Search found 170 matches

by Ranger_Aurelien
Thu Jun 13, 2019 7:54 pm
Forum: Ideas and Suggestions
Topic: [0.13] Display Turret Range
Replies: 12
Views: 4426

Re: [0.13] Display Turret Range

Thank you for implementing this. It was implemented? I can't find it anywhere. Only one mod though : https://forums.factorio.com/viewtopic.php?t=14783 but is there anything more recent? (map mode doesn't count) There is this off-hand remark in 0.17.00: https://wiki.factorio.com/Version_history/0.17...
by Ranger_Aurelien
Thu Jun 13, 2019 6:55 pm
Forum: Energy Production
Topic: Compact 4.8 GW Nuclear Reactor
Replies: 37
Views: 53192

Re: Compact 4.8 GW Nuclear Reactor

I finally found enough time to create a new version of the reactor. As usual, feedback is most welcome. Have fun! A suggestion for the next print version: please include landfill tiles under so we can paste it as a new island exact size as intended with the dozens of pipes at the sides... (or over ...
by Ranger_Aurelien
Wed Jun 12, 2019 4:46 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Allow enabling/disabling artillery turrets with circuit network
Replies: 5
Views: 2750

Re: Suggestion: Allow enabling/disabling artillery turrets with circuit network

tl;dr - It'd be nice if I could turn the firing of artillery turrets on and off based on circuit conditions. Just basic on/off controls would seem awesome. Can the circuit network count how many shells are in the artillery piece? if so you could set a condition to enable the loading inserter only i...
by Ranger_Aurelien
Tue Jun 11, 2019 8:43 pm
Forum: Energy Production
Topic: Uranium Processing Facility (Complete)
Replies: 14
Views: 35090

Re: Uranium Processing Facility (Complete)

Once the Kovarex processes are fully primed it generates 22.3/m U-235, and consumes 650/m uranium ore and 65/m U-238. This blueprint can be tiled horizontally if higher output of U-235 is desired. And additional belts of uranium can be added from the side. Silly question -- my habit is to put produ...
by Ranger_Aurelien
Mon Jun 10, 2019 8:50 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 217590

Re: Peace with Aliens

Even without any of the above, you can launch a rocket without ever fighting an alien if you build small and use No Expansion, max the Starting Area size, and max the deposit richness settings. These kinds of settings are typically used by people attempting the No Spoon achievement. Try Island 75% ...
by Ranger_Aurelien
Mon Jun 10, 2019 4:54 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 34631

Re: Friday Facts #298 - Demo upgrade for Stable

The beams should definitely light up the area. use the beams from the old picture (without dimming) then make a glow along the beam and at the end of the beam. Laser light dynamics enhanced for 0.17.46 : https://forums.factorio.com/viewtopic.php?f=11&t=65114&p=434382&hilit=laser+fixed#p...
by Ranger_Aurelien
Wed Jun 05, 2019 6:24 pm
Forum: Balancing
Topic: 0.17 Coal Liquefaction
Replies: 25
Views: 8043

Re: 0.17 Coal Liquefaction

[*]Using Liquefaction with a shortage of crude oil... WHAT?! Map is infinite and you have trains! HOW can you have not enough oil deposits?! Especially since they don't deplete and you have speed modules. Use depleting coal instead of free oil?! Islands or Death worlds notwithstanding where you can...
by Ranger_Aurelien
Tue Jun 04, 2019 1:58 pm
Forum: Gameplay Help
Topic: The question is that achievements
Replies: 2
Views: 1332

Re: The question is that achievements

Plus some achievements are disabled if you enable Peaceful mode or reduce biter density and frequency below default. The wiki lists what causes achievements to be disabled, as well as a link to the workaround: https://wiki.factorio.com/Achievements#Disabling_achievements EDIT: By the way, where did ...
by Ranger_Aurelien
Tue Jun 04, 2019 3:13 am
Forum: Wiki Talk
Topic: [0.17.43] World Generation page
Replies: 2
Views: 1845

Re: [0.17.43] World Generation page

Ok, I updated the Ribbon and Island entries.
by Ranger_Aurelien
Tue Jun 04, 2019 12:46 am
Forum: General discussion
Topic: Automated backups of blueprint-storage.dat to Google Cloud
Replies: 1
Views: 1037

Re: Automated backups of blueprint-storage.dat to Google Cloud

Hmm, I'll look into this. Oh, something I found that works is while Factorio is running can make a ZIP backup of c:\Users\{User}\AppData\Roaming\Factorio\blueprint-storage.dat into c:\Users\{User}\AppData\Roaming\Factorio\saves\___blueprint-storage.zip and Steam sync did back it up. (The only downsi...
by Ranger_Aurelien
Mon Jun 03, 2019 10:11 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502536

Re: Simple Questions and Short Answers

Hello! In 0.17, is there a way to affect the richness of Trees directly? I see in the generator screen a way for Area and Coverage, and then in advanced, a way to affect the Pollution limits, but no Tree Richness slider... I found this thread via the wiki, but it seems to be 0.16 https://forums.fact...
by Ranger_Aurelien
Thu May 30, 2019 10:13 pm
Forum: General discussion
Topic: 0.17 Lazy Bastard / Speed Run without enemies
Replies: 1
Views: 1519

Re: 0.17 Lazy Bastard / Speed Run without enemies

I used this for my LB run (Island 75%, starting area 600%): 627218724 It only has two biter bases, on islands to the south and east (They're on default settings) F20190530_Island.jpg . >>>eNpjYBBk0GFgZWBYvWqVPQNDgz0HS3J+Yg4DwwEHGOZKzi8oS C3SzS9KRRbmTC4qTUnVzc9EVZyal5pbqZuUWJwKMg2GOTKL8vPQT WAtLsnPQx...
by Ranger_Aurelien
Thu May 30, 2019 8:10 pm
Forum: Ideas and Suggestions
Topic: [QoL] Shift + Scroll
Replies: 4
Views: 1548

Re: [QoL] Shift + Scroll

Or since Q can already let you "pipette" from the screen, maybe shift-Q ?

https://wiki.factorio.com/Keyboard_bindings
by Ranger_Aurelien
Thu May 30, 2019 5:57 pm
Forum: General discussion
Topic: Advice for chronic refactoring/rebuilding?
Replies: 11
Views: 5100

Re: Advice for chronic refactoring/rebuilding?

2) have scouted enough for a good wide belt area, leave single sideways belts to preallocate a belt area (let's call it south to north). I prefer a west<->east main-bus, simply because screens are 16:9, so you can see more of the bus without scrolling. Thinking about it I'm drawn to north-south Bel...
by Ranger_Aurelien
Thu May 30, 2019 12:26 am
Forum: Wiki Talk
Topic: [0.17.43] World Generation page
Replies: 2
Views: 1845

[0.17.43] World Generation page

I don't have an account for this, so I thought I'd flag that World Generation page is missing entries for Ribbon World and Island under Map generation presets (Requiring more details than I think I could put in consistent with your extant content) https://wiki.factorio.com/World_generator#Map_genera...
by Ranger_Aurelien
Wed May 29, 2019 8:26 pm
Forum: General discussion
Topic: Advice for chronic refactoring/rebuilding?
Replies: 11
Views: 5100

Re: Advice for chronic refactoring/rebuilding?

I think I will agree Factorio is intended to be somewhat organic. There are a few random elements in play for each world -- resource placement, the growth of biters (see the World Generation for default interval windows). I've had good success with a basic belt system supplemented by robots for bala...
by Ranger_Aurelien
Wed May 29, 2019 7:29 pm
Forum: General discussion
Topic: When do YOU give up and start fresh?
Replies: 33
Views: 16442

Re: When do YOU give up and start fresh?

Other reasons to restart -- Map styles -- island? ribbon? Map variations -- resources? Railworld? Deathworld? Steam/Achievements (some are mutually exclusive -- Lazy vs OnTheRailsPRO/8hrs) New mods to start with? (Space Exploration? ) Learning new blueprints and styles for nuclear/rail/solar/defense...
by Ranger_Aurelien
Wed May 29, 2019 6:46 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 196711

Re: Solar panels less of a no-brainer

I think solar panels should be severly nerfed, maybe producing 5kwh instead of 60kwh will fix the problem. So it will make clear that uranium IS the transition between coal energy and solar energy. At the moment the transition is not clear, you can directly make solar panel without using the nuclea...
by Ranger_Aurelien
Wed May 29, 2019 4:12 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 418918

Re: Games Like Factorio

https://store.steampowered.com/app/860890/Factory_Town/ The whole game, up to the very logo seems very heavily inspired by Factorio You're not kidding... the slow belts are even yellow, the middle brownish, and the fast blue! (from the steam page) But it's only single-player, so I think that will c...
by Ranger_Aurelien
Tue May 28, 2019 8:32 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502536

Re: Simple Questions and Short Answers

OK, thanks; so it's not just me. The other pet peeve of mine is associated: if I have landfill scheduled for an area I should be able to ghost queue a building to go on that landfill. (Just like over trees/rocks/cliffs, to be placed when clear land exists).

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