Search found 178 matches

by Natha
Sun Apr 19, 2015 4:55 am
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 85487

Re: [0.11.X] Oxygen

Workin on a new modpack and erhh Seems Dystopia + Cursed Don't like your mod :) http://prntscr.com/6vfoxh Seems the item grid is missing an equipment grid :D hope it helps ;) This seems to happen when cursed tries implementing its own armor then dystopia tries and forces an armor slot into it. And ...
by Natha
Sun Apr 19, 2015 4:48 am
Forum: Pending
Topic: Pipe pictures haven't floating transitions
Replies: 3
Views: 5745

Re: Pipe pictures haven't floating transitions

I think this is the result of the combination way the game renders sprites in zoomed in view(you are zoomed in there), and the fact that the pipe sprites are "cut out" to line up exactly pixel for pixel when placed end on in the 1:1 scale view. If i zoom in or out, the same not floating t...
by Natha
Sat Apr 18, 2015 11:35 am
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 85487

Re: [0.11.X] Oxygen

New Version (1.3.3)! - Added functionality to gas masks, they reduce oxygen decreasing rate by 50% (since Version 1.3.1). - Oxygen bottles are now filled up if the player keeps near an oxygen dispenser. - New graphics for oxygen dispenser - The changelog is now better formatted and structured, it h...
by Natha
Sat Apr 18, 2015 7:55 am
Forum: Pending
Topic: Pipe pictures haven't floating transitions
Replies: 3
Views: 5745

Pipe pictures haven't floating transitions

Between some pipe pictures are small gaps, that doesnt look rly nice :|

Image
by Natha
Fri Apr 17, 2015 7:23 pm
Forum: Modding discussion
Topic: Research queue
Replies: 2
Views: 4322

Research queue

Is there a mod that adds a queue to research (that technologies are automatically researched if certain techs are finished) or is there a demand for an appropriate mod?
by Natha
Thu Apr 16, 2015 4:01 pm
Forum: Modding help
Topic: get armor equipment content
Replies: 2
Views: 1152

Re: get armor equipment content

Yes: local grid = game.players[1].getinventory(defines.inventory.playerarmor)[1].grid for i,equipment in pairs(grid.equipment) do game.getplayer(1).print(equipment.name) end https://forums.factorio.com/wiki/index.php?title=Lua/EquimentGrid https://forums.factorio.com/wiki/index.php?title=Lua/Equipm...
by Natha
Thu Apr 16, 2015 2:47 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 79576

Re: [0.11.X] N.Tech-Chemistry

CreeperDaReeper wrote:Instead of having the sulfur removal be its own recipe, why not have it be part of the basic/advanced oil refining recipes?
I've to think about it...but so you have too much sulfur if you not need it...
by Natha
Tue Apr 14, 2015 7:28 pm
Forum: Not a bug
Topic: Modding: cant use files with same name in different folders
Replies: 3
Views: 3944

Re: Modding: cant use files with same name in different folders

I think a more "propper" method to do this would be to forget the data.lua in prototypes/oxygen and prototypes/hydrogen and instead add the following to the main data.lua file. require("prototypes/oxygen/fluid") require("prototypes/oxygen/recipes") require("protot...
by Natha
Tue Apr 14, 2015 1:47 pm
Forum: Modding help
Topic: Technology Order
Replies: 5
Views: 2473

Re: Technology Order

i cant find any alphabetically order in the tech tree. I mean, is there a system that, e.g. group a is for automation, b for logistics and c for defense. I can help you with the last character... The last Character defines the Tier... By the assembling-machines, the first have an "a", the...
by Natha
Mon Apr 13, 2015 1:56 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 79576

Re: [0.11.X] N.Tech-Chemistry

Hey, this mod is awesome. I was thinking about oil process for long time and I tried to catch what is so bothering in it. And then I looked at this mod and answer appeared -> dependency on iron and copper plates. And this mod solves it in a brilliant way. Good job Natha! Could you explain reasoning...
by Natha
Sun Apr 12, 2015 5:02 pm
Forum: Not a bug
Topic: Modding: cant use files with same name in different folders
Replies: 3
Views: 3944

Modding: cant use files with same name in different folders

I had a problem just now, and it took me forever to fix it. The game said, that 'xxx' was not a recognized ID of recipe, but i've checked, all commas, {}, ID references etc. were correct. The structure of files was like the following: -------------------------------------------- - Mod_0.0.0/ - data....
by Natha
Sun Apr 12, 2015 4:40 pm
Forum: Modding help
Topic: Trouble with a recipe
Replies: 2
Views: 1300

Re: Trouble with a recipe

Diese Meldung kommt, wenn du versuchst, z.B. bei einer Forschung ein Rezept freizuschalten was es nicht gibt oder (ich hab da selber heute ewig dran geknobelt) es gibt gleichnamige LUA-Dateien in verschiedenen Ordnern deiner Mod (keine Ahnung warum das nicht geht). beim Rezept muss das true bei enab...
by Natha
Sun Apr 12, 2015 12:02 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 79576

Re: [0.11.X] N.Tech-Chemistry

You should split water not only to liquid oxygen, but also hydrogen. Then oil cracking should need hydrogen (as it does IRL) instead of water. Also, maybye some consumable hydrogen fuel cells that would produce massive amount of heat energy to power cars, trains and boilers. Maybye also new plastic...
by Natha
Sun Apr 12, 2015 5:05 am
Forum: Modding help
Topic: get armor equipment content
Replies: 2
Views: 1152

get armor equipment content

is there are way to access the content of armor equipment?
by Natha
Sat Apr 11, 2015 9:05 pm
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 85487

Re: [0.11.X] Oxygen

New Version is out! Whats new: - Gas mask as armor equipment, but it doesn't work yet because i'm still looking for a possibility to get armor equipment content - Recipe to get oxygen from water and atmosphere (only the last one is new ;)) - Oxygen dispensers show a cloud animation if they dispense...
by Natha
Sat Apr 11, 2015 4:11 pm
Forum: Mods
Topic: [MOD 0.11.21] Condense Air [ver. 1.0.0]
Replies: 2
Views: 4911

Re: [MOD 0.11.21] Condense Air [ver. 1.0.0]

nice mod. Condense air can e.g. used if there are different planet types, e.g. desert planet (see https://forums.factorio.com/forum/vie ... f=5&t=9492)
by Natha
Sat Apr 11, 2015 11:17 am
Forum: Implemented Suggestions
Topic: sharing blueprints
Replies: 2
Views: 1125

Re: sharing blueprints

There is a mod that can handle blueprints like map seeds. They generate a long string which you can distrubute.
by Natha
Sat Apr 11, 2015 5:40 am
Forum: Modding help
Topic: How to add entries to existing prototype?
Replies: 7
Views: 4606

Re: How to add entries to existing prototype?

table.insert must be outside of data:extend({ }), because data:extend is a table and table.insert a command.
by Natha
Fri Apr 10, 2015 1:35 pm
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 85487

Re: [0.11.X] Oxygen

SvenDee wrote:guess there is a new one. oxygen stays on 100% during the whole game ;)

just to let you know. Our next testing session is on sunday.
Sorry for the troubles, why I have commented out the code that handles the players oxygen content? :oops:
New version is out :D

Go to advanced search