Search found 170 matches
- Thu Jun 13, 2019 7:54 pm
- Forum: Ideas and Suggestions
- Topic: [0.13] Display Turret Range
- Replies: 12
- Views: 4426
Re: [0.13] Display Turret Range
Thank you for implementing this. It was implemented? I can't find it anywhere. Only one mod though : https://forums.factorio.com/viewtopic.php?t=14783 but is there anything more recent? (map mode doesn't count) There is this off-hand remark in 0.17.00: https://wiki.factorio.com/Version_history/0.17...
- Thu Jun 13, 2019 6:55 pm
- Forum: Energy Production
- Topic: Compact 4.8 GW Nuclear Reactor
- Replies: 37
- Views: 53192
Re: Compact 4.8 GW Nuclear Reactor
I finally found enough time to create a new version of the reactor. As usual, feedback is most welcome. Have fun! A suggestion for the next print version: please include landfill tiles under so we can paste it as a new island exact size as intended with the dozens of pipes at the sides... (or over ...
- Wed Jun 12, 2019 4:46 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Allow enabling/disabling artillery turrets with circuit network
- Replies: 5
- Views: 2750
Re: Suggestion: Allow enabling/disabling artillery turrets with circuit network
tl;dr - It'd be nice if I could turn the firing of artillery turrets on and off based on circuit conditions. Just basic on/off controls would seem awesome. Can the circuit network count how many shells are in the artillery piece? if so you could set a condition to enable the loading inserter only i...
- Tue Jun 11, 2019 8:43 pm
- Forum: Energy Production
- Topic: Uranium Processing Facility (Complete)
- Replies: 14
- Views: 35090
Re: Uranium Processing Facility (Complete)
Once the Kovarex processes are fully primed it generates 22.3/m U-235, and consumes 650/m uranium ore and 65/m U-238. This blueprint can be tiled horizontally if higher output of U-235 is desired. And additional belts of uranium can be added from the side. Silly question -- my habit is to put produ...
- Mon Jun 10, 2019 8:50 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 217590
Re: Peace with Aliens
Even without any of the above, you can launch a rocket without ever fighting an alien if you build small and use No Expansion, max the Starting Area size, and max the deposit richness settings. These kinds of settings are typically used by people attempting the No Spoon achievement. Try Island 75% ...
- Mon Jun 10, 2019 4:54 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 34631
Re: Friday Facts #298 - Demo upgrade for Stable
The beams should definitely light up the area. use the beams from the old picture (without dimming) then make a glow along the beam and at the end of the beam. Laser light dynamics enhanced for 0.17.46 : https://forums.factorio.com/viewtopic.php?f=11&t=65114&p=434382&hilit=laser+fixed#p...
- Wed Jun 05, 2019 6:24 pm
- Forum: Balancing
- Topic: 0.17 Coal Liquefaction
- Replies: 25
- Views: 8043
Re: 0.17 Coal Liquefaction
[*]Using Liquefaction with a shortage of crude oil... WHAT?! Map is infinite and you have trains! HOW can you have not enough oil deposits?! Especially since they don't deplete and you have speed modules. Use depleting coal instead of free oil?! Islands or Death worlds notwithstanding where you can...
- Tue Jun 04, 2019 1:58 pm
- Forum: Gameplay Help
- Topic: The question is that achievements
- Replies: 2
- Views: 1332
Re: The question is that achievements
Plus some achievements are disabled if you enable Peaceful mode or reduce biter density and frequency below default. The wiki lists what causes achievements to be disabled, as well as a link to the workaround: https://wiki.factorio.com/Achievements#Disabling_achievements EDIT: By the way, where did ...
- Tue Jun 04, 2019 3:13 am
- Forum: Wiki Talk
- Topic: [0.17.43] World Generation page
- Replies: 2
- Views: 1845
Re: [0.17.43] World Generation page
Ok, I updated the Ribbon and Island entries.
- Tue Jun 04, 2019 12:46 am
- Forum: General discussion
- Topic: Automated backups of blueprint-storage.dat to Google Cloud
- Replies: 1
- Views: 1037
Re: Automated backups of blueprint-storage.dat to Google Cloud
Hmm, I'll look into this. Oh, something I found that works is while Factorio is running can make a ZIP backup of c:\Users\{User}\AppData\Roaming\Factorio\blueprint-storage.dat into c:\Users\{User}\AppData\Roaming\Factorio\saves\___blueprint-storage.zip and Steam sync did back it up. (The only downsi...
- Mon Jun 03, 2019 10:11 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 502536
Re: Simple Questions and Short Answers
Hello! In 0.17, is there a way to affect the richness of Trees directly? I see in the generator screen a way for Area and Coverage, and then in advanced, a way to affect the Pollution limits, but no Tree Richness slider... I found this thread via the wiki, but it seems to be 0.16 https://forums.fact...
- Thu May 30, 2019 10:13 pm
- Forum: General discussion
- Topic: 0.17 Lazy Bastard / Speed Run without enemies
- Replies: 1
- Views: 1519
Re: 0.17 Lazy Bastard / Speed Run without enemies
I used this for my LB run (Island 75%, starting area 600%): 627218724 It only has two biter bases, on islands to the south and east (They're on default settings) F20190530_Island.jpg . >>>eNpjYBBk0GFgZWBYvWqVPQNDgz0HS3J+Yg4DwwEHGOZKzi8oS C3SzS9KRRbmTC4qTUnVzc9EVZyal5pbqZuUWJwKMg2GOTKL8vPQT WAtLsnPQx...
- Thu May 30, 2019 8:10 pm
- Forum: Ideas and Suggestions
- Topic: [QoL] Shift + Scroll
- Replies: 4
- Views: 1548
Re: [QoL] Shift + Scroll
Or since Q can already let you "pipette" from the screen, maybe shift-Q ?
https://wiki.factorio.com/Keyboard_bindings
https://wiki.factorio.com/Keyboard_bindings
- Thu May 30, 2019 5:57 pm
- Forum: General discussion
- Topic: Advice for chronic refactoring/rebuilding?
- Replies: 11
- Views: 5100
Re: Advice for chronic refactoring/rebuilding?
2) have scouted enough for a good wide belt area, leave single sideways belts to preallocate a belt area (let's call it south to north). I prefer a west<->east main-bus, simply because screens are 16:9, so you can see more of the bus without scrolling. Thinking about it I'm drawn to north-south Bel...
- Thu May 30, 2019 12:26 am
- Forum: Wiki Talk
- Topic: [0.17.43] World Generation page
- Replies: 2
- Views: 1845
[0.17.43] World Generation page
I don't have an account for this, so I thought I'd flag that World Generation page is missing entries for Ribbon World and Island under Map generation presets (Requiring more details than I think I could put in consistent with your extant content) https://wiki.factorio.com/World_generator#Map_genera...
- Wed May 29, 2019 8:26 pm
- Forum: General discussion
- Topic: Advice for chronic refactoring/rebuilding?
- Replies: 11
- Views: 5100
Re: Advice for chronic refactoring/rebuilding?
I think I will agree Factorio is intended to be somewhat organic. There are a few random elements in play for each world -- resource placement, the growth of biters (see the World Generation for default interval windows). I've had good success with a basic belt system supplemented by robots for bala...
- Wed May 29, 2019 7:29 pm
- Forum: General discussion
- Topic: When do YOU give up and start fresh?
- Replies: 33
- Views: 16442
Re: When do YOU give up and start fresh?
Other reasons to restart -- Map styles -- island? ribbon? Map variations -- resources? Railworld? Deathworld? Steam/Achievements (some are mutually exclusive -- Lazy vs OnTheRailsPRO/8hrs) New mods to start with? (Space Exploration? ) Learning new blueprints and styles for nuclear/rail/solar/defense...
- Wed May 29, 2019 6:46 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 196711
Re: Solar panels less of a no-brainer
I think solar panels should be severly nerfed, maybe producing 5kwh instead of 60kwh will fix the problem. So it will make clear that uranium IS the transition between coal energy and solar energy. At the moment the transition is not clear, you can directly make solar panel without using the nuclea...
- Wed May 29, 2019 4:12 pm
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 418918
Re: Games Like Factorio
https://store.steampowered.com/app/860890/Factory_Town/ The whole game, up to the very logo seems very heavily inspired by Factorio You're not kidding... the slow belts are even yellow, the middle brownish, and the fast blue! (from the steam page) But it's only single-player, so I think that will c...
- Tue May 28, 2019 8:32 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 502536
Re: Simple Questions and Short Answers
OK, thanks; so it's not just me. The other pet peeve of mine is associated: if I have landfill scheduled for an area I should be able to ghost queue a building to go on that landfill. (Just like over trees/rocks/cliffs, to be placed when clear land exists).