We're having lots of fun with this! I always have to think about the power grid before I place something, unlike in vanilla. Also I don't think solar panels will be used in the normal way. The factory looks very different with the power grid overlay.
https://steamuserimages-a.akamaihd.net/ugc ...
Search found 60 matches
- Sun May 14, 2017 3:38 am
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 21225
- Fri May 12, 2017 9:18 pm
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 41880
Re: Friday Facts #190 - The quiet days
Combat is still inherently bland, just adding content like spidertron or artillery train won't help its case.
I'd like to re-iterate what I and others have said. This is a puzzle game about automation. Until we can automate combat, it will never really be fun, it will simply be a chore. I'm not ...
- Thu May 04, 2017 1:17 am
- Forum: Mods
- Topic: [0.17] Even Distribution
- Replies: 52
- Views: 50490
Re: [0.15] Even Distribution
Brilliant idea!
- Fri Apr 28, 2017 4:52 pm
- Forum: Ideas and Suggestions
- Topic: Portable Fission Reactor
- Replies: 9
- Views: 3356
Re: Portable Fission Reactor
Sure, an RTG would be fine. But it's totally within the theme of the game to have a light water reactor in a backpack.
- Fri Apr 28, 2017 12:07 am
- Forum: Ideas and Suggestions
- Topic: Portable Fission Reactor
- Replies: 9
- Views: 3356
Re: Portable Fission Reactor
I came to the forum to suggest exactly the same thing, but DaveMcW beat me to it. It never made sense to have one type of power available for armor but not for the factory.
(Although I suppose by that logic we should also have portable coal fired boilers.)
(Although I suppose by that logic we should also have portable coal fired boilers.)
- Fri Mar 03, 2017 9:46 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 77013
Re: Friday Facts #180 - Map interaction
If you can't wait: try osldgoth's Enhanced Map Colors: https://mods.factorio.com/mods/osldgoth ... Map_ColorsBetter map colors, more different colors for entities,
- Mon Jan 02, 2017 5:50 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 73973
Re: Friday Facts #169 - Combat revisit 2
Here's something that hasn't been discussed much: Homing projectiles.
I think it's silly that spitters and worms always hit their targets. Drive full speed in a train past a worm and it gets hit every time.
Instead, allow the spitter/worm to lead the target a bit. So running in a straight line, the ...
I think it's silly that spitters and worms always hit their targets. Drive full speed in a train past a worm and it gets hit every time.
Instead, allow the spitter/worm to lead the target a bit. So running in a straight line, the ...
- Mon Oct 10, 2016 10:38 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 120548
Re: Friday Facts #159 - Research revolution
just to put belts for the ingredients, then the assembler and finally get the result
You just have to be more imaginative when designing your factories:
[img] http://steamcommunity.com/sharedfiles/filedetails/?id=752000311 [/img]
[img] http://steamcommunity.com/sharedfiles/filedetails/?id ...
You just have to be more imaginative when designing your factories:
[img] http://steamcommunity.com/sharedfiles/filedetails/?id=752000311 [/img]
[img] http://steamcommunity.com/sharedfiles/filedetails/?id ...
- Sat Oct 08, 2016 1:18 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 120548
Re: Friday Facts #159 - Research revolution
Sounds fun! I think that it's also time to rebalance most of the recipes. When most items take .5 seconds to craft, there's not as many interesting design problems.Linosaurus wrote:Engine units in pack 3 is an interesting change. Going to need a lot of assemblers for that!
- Fri Sep 30, 2016 5:09 pm
- Forum: Not a bug
- Topic: [0.14.7] Lags and very low UPS in MP
- Replies: 21
- Views: 8205
Re: [0.14.7] Lags and very low UPS in MP
Do you mean remove all the roboports? Because that's not really an option.darkhog wrote:Removing all the robot bays from the map
- Fri Sep 30, 2016 5:07 pm
- Forum: News
- Topic: Friday facts #158 - The end of the 32 bit era
- Replies: 132
- Views: 71550
Re: Friday facts #158 - The end of the 32 bit era
The new rails are an improvement, but they don't look very good to me. The size and spacing of the ties, and the overall width of the tracks, are different between horizontal and vertical.
- Sat Sep 24, 2016 2:58 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 231772
- Sat Sep 24, 2016 12:43 am
- Forum: Not a bug
- Topic: [0.14.7] Lags and very low UPS in MP
- Replies: 21
- Views: 8205
Re: [0.14.7] Lags and very low UPS in MP
Correct me if I'm wrong, but I thought the server was supposed to slow down to match the client.
- Tue Sep 20, 2016 4:56 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 231772
Re: Support - Uranium Power
All of the turbines have steam and they are working fine. I'm producing less than 320MW because the factory isn't using that much. Shouldn't the bars be filled to the same percentage as the steam engines?
- Tue Sep 20, 2016 1:02 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 231772
Re: Uranium Power
Thanks for doing this, it's the only way to keep my marathon factory running! I found a minor bug: on the power graph, once the reactors produce 60MW, the bar is filled:
http://steamcommunity.com/sharedfiles/f ... =758282659
http://steamcommunity.com/sharedfiles/f ... =758282659
- Tue Sep 20, 2016 12:30 am
- Forum: Not a bug
- Topic: [0.14.7] Lags and very low UPS in MP
- Replies: 21
- Views: 8205
Re: Network issue causing lagfest and low fps [0.14.7]
I'm also noticing this issue. I am using mods, but from the stats, it seems only uranium power is using a significant amount of time. I have a Core i7 920 CPU. When in single player I get 50fps/ups steadily, so I may be reaching the limit of what CPU can handle. However in multiplayer there is a ...
- Fri Sep 16, 2016 2:30 am
- Forum: Not a bug
- Topic: Inserters can remove coal from boilers, but not furnaces.
- Replies: 2
- Views: 1776
Inserters can remove coal from boilers, but not furnaces.
Inserters can remove coal from boilers, but not furnaces. I always use this setup with electric furnaces, but I tried with regulars tonight and it doesn't work. From the way that boilers work, I would expect this to.
[img]http://steamcommunity.com/sharedfiles/f ... =764270122[/img]
[img]http://steamcommunity.com/sharedfiles/f ... =764270122[/img]
- Tue Aug 30, 2016 5:21 am
- Forum: Releases
- Topic: Version 0.14.0
- Replies: 58
- Views: 64571
Re: Version 0.14.0
Is there a specific place we should upload those? What if we don't know what caused them? I could spawn dozens of new threads in the bug tracker, but I'm not sure how helpful that would be.kovarex wrote:Not currently, but we need motivate people to report desyncs so we can eliminate them as well
- Sun Aug 28, 2016 4:24 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 231772
Re: Uranium Power
I found a game-breaking bug: I control-clicked to load the reactor and it put some pipes and belts in there. This caused the game to immediately crash.
http://steamcommunity.com/sharedfiles/filedetails/?id=753396812
137.666 Error MainLoop.cpp:738: Exception at tick 23202843: Error while running ...
http://steamcommunity.com/sharedfiles/filedetails/?id=753396812
137.666 Error MainLoop.cpp:738: Exception at tick 23202843: Error while running ...
- Fri Aug 26, 2016 10:24 pm
- Forum: Releases
- Topic: Version 0.14.0
- Replies: 58
- Views: 64571
Re: Version 0.14.0
"Players automatically quit game after 3 desyncs"
This is good if a player is desyncing constantly. However in my games I sometimes desync only once an hour or so. Is there a timer that resets the counter?
This is good if a player is desyncing constantly. However in my games I sometimes desync only once an hour or so. Is there a timer that resets the counter?