Search found 308 matches
- Fri Jul 24, 2020 7:18 pm
- Forum: PyMods
- Topic: How to mine quartz?
- Replies: 2
- Views: 3533
Re: How to mine quartz?
Oh, I guess I finally found it. Coal processing tab, third row. In my defense, it's pretty hard to find things. I looked over everything multiple times and still didn't see it. It would be much better if items were sorted by use rather than by mod. The crafting tabs added by the game are barely help...
- Fri Jul 24, 2020 6:05 pm
- Forum: PyMods
- Topic: How to mine quartz?
- Replies: 2
- Views: 3533
How to mine quartz?
Pardon the silly question, but how do I mine quartz? The mining drill won't work and I can't craft anything else that mines.
I play with all the PyMods installed. Mods and game, newest version.
I play with all the PyMods installed. Mods and game, newest version.
- Fri Jul 24, 2020 4:53 pm
- Forum: Pending
- Topic: [0.18.36] Crash on startup, mod: EvolutionThroughResearch
- Replies: 4
- Views: 1503
Re: [0.18.36] Crash on startup, mod: EvolutionThroughResearch
Attached.
(Also to further clarify, the game loaded with other mods. Tried Pyanodon's mods.)
For what it's worth, the mod loads fine if I clear the settings file (which I'm ok with at the moment).
(Also to further clarify, the game loaded with other mods. Tried Pyanodon's mods.)
For what it's worth, the mod loads fine if I clear the settings file (which I'm ok with at the moment).
- Fri Jul 24, 2020 3:26 pm
- Forum: Pending
- Topic: [0.18.36] Crash on startup, mod: EvolutionThroughResearch
- Replies: 4
- Views: 1503
[0.18.36] Crash on startup, mod: EvolutionThroughResearch
Not entirely sure if this is worth reporting but the game made me think it might be. I'll report it to the mod author as well. Description: Hard crash in loading stage when running the mod EvolutionThroughResearch ( https://mods.factorio.com/mod/EvolutionThroughResearch ). How to reproduce: -Install...
- Fri Jul 24, 2020 1:08 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 45050
Re: Friday Facts #357 - Nuke
I always liked the sound effect from the nuke's shockwave rippling outwards, is that something you've gotten rid of now, since it's not present in the video? Then there was the suggestion of only breaking cliffs and creating the scorch after a tiny delay, so that it looks more natural. Those things ...
- Tue Jul 21, 2020 12:05 pm
- Forum: Gameplay Help
- Topic: Nuclear power
- Replies: 4
- Views: 1696
Re: Nuclear power
Make sure you didn't make the pipelines any longer, anywhere. That alone could cause bottlenecks in water or steam flow.
Whether that's the problem is uncertain, but it's one of the most common things that go wrong in high power nuclear plants.
Whether that's the problem is uncertain, but it's one of the most common things that go wrong in high power nuclear plants.
- Sat Jul 18, 2020 3:20 pm
- Forum: Gameplay Help
- Topic: Burner inserters and assembly machine jam
- Replies: 12
- Views: 3102
Re: Burner inserters and assembly machine jam
Usually devices are able to accept excess fuel and inserters only autofill a tiny amount, so it shouldn't ever be a problem... Not sure why those modded assemblers only accept like 2 coal instead of a full stack, or why the inserters fill them up to the brim with coal. Makes me think it's an issue w...
- Fri Jul 03, 2020 8:44 am
- Forum: Gameplay Help
- Topic: Biters expand but don't attack when fired on by artillery
- Replies: 2
- Views: 1184
Re: Biters expand but don't attack when fired on by artillery
I think they are just set on expanding so it doesn't trigger an attack. I'm not entirely sure how the mechanics work but that's my guess. Having said that, it's worth upping your artillery shell production and logistics. 7 shots is a very small amount if you intend to use artillery seriously, and au...
- Tue Jun 30, 2020 10:17 pm
- Forum: Gameplay Help
- Topic: Most difficult map settings, yet conquerable.
- Replies: 2
- Views: 1385
Re: Most difficult map settings, yet conquerable.
Definitely answering what is conquerable isn't trivial, because the world generation options do have more than enough room to make it very, very difficult, probably even situationally impossible if you really crank up the difficulty with every setting (one obvious example is being locked in on a sma...
- Tue Jun 30, 2020 9:54 pm
- Forum: General discussion
- Topic: Purchasing game from website
- Replies: 6
- Views: 2553
Re: Purchasing game from website
Yes, it is DRM-free and can be run offline without any problems (just like games should be!)
- Tue Jun 30, 2020 9:51 pm
- Forum: Gameplay Help
- Topic: How do I use control signals to set stack size on an inserter?
- Replies: 6
- Views: 2070
Re: How do I use control signals to set stack size on an inserter?
The signal is "assigned" a value by computing the signal from the chest: addition, subtraction, division, booleans, etc. Cable goes from chest to arithmetic (or decider) combinator, possibly a chain of several depending on how you want to compute the chest content signal. Might include cha...
- Tue Jun 30, 2020 3:54 pm
- Forum: Ideas and Suggestions
- Topic: Factorio 1.0 Launch Special Edition
- Replies: 19
- Views: 4984
Re: Factorio 1.0 Launch Special Edition
Even if desired, an easier (and far more justified) option would be a small price increase.
- Tue Jun 16, 2020 8:43 pm
- Forum: Ideas and Suggestions
- Topic: Notes to all items
- Replies: 5
- Views: 1507
Re: Notes to all items
A signpost that lets you write things on it would similarly be very useful.
- Tue Jun 16, 2020 10:54 am
- Forum: Releases
- Topic: Version 0.18.32
- Replies: 36
- Views: 24398
Re: Version 0.18.32
I like the unlocked items GUI update! For new players it always keeps the air of suspense and excitement up so much when you don't know what all items the game has to offer, as was true for me as well.
- Sun Jun 14, 2020 10:26 am
- Forum: Duplicates
- Topic: [0.18.31] Construction bots never completing long-distance travel
- Replies: 4
- Views: 1120
Re: [0.18.31] Construction bots never completing long-distance travel
The best way is to keep your roboport networks relatively small and condensed. Use chests and inserters on boundaries to transfer items between networks, or for longer distances, use trains and belts. It's just simply designed that way. Bots have no regard for what's closest let alone do any plannin...
- Fri Jun 12, 2020 2:14 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73720
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I love the modules being visible on the beacon. It's a nice detail and also adds so much to the visuals of the factory with the different colors.
One downside is you can no longer make out the detail in very zoomed out screenshots, but that's a minor problem I would think.
One downside is you can no longer make out the detail in very zoomed out screenshots, but that's a minor problem I would think.
- Sat Jun 06, 2020 3:22 am
- Forum: Not a bug
- Topic: [0.18.27] Transport belt icon is off-color
- Replies: 7
- Views: 2293
Re: [0.18.27] Transport belt icon is off-color
There's plenty of structures that look remarkably different from their icon representations. Just part of design. It's meant to look recognizable, not exactly the same.
Maybe there is discoloration? Seems unlikely though, and based on response, even more unlikely.
Maybe there is discoloration? Seems unlikely though, and based on response, even more unlikely.
- Fri Jun 05, 2020 6:31 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 52950
Re: Friday Facts #350 - Electric mining drill redesign
I like this redesign, it's more authentic. I was somewhat fond of the old design and it never bothered me but the new sprite looks good. The fact that it digs a 5x5 square area was just a seemingly believable logical extension of the fact that it was designed like a square - a shape so ubiquitous in...
- Mon Jun 01, 2020 9:55 am
- Forum: Ideas and Suggestions
- Topic: Better use of trash slots
- Replies: 7
- Views: 3002
Re: Better use of trash slots
If they're still in the trash slots, you can just drag them back into your inventory, I do believe? Admittedly I do forget whether turning off logistics means it won't autotrash items either, which may be of relevance... That aside, as Zarylo was hinting at, I think this wouldn't be added because it...
- Fri May 29, 2020 3:48 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 30549
Re: Friday Facts #349 - The 1.0 plan
Love the progress! Lots of great features.
Looking forward to see if I find any changes from the proofreading, and I hope you can get some of those fluid processing improvements!
Looking forward to see if I find any changes from the proofreading, and I hope you can get some of those fluid processing improvements!