Search found 151 matches
- Mon Jun 22, 2020 4:43 pm
- Forum: General discussion
- Topic: Criticism of the 0.18.32 fluid mixing changes.
- Replies: 11
- Views: 4563
Re: Criticism of the 0.18.32 fluid mixing changes.
I believe that's correct. And I would love to see that supported in Factorio, but it's clear the devs are not going to explicitly support it, which is fine. But they are going to leave it as a possibility, at least until they change it so that it isn't. And folk who thought "oh that's cool"...
- Mon Jun 22, 2020 4:27 am
- Forum: General discussion
- Topic: Criticism of the 0.18.32 fluid mixing changes.
- Replies: 11
- Views: 4563
Re: Criticism of the 0.18.32 fluid mixing changes.
They're not putting the new fluid work into 1.0. They've confirmed that it's postponed.
- Sat Jun 20, 2020 1:11 am
- Forum: Won't implement
- Topic: Forbid fluidbox filters on pumps
- Replies: 2
- Views: 1029
Forbid fluidbox filters on pumps
Per this thread, fluidbox filters on pumps to allow systems to contain multiple fluids are not an intended behaviour.
Therefore, pump fluidbox filters should not be settable by script or by prototype, to prevent modded filtering pumps from being created which would allow this.
Therefore, pump fluidbox filters should not be settable by script or by prototype, to prevent modded filtering pumps from being created which would allow this.
- Sat Jun 20, 2020 12:57 am
- Forum: General discussion
- Topic: Criticism of the 0.18.32 fluid mixing changes.
- Replies: 11
- Views: 4563
Criticism of the 0.18.32 fluid mixing changes.
How we got here All the way back in FFF #274 , in preparation for the new fluid system (now put off to post-1.0), a new restriction was introduced: a single fluid system can only contain one fluid. This was, I assume, done in part for optimizations. Unfortunately, it had corner cases. FFF #312 give...
- Sat Jun 20, 2020 12:10 am
- Forum: Not a bug
- Topic: [0.18.32] Multi-fluid train systems are now much harder
- Replies: 10
- Views: 2890
Re: [0.18.32] Multi-fluid train systems are now much harder
Thanks for the reply. That's unfortunate. I'm going to write up a post on why I think the 0.18.32 system sucks but I'll put it elsewhere.
- Fri Jun 19, 2020 11:27 pm
- Forum: Not a bug
- Topic: [0.18.32] Multi-fluid train systems are now much harder
- Replies: 10
- Views: 2890
Re: [0.18.32] Multi-fluid train systems are now much harder
Apologies for the delay on this. In the attached save, you can see my mixed unloading setup from an actual game I completed back in the 0.17.X releases. I updated the save to 0.18.31 in order to move the character into place and have pumps that drain the heavy oil and petroleum pipes next to the bay...
- Wed Jun 17, 2020 7:14 pm
- Forum: Not a bug
- Topic: [0.18.32] Multi-fluid train systems are now much harder
- Replies: 10
- Views: 2890
Re: [0.18.32] Multi-fluid train systems are now much harder
That is exactly how it used to work.
- Wed Jun 17, 2020 5:58 am
- Forum: Outdated/Not implemented
- Topic: Add optional fluid filter to pumps
- Replies: 3
- Views: 1870
Re: Add optional fluid filter to pumps
That might cut down some of this suggestion's use as a way to build new things, but this still remains as my suggestion to address the 0.18.32 regression with multi-fluid stations. Also, if multi-fluid systems are not supposed to work with 0.18.32, I think more precautions should be taken against pe...
- Wed Jun 17, 2020 5:35 am
- Forum: Not a bug
- Topic: [0.18.32] Multi-fluid train systems are now much harder
- Replies: 10
- Views: 2890
Re: [0.18.32] Multi-fluid train systems are now much harder
Unless one of the other developers wants to change circuit networks I'm saying nothing here is broken. Just don't use multi-fluid trains. This breaks setups that have worked since 0.17. And while I think multi-fluid trains are a bit beyond the beaten path for vanilla play (mostly being used in LTN-...
- Wed Jun 17, 2020 5:31 am
- Forum: Not a bug
- Topic: [0.18.32] Multi-fluid train systems are now much harder
- Replies: 10
- Views: 2890
Re: [0.18.32] Multi-fluid train systems are now much harder
I can try to get a save set up tomorrow maybe, but here is an example of how to reproduce the regression, which I consider to be a bug: Make a train station. Put a train with a single fluid wagon at that station. Place a pump at that station, pumping front the wagon to a storage tank. Connect this s...
- Wed Jun 17, 2020 2:43 am
- Forum: Outdated/Not implemented
- Topic: Add optional fluid filter to pumps
- Replies: 3
- Views: 1870
- Wed Jun 17, 2020 2:42 am
- Forum: Not a bug
- Topic: [0.18.32] Multi-fluid train systems are now much harder
- Replies: 10
- Views: 2890
[0.18.32] Multi-fluid train systems are now much harder
It is now considerably more difficult to have train systems that: Have more than one fluid unloaded (at different times) from the same station (and at the same position on the train). As 1, but (try to) reuse a wagon with multiple different fluids. Full explanation here . My suggestion for the prima...
- Wed Jun 17, 2020 2:41 am
- Forum: Outdated/Not implemented
- Topic: Add optional fluid filter to pumps
- Replies: 3
- Views: 1870
Add optional fluid filter to pumps
TL;DR Add an option for pumps to filter to a specific fluid type. What ? When you click on a pump, the offers you a box to set a filter in the same way that a filter inserter works, except that instead of choosing an item you choose a fluid. This has the effect of force-changing the filter on the p...
- Wed Jun 17, 2020 2:03 am
- Forum: Won't fix.
- Topic: [0.18.32] Pump don't push the last bit of fluid out
- Replies: 4
- Views: 1871
Re: [0.18.32] Pump don't push the last bit of fluid out
Link to the relevant suggestion: viewtopic.php?f=6&t=86007
- Tue Jun 16, 2020 4:56 pm
- Forum: Implemented Suggestions
- Topic: Fluid Tank fluid count rounding
- Replies: 14
- Views: 6377
Re: Fluid Tank fluid count rounding
To explain a little more detail, this is arguably at the level of a bug now but I'll respect the OP posting here. With 0.18.32, changes were made to fluid mixing to be less restrictive about creating fluid systems with multiple fluids, with a manual flush operation added as a solution for when they ...
- Tue Feb 11, 2020 6:53 pm
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 110937
Re: [MOD 0.15] AAI Industry
Ahh! That must be it!
Now that boilers are supported natively (thanks Bob!), there's no need for this complexity. Hope that can get pulled out!
Now that boilers are supported natively (thanks Bob!), there's no need for this complexity. Hope that can get pulled out!
- Sat Feb 01, 2020 10:02 pm
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 110937
Re: [MOD 0.15] AAI Industry
Burner turbine generator is either bugged or not showing the right tooltip information in 0.18.3: it generates steam, not electricity!
- Tue Nov 12, 2019 7:41 pm
- Forum: Modding interface requests
- Topic: Get blueprint entity for a LuaEntity
- Replies: 0
- Views: 476
Get blueprint entity for a LuaEntity
I have a small personal mod to make the pipette able to carry the settings of the entity is pipetting. However, it is currently implemented with settings copy-paste onto a ghost, which has a number of limitations; it doesn't work properly for ghosts, struggles with modded entities somewhat, etc. A b...
- Sat Nov 09, 2019 9:08 pm
- Forum: Not a bug
- Topic: [0.17.76] Production statics issues
- Replies: 1
- Views: 572
[0.17.76] Production statics issues
AngelBob game, see attached save. The statistics show about 600/m saphirite ore consumption with 360/m production, even though saphirite is quite clearly at a steady state. They also show 600m crushed saphirite produced and consumed. My math shows that 360/m ought to be the correct number for everyt...
- Thu Sep 19, 2019 12:02 am
- Forum: Ideas and Requests For Mods
- Topic: Various mining options
- Replies: 6
- Views: 1813
Re: Various mining options
Angel's refining is somewhat different since you process away from the field. My idea is that you can't do that; you must choose when extracting what resource to get.
I'm not sure it's actually better than Angel's though, except perhaps thematically.
I'm not sure it's actually better than Angel's though, except perhaps thematically.