Search found 307 matches
- Wed Apr 01, 2020 10:55 am
- Forum: Balancing
- Topic: Efficiency Module Scaling
- Replies: 45
- Views: 20027
Re: Efficiency Module Scaling
I do definitely agree that higher tier eff modules should be stronger. 2 is just about usable, 3 is borderline useless. At least a small buff to them would definitely be good. Just because you can decide to not care about pollution doesn't mean you should or that its the way to go. The logical concl...
- Mon Mar 30, 2020 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Allow Upgrade Planner to start from empty for modules
- Replies: 7
- Views: 2221
Re: Upgrade planners: Empty slot to module fill unpopulated module slots
I like this. Changing modules seems annoyingly hard and cumbersome given how versatile bots otherwise are.
+1
+1
- Sat Mar 28, 2020 4:10 pm
- Forum: General discussion
- Topic: Isnt Factorio for Casual Players? Help with some tips
- Replies: 15
- Views: 6272
Re: Isnt Factorio for Casual Players? Help with some tips
I started out quite slow, both because I wanted to experience the game entirely on my own, but also because: I played the 0.16 campaign which starts on small scale. I played my first playthroughs (campaign plus 2-3 freeplay worlds) without referencing any wikis, guides, or builds by others. This all...
- Thu Mar 26, 2020 7:23 am
- Forum: Technical Help
- Topic: [0.18.15] Newest saves gone
- Replies: 8
- Views: 2123
Re: [0.18.15] Newest saves gone
I have not changed the location, it does use %appdata%. As for Steam, I have looked at some of the Steam logs too, and if it isn't a fault of Factorio, it is 100% a fault of Steam. There was no warning when I started the game, only when I exited it was there anything. Not the first game cloud sync h...
- Wed Mar 25, 2020 10:37 pm
- Forum: Technical Help
- Topic: [0.18.15] Newest saves gone
- Replies: 8
- Views: 2123
Re: [0.18.15] Newest saves gone
I guess it's on, but I was never asked anything. I had a message after closing the game that some syncing hadn't succeeded or something. The cloud saves don't have my up-to-date saves though, nor does my local PC, or if they are there they're not in the saves folder. And I never got to choose... So ...
- Wed Mar 25, 2020 6:43 pm
- Forum: Technical Help
- Topic: [0.18.15] Newest saves gone
- Replies: 8
- Views: 2123
Re: [0.18.16] Newest saves gone
Yes but the save is quite outdated. Yes and no, there are saves in the folder, the relevant saves are not, only old saves.
I guess it's 0.18.15 as it was running just about when the patch was released.
I guess it's 0.18.15 as it was running just about when the patch was released.
- Wed Mar 25, 2020 4:39 pm
- Forum: Technical Help
- Topic: [0.18.15] Newest saves gone
- Replies: 8
- Views: 2123
[0.18.15] Newest saves gone
I was playing a few hours ago, played for several hours, saved the game several times. Now a few hours later I turn on my PC again, and the saves are no longer there. For some reason, they're a day or two old. This applies even to the autosaves. Anything I can do to fix this? Saves reverting back so...
- Sat Mar 21, 2020 1:49 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 89994
Re: Friday Facts #339 - Beacon HR + Redesign process
It's a daring redesign. I have some ambivalent feelings, I suppose it can work. Some of the ideas ideas behind it are nice. Definitely has a bit of a steampunk feel to me, unlike most other designs. I'm curious to see how it plays though many of the worries in this thread seem a bit justified. Some ...
- Tue Mar 17, 2020 8:14 am
- Forum: General discussion
- Topic: Prioritize personal roboport construction bots?
- Replies: 14
- Views: 4524
Re: Prioritize personal roboport construction bots?
It kind of sucks but I just try to deal with it. I try to get around it by using a lot of personal roboports. It works fairly well, I've gotten up to 6 robo2s equipped quite comfortably (4 batts, 1 fusion, 6 exos I believe), and it'll be even better if you're willing to sacrifice some exo slots, but...
- Mon Mar 16, 2020 8:08 pm
- Forum: Gameplay Help
- Topic: Module trade offs for Low Pollution Run.
- Replies: 13
- Views: 4496
Re: Module trade offs for Low Pollution Run.
I've been playing with this a lot lately so I want to add a little bit to it: My best designs are with assemblers running at 1.4375x production speed (+5%) with +40% prod and -80% power. Furnaces run a lot faster since they only take 2 prod modules. In all cases, both the production speed and power ...
- Thu Mar 12, 2020 12:47 pm
- Forum: Show your Creations
- Topic: logistic problem
- Replies: 1
- Views: 1774
Re: logistic problem
I made a small system for this. 20200312144045_1_crop.jpg Blueprint: 0eNrtV9uumzAQ/Bc/VlBxOQkJD/2RqkIObMJKYFPbpEUR/17b5CQ0CcWkp1If8gKyzQ7jmd01nMiuaqERyBRJTwRzziRJv56IxAOjlZlTXQMkJaigJh5htDYjqQAqPy9BKtJ7BFkBP0ka9t5sJBWoyhoU5n7O6x0yqrgYYUQOGBU/oLQIhoAv4Hur7zCGiftvHgGmUCEMO7KDLmNtvdNPpuEFzexZUabGfDzScK...
- Thu Mar 12, 2020 9:27 am
- Forum: Implemented Suggestions
- Topic: Toggle logistics on player
- Replies: 5
- Views: 3172
Re: Toggle logistics on player
This could synergize well with how you sometimes just don't want to be delivered items that are otherwise always on your logistics request list. I've definitely had that happen dozens of times (and is not entirely unlike the ability to turn off your personal roboport). You could make the counterpoin...
- Thu Mar 12, 2020 9:21 am
- Forum: Implemented Suggestions
- Topic: Deconstruction Book
- Replies: 27
- Views: 8915
Re: Deconstruction Book
+1
Was definitely sad when I wasn't able to stuff my customized decon planner into a BP book.
Was definitely sad when I wasn't able to stuff my customized decon planner into a BP book.
- Mon Mar 09, 2020 3:17 am
- Forum: Ideas and Suggestions
- Topic: Increase rail cost
- Replies: 11
- Views: 2860
Re: Increase rail cost
Early on, rails are kinda expensive... and in late game, even expensive rails would be cheap.
(BTW rails cost the same in normal and expensive mode.)
(BTW rails cost the same in normal and expensive mode.)
- Sat Mar 07, 2020 12:59 am
- Forum: Gameplay Help
- Topic: Reasons not to continue using depleted oil patches?
- Replies: 2
- Views: 1394
Re: Reasons not to continue using depleted oil patches?
I agree, no reason not to keep pumping oil. If you slap in 2 Eff2 modules even pollution is basically completely negligible. Eff1 does a good job as well and usually there's little reason not to use them. Depleted oil patches still produce so much oil that in most of my playthroughs I don't even not...
- Fri Mar 06, 2020 5:22 am
- Forum: Gameplay Help
- Topic: (0.18.10) [NOT A Bug] Belt Won't Side Load Off of Corner Belt
- Replies: 3
- Views: 1131
Re: (0.18.10) [NOT A Bug] Belt Won't Side Load Off of Corner Belt
Only the side closest to the opening of an underground can sideload. That is, in your screenshot, the items would have to be on the other lane for it to work.
- Wed Mar 04, 2020 4:58 pm
- Forum: Ideas and Suggestions
- Topic: [Request] ELECTRIC BOILER
- Replies: 40
- Views: 24482
Re: Addition of electric boilers
So what's the problem with using nuclear powered steam? If it's an exception anyway, ought it not apply? It can be a logistic hassle and a lot more inefficient than just having coal boilers, but minimizing pollution to the extreme was always costly (like having assemblers at -80% energy usage and 4*...
- Sun Mar 01, 2020 11:53 pm
- Forum: Gameplay Help
- Topic: Artillery wagons are not attacking all static targets within range
- Replies: 4
- Views: 2662
Re: Artillery wagons are not attacking all static targets within range
It's almost as if, at longer ranges, target acquisition becomes very slow. I have a test map with a lot of artillery range (research cost of next level is in hundreds of millions). Sometimes I'll notice or even place targets within range, and artillery turrets can easily take half a minute to acquir...
- Fri Feb 28, 2020 3:05 am
- Forum: Ideas and Suggestions
- Topic: [0.18.9]Space Research Package Problem
- Replies: 3
- Views: 1424
Re: [0.18.9]Space Research Package Problem
In the linked topic, they state that this functionality is intentional. However, I believe it could be made more clear as it's not obvious that science packs can get deleted. Once you know of the issue though, solving it isn't very difficult with the most rudimentary circuit network knowledge. Here'...
- Thu Feb 27, 2020 7:23 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.79] Remove whack-a-mole mini-game from production graph (trigger warning: video may induce anxiety)
- Replies: 6
- Views: 1799
Re: [0.17.79] Remove whack-a-mole mini-game from production graph (trigger warning: video may induce anxiety)
This is an excellent edge case to demonstrate issues with the production window. Maybe just a simple pause button? That would make it easier both to click on items and to read values off the list and graph. Feels like it would solve most if not all of the issues. Your idea of freezing the view on mo...