Search found 190 matches
- Sun Apr 21, 2024 11:53 pm
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 52
- Views: 7505
Re: Friday Facts #407 - Automating a soundtrack
Will this audio backend update resolve the constructive interference/digital distortion and clipping that can be heard when a large group of bitters die on the same frame, eg from a grenade?
- Tue Apr 09, 2024 7:08 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 138
- Views: 15579
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
I love the new logistics interface. It almost looks like it could be an extension of the map itself. Maybe there should be a map overlay button for it? Or an (toggleable) button in the bottom bar to open it?
- Tue Mar 12, 2024 5:20 am
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 20758
Re: Friday Facts #401 - New terrain, new planet
Stunning work Earendel, well done for displaying the "fearless competence". Uncle Bob would be proud! The new terran generation system looks amazing. The passageways makes me want to explore. I never thought I would tolerate cliffs but this makes me want to try them again. Just fantastic j...
- Sun Mar 10, 2024 6:49 am
- Forum: Fixed for 2.0
- Topic: [1.1.104] Spider with auto-targeting does not shoot
- Replies: 2
- Views: 319
- Sat Mar 09, 2024 6:26 am
- Forum: Fixed for 2.0
- Topic: [1.1.104] Spider with auto-targeting does not shoot
- Replies: 2
- Views: 319
[1.1.104] Spider with auto-targeting does not shoot
I develop a custom scenario with roaming enemy spidertrons. I've encountered a situation where an enemy spidertron fails to shoot hostile targets that are within its weapons range. In the attached save game, the spidertron can be found dancing near GPS 900, 330 If you watch for a while, you should o...
- Fri Feb 16, 2024 9:13 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13700
Re: Friday Facts #396 - Sound improvements in 2.0
I noticed an issue when a large number of sound-triggering events happen all on the same frame, the classic example is throwing a grenade at 50 small bitters causing them all to die at once. The "dying" sound effect then plays multiple (although perhaps not 50) times simultaneously, leadin...
- Sun Jan 14, 2024 4:11 am
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 47338
Re: Friday Facts #393 - Putting things on top of other things
This is very exciting news, and a great resolution to the bots vs belts problem. However the fully stacked items on high speed belts looks pretty weird to me. I am colorblind so maybe that affects things...but... the whole thing looks like it's sat still, and I'm hallucinating dark patches moving th...
- Fri Dec 01, 2023 4:04 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 40405
Re: Friday Facts #387 - Swimming in lava
Looks very cool! However I noticed that the Foundry's rate of production does not match the speed of the animation. We see a big bucket pouring out molten metal into a cast, then the cast being released... and that happens at a certain rate. But if we look at the gears being produced by the machine,...
- Fri Sep 29, 2023 1:23 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 79607
Re: Friday Facts #378 - Trains on another level
This is awesome!
Can bitter attack the elevated train?
What happen if an elevated rail is destroyed and a train is driven off the end, does it just stop like with regular ground rail?
Can bitter attack the elevated train?
What happen if an elevated rail is destroyed and a train is driven off the end, does it just stop like with regular ground rail?
- Sat Sep 23, 2023 5:41 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 50745
Re: Friday Facts #377 - New new rails
choo chooo!!!!!!!!!!!
- Sat Sep 09, 2023 11:08 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 131767
Re: Friday Facts #375 - Quality
I love this so much. Quality is the perfect expansion of the lategame.
- Wed Jun 28, 2023 11:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.80] Ghosts prevent enemy expansion
- Replies: 2
- Views: 1418
Re: [boskid][1.1.80] Ghosts prevent enemy expansion
woohoo, thankyou! :D
- Fri Jun 23, 2023 5:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.80] Ghosts prevent enemy expansion
- Replies: 2
- Views: 1418
[boskid][1.1.80] Ghosts prevent enemy expansion
The players of my "soft mod" scenario found a new exploit. They are spamming roboport ghosts everywhere, and this seems to prevent the enemy from expanding to those chunks. https://i.ibb.co/qBXJYbc/spammy-roboports.png The expansion candidate score for those areas is good. https://i.ibb.co...
- Fri Sep 23, 2022 7:53 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 27148
Re: Friday Facts #370 - The journey to Nintendo Switch
Scripts still work, so scenarios and "soft-modded" games will work, this includes soft modded servers. But I have some bad news about servers; because of some requirements from Nintendo, you won't find dedicated servers in the server list, only games hosted from the game client(direct IP ...
- Fri Sep 23, 2022 12:17 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 27148
Re: Friday Facts #370 - The journey to Nintendo Switch
Twinsen, I know mods are not supported on the switch version - but will scenarios be supported on the Switch version? I spend the past ~4 months developing a scenario :> It would be nice if that works on the switch. Regarding the expansion, take all the time you need friends. We support your decisio...
- Wed Sep 14, 2022 1:09 am
- Forum: News
- Topic: Factorio is coming to Nintendo Switch™
- Replies: 83
- Views: 40905
Re: Factorio is coming to Nintendo Switch™
I develop a custom scenario that uses a modified control.lua file, stores things in the global table, etc. Will that work on the Switch version?
- Mon Sep 05, 2022 5:25 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 84875
Re: Small documentation improvement requests
It would be nice if there was some better explanation about what the additional properties of an "artillery flare" are. https://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.create_entity For example here I create a flare: game.surfaces[1].create_entity{ name = "artillery-fla...
- Fri Mar 04, 2022 12:53 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 470857
Re: We support Ukraine
Ukraine bombed Donbass for 8 years and after that do you consider Russia an enemy? Russia stood up for Donbass, because Russia is tired of looking at it, looking at how people are suffering. And one interesting fact: Ukraine itself destroys cities with its tanks, while Russian tanks try not to brea...
- Wed Mar 02, 2022 11:20 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 470857
Re: We support Ukraine
slava ukraini !
- Tue Nov 24, 2020 6:25 am
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 131223
Re: Version 1.1.0
Omg this is so awesome. What an insane list of bug fixes, so many! That's some dedication. I love this update. "Robots on map" is finally available without debug options, this is an amazing change - so many players are about to see the beauty of the robot swarms on the map for the first ti...