factorio_L6mpoy8YxM.png
I have chosen rails in "ghost mode" (since i ran out of them), and used rail planner to plan out railway path. Rail planner decided to go straight through rock (which is fine), but after putting rails in that way, instead of marking rock for deconstruction and putting rail ...
Search found 30 matches
- Mon Feb 24, 2020 6:34 am
- Forum: Not a bug
- Topic: Rail planner when used in ghost mode directly ignore rocks/trees/cliffs but does not mark them for deconstruction
- Replies: 5
- Views: 2713
- Sat Feb 22, 2020 2:03 am
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 30502
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
Not the bird!So Rseding has gone ahead and killed 2/3 birds
- Thu Jan 30, 2020 9:06 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.18.2] Zooming out and then zooming in inside map view will trigger vehicle enter sound
- Replies: 2
- Views: 4181
- Wed Jan 29, 2020 3:05 am
- Forum: Releases
- Topic: Version 0.18.2
- Replies: 61
- Views: 35686
Re: Version 0.18.2
New conveyor sound is not that bad (at least on my headphones, i use cloud core), but it definitely needs volume cut, or it would be earrape. Old sound had same properties, but at least it was much more quiet and thus it did not create any pressure on ears.
- Wed Aug 07, 2019 6:39 am
- Forum: Mod portal Discussion
- Topic: Mod portal uses trebuchet ms font, which is not available in most linux distros
- Replies: 1
- Views: 1496
Mod portal uses trebuchet ms font, which is not available in most linux distros
...which result into ugly serif family font fallback.
My suggestion is to use Trebuchet MS, Roboto, sans-refif in font family of mod description and Verdana, Dejavu Sans, sans-serif in author's line
Screenshot_20190807_132919.png
And this is how it supposed to look like
Screenshot_20190807 ...
My suggestion is to use Trebuchet MS, Roboto, sans-refif in font family of mod description and Verdana, Dejavu Sans, sans-serif in author's line
Screenshot_20190807_132919.png
And this is how it supposed to look like
Screenshot_20190807 ...
- Wed Aug 07, 2019 5:58 am
- Forum: Pending
- Topic: [0.17.x] "Migrated Content" screen have wrong Z position
- Replies: 3
- Views: 1673
Re: [0.17.x] "Migrated Content" screen have wrong Z position
Did you tried to put a mod which would throw error on player join? And the world must have some migrations to be executed.
- Sat Jun 22, 2019 8:41 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.9] Turret range overlay in map is jagged at some zoom levels
- Replies: 7
- Views: 5271
Re: [posila] [0.17.9] Turret range overlay in map is jagged at some zoom levels
After this change on .50 limited arcs of turrets render jagged at some zoom levels on Radeon R9 270 (Windows 10)
- Sat May 18, 2019 7:51 am
- Forum: Ideas and Suggestions
- Topic: Power statistics in Joules at lifetime tab
- Replies: 0
- Views: 636
Power statistics in Joules at lifetime tab
Currently, at lifetime tab of power network statistics we get an average Watts usage over lifetime of that power network, which make no sense for me (and im pretty sure for others). My suggestion is: to make lifetime power network statistic show energy usage in joules, so we can get information ...
- Tue May 07, 2019 1:48 am
- Forum: Pending
- Topic: [0.17.x] "Migrated Content" screen have wrong Z position
- Replies: 3
- Views: 1673
[0.17.x] "Migrated Content" screen have wrong Z position
...when an error screen appears
- Tue Mar 12, 2019 10:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.10] Console not opening with Enter-key
- Replies: 7
- Views: 3170
Re: [0.17.10] Console not opening with Enter-key
I also confirm this. Effectively this is the very first bug in Factorio i encountered after 1100 hours of playtime.
Moreover, most of players whoever tried to use Enter key to open chat will never rebind chat to anything else.
Moreover, most of players whoever tried to use Enter key to open chat will never rebind chat to anything else.