Search found 233 matches
- Thu Jan 02, 2020 11:41 pm
- Forum: General discussion
- Topic: Military and Chemical Science
- Replies: 6
- Views: 3245
Re: Military and Chemical Science
I'm just wondering why the chemical science is listed first in the crafting menu, but military science is listed first when doing the research queues. All the other science packs seem to be listed in the same order across the board. It's a historical artefact. Until quite recently, red, green and b...
- Sat Nov 23, 2019 12:37 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Compact 200 spm (0.17)
- Replies: 6
- Views: 4643
Re: Compact 200 spm (0.17)
Did I miss energy production? People often say, 100spm but how much power it consumes? As I said, it consumes a shade under 1.2 GW of power which is produced by this: reactor16.png (Blueprint: reactor16.txt ) I notice based on the screenshot the speed modules seem to be tier 1. Is that just a pecul...
- Tue Nov 12, 2019 1:08 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Compact 200 spm (0.17)
- Replies: 6
- Views: 4643
Compact 200 spm (0.17)
I think of this as my 'intermediate' or '2nd generation' science factory, with 200 spm (i.e. 1 rocket every 5 minutes) being a natural halfway step between a 30 to 45 spm bootstrap factory and a full-blown 1000+ spm megabase. It all fits in 5 chunks square, including smelters and refinery. Iron ore,...
- Thu Oct 17, 2019 8:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.69] Repeated update announcements on startup
- Replies: 22
- Views: 6491
Re: [Wheybags] [0.17.69] Repeated update announcements on startup
I assumed you both posted the one from %APPDATA%\Factorio, not the one from Steam's local Cloud cache. Bullseye! I hadn't realised there were two versions (how does Factorio itself choose which to use?). The current player-data file in my Steam cache is correct, but a backup from just before the 0....
- Thu Oct 17, 2019 8:46 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.69] Repeated update announcements on startup
- Replies: 22
- Views: 6491
Re: [Wheybags] [0.17.69] Repeated update announcements on startup
Open folder where you Steam client installed (e.g C:\Program Files (x86)\Steam), open userdata subfolder and search for player-data.json in it (it should be in userdata\########\427520\remote\player-data.json) and see what version is saved in that. Both Allaizn and I posted our player-data.json fil...
- Wed Oct 16, 2019 9:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.69] Repeated update announcements on startup
- Replies: 22
- Views: 6491
Re: [Wheybags] [0.17.69] Repeated update announcements on startup
This has gone away for me (at least for now).
The upgrade to 0.17.71 seems to have been correctly registered in the required place, wherever that is (evidently not player-data.json), and Factorio no longer thinks that the last time I played it was still 0.17.60.
The upgrade to 0.17.71 seems to have been correctly registered in the required place, wherever that is (evidently not player-data.json), and Factorio no longer thinks that the last time I played it was still 0.17.60.
- Tue Oct 15, 2019 8:46 pm
- Forum: General discussion
- Topic: Niggles and nitpicking - player preferences
- Replies: 66
- Views: 20081
Re: Niggles and nitpicking - player preferences
Note that for the same job an assember3 will give off less pollution than an assembler1, even granted it uses more kW per minute, it will operate less than half the time... ... and on top of that, you can put in a couple of efficiency-1 modules. Similarly a Fast inserter only uses 20% more power th...
- Wed Oct 02, 2019 8:08 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.69] Repeated update announcements on startup
- Replies: 22
- Views: 6491
Re: [Wheybags] [0.17.69] Repeated update announcements on startup
Usually the button, since I would normally quit immediately after saving, and so already be in the menu; I might use Command-Q if I were in a hurry.eradicator wrote: ↑Tue Oct 01, 2019 8:47 pmDo you use the [Exit] button in the main menu or Alt+F4 to close the game when you're done playing?
- Tue Oct 01, 2019 8:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.69] Repeated update announcements on startup
- Replies: 22
- Views: 6491
Re: [Wheybags] [0.17.69] Repeated update announcements on startup
Same happens to me when new release happens and then i am trying to crash factorio. If it crashes, next time running factorio will again show me changelog. Maybe related? No, this doesn't have anything to do with crashes. I can't remember the last time Factorio crashed for me. Could you post your p...
- Tue Oct 01, 2019 3:53 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.69] Repeated update announcements on startup
- Replies: 22
- Views: 6491
[posila] [0.17.69] Repeated update announcements on startup
I've just returned to playing Factorio after a couple of months gap. Naturally, the first time I started the game after the gap I was informed about a whole bunch of updates (from 0.17.61 to 0.17.69); I clicked 'Confirm' to acknowledge them. That should have been a 'one-off', but now whenever I star...
- Mon Apr 01, 2019 10:01 pm
- Forum: General discussion
- Topic: .17 impression so far
- Replies: 5
- Views: 1870
Re: .17 impression so far
- Different default order for temp stops. [...] - Shift-click blueprint should landfill if needed just as it removes cliffs - A way to place a blueprint *without* deleting cliffs (and landfill, if suggestion above implemented) would be great for placing defensive structures while using natural feat...
- Sun Mar 31, 2019 7:12 pm
- Forum: Not a bug
- Topic: [0.17.23] Splitter bug?
- Replies: 7
- Views: 3456
Re: [0.17.23] Splitter bug?
It seems to depend on the precise relative timing of the two streams of items; in a quick test I got a complete exchange instead. splitter.png I suspect that you can't straightforwardly get the output you expect and simultaneously preserve full compression of the belt (unless the two inputs happen t...
- Mon Mar 25, 2019 10:03 pm
- Forum: Gameplay Help
- Topic: Network Help
- Replies: 3
- Views: 1249
Re: Network Help
As a general rule of thumb, the circuit network interacts with distribution and storage rather than with production. You can't use it directly to control the operation of mines, smelters or assemblers. The usual way of turning these off is simply by allowing their output to back up. Expect to have m...