Search found 30 matches

by DBotThePony
Mon Feb 24, 2020 6:34 am
Forum: Not a bug
Topic: Rail planner when used in ghost mode directly ignore rocks/trees/cliffs but does not mark them for deconstruction
Replies: 5
Views: 2713

Rail planner when used in ghost mode directly ignore rocks/trees/cliffs but does not mark them for deconstruction

factorio_L6mpoy8YxM.png
I have chosen rails in "ghost mode" (since i ran out of them), and used rail planner to plan out railway path. Rail planner decided to go straight through rock (which is fine), but after putting rails in that way, instead of marking rock for deconstruction and putting rail ...
by DBotThePony
Sat Feb 22, 2020 2:03 am
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 30502

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

So Rseding has gone ahead and killed 2/3 birds
Not the bird!
by DBotThePony
Wed Jan 29, 2020 3:05 am
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 35686

Re: Version 0.18.2

New conveyor sound is not that bad (at least on my headphones, i use cloud core), but it definitely needs volume cut, or it would be earrape. Old sound had same properties, but at least it was much more quiet and thus it did not create any pressure on ears.
by DBotThePony
Wed Aug 07, 2019 6:39 am
Forum: Mod portal Discussion
Topic: Mod portal uses trebuchet ms font, which is not available in most linux distros
Replies: 1
Views: 1496

Mod portal uses trebuchet ms font, which is not available in most linux distros

...which result into ugly serif family font fallback.

My suggestion is to use Trebuchet MS, Roboto, sans-refif in font family of mod description and Verdana, Dejavu Sans, sans-serif in author's line

Screenshot_20190807_132919.png

And this is how it supposed to look like
Screenshot_20190807 ...
by DBotThePony
Wed Aug 07, 2019 5:58 am
Forum: Pending
Topic: [0.17.x] "Migrated Content" screen have wrong Z position
Replies: 3
Views: 1673

Re: [0.17.x] "Migrated Content" screen have wrong Z position

Did you tried to put a mod which would throw error on player join? And the world must have some migrations to be executed.
by DBotThePony
Sat Jun 22, 2019 8:41 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.9] Turret range overlay in map is jagged at some zoom levels
Replies: 7
Views: 5271

Re: [posila] [0.17.9] Turret range overlay in map is jagged at some zoom levels

After this change on .50 limited arcs of turrets render jagged at some zoom levels on Radeon R9 270 (Windows 10)
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factorio_15-41-10-4497dea.png (28.16 KiB) Viewed 4869 times
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factorio_15-41-03-3e7912c.png (31.71 KiB) Viewed 4869 times
by DBotThePony
Sat May 18, 2019 7:51 am
Forum: Ideas and Suggestions
Topic: Power statistics in Joules at lifetime tab
Replies: 0
Views: 636

Power statistics in Joules at lifetime tab

Currently, at lifetime tab of power network statistics we get an average Watts usage over lifetime of that power network, which make no sense for me (and im pretty sure for others). My suggestion is: to make lifetime power network statistic show energy usage in joules, so we can get information ...
by DBotThePony
Tue May 07, 2019 1:48 am
Forum: Pending
Topic: [0.17.x] "Migrated Content" screen have wrong Z position
Replies: 3
Views: 1673

[0.17.x] "Migrated Content" screen have wrong Z position

...when an error screen appears
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factorio_08-45-25-1ec38b7.png (132.98 KiB) Viewed 1673 times
factorio_08-45-22-4d4bc6c.png
factorio_08-45-22-4d4bc6c.png (174.11 KiB) Viewed 1673 times
by DBotThePony
Tue Mar 12, 2019 10:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] Console not opening with Enter-key
Replies: 7
Views: 3170

Re: [0.17.10] Console not opening with Enter-key

I also confirm this. Effectively this is the very first bug in Factorio i encountered after 1100 hours of playtime.

Moreover, most of players whoever tried to use Enter key to open chat will never rebind chat to anything else.

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