You have a signal set on the wrong side of the rail 4 block before the stop
Edit: I also must say I do really like your belt layout
Search found 62 matches
- Wed Jan 29, 2020 5:30 pm
- Forum: Not a bug
- Topic: [0.17.79] (no mods) Train station cannot be selected or routed to.
- Replies: 2
- Views: 638
- Wed Jan 29, 2020 5:01 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 63664
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Also things like "we'll maybe do it if we have spare time" in programmer-speak means just "never", so - you know... (; Yes I already know but in that case the "we'll maybe do it if we have spare time" was said about it being done for 1.0 wich make a tone of difference....
- Wed Jan 29, 2020 4:30 pm
- Forum: Ideas and Suggestions
- Topic: Train's CTRL-click Temporary Stop behavior
- Replies: 17
- Views: 6071
Re: Train's CTRL-click Temporary Stop behavior
In the case where you go 2 m forward it would go forward and instantly remove the waypoint also i'm almost certain it was the default behavior before and people complaind about it so it was changed
- Wed Jan 29, 2020 3:46 pm
- Forum: Energy Production
- Topic: Kovarex enrichment with constant catalyst
- Replies: 10
- Views: 4449
Re: Kovarex enrichment with constant catalyst
While I do think you are a little overenginering it I can't say I dislike it As for my take on that I just have a stack inserter put it on a blet and just after that a filter stack inserter that directly reinsert U-235 so I have a mixed output of U-238 U-235. I just keep it like that when I'm using ...
- Wed Jan 29, 2020 3:20 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 63664
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Why not ? Let me rephrase it is a valid argument not a strong one because even if you accept that not upgrading would mean that you can play with your save now you are put into a dilema between upgrading to have all those new toys and staying on an old version where your old toys still works. To wh...
- Wed Jan 29, 2020 2:27 pm
- Forum: Gameplay Help
- Topic: Wagon inventory filters allowing two options?
- Replies: 7
- Views: 2461
Re: Wagon inventory filters allowing two options?
You could set different output at the storage location using the read stopped train at the train stop (it give the train id) and some combinator to change how much it load depending on the train it would be a little bit of work but not much more than setting filters
- Wed Jan 29, 2020 2:12 pm
- Forum: Ideas and Suggestions
- Topic: Train's CTRL-click Temporary Stop behavior
- Replies: 17
- Views: 6071
Re: Train's CTRL-click Temporary Stop behavior
Yes but it's still better than nothing and in most case at least for me good enough( meaning than I can change it easly if it's not what I wan't) And it won't break anything if I forget that I pulled a train 20 min ago in a far oupost that just hapen to be able to block one of my iron outpost and cr...
- Wed Jan 29, 2020 2:04 pm
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 10727
Re: Performance on AMD Bulldozer
When I read this, I doubt that: https://forums.factorio.com/viewtopic.php?f=5&t=42165 ... 0.18 added a lot of optimisation so i'm not sure those older test are really still relevant and even if they were I wouldn't compare too much between two version that are that far apart more so when the la...
- Wed Jan 29, 2020 1:57 pm
- Forum: Ideas and Requests For Mods
- Topic: Empty-inventory-slot reader
- Replies: 44
- Views: 8645
Re: Empty-inventory-slot reader
Or you could make it an train track or possibly a signal and get the end of the block and you would only need to update whean a train stop is created or destroyed and also possibly tracks but for that you would just need to make it the track below the stop
- Wed Jan 29, 2020 12:47 pm
- Forum: Duplicates
- Topic: [0.17.79] Gate sensor output does not match actual gate state for trains.
- Replies: 11
- Views: 3136
Re: [0.17.79] Gate sensor output does not match actual gate state for trains.
Ok then try to put a buggy right on the edge next to the wall were the sensor is what do you read? And now make the gate larger to put the sensor one further apart from the rail for the trains what do you read? If you do those two test properly you will see that there is no dcrepencie between train ...
- Wed Jan 29, 2020 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Passive Requester Chest
- Replies: 6
- Views: 1329
Re: Passive Requester Chest
Isn't a storage chest with a filter setting and possibly a limit basicly the same thing? Apart from the fact that you can only set one filter
- Wed Jan 29, 2020 11:46 am
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 63664
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
I remember reading somewhere, that the new fluid system (as planned a year ago) would make underground ... True I explained myself poorly and wasn't really making the right point. As of today I don't recall the devs scrape an idea because it wouldn't increase new player income and that would benefi...
- Wed Jan 29, 2020 10:31 am
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 63664
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Unless you did something very very specific a better fluid system wouldn't break any base or it wouldn't be a better fluid system because : a - The adding of some kind of pressure or network-like flow would only increase throughput b - The removing of build order preference would affect build who to...
- Mon Jan 27, 2020 7:47 pm
- Forum: Implemented in 2.0
- Topic: New types of rails (curves, s-curves ...)
- Replies: 30
- Views: 23724
Re: New types of rails (curves, s-curves ...)
Yes but how do you do those beautifull 6 way junction if you can't place curve rail in top of an other
- Mon Jan 27, 2020 7:30 pm
- Forum: Ideas and Suggestions
- Topic: highlight where the signal problem is
- Replies: 27
- Views: 5998
Re: highlight where the signal problem is
The main problem is that the current train system isn't designed for that you would need to redo an other structure to be able to ignore train signal to be able to determine that should there be no error you could path toward the stop and highlight where the wrong signal is. Not to mention that ther...
- Mon Jan 27, 2020 6:24 pm
- Forum: Ideas and Suggestions
- Topic: Let the car and tank move like the player (omnidirectional wheels)
- Replies: 54
- Views: 13351
Re: Electric car with MECANUM WHEELS and fusion reactor
You mean like a Spidertron?
- Mon Jan 27, 2020 5:57 pm
- Forum: Ideas and Suggestions
- Topic: highlight where the signal problem is
- Replies: 27
- Views: 5998
Re: highlight where the signal problem is
Either change the schedule to be A> C> B or add a track that goes the other way at the T junction
- Mon Jan 27, 2020 4:53 am
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 63664
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
I think you're overthinking it. Most likely true that's sort of my pleasure with factorio :) There should be no reason why a train would be stranded in the wild (at least no new reason, outside currently existing reasons). They only depart as needed. You can set a higher amount of allowed trains if...
- Sun Jan 26, 2020 9:58 pm
- Forum: Implemented Suggestions
- Topic: Deconstruction/Upgrade planner in blueprint book
- Replies: 4
- Views: 1810
Deconstruction/Upgrade planner in blueprint book
TL;DR Add the ability to put deconstruction and upgrade planer in bluerpint book and the library. Why ? When I expand into bitters I'm using a set of blueprint that place rail and station for my artillary and I also have upgrade and deconstruction planer to move it forward in steps without removing...
- Sun Jan 26, 2020 9:25 pm
- Forum: Ideas and Suggestions
- Topic: Eternally polluted chunks: the end
- Replies: 1
- Views: 769
Re: Eternally polluted chunks: the end
Temporary fix just remove the conrete in the middle of 3*3 machine it will dissipate a little and you can't see it