Search found 308 matches

by MEOWMI
Fri Jul 24, 2020 7:18 pm
Forum: PyMods
Topic: How to mine quartz?
Replies: 2
Views: 3533

Re: How to mine quartz?

Oh, I guess I finally found it. Coal processing tab, third row. In my defense, it's pretty hard to find things. I looked over everything multiple times and still didn't see it. It would be much better if items were sorted by use rather than by mod. The crafting tabs added by the game are barely help...
by MEOWMI
Fri Jul 24, 2020 6:05 pm
Forum: PyMods
Topic: How to mine quartz?
Replies: 2
Views: 3533

How to mine quartz?

Pardon the silly question, but how do I mine quartz? The mining drill won't work and I can't craft anything else that mines.

I play with all the PyMods installed. Mods and game, newest version.
by MEOWMI
Fri Jul 24, 2020 4:53 pm
Forum: Pending
Topic: [0.18.36] Crash on startup, mod: EvolutionThroughResearch
Replies: 4
Views: 1503

Re: [0.18.36] Crash on startup, mod: EvolutionThroughResearch

Attached.

(Also to further clarify, the game loaded with other mods. Tried Pyanodon's mods.)

For what it's worth, the mod loads fine if I clear the settings file (which I'm ok with at the moment).
by MEOWMI
Fri Jul 24, 2020 3:26 pm
Forum: Pending
Topic: [0.18.36] Crash on startup, mod: EvolutionThroughResearch
Replies: 4
Views: 1503

[0.18.36] Crash on startup, mod: EvolutionThroughResearch

Not entirely sure if this is worth reporting but the game made me think it might be. I'll report it to the mod author as well. Description: Hard crash in loading stage when running the mod EvolutionThroughResearch ( https://mods.factorio.com/mod/EvolutionThroughResearch ). How to reproduce: -Install...
by MEOWMI
Fri Jul 24, 2020 1:08 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 45050

Re: Friday Facts #357 - Nuke

I always liked the sound effect from the nuke's shockwave rippling outwards, is that something you've gotten rid of now, since it's not present in the video? Then there was the suggestion of only breaking cliffs and creating the scorch after a tiny delay, so that it looks more natural. Those things ...
by MEOWMI
Tue Jul 21, 2020 12:05 pm
Forum: Gameplay Help
Topic: Nuclear power
Replies: 4
Views: 1696

Re: Nuclear power

Make sure you didn't make the pipelines any longer, anywhere. That alone could cause bottlenecks in water or steam flow.

Whether that's the problem is uncertain, but it's one of the most common things that go wrong in high power nuclear plants.
by MEOWMI
Sat Jul 18, 2020 3:20 pm
Forum: Gameplay Help
Topic: Burner inserters and assembly machine jam
Replies: 12
Views: 3102

Re: Burner inserters and assembly machine jam

Usually devices are able to accept excess fuel and inserters only autofill a tiny amount, so it shouldn't ever be a problem... Not sure why those modded assemblers only accept like 2 coal instead of a full stack, or why the inserters fill them up to the brim with coal. Makes me think it's an issue w...
by MEOWMI
Fri Jul 03, 2020 8:44 am
Forum: Gameplay Help
Topic: Biters expand but don't attack when fired on by artillery
Replies: 2
Views: 1184

Re: Biters expand but don't attack when fired on by artillery

I think they are just set on expanding so it doesn't trigger an attack. I'm not entirely sure how the mechanics work but that's my guess. Having said that, it's worth upping your artillery shell production and logistics. 7 shots is a very small amount if you intend to use artillery seriously, and au...
by MEOWMI
Tue Jun 30, 2020 10:17 pm
Forum: Gameplay Help
Topic: Most difficult map settings, yet conquerable.
Replies: 2
Views: 1385

Re: Most difficult map settings, yet conquerable.

Definitely answering what is conquerable isn't trivial, because the world generation options do have more than enough room to make it very, very difficult, probably even situationally impossible if you really crank up the difficulty with every setting (one obvious example is being locked in on a sma...
by MEOWMI
Tue Jun 30, 2020 9:54 pm
Forum: General discussion
Topic: Purchasing game from website
Replies: 6
Views: 2553

Re: Purchasing game from website

Yes, it is DRM-free and can be run offline without any problems (just like games should be!)
by MEOWMI
Tue Jun 30, 2020 9:51 pm
Forum: Gameplay Help
Topic: How do I use control signals to set stack size on an inserter?
Replies: 6
Views: 2070

Re: How do I use control signals to set stack size on an inserter?

The signal is "assigned" a value by computing the signal from the chest: addition, subtraction, division, booleans, etc. Cable goes from chest to arithmetic (or decider) combinator, possibly a chain of several depending on how you want to compute the chest content signal. Might include cha...
by MEOWMI
Tue Jun 30, 2020 3:54 pm
Forum: Ideas and Suggestions
Topic: Factorio 1.0 Launch Special Edition
Replies: 19
Views: 4984

Re: Factorio 1.0 Launch Special Edition

Even if desired, an easier (and far more justified) option would be a small price increase.
by MEOWMI
Tue Jun 16, 2020 8:43 pm
Forum: Ideas and Suggestions
Topic: Notes to all items
Replies: 5
Views: 1507

Re: Notes to all items

A signpost that lets you write things on it would similarly be very useful.
by MEOWMI
Tue Jun 16, 2020 10:54 am
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 24398

Re: Version 0.18.32

I like the unlocked items GUI update! For new players it always keeps the air of suspense and excitement up so much when you don't know what all items the game has to offer, as was true for me as well.
by MEOWMI
Sun Jun 14, 2020 10:26 am
Forum: Duplicates
Topic: [0.18.31] Construction bots never completing long-distance travel
Replies: 4
Views: 1120

Re: [0.18.31] Construction bots never completing long-distance travel

The best way is to keep your roboport networks relatively small and condensed. Use chests and inserters on boundaries to transfer items between networks, or for longer distances, use trains and belts. It's just simply designed that way. Bots have no regard for what's closest let alone do any plannin...
by MEOWMI
Fri Jun 12, 2020 2:14 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 73720

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I love the modules being visible on the beacon. It's a nice detail and also adds so much to the visuals of the factory with the different colors.

One downside is you can no longer make out the detail in very zoomed out screenshots, but that's a minor problem I would think. :P
by MEOWMI
Sat Jun 06, 2020 3:22 am
Forum: Not a bug
Topic: [0.18.27] Transport belt icon is off-color
Replies: 7
Views: 2293

Re: [0.18.27] Transport belt icon is off-color

There's plenty of structures that look remarkably different from their icon representations. Just part of design. It's meant to look recognizable, not exactly the same.

Maybe there is discoloration? Seems unlikely though, and based on response, even more unlikely.
by MEOWMI
Fri Jun 05, 2020 6:31 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 52950

Re: Friday Facts #350 - Electric mining drill redesign

I like this redesign, it's more authentic. I was somewhat fond of the old design and it never bothered me but the new sprite looks good. The fact that it digs a 5x5 square area was just a seemingly believable logical extension of the fact that it was designed like a square - a shape so ubiquitous in...
by MEOWMI
Mon Jun 01, 2020 9:55 am
Forum: Ideas and Suggestions
Topic: Better use of trash slots
Replies: 7
Views: 3002

Re: Better use of trash slots

If they're still in the trash slots, you can just drag them back into your inventory, I do believe? Admittedly I do forget whether turning off logistics means it won't autotrash items either, which may be of relevance... That aside, as Zarylo was hinting at, I think this wouldn't be added because it...
by MEOWMI
Fri May 29, 2020 3:48 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 30549

Re: Friday Facts #349 - The 1.0 plan

Love the progress! Lots of great features.

Looking forward to see if I find any changes from the proofreading, and I hope you can get some of those fluid processing improvements!

Go to advanced search