ok~ but the helmod cant calculate fawogae.. but it doesn't matter. qaq
Search found 49 matches
- Sun Apr 28, 2019 1:56 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 888502
- Sun Apr 28, 2019 1:53 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 888502
Re: pY Coal Processing - Discussion
but how can i select the better repice (fertilizer)pyanodon wrote: Sun Apr 28, 2019 1:44 pmfawogae plantation now is like that. Automatic recipe.woniubbg wrote: Sun Apr 28, 2019 1:39 pm
since i updated
fawogae-plantation cant choose recpice even i researched electronics tech3
and also cant check the repice in recexplore /helmod
same issue with hotair
- Sun Apr 28, 2019 1:39 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 888502
Re: pY Coal Processing - Discussion
since i updated
fawogae-plantation cant choose recpice even i researched electronics tech3
and also cant check the repice in recexplore /helmod
same issue with hotair
- Sat Apr 27, 2019 4:47 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 303996
Re: pY Petroleum Handling
It's fixed. Updated pyph hasn't been posted yet
Thank you very much for your work but there are still some minor problems with omnifuild
The omnifuild mod change all 60*fuild to 1*solid
the pyph's repice is: 10 stonebrick + 100 pressuredair=400 hot air
while when i enable omnifuild
the ...
- Sat Apr 27, 2019 4:41 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 303996
Re: pY Petroleum Handling
It's fixed. Updated pyph hasn't been posted yet
Thank you very much for your work but there are still some minor problems with omnifuild
The omnifuild mod change all 60*fuild to 1*solid
the pyph's repice is: 10 stonebrick + 100 pressuredair=400 hot air
while when i enable omnifuild
the repice ...
- Sat Apr 27, 2019 11:50 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 303996
Re: pY Petroleum Handling
I asked for a friend and repaired the issue about hotair
\pypetroleumhandling_1.0.0\prototypes\functions\functions.lua
273:
change if recipe.normal.ingredients[1].name == nil then
to if recipe.normal.ingredients == nil or recipe.normal.ingredients == {} then
and 290:
if recipe.expensive ...
- Fri Apr 26, 2019 7:25 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 303996
Re: pY Petroleum Handling
I asked for a friend and repaired the issue about hotair
\pypetroleumhandling_1.0.0\prototypes\functions\functions.lua
273:
change if recipe.normal.ingredients[1].name == nil then
to if recipe.normal.ingredients == nil or recipe.normal.ingredients == {} then
and 290:
if recipe.expensive ...
- Fri Apr 26, 2019 7:02 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 303996
Re: pY Petroleum Handling
I asked for a friend and repaired the issue about hotair
\pypetroleumhandling_1.0.0\prototypes\functions\functions.lua
273:
change if recipe.normal.ingredients[1].name == nil then
to if recipe.normal.ingredients == nil or recipe.normal.ingredients == {} then
and 290:
if recipe.expensive ...
\pypetroleumhandling_1.0.0\prototypes\functions\functions.lua
273:
change if recipe.normal.ingredients[1].name == nil then
to if recipe.normal.ingredients == nil or recipe.normal.ingredients == {} then
and 290:
if recipe.expensive ...
- Thu Apr 25, 2019 6:45 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 303996
Re: pY Petroleum Handling
theres no migration in a new mod. I warned you about add it to running games.
also, not compatible with omni mods.
i know it
but i only enable omnifuild (just change all fuild to solid) and disabled other omnimods
so there are no other issues abot compatibility
Please check the code of ...
- Wed Apr 24, 2019 12:40 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 365049
Re: [0.17+] Space Exploration WIP
how to get glass there is no repice
- Thu Apr 18, 2019 8:14 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 464633
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
circuit 1/2/3 dont support production modules please fix it
- Fri Apr 05, 2019 12:19 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 464633
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
why not just use the Vanilla circuit instead of creat a new item
and py mods now lots of recipes support production modules while pyTBaA dont
other thing is that I cant only craft pcb1 not circuit1 by hand but there are so many machine needs circuit 1
and py mods now lots of recipes support production modules while pyTBaA dont
other thing is that I cant only craft pcb1 not circuit1 by hand but there are so many machine needs circuit 1
- Tue Mar 19, 2019 3:01 am
- Forum: PyMods
- Topic: a problem with building upgrades
- Replies: 4
- Views: 2530
Re: a problem with building upgrades
About the adaptation of pymod building upgrades:
Most mk1 machines double their crafting speed while upgrading to mk2,but some are triple or quad.
I have to make big changes when upgrading the production line from mk1 to mk2.
So I suggest all the machines' crafting speeds change to mk1 0.5,mk2 1 ...
- Mon Mar 18, 2019 4:05 am
- Forum: PyMods
- Topic: a problem with building upgrades
- Replies: 4
- Views: 2530
a problem with building upgrades
About the adaptation of pymod building upgrades:
Most mk1 machines double their crafting speed while upgrading to mk2,but some are triple or quad.
I have to make big changes when upgrading the production line from mk1 to mk2.
So I suggest all the machines' crafting speeds change to mk1 0.5,mk2 1,mk3 ...
Most mk1 machines double their crafting speed while upgrading to mk2,but some are triple or quad.
I have to make big changes when upgrading the production line from mk1 to mk2.
So I suggest all the machines' crafting speeds change to mk1 0.5,mk2 1,mk3 ...
- Fri Mar 15, 2019 12:17 am
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 216251
Re: [0.17] Please post bugs and balance issues here.
Well I'm using RSO atm, mostly because I've always used it and it was set nicely to produce the denser/more spread out fields that I prefer, however in the current map I probably have at least 5x the amount of Coal than i have Galena (9 visible Coal vs 2 visible Galena), whether that's because ...
- Thu Mar 14, 2019 2:20 am
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 216251
Re: [0.17] Please post bugs and balance issues here.
The volume of bob's mining mk2 and higher is 100 while the electric mining is 200
it cause bobs mining cant mine ores which nees fluid
it cause bobs mining cant mine ores which nees fluid
- Mon Mar 11, 2019 2:44 pm
- Forum: PyMods
- Topic: bug and suggestions
- Replies: 25
- Views: 8926
Re: bug and suggestions
not at all just a icon ^.^Cardoyle wrote: Mon Mar 11, 2019 11:02 am Your circuits also have a different Icon to mine(Some Mod?), could this be effecting the results?
- Mon Mar 11, 2019 12:22 am
- Forum: PyMods
- Topic: bug and suggestions
- Replies: 25
- Views: 8926
Re: bug and suggestions
thank guy I.. I've forgeted the proction modules... I'll try it again
- Sun Mar 10, 2019 7:49 am
- Forum: PyMods
- Topic: bug and suggestions
- Replies: 25
- Views: 8926
Re: bug and suggestions
Don't you have a similar issue with nexelit? To get the insane amount of sand required for nexelit you need to use a lot of iron sticks. I don't remember the numbers though. Maybe it's not as tough as zinc
what is the meaning of spy on github you'll see that the 78.75K is soon going to be 47 ...
- Sat Mar 09, 2019 10:23 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 691084
Re: pY Raw Ores Discussion
just let me konw if you will change the recipe or not
pyanodon please
pyanodon please