Search found 170 matches
- Tue May 28, 2019 3:12 pm
- Forum: Balancing
- Topic: [14.23] balance feedback
- Replies: 4
- Views: 2310
Re: [14.23] balance feedback
My admission, I only started at 0.16 and played that for a weekend before joining 0.17 ... .17+ has tech queuing and "unlimited" research (that needs space science) to counter the unlimited evolution of the locals. Coal is useful all game. Early for train and boilers, mid for plastic, late...
- Mon May 27, 2019 9:55 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 508200
Re: Simple Questions and Short Answers
Okay, I tested this with Vanilla -- is there a way to keep landfill in a blueprint and have it follow the whole blueprint in one go? What happens is if I try to just click on water, I get "Can't build on deep water". If I shift-click, then it only delivers landfill, and I then would have t...
- Mon May 27, 2019 8:45 pm
- Forum: Balancing
- Topic: Blue science is too hard to get
- Replies: 42
- Views: 25360
Re: Blue science is too hard to get
There's a difference between "getting enough out for personal use" and full automation. :P I often plunk down a single assembler/chemplant that outputs to a box as soon as I have the tech, and later can lay lines for bulk... (Later I replace the boxes with red passive logistics, so no effo...
- Mon May 27, 2019 8:44 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 198418
Re: Solar panels less of a no-brainer
Solar power is at odds with different aspects of the biters -- real estate. 1MW of solar+accum will cover a significant area (I'm sure someone has done the math). Other uses for nuclear ores (beside trains): -- DU (green) ammo, handheld nukes, or even to power boiler steam engines (someone mentioned...
- Mon May 27, 2019 6:08 pm
- Forum: Balancing
- Topic: Supression of the size shift of electric furnaces
- Replies: 86
- Views: 61523
Re: Supression of the size shift of electric furnaces
When I build my starting factories I allocate 3x3 just add a "spit" belt next to the basic inserter to deliver the iron to the main belt. AS they start with yellow belts, the coal+ore line is enough to run the line. By the time we get electric furnaces, we're at red belts, possibly blue be...
- Sun May 26, 2019 2:09 am
- Forum: Implemented Suggestions
- Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
- Replies: 54
- Views: 18469
Re: [0.15.5] No confirmation prompt on deleting a blueprint book
I just deleted my book when I wanted to delete one BP i had highlighted within it. A modal that says "Are you sure you wish to delete "Book: {MyBook}", (or for blueprints "Blueprint: {MyBlueprint}") would be nice. (I would caution against labeling the former "Blueprint ...
- Thu May 23, 2019 3:44 pm
- Forum: General discussion
- Topic: Why i will never play 0.17
- Replies: 45
- Views: 20171
Re: Why i will never play 0.17
I recommend turning on the optional 3rd and 4th new quickbars. (options, settings, interface ) (I personally don't rotate it from there; 4 is enough bars) You can directly select items from the top quickbar directly with 1-0, and from the second one with keys you choose (e.g. control1-0 ?), plus rot...
- Wed May 22, 2019 8:05 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion - Combined Multi Assemblers
- Replies: 21
- Views: 3571
Re: Suggestion - Combined Multi Assemblers
Keep in mind factorio is about single discrete step actions. (Each building can only do ONE thing at a time). Also note that assembler2 and Assembler3 have only one fluid intake pipe, but if you have this complicated machine, perhaps none for simplicity... I think I understand an end purpose. Say yo...
- Wed May 22, 2019 4:59 pm
- Forum: Technical Help
- Topic: Humble factorio
- Replies: 4
- Views: 1096
Re: Humble factorio
According to these if you buy through Valve/Steam, then link your account at the official site (MUBE) you can still download a DRM -free version (and vice versa if bought via MUBE?) https://forums.factorio.com/viewtopic.php?f=5&t=70497&p=428621&hilit=drm#p428621 https://forums.factorio.c...
- Tue May 21, 2019 8:51 pm
- Forum: Ideas and Suggestions
- Topic: Infinite radar range research is a must now.
- Replies: 39
- Views: 9987
Re: Infinite radar range research is a must now.
Maybe some more expensive radar that has no "discovery" feature but only scans "visible" chunks at 2x-4x rate? Be aware that the game will create and follow all entities several chunks further* than the furthest radar and the furthest reach of your base's pollution cloud. Expandi...
- Tue May 21, 2019 8:39 pm
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 61547
Re: [Mod 0.17] Power Armor MK3
My apologies! I've been playing mostly vanilla and this may be the first mod I tried that actually had something to build...
Thanks for your patience.
Thanks for your patience.
- Tue May 21, 2019 8:31 pm
- Forum: Balancing
- Topic: Blue science is too hard to get
- Replies: 42
- Views: 25360
Re: Blue science is too hard to get
Each science takes more work than the last, but I agree Blue is a big step more than the others because of the whole requirement of setting up all the plumbing for oil. In fact, I set up a Pipe plant>box>underground pipe pair of assemblers ASAP to start filling a box each with pipe (useful to make r...
- Fri May 17, 2019 7:22 pm
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 61547
Re: [Mod 0.17] Power Armor MK4
Hi, the hover cursor Tooltip for the MK4 armour says
"
Power armor MK4 (WHITE)
Power Armor MK3 (YELLOW)
"
I suspect a copy/paste error from the MK3 armour which correctly says MK3/MK3
Otherwise a great mod so far!
Thanks!
"
Power armor MK4 (WHITE)
Power Armor MK3 (YELLOW)
"
I suspect a copy/paste error from the MK3 armour which correctly says MK3/MK3
Otherwise a great mod so far!
Thanks!
- Wed May 15, 2019 4:25 pm
- Forum: General discussion
- Topic: Comprehensive power management
- Replies: 32
- Views: 9561
Re: Comprehensive power management
I usually notice power is low when I am working with inserters and see the power bar for it on the right is not green, or at worse, when the inserter arms seem to have trouble grabbing. You could set up an alarm tower (aka "Programmable speaker") with a green wire to an accumulator that so...
- Tue May 14, 2019 8:24 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 219356
Re: Peace with Aliens
Factorio = Order/Control, Critters = Entropy Further thought to the meta-"why?" of Biters in Factorio made me realise they are one of only two mechanisms that have any randomness at all (I saw in a post the devs can't easily parallelize the logistics robots as they are all deterministic). ...
- Tue May 14, 2019 7:03 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 508200
Re: Simple Questions and Short Answers
Is there a way to mirror the BP/plan in the cursor? It has come up a number of times I want to set up another successful factory segment but instead of Clockwise, I want the process to happen Counterclockwise (such as on the other side of a belt or mine). E.g., I want to 1 Control-C 2 Select 1+ buil...
- Thu May 09, 2019 3:24 pm
- Forum: Releases
- Topic: Version 0.17.37
- Replies: 12
- Views: 11529
Re: Version 0.17.37
why is no one complaining about pipes registering liquid types before liquid is even in it. its diving me crazy. sometimes with the liquid flow from one input line to the other even though they are not connect. it took me 30mins to place down 15 chemical plants because the liquid mixing error keeps...
- Wed May 08, 2019 3:17 pm
- Forum: General discussion
- Topic: [17.36] Minion Achievement and Distractor Capsules
- Replies: 2
- Views: 965
Re: [17.36] Minion Achievement and Distractor Capsules
We have a wiki talk subforum, you could have posted there or just made the change yourself. I fixed the distractor page. Mea culpa, I saw that at the very bottom of the main page after I submitted (I had had it in my head it was not directly linked to this community) and just returned to see if the...
- Wed May 08, 2019 2:55 pm
- Forum: General discussion
- Topic: [17.36] Minion Achievement and Distractor Capsules
- Replies: 2
- Views: 965
[17.36] Minion Achievement and Distractor Capsules
Since this isn't an issue with the game itself, nor the forum, I'm not sure where to put this, but I thought I should let someone know: The wiki incorrectly shows the Minions Achievement on the Distractor capsule page. Distractors don't add to the "Robot Follower" count and thus can't get ...
- Thu May 02, 2019 8:41 pm
- Forum: General discussion
- Topic: Biters in Starting Area?
- Replies: 6
- Views: 2287
Re: Biters in Starting Area?
To make it ideal for all, I have already suggested in the appropriate forum that perhaps the "defaults" should be remembered for each player (the values you chose for your last game of the given preset type), and to perhaps also have a button that lets you return to the original presets. ...