Search found 37 matches

by th0
Mon Jun 24, 2019 7:53 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.50] Rail: Setting a temporary stop resets current stop's cooldown (Minor)
Replies: 5
Views: 3383

Re: [0.17.50] Rail: Setting a temporary stop resets current stop's cooldown (Minor)

I thought so too, first, but then this behavior is inconsistent which made me file the bug report: As I noted, the train moves a tiny bit which causes the counter to reset. Now, if it did already and you add another station (thus, modifying the schedule), it does not 'reset' again. It only happens o...
by th0
Sun Jun 23, 2019 4:54 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.50] Rail: Setting a temporary stop resets current stop's cooldown (Minor)
Replies: 5
Views: 3383

[kovarex] [0.17.50] Rail: Setting a temporary stop resets current stop's cooldown (Minor)

Hi, this is a minor thing I noticed when using temporary stops (ctrl+click) a lot in my rail world: When you assign a temporary stop to a train that currently has a wait condition (default is 5 secs idle for a temporary stop), the train moves a tiny bit and the wait condition is reset, before it pro...
by th0
Sun Jun 16, 2019 7:43 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.49] Biters not attacking at the same frequency after patch
Replies: 6
Views: 5182

Re: [0.17.49] Biters not attacking at the same frequency after patch

I actually didn't notice, but you're right.
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by th0
Thu Jun 13, 2019 10:45 pm
Forum: Duplicates
Topic: [0.17.49] (Minor) Train Item Request Slot not cleared
Replies: 2
Views: 760

Re: [0.17.49] (Minor) Train Item Request Slot not cleared

Sorry. I didn't find this as it did not contain "Item request slot", which I searched for :/
by th0
Thu Jun 13, 2019 10:16 pm
Forum: Duplicates
Topic: [0.17.49] (Minor) Train Item Request Slot not cleared
Replies: 2
Views: 760

[0.17.49] (Minor) Train Item Request Slot not cleared

Hi again, There is a minor problem with the way item delivery to blueprinted trains is performed: If you build a factory (or any other entity) by blueprint and then manually fulfill the item request, the "Item Request Slot" indicator (the blue thingie) disappears. This behavior has at some...
by th0
Thu Jun 13, 2019 6:35 pm
Forum: Releases
Topic: Version 0.17.49
Replies: 24
Views: 17402

Re: Version 0.17.49

Thanks.
I don't see it on Steam. Is it my problem or general?
by th0
Wed Jun 12, 2019 10:40 pm
Forum: Pending
Topic: [0.17.47] Crash: "ElectricNetwork.cpp:186: No statistics: 0, 0, 0."
Replies: 5
Views: 1414

Re: [0.17.47] Crash: "ElectricNetwork.cpp:186: No statistics: 0, 0, 0."

fyi
Can reproduce this on 0.17.48 with the attached save. I don't have programs like cheat engine, and I am very confident my memory is alright.
by th0
Wed Jun 12, 2019 2:11 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.48] Removing yellow rail signal: Error RailBlock.cpp:172: *this->reservedFor == train was not true
Replies: 5
Views: 2169

Re: [kovarex] [0.17.48] Removing yellow rail signal: Error RailBlock.cpp:172: *this->reservedFor == train was not true

Great work, as always. Thanks.

Could you shed light on what was the cause of these several rail problems? Asking out of curiosity.
by th0
Wed Jun 12, 2019 11:59 am
Forum: Not a bug
Topic: [0.17.48] Technology Development Dependencies
Replies: 2
Views: 1195

Re: [0.17.48] Technology Development Dependencies

This was discussed in some FFF quite a while ago. If I recall correctly it is because the dps buff also applies to the personal laser defence or some other item as well and this is why the technology is unlocked before the laser turret is. I might be wrong though, I will try to find the link later. ...
by th0
Tue Jun 11, 2019 7:24 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.48] Removing yellow rail signal: Error RailBlock.cpp:172: *this->reservedFor == train was not true
Replies: 5
Views: 2169

[kovarex] [0.17.48] Removing yellow rail signal: Error RailBlock.cpp:172: *this->reservedFor == train was not true

Hi, this bug report is related to the other train issues posted here before. However, I believe it is not identical to this https://forums.factorio.com/viewtopic.php?f=7&t=71905 and I also did not find any other mention of this particular problem so here is a seperate bug report. Factorio crashe...
by th0
Mon Jun 10, 2019 5:47 pm
Forum: Duplicates
Topic: [0.14.47] Crash on deleting a Rail Signal
Replies: 0
Views: 368

[0.14.47] Crash on deleting a Rail Signal

Hi there, please find the log file of a crash attached. What I did is marking a signal for deconstruction in a rather large rail network. Unfortunately, I'm not able to reproduce this right now, will try later and post an update. Trace: Factorio crashed. Generating symbolized stacktrace, please wait...
by th0
Tue May 28, 2019 8:09 pm
Forum: Not a bug
Topic: [0.17.43] Trains running through each other
Replies: 2
Views: 614

Re: [0.17.43] Trains running through each other

This is not entirely obvious from my real-world understanding that railway cars are somehow connected to one another.

So this can go to "Not a bug"
by th0
Tue May 28, 2019 7:13 pm
Forum: Not a bug
Topic: [0.17.43] Trains running through each other
Replies: 2
Views: 614

[0.17.43] Trains running through each other

Hello there, I noticed that - under certain conditions - trains can run through each other without getting damaged. I found it difficult to reproduce, as sometimes this behavior occurs, while sometimes the train just takes damage (as I think it should). Please see the attached screenshot. What I did...
by th0
Fri Mar 29, 2019 3:59 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.14] Undo consistency with ghosts
Replies: 2
Views: 2134

Re: [kovarex] [0.17.14] Undo consistency with ghosts

Thanks!
Keep up the great work!
by th0
Sat Mar 16, 2019 12:22 pm
Forum: Not a bug
Topic: [0.17.13] Click inconsisntencies on tool palette
Replies: 4
Views: 1425

Re: [0.17.13] Click inconsisntencies on tool palette

I also noticed this and I agree it's annoying, especially because you hear the clicking sound anyway.
by th0
Sat Mar 16, 2019 12:11 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.14] Undo consistency with ghosts
Replies: 2
Views: 2134

[kovarex] [0.17.14] Undo consistency with ghosts

Hi there, I'm new to the forum so I hope I'm doing this right. There is a problem concerning the undo (ctrl-z) feature: When you left-click place an entitiy over a ghost, you will destroy the ghost (obviously). When pressing Ctrl+Z, the newly placed entity is marked for deconstruction, but the ghost...

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