Search found 190 matches
- Thu Apr 09, 2020 5:55 am
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 15604
Re: Friday Facts #341 - Audio, Artillery, Attenuation
Why does the volume change based on your zoom distance? I always pretend as though I am the character and not a sound/camera man in a chopper. Zooming out is analogous to moving the player's perspective away from the surface of the world, so it's reasonable for the sound to also soften. Changing th...
- Fri Apr 03, 2020 7:37 pm
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 15604
Re: Friday Facts #341 - Audio, Artillery, Attenuation
I love the new artillery sound! I'm so stoked this is finally in. I have some feedback about it. I love the metal tinkling sound toward the end of the firing sequence (i guess it's a shell being loaded). I love the reverb on the main gunshot, giving the impression of massiveness. There are some thin...
- Mon Mar 30, 2020 10:37 pm
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 41638
- Mon Mar 30, 2020 2:51 am
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 41638
Re: Friday Facts #340 - Deep desyncs
I don't see how feeding the trolls is helpful here. If someone wants to actually be helpful they would be helpful. The internet is full of "internet programmers" who like to act like they are smarter than everyone else and yet they aren't the ones who are making Factorio: we (Wube) are. W...
- Fri Mar 27, 2020 10:35 pm
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 41638
Re: Friday Facts #340 - Deep desyncs
Thanks for putting the work in, even where 99% of players will never notice it. :> Factorio is quality to the core.
- Fri Mar 20, 2020 6:00 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 90115
Re: Friday Facts #339 - Beacon HR + Redesign process
I think it looks quite good. I really like the move to embed them in the ground, that makes them look more substantial without increasing occlusion too much. The overall style, with lightning bolts and stuff, seems a bit "magical" and a little far from the existing "gears n cogs"...
- Sun Mar 15, 2020 6:47 am
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 52153
Re: Friday Facts #338 - The (real) Character GUI
- there is nobody working on the spidertron code-wise, and the branch from FFF#120 has not been maintained since - there is nobody working on the spidertron graphics-wise - both programmers and gfx are busy enough with 1.0 as it is - even if somebody has time before 1.0, I believe there more places...
- Sat Mar 14, 2020 9:22 am
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 52153
Re: Friday Facts #338 - The (real) Character GUI
I think the new gui looks really good and logically laid out. It solves a lot of the annoying problems with the existing system, like robots bringing a 2nd copy of all your logistic request items when you die. It makes trash slots more accessible and understandable how they relate to your request sl...
- Thu Mar 12, 2020 10:28 am
- Forum: Releases
- Topic: Version 0.18.11
- Replies: 20
- Views: 13273
Re: Version 0.18.11
I think this suggestion is good :>Zavian wrote: ↑Thu Mar 12, 2020 8:39 am+1 (Just for the current session would be fine. I don't think it needs to persist in the save).HiddenWolf wrote: ↑Thu Mar 12, 2020 7:10 amKlonan, please make the new gui remember the selected time interval. The gui already remembers the selected products, after all.
- Tue Mar 10, 2020 11:13 am
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 29399
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
If kills is merging into production statistics, why not go all the way and have one unified statistics window with a single keybind? This was my inital thought as well, but on reflection, it's possible to have multiple different electrical networks and you need to click a pole on the network you wa...
- Fri Feb 28, 2020 11:28 pm
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 21852
Re: Friday Facts #336 - Offshore pump redesign
The new pump design looks great :> The pipe with water rushing past the little window looks very fast by comparison though. It looks like there's no way that slow pump could produce such a torrent of water. Maybe the "water-window" on the pipe should move slower, or the pump should move fa...
- Thu Feb 27, 2020 7:07 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 23653
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
I like the idea of these little mini scenarios like Rocket Rush. :> I have a suggestion for two other scenarios. In the first scenario, the player can only place Burner Inserters. No other types of inserters are placeable (they still have to be craftable due to the recipe for logistic science pack)....
- Sat Feb 15, 2020 3:43 pm
- Forum: News
- Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
- Replies: 57
- Views: 26068
Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect
I think that Combat robots (destroyer robots for example) should do something a bit more aggressive than simply float around after the player. The way they follow the player around means that the optimal way to fight is to run towards the nest, then reverse direction and run away from it at the last...
- Fri Feb 14, 2020 6:13 pm
- Forum: News
- Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
- Replies: 57
- Views: 26068
Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect
The new robot remnants look fantastic ! :D
- Wed Feb 12, 2020 12:58 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 19796
Re: Friday Facts #333 - Terrain scrolling
I would like to go back to previous FFF where we discussed new sounds and there were many critical voices. Would you mind commenting on that? We got a lot of feedback, and will take our time digesting it and working on it, aswell as fixing all the issues and bugs that have been found since the new ...
- Mon Feb 03, 2020 12:57 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 22380
Re: Friday Facts #332 - More sounds & Map color tweaks
Quick intermission between criticisms of the sound, for a shout out to Factorio's new sound designer for the dilligent efforts, and to acknowledge that he has one of the hardest jobs ever... :P
We 100% support you though Ian !! Please keep going ! :>
We 100% support you though Ian !! Please keep going ! :>
- Fri Jan 31, 2020 6:53 pm
- Forum: Releases
- Topic: Version 0.18.3
- Replies: 48
- Views: 26189
Re: Version 0.18.3
… or how about as a separate thread in the "Ideas and Suggestions" subforum? Normally I'd agree with you there, but since this is what is actually being discussed in this release thread, I think posting it here is entirely appropriate. :> However I will of course defer to mod/dev preferen...
- Fri Jan 31, 2020 6:01 pm
- Forum: Releases
- Topic: Version 0.18.3
- Replies: 48
- Views: 26189
Re: Version 0.18.3
Random question But is the Factorio team open to suggestions regarding the sound? Like can I create some stuff and send it through instead of just saying "I don't like this/that"? I imagine they would be, since they always finish each FFF with "as always, let us know what you think o...
- Fri Jan 31, 2020 5:45 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 22380
Re: Friday Facts #332 - More sounds & Map color tweaks
I have described this game as a sound designer's dream... and also nightmare. So try and bear with us while we get the balance right. I agree. And we players want this to be right too, and I'm so happy to be able to join in with the discussion to make sure it's as good as possible. Thankyou for all...
- Thu Jan 30, 2020 3:25 pm
- Forum: Releases
- Topic: Version 0.18.2
- Replies: 61
- Views: 28817
Re: Version 0.18.2
I have played for some hours now, and here is my detailed thoughts about the new sounds, starting with the things I feel most strongly about: New sound tech includes: Listener position set to centre of screen by default. This will allow you to hear what you see even when in map mode. This is a cool ...