Search found 616 matches
- Tue Mar 15, 2016 8:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [for 0.16] [0.12.26] Train stops at signal while path is free.
- Replies: 5
- Views: 3234
Re: [0.12.26] Train stopping at railsignal
This is a known issue, the train decides to stop, because the block was occupied, but doesn't notice, that it can continue, because the other train left. I will visit this with my train fixes/refactoring.
- Tue Mar 15, 2016 9:37 am
- Forum: Pending
- Topic: [0.12.27] Game always crashes when connecting to anothers game
- Replies: 7
- Views: 2402
Re: [0.12.26] Game always crashes when connecting to anothers game
Unfortunately, Mac error reporting is broken in 12.26, it should be fixed in 12.27, so please try again, when that version comes out, and post the log again.
- Tue Mar 15, 2016 9:30 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.26] [kovarex] Logistic drones + Limited chest = works wrong
- Replies: 11
- Views: 4783
Re: [0.12.26] Logistic drones + Limited chest = works wrong
I think both inserters and robots should be able to pick up items from any slot, starting at the end, place only in not-restricted, starting from the beggining.
- Tue Mar 15, 2016 9:27 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22] [Dominik] Train block its own path with chain signals
- Replies: 37
- Views: 48647
Re: [0.12.22] [Martin] Train block its own path with chain signals
Ok, I will change the behavior, but I'm postponing this till 0.13
- Mon Mar 14, 2016 9:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.26] Mac OSX Lion start-up crashes
- Replies: 2
- Views: 1128
Re: [0.12.26] Mac OSX Lion start-up crashes
Hello, could you try methods 1, 3 and 5 from this topic? viewtopic.php?f=7&t=9300
- Mon Mar 14, 2016 1:44 pm
- Forum: Wiki Talk
- Topic: Wiki: Current prios
- Replies: 24
- Views: 23351
Re: Wiki: Current prios
If you have something, that needs to be done on the technical side, or something, PM me.
- Mon Mar 14, 2016 10:55 am
- Forum: Resolved Problems and Bugs
- Topic: MP, Drop detection on join with big map
- Replies: 1
- Views: 1016
Re: MP, Drop detection on join with big map
Hello, this should be resolved for the next release, if not, please reopen the topic.
- Mon Mar 14, 2016 10:52 am
- Forum: Pending
- Topic: [0.12.25][Steam] [pending] Crash after updating to 0.12.25
- Replies: 1
- Views: 987
Re: [0.12.25][Steam] Crash after updating to 0.12.25
Are you sure you launched the Steam version? Because that version has the updater disabled, you won't get prompted to log in, or to update.
- Mon Mar 14, 2016 10:38 am
- Forum: Resolved Problems and Bugs
- Topic: misspelling
- Replies: 3
- Views: 1069
Re: misspelling
Thank you, this will be fixed soon.
- Mon Mar 14, 2016 10:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22] [Hanziq] Unexpected train_changed_state event
- Replies: 2
- Views: 1521
Re: [0.12.22] [Martin] Unexpected train_changed_state event
This is a problem with the path recalculation code, since I'm planning to do changes in that area, and the fix isn't that simple, I'm postponing this for 0.13
- Mon Mar 14, 2016 10:24 am
- Forum: Resolved Problems and Bugs
- Topic: Chain Signal Inconsistent Behavior
- Replies: 3
- Views: 2170
Re: Chain Signal Inconsistent Behavior
You are correct, this is the exact same issue, which is due to be fixed for 0.13.
- Mon Mar 14, 2016 9:29 am
- Forum: General discussion
- Topic: Illegal copies and youtube
- Replies: 55
- Views: 22332
Re: Illegal copies and youtube
Klonan, can you manage to do something about websites offering cracked / pirated Factorio version, too? Yeah they can. If they want to that is. Depends too. A lot of the trust worthy 'crackers' (They ones that pirate and crack the game without any virus' or anything harmful.) Are from Russia. If I ...
- Mon Mar 07, 2016 2:14 pm
- Forum: Won't fix.
- Topic: [0.12.22 OSX] [Martin] Commnad-WASD makes movement sticky
- Replies: 1
- Views: 3511
Re: [0.12.22 OSX] [Martin] Commnad-WASD makes movement sticky
This is a problem inside OS X itself, when you press the Command key, it starts consuming all the key up events and doesn't send any to the application. It's not a Factorio issue, it can be observed here, in a browser: http://codepen.io/alexduloz/pen/nteqG
- Sun Mar 06, 2016 2:52 pm
- Forum: Releases
- Topic: Version 0.12.26
- Replies: 23
- Views: 28169
Re: Version 0.12.26
It was not marked stable right away, experimental doesnt necessarily mean 0.13, there could still be experimental 12.27.
- Fri Mar 04, 2016 4:51 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 205180
Re: Friday Facts #128 - Back down to earth
How is the number in the title always wrong?
- Fri Mar 04, 2016 12:46 pm
- Forum: Won't fix.
- Topic: Some threads are lost?
- Replies: 9
- Views: 2465
Re: Some threads are lost?
viewforum.php?f=76
Here are the restored topics, please deal with them accordingly. It would be best, if you could create a new forum and moved them there (or move them to an existing one) and then deleted the restored forum.
Here are the restored topics, please deal with them accordingly. It would be best, if you could create a new forum and moved them there (or move them to an existing one) and then deleted the restored forum.
- Fri Mar 04, 2016 8:06 am
- Forum: Implemented Suggestions
- Topic: Upon update, only download what's been updated
- Replies: 3
- Views: 1220
Re: Upon update, only download what's been updated
That is already being done in the normal version and in the Steam version, the difference is 100MB, because all the music was slightly remixed.
- Thu Mar 03, 2016 5:38 pm
- Forum: This Forum
- Topic: images truncated
- Replies: 10
- Views: 3665
Re: images truncated
Fixed.
- Thu Mar 03, 2016 8:19 am
- Forum: Resolved Problems and Bugs
- Topic: Confirmation email looks funny
- Replies: 2
- Views: 1273
Re: Confirmation email looks funny
The message is now less funny.
- Wed Mar 02, 2016 11:29 pm
- Forum: This Forum
- Topic: images truncated
- Replies: 10
- Views: 3665
Re: images truncated
Is that a problem? I would prefer this over a scrollbar.