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by orzelek
Sun Apr 12, 2015 10:59 am
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 190319

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Thanks for the summary Kyron.

I can see that there are still a lot of small changes posted by people to add various mod compatibilities to the main mod.
It would be cool to get those integrated into AnodeCathode's version and put up new thread for it.
by orzelek
Sat Apr 11, 2015 6:52 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371293

Re: [0.11.x][v0.6.6] Bob's Ore Mod.

Fix is quite simple - all drills need to have storage_slots defined - at least equal to 2 for dual ore drilling to work correctly.

I attached the drill prototypes with changes done - you'll need to put them in the mod zip file in prototypes directory replacing existing ones.
by orzelek
Sat Apr 11, 2015 6:19 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371293

Re: [0.11.x][v0.6.6] Bob's Ore Mod.

I could post you fixed drills.lua and areadrills.lua - not sure if they will activate properly in already started game tho. I updated them with storage slot counts so that bob's mod drills work properly in new game. Also made the best ones capable of mining gems correctly in DyTech (which means 10 s...
by orzelek
Sat Apr 11, 2015 5:58 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 190319

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Any idea if this mod is maintained currently? It's not configured to interact with quite a few ores from other mods and it seems like a nice way to change resources. Would be cool to expand it to add all those resources. PS. I can confirm that limestone is probably no longer managed by this mod prop...
by orzelek
Fri Apr 10, 2015 11:59 pm
Forum: Releases
Topic: Version 0.11.21
Replies: 48
Views: 54047

Re: Version 0.11.21

I played around a bit with the storage on drills - it seems that for Dy-Tech gems to work correctly it needs to have 10 storage slots.
It works nicely then - trick will be to get advanced enough to actually be able to mine those in ShadowMegaModpack.
by orzelek
Thu Apr 09, 2015 5:45 pm
Forum: Bob's mods
Topic: Bob mods very in purpose as Dytech
Replies: 16
Views: 18448

Re: Bob mods very in purpose as Dytech

Out of curiosity I looked at 0.1.6 and file in question is a normal plain text file.
Usual windows encoding and standard text in it.

Try to get Notepad++ - both apps you mentioned are not really used for coding - they are not meant for it really.
by orzelek
Tue Apr 07, 2015 7:56 pm
Forum: Ideas and Suggestions
Topic: Add toggleable grid and show Turret ranges
Replies: 6
Views: 6779

Re: Add toggleable grid and show Turret ranges

Enabling pause (shift + space by default) shows a grid with thicker lines every 32 grids.
by orzelek
Tue Apr 07, 2015 7:52 pm
Forum: This Forum
Topic: Forum layout
Replies: 1
Views: 5385

Forum layout

When browsing through forum I noticed that the Forums bar with path to current forum and ability to go back to index is only at the top of page. On the bottom there is only a return to current form section and jump bar which is a lot of clicks to use. Is it possible to get the path to current post a...
by orzelek
Tue Apr 07, 2015 7:48 pm
Forum: Pending
Topic: [0.11.17][kovarex] crash in d3d flip
Replies: 14
Views: 13268

Re: [0.11.17][kovarex] crash in d3d flip

Then you really need to upgrade for your mod pack :D

When launched it eats up some horrendous amount of graphical memory on high. According to GPU-Z it's about 1.4GB after actually loading a game.
by orzelek
Tue Apr 07, 2015 6:20 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Things gone big - no bots factory
Replies: 22
Views: 19685

Re: Things gone big - no bots factory

Hmmm.. omg :D

Thats some big factory - nice one.

Would you be willing to share save for example so we could look around?
by orzelek
Sun Apr 05, 2015 9:52 pm
Forum: Not a bug
Topic: [0.11.20] Burner Inserter occasionally deletes items
Replies: 9
Views: 6160

Re: [0.11.20] Burner Inserter occasionally deletes items

It's a feature :D

Burner inserter will consume held item if low on fuel.

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