especially fitting to have Earendel comment on the situation.
by MEOWMI
Sun Jul 16, 2023 10:30 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 129
Views: 28952

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

ptx0 wrote:
Fri Jul 14, 2023 4:10 am
i think multiple overhaul mods have been released since then, by smaller teams, with smaller budgets.
And with way, way less polish and balance and optimization.
by MEOWMI
Sat Jul 01, 2023 10:45 am
Forum: Ideas and Suggestions
Topic: Being able to move map tags once placed
Replies: 22
Views: 7261

Re: Being able to move map tags once placed

I have wanted to do this several times!
by MEOWMI
Sun Jun 18, 2023 9:43 am
Forum: Technical Help
Topic: [1.1.83] Crashes when ran from the command line.
Replies: 2
Views: 545

Re: [1.1.83] Crashes when ran from the command line.

To launch it detached from the powershell, you have to type

Code: Select all

& .\Factorio.exe
For the normal windows command line, the syntax is likely a bit different.
by MEOWMI
Tue Jun 13, 2023 9:26 am
Forum: Bug Reports
Topic: Blueprints borked after loading modpack
Replies: 10
Views: 2206

Re: Blueprints borked after loading modpack

I've also had modpacks ruin the modules used inside the blueprints library. I think Nullius was one such pack, but it's been over a year since. (Fortunately, I had backups and have tried stepping up my backup game.)
by MEOWMI
Tue Jun 06, 2023 10:10 am
Forum: Pending
Topic: [1.1.80] Mining productivity does not advance
Replies: 2
Views: 815

Re: [1.1.80] Mining productivity does not advance

The tech level shown in the tech tree increments every time you queue up research , not when it finishes researching. The reason is so that you can queue up multiple levels at once and see their relevant info as you do. Is that what's happening here? I have gotten slightly confused by this several t...
by MEOWMI
Mon May 22, 2023 6:23 pm
Forum: Releases
Topic: Version 1.1.82
Replies: 8
Views: 10217

Re: Version 1.1.82

Thanks for yet another update! Fixed deconstruction markers being visible to forces which did not order the deconstruction. I'm guessing it just hides the marker, rather than changes functionality? This difference is relevant in that I know there's a behavior where walls become disconnected if marke...
by MEOWMI
Fri Mar 17, 2023 2:08 am
Forum: Spread the Word
Topic: Can i send Wube some money?
Replies: 7
Views: 3268

Re: Can i send Wube some money?

A great way is also to buy merch, although it's mostly shirts, at least it's an alternative to buying things to wear at home and you can support the game at the same time.
by MEOWMI
Sat Feb 18, 2023 8:07 am
Forum: Ideas and Suggestions
Topic: Alert Sounds For Turrets Being Engaged By Enemies
Replies: 4
Views: 902

Re: Alert Sounds For Turrets Being Engaged By Enemies

This did indeed use to exist. It was removed, I surmise, because it would really get annoying with a big base, and it's strictly speaking not so important. You'll react latest when the buildings actually get destroyed, and your base should be built such that a single destruction event isn't catastro...
by MEOWMI
Wed Feb 15, 2023 7:15 pm
Forum: Technical Help
Topic: Players can't join public server
Replies: 9
Views: 1369

Re: Players can't join public server

You say registered on the forum but do you also mean logged in inside the game itself? It does have a login system, for multiplayer purposes. It's in the settings.
by MEOWMI
Sat Feb 11, 2023 7:08 pm
Forum: Gameplay Help
Topic: need help with heat pipe layout, pls
Replies: 6
Views: 1918

Re: need help with heat pipe layout, pls

In the design pictured, I suspect the heat pipes are simply too long, as they have fairly limited throughput, which you start noticing when you stack up reactor neighbor bonuses. For example, in a 2-wide arbitratily tall (any number N units tall) column of reactors, heat pipes cannot carry heat far ...
by MEOWMI
Sun Feb 05, 2023 8:43 pm
Forum: Gameplay Help
Topic: Train Limit on Train Station not working
Replies: 7
Views: 1241

Re: Train Limit on Train Station not working

Could the train be trying to turn around? I don't know how two-directional trains are allowed to turn, can they drive into a station and reverse out as a way of "turning"? The pathfinder will occasionally do crazy things like route trains through other stations, very rarely (either due to ...
by MEOWMI
Sat Feb 04, 2023 9:26 pm
Forum: General discussion
Topic: This game is a masterpiece, but I'm honestly really disappointed...
Replies: 3
Views: 2906

Re: This game is a masterpiece, but I'm honestly really disappointed...

Tank is the only thing I can drive into combat in high latency multiplayer games. Car is so massively dependent on dodging, which just isn't feasible with high latency, and additionally, it's made far worse if there is any amount of latency fluctuation which is likely in high ping situations.
by MEOWMI
Thu Feb 02, 2023 10:13 am
Forum: News
Topic: Factorio price increase - 2023/01/26
Replies: 39
Views: 22597

Re: Factorio price increase - 2023/01/26

If they keep the price constant, as they have, then it's only completely logical that it should account for inflation too. The game's been around for a very long time, this kind of small increase is definitely due. N.B.: They did increase the price a few times due to the game becoming complete but t...
by MEOWMI
Thu Jan 26, 2023 8:11 pm
Forum: General discussion
Topic: vanilla death world too hard
Replies: 34
Views: 9843

Re: vanilla death world too hard

I remember my 2nd run ever was a desert deathworld and it wasn't particularly difficult... but I wonder if that was down to different biter pathing in some ways? (They used to derp if large masses of biters aggroed at once due to collision detection making them get stuck on each other.) I do remembe...
by MEOWMI
Tue Jan 17, 2023 4:58 am
Forum: Implemented in 2.0
Topic: Spidertron blueprint support
Replies: 2
Views: 828

Re: Spidertron blueprint support

I think this would be particularly nice because builder spidertrons aren't very useful, or at least not automatable, if you don't set auto trash for every single item type manually , which takes like 30 minutes to do every time (and copy-pasting it to other spidertrons is kinda clunky too). The issu...
by MEOWMI
Tue Jan 17, 2023 4:26 am
Forum: Technical Help
Topic: Loading worlds from before 0.18?
Replies: 10
Views: 1331

Re: Loading worlds from before 0.18?

I just want to add that if you're even remotely worrying about losing your blueprint library, then now is a perfect time to back it up. If you have a big library, you don't wanna lose it, and sometimes even just loading a mod can break your library (off the top of my head, I know the overhaul mod Nu...
by MEOWMI
Mon Jan 16, 2023 9:17 am
Forum: Ideas and Suggestions
Topic: Ghost bots
Replies: 8
Views: 1290

Re: Ghost bots

As it stands, there is no way to populate roboports using only spidertrons. The train solution does require laying rails to literally everywhere you want to do it which isn't ideal, but it's not awful either. You'll end up having rails to go to new places where you build which is... nothing but a go...
by MEOWMI
Tue Jan 10, 2023 6:49 am
Forum: Technical Help
Topic: [1.1.63] Low available space in Steam Remote Storage warning
Replies: 28
Views: 7444

Re: [1.1.63] Low available space in Steam Remote Storage warning

I would like to add that I've had this issue again myself for the last month or two, out of seemingly nowhere. Not deleted any local saves, if anything, there are now more. As per previously, my actual Factorio cloud storage on Steam is practically non-existent (turned off and its contents cleared a...

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