Search found 43 matches

by Trev_lite
Fri May 22, 2015 1:44 am
Forum: Mods
Topic: [0.14.22] SlowMo - Slower Stuff! 0.1.1
Replies: 22
Views: 14232

Re: [11.21+] SlowMo - Slower Stuff! 0.0.6

how does mining power work? i thought mining speed controlled how fast something was mined?
by Trev_lite
Fri May 22, 2015 1:22 am
Forum: Mods
Topic: [MOD 0.12.0] endless resources
Replies: 85
Views: 141216

Re: [0.11.1] endless resources

I haven't verified this, but I don't think it is normal. endless resources does not change a single bit in the oil resource definitions, it just changes ores (oil is already endless...) Are you sure you do not have any other mods? i have RSO mod but the guys over there said it was a problem with en...
by Trev_lite
Thu May 21, 2015 9:18 pm
Forum: Mods
Topic: [MOD 0.12.0] endless resources
Replies: 85
Views: 141216

Re: [0.11.1] endless resources

when i use endless resources the oil wells show 3-6k% instead of the normal 200-300%. is this normal?
by Trev_lite
Thu May 21, 2015 1:15 am
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Old discussion thread
Replies: 182
Views: 176306

Re: [MOD 0.11.*] Resource Spawner Overhaul

i'm playing with endless resources mod and my oil wells in the starting area are around 3-4k%. when i play with finite resources they are around 300-600% so i do not think this is normal.
by Trev_lite
Fri May 15, 2015 4:53 pm
Forum: Show your Creations
Topic: Welcome
Replies: 15
Views: 30379

Re: Welcome

I was thinking about sharing my new factory design but i could not find a howto for sharing factories. Is there a nice tutorial on how to take and share screen shots.
I think i could find the information by forum diving but i still think that it should be sticked somewhere.
by Trev_lite
Fri May 15, 2015 4:47 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Tripwire
Replies: 4
Views: 4862

Re: [Request] Tripwire

i have no idea how that would be scripted but see my idea for a simple one use tripwire/decoy.
by Trev_lite
Fri May 15, 2015 4:46 pm
Forum: Ideas and Requests For Mods
Topic: Tripwire/Decoy
Replies: 2
Views: 3641

Tripwire/Decoy

My idea for a mod is to have a decoy object that can function as a tripwire. The idea is to somehow set the biter agro to this object to be high but still lower than firing turrets. The object would have low hp (around 25) so that it would be destroyed when biters come across it. I'm not sure about ...
by Trev_lite
Mon May 11, 2015 4:08 pm
Forum: General discussion
Topic: Overstocked requester chests.
Replies: 5
Views: 3568

Re: Overstocked requester chests.

the default request amount mod.
makes the default request amount to be 1.
by Trev_lite
Sat May 09, 2015 10:36 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 190336

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

i have found the recently updated version of the ground sulfur mod. could i have some help on how to get it to work with RSO?
by Trev_lite
Sat May 09, 2015 10:33 pm
Forum: Mods
Topic: [MOD 0.10.x] Ground Sulfur
Replies: 7
Views: 8931

Re: [MOD 0.10.x] Ground Sulfur

is there a way to configure RSO mod so that it works with this mod?
by Trev_lite
Sat May 09, 2015 10:29 pm
Forum: Mods
Topic: [0.11.21+] Underground mining drills
Replies: 21
Views: 38536

Re: [0.11.21+] Underground mining drills

is RSO mod supposed to say underground-xxx is not configured and will not be spawned? (i think so)
maybe you can talk to who ever is currently maintaining RSO to not have this error messaged when both mods are used.
by Trev_lite
Sat May 09, 2015 8:32 pm
Forum: Mods
Topic: [0.11.21+] Underground mining drills
Replies: 21
Views: 38536

Re: [0.11.21+] Underground mining drills

YAY!
what would be the interaction of this mod with the infinite resource mod?
by Trev_lite
Sat May 09, 2015 8:29 pm
Forum: Mods
Topic: [0.11.21+] Underground mining drills
Replies: 21
Views: 38536

Re: [0.11.21+] Underground mining drills

do you think you could eventual add RSO comparability?
by Trev_lite
Sat May 09, 2015 1:26 am
Forum: Show your Creations
Topic: 50 train map
Replies: 15
Views: 18232

Re: 50 train map

how did you get that global settings window?
is it from a mod?
by Trev_lite
Sat May 02, 2015 12:18 am
Forum: Gameplay Help
Topic: Advanced oil ratios?
Replies: 9
Views: 14253

Re: Advanced oil ratios?

MrSquash wrote: H2SO4 is sulfuric acid for those wondering
Johnny was a chemist's son
Johnny is no more
For what he thought was H2O
Was H2SO4
by Trev_lite
Thu Apr 30, 2015 1:12 am
Forum: General discussion
Topic: Who knew you'd need THIS much...
Replies: 22
Views: 11052

Re: Who knew you'd need THIS much...

For green circuits it makes sense for direct insertion but what about red circuits?
What is the way to handle them? Do you use 1 wire per 2 red circuits even if it is overkill or a run of belts with wire plants every few circuit plans?
by Trev_lite
Wed Apr 29, 2015 3:59 am
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 190336

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

@Trev_lite Thanks for the explanation. Reading of other mod config file is not possible without interface published by that mod. New version of mod attached. Changes: added configuration option useEnemiesInPeaceMod to override disabling of spawners with peace mod - defaults to false added configura...
by Trev_lite
Tue Apr 28, 2015 2:11 am
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 190336

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Could there be an option for peace mod with biters. I want to use peace mod for the alien ore but configured so that biters and military are still there. Could this be added as an option to the config file. I'm affraid you'd need to go to peace mod thread to get answer for this one. Peace mod alrea...
by Trev_lite
Mon Apr 27, 2015 10:21 pm
Forum: Mods
Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
Replies: 87
Views: 77472

Re: [0.11.17+] Slipstream Chests - 1.1.0

Could there be faster varieties of the slipstream chests for full compression fast and express belts. A slipstream chest mk II might be a nice idea, it would be able to input and output items faster for a higher belt group while keeping compression. It could take a slipstream chest and ~8 fast inser...

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