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by alercah
Mon Jun 22, 2020 4:43 pm
Forum: General discussion
Topic: Criticism of the 0.18.32 fluid mixing changes.
Replies: 11
Views: 4563

Re: Criticism of the 0.18.32 fluid mixing changes.

I believe that's correct. And I would love to see that supported in Factorio, but it's clear the devs are not going to explicitly support it, which is fine. But they are going to leave it as a possibility, at least until they change it so that it isn't. And folk who thought "oh that's cool"...
by alercah
Mon Jun 22, 2020 4:27 am
Forum: General discussion
Topic: Criticism of the 0.18.32 fluid mixing changes.
Replies: 11
Views: 4563

Re: Criticism of the 0.18.32 fluid mixing changes.

They're not putting the new fluid work into 1.0. They've confirmed that it's postponed.
by alercah
Sat Jun 20, 2020 1:11 am
Forum: Won't implement
Topic: Forbid fluidbox filters on pumps
Replies: 2
Views: 1029

Forbid fluidbox filters on pumps

Per this thread, fluidbox filters on pumps to allow systems to contain multiple fluids are not an intended behaviour.

Therefore, pump fluidbox filters should not be settable by script or by prototype, to prevent modded filtering pumps from being created which would allow this.
by alercah
Sat Jun 20, 2020 12:57 am
Forum: General discussion
Topic: Criticism of the 0.18.32 fluid mixing changes.
Replies: 11
Views: 4563

Criticism of the 0.18.32 fluid mixing changes.

How we got here All the way back in FFF #274 , in preparation for the new fluid system (now put off to post-1.0), a new restriction was introduced: a single fluid system can only contain one fluid. This was, I assume, done in part for optimizations. Unfortunately, it had corner cases. FFF #312 give...
by alercah
Sat Jun 20, 2020 12:10 am
Forum: Not a bug
Topic: [0.18.32] Multi-fluid train systems are now much harder
Replies: 10
Views: 2890

Re: [0.18.32] Multi-fluid train systems are now much harder

Thanks for the reply. That's unfortunate. I'm going to write up a post on why I think the 0.18.32 system sucks but I'll put it elsewhere.
by alercah
Fri Jun 19, 2020 11:27 pm
Forum: Not a bug
Topic: [0.18.32] Multi-fluid train systems are now much harder
Replies: 10
Views: 2890

Re: [0.18.32] Multi-fluid train systems are now much harder

Apologies for the delay on this. In the attached save, you can see my mixed unloading setup from an actual game I completed back in the 0.17.X releases. I updated the save to 0.18.31 in order to move the character into place and have pumps that drain the heavy oil and petroleum pipes next to the bay...
by alercah
Wed Jun 17, 2020 7:14 pm
Forum: Not a bug
Topic: [0.18.32] Multi-fluid train systems are now much harder
Replies: 10
Views: 2890

Re: [0.18.32] Multi-fluid train systems are now much harder

That is exactly how it used to work.
by alercah
Wed Jun 17, 2020 5:58 am
Forum: Outdated/Not implemented
Topic: Add optional fluid filter to pumps
Replies: 3
Views: 1870

Re: Add optional fluid filter to pumps

That might cut down some of this suggestion's use as a way to build new things, but this still remains as my suggestion to address the 0.18.32 regression with multi-fluid stations. Also, if multi-fluid systems are not supposed to work with 0.18.32, I think more precautions should be taken against pe...
by alercah
Wed Jun 17, 2020 5:35 am
Forum: Not a bug
Topic: [0.18.32] Multi-fluid train systems are now much harder
Replies: 10
Views: 2890

Re: [0.18.32] Multi-fluid train systems are now much harder

Unless one of the other developers wants to change circuit networks I'm saying nothing here is broken. Just don't use multi-fluid trains. This breaks setups that have worked since 0.17. And while I think multi-fluid trains are a bit beyond the beaten path for vanilla play (mostly being used in LTN-...
by alercah
Wed Jun 17, 2020 5:31 am
Forum: Not a bug
Topic: [0.18.32] Multi-fluid train systems are now much harder
Replies: 10
Views: 2890

Re: [0.18.32] Multi-fluid train systems are now much harder

I can try to get a save set up tomorrow maybe, but here is an example of how to reproduce the regression, which I consider to be a bug: Make a train station. Put a train with a single fluid wagon at that station. Place a pump at that station, pumping front the wagon to a storage tank. Connect this s...
by alercah
Wed Jun 17, 2020 2:42 am
Forum: Not a bug
Topic: [0.18.32] Multi-fluid train systems are now much harder
Replies: 10
Views: 2890

[0.18.32] Multi-fluid train systems are now much harder

It is now considerably more difficult to have train systems that: Have more than one fluid unloaded (at different times) from the same station (and at the same position on the train). As 1, but (try to) reuse a wagon with multiple different fluids. Full explanation here . My suggestion for the prima...
by alercah
Wed Jun 17, 2020 2:41 am
Forum: Outdated/Not implemented
Topic: Add optional fluid filter to pumps
Replies: 3
Views: 1870

Add optional fluid filter to pumps

TL;DR Add an option for pumps to filter to a specific fluid type. What ? When you click on a pump, the offers you a box to set a filter in the same way that a filter inserter works, except that instead of choosing an item you choose a fluid. This has the effect of force-changing the filter on the p...
by alercah
Tue Jun 16, 2020 4:56 pm
Forum: Implemented Suggestions
Topic: Fluid Tank fluid count rounding
Replies: 14
Views: 6377

Re: Fluid Tank fluid count rounding

To explain a little more detail, this is arguably at the level of a bug now but I'll respect the OP posting here. With 0.18.32, changes were made to fluid mixing to be less restrictive about creating fluid systems with multiple fluids, with a manual flush operation added as a solution for when they ...
by alercah
Tue Feb 11, 2020 6:53 pm
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 110937

Re: [MOD 0.15] AAI Industry

Ahh! That must be it!

Now that boilers are supported natively (thanks Bob!), there's no need for this complexity. Hope that can get pulled out!
by alercah
Sat Feb 01, 2020 10:02 pm
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 110937

Re: [MOD 0.15] AAI Industry

Burner turbine generator is either bugged or not showing the right tooltip information in 0.18.3: it generates steam, not electricity!
by alercah
Tue Nov 12, 2019 7:41 pm
Forum: Modding interface requests
Topic: Get blueprint entity for a LuaEntity
Replies: 0
Views: 476

Get blueprint entity for a LuaEntity

I have a small personal mod to make the pipette able to carry the settings of the entity is pipetting. However, it is currently implemented with settings copy-paste onto a ghost, which has a number of limitations; it doesn't work properly for ghosts, struggles with modded entities somewhat, etc. A b...
by alercah
Sat Nov 09, 2019 9:08 pm
Forum: Not a bug
Topic: [0.17.76] Production statics issues
Replies: 1
Views: 572

[0.17.76] Production statics issues

AngelBob game, see attached save. The statistics show about 600/m saphirite ore consumption with 360/m production, even though saphirite is quite clearly at a steady state. They also show 600m crushed saphirite produced and consumed. My math shows that 360/m ought to be the correct number for everyt...
by alercah
Thu Sep 19, 2019 12:02 am
Forum: Ideas and Requests For Mods
Topic: Various mining options
Replies: 6
Views: 1813

Re: Various mining options

Angel's refining is somewhat different since you process away from the field. My idea is that you can't do that; you must choose when extracting what resource to get.

I'm not sure it's actually better than Angel's though, except perhaps thematically.

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