Search found 178 matches
- Sun Apr 26, 2015 4:09 am
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79588
Re: [0.11.X] N.Tech-Chemistry
~snip~ Edit: Oh i know what you mean: The science Packs. I've removed Naphtha in next update (because no usage), so the problem no longer exists :D I wouldn't remove it altogether. I think a neat idea would be that when you research basic oil processing it gives the ability to crack the oil product...
- Sat Apr 25, 2015 2:46 pm
- Forum: This Forum
- Topic: User ranks and their colors
- Replies: 2
- Views: 7002
Re: User ranks and their colors
This idea is great, but the Factorio staff color should be brown - like The color of the logo
- Sat Apr 25, 2015 1:09 pm
- Forum: Ideas and Suggestions
- Topic: Additions to the fluid system
- Replies: 22
- Views: 7780
Re: Additions to the fluid system
I think the best method for "Water goes in, steam goes out" for boilers, is exactly that, Water goes in, Steam comes out, and nothing else. so one boiler can only produce so much steam, even if it has more water. this steam then powers the generator turbines, rather than the temperature o...
- Sat Apr 25, 2015 12:59 pm
- Forum: Ideas and Suggestions
- Topic: Additions to the fluid system
- Replies: 22
- Views: 7780
Re: Additions to the fluid system
Now I reduce the flow to 50%, or even lower: What comes out then? The water is heated faster (more per boiler) => 150+ degree Now I increase the flow to 200% or much more: What comes out then? The water is heated slower (less per boiler) => 100 degree The flow can be controlled with pumps. How can ...
- Sat Apr 25, 2015 10:31 am
- Forum: Ideas and Suggestions
- Topic: Additions to the fluid system
- Replies: 22
- Views: 7780
Re: Additions to the fluid system
Ok, tell me please how that should work in detail? - What should happen, if you put a liquid into a row of boilers and some liquid reach the temperature you want within a tick (=change the state), and some not? - How do you want to reach an exact temperature? Which kind of regulation do you need/wa...
- Sat Apr 25, 2015 6:21 am
- Forum: Ideas and Suggestions
- Topic: Additions to the fluid system
- Replies: 22
- Views: 7780
Re: Additions to the fluid system
For my usage, point 2 and 1b (without adjust pressure and speed) would be sufficient. I think that isnt too difficult to implement And maybe they can implement a entry in pipe gui (if you hover the gui) whether the fluid is liquid or gaseous (these calculations shouldnt be too difficult too).
- Sat Apr 25, 2015 6:08 am
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79588
Re: [0.11.X] N.Tech-Chemistry
This is an interesting mod But when I try to instal It I get an error message saying "Error in assignID, 'oxygen-from-atmosphere' was not recognized id of recipe" This is with Only this mod on Factorio 0.11.21 Oh sorry, fixed it in next update ;) quick question, you have replaced gas with...
- Thu Apr 23, 2015 5:07 pm
- Forum: Ideas and Suggestions
- Topic: Additions to the fluid system
- Replies: 22
- Views: 7780
Re: Additions to the fluid system
Hmm...its mostly for chemical processes...In my current mod i need gases for the chemical reactions and liquefied gases to store the gases efficient in barrels/tanks. The "improvement" would take me some work and its realistic, because the most chemical processes need high temperature/prod...
- Thu Apr 23, 2015 4:51 pm
- Forum: Ideas and Suggestions
- Topic: Additions to the fluid system
- Replies: 22
- Views: 7780
Re: Additions to the fluid system
It's not the first time I see idea about enchancing fluid system and introducing gases. It's much more likely to be implemented (I'm big fan of this idea) if you (re)design and describe the fluid/gas mechanics - how should temperature work, how it should spread and dissolve into enviroment, etc. Fo...
- Thu Apr 23, 2015 3:24 pm
- Forum: Ideas and Suggestions
- Topic: Additions to the fluid system
- Replies: 22
- Views: 7780
Additions to the fluid system
Hello there, i have some ideas (or wishes ;D) how to improve the fluid system. 1. Separated properties for liquids and gases - You define one fluid prototype, this contains boiling and freeze (minimum) temperature. - If you hover a pipe, there can be a property that shows "liquid" or "...
- Thu Apr 23, 2015 2:21 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79588
Re: [0.11.X] N.Tech-Chemistry
First version with new content!
Added gas cooler, liquid heater, nitrogen, liquefied gases (oxygen, hydrogen, nitrogen).
Amounts of gases in recipes which need/produce gas increased (*10).
Added gas cooler, liquid heater, nitrogen, liquefied gases (oxygen, hydrogen, nitrogen).
Amounts of gases in recipes which need/produce gas increased (*10).
- Wed Apr 22, 2015 1:12 pm
- Forum: Ideas and Requests For Mods
- Topic: Assembly Line mod
- Replies: 2
- Views: 4136
Re: Assembly Line mod
nice idea
- Tue Apr 21, 2015 3:57 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79588
Re: [0.11.X] N.Tech-Chemistry
I'm sorry, but it may be that you have to wait several days/a few weeks, because that is more than new fluids and recipesmatpmag wrote:WOOT! \(^-^)/ Awesome man! Can't waitNatha wrote:many thanks for you, i added your ideas to the ToDo list
- Tue Apr 21, 2015 2:18 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 85513
Re: [0.11.X] Oxygen
[quote="Cheata"]I seem to have found a minor issue with the oxygen bottle detection I tried out this mod for the first time today and as expected ran out of oxygen before i managed to get a working oxygen facility up and running, However i had expected this and planned ahead. while the la...
- Tue Apr 21, 2015 2:11 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79588
Re: [0.11.X] N.Tech-Chemistry
many thanks for you, i added your ideas to the ToDo list
- Mon Apr 20, 2015 6:08 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 85513
Re: [0.11.X] Oxygen
the thing was, that I not have tested each small change of the modorzelek wrote:Famous last words of developerNatha wrote: Nevertheless thanks, I'll now try to test the mod always
its annoying that almost always the small changes cause the biggest errors
- Mon Apr 20, 2015 4:30 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79588
Re: [0.11.X] N.Tech-Chemistry
hmmm...i thought about liquefied gases (oxygen, hydrogen, ...). I'll make a realistic mod, and i believe it's not realistic if you use very cold liquids to react with other elements/chemical substances. And it's not realistic to procude very cold liquids too. I think I'll keep gases. It's essential ...
- Mon Apr 20, 2015 2:22 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 79588
Re: [0.11.X] N.Tech-Chemistry
Is it compatible with bob mods? Its containes something similar with sulfur processing? or your mod need bob mods? If your mod not needed bob mods can you do overwriting for bob recipies to avoid confusion in technology tree and in recipies - More Chemistry (write your suggestions please! :D) Add n...
- Sun Apr 19, 2015 1:13 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 85513
Re: [0.11.X] Oxygen
Hmm...whenever i fix small errors and I'm sure that it must be correct, there is a new error
Nevertheless thanks, I'll now try to test the mod always
- Sun Apr 19, 2015 9:24 am
- Forum: Ideas and Suggestions
- Topic: Disable Conveyor Belt Riding
- Replies: 3
- Views: 2069
Re: Disable Conveyor Belt Riding
isnt it enough to remove/turn a belt at the section?