Search found 246 matches

by Blokus
Wed Jan 29, 2020 12:43 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433739

Re: pY Raw Ores Discussion

Plus to get to that point requires 500 hours of gameplay... so there's that. So it comes into play almost halfway through a run? lol Not really, this is actually pretty close to the end of a 1-rocket run. If you don't get into the realm of launching numerous rockets or doing an endgame mod like Spa...
by Blokus
Tue Jan 28, 2020 7:55 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433739

Re: pY Raw Ores Discussion

For me, to get 100 molten nexelit in the following ways take the following amounts of high grade nexelit: Melting reduced: 15 high grade. Melting high grade: 5.9 high grade Melting sintered, where the thing that you sintered was reduced nexelit: 4.5 high grade Melting sintered, where the thing that ...
by Blokus
Tue Jan 28, 2020 11:09 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433739

Re: pY Raw Ores Discussion

There are several places where smelting reduced metal is just bad, such that the only reason to produce reduced metal is if you're going to sinter it afterwards. When I was last looking at this in detail, there were places where this was true of high grade metals as well. The problem here is that r...
by Blokus
Tue Jan 28, 2020 4:11 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433739

Re: pY Raw Ores Discussion

There are several places where smelting reduced metal is just bad, such that the only reason to produce reduced metal is if you're going to sinter it afterwards. When I was last looking at this in detail, there were places where this was true of high grade metals as well.
by Blokus
Sun Jan 26, 2020 11:34 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291890

Re: pY Alien Life - Discussion

Regarding scaring new players... The earlier the less they suffer. Pymods shouldn't be deceptively easy. Eh...there's something to be said for reducing the pain that it takes to get some basic automation going, and then throwing them off the cliff when they actually have the tools to deal with it i...
by Blokus
Sun Jan 26, 2020 8:46 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291890

Re: pY Alien Life - Discussion

PyAL at launch won't be balanced around dealing with biters. Pyanodon has been pretty explicit about this point. I've seen speculation that a biter balance patch may happen partway through the patching cycle of AL. So basically those of you that play with biters are on your own. Most py players don'...
by Blokus
Fri Jan 17, 2020 4:38 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433739

Re: pY Raw Ores Discussion

I'm really not sure what sniper is talking about, the lead/silver chain lets you turn a given blob of ore either entirely into lead or entirely into silver, regardless of how far you take the chain. There is no "byproduct" lead.
by Blokus
Tue Jan 14, 2020 3:23 pm
Forum: PyMods
Topic: Mod conflict
Replies: 7
Views: 1696

Re: Mod conflict

If you want to use these together you will need pycoal touched by an angel. That said I don''t recommend ABPy, it mostly serves to make Py easier after the initial period of just getting the basics running.
by Blokus
Thu Jan 09, 2020 2:46 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 191004

Re: pY Petroleum Handling

Another reminder that ground boring balance is completely different in latest PyPH.
by Blokus
Wed Jan 08, 2020 3:21 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 191004

Re: pY Petroleum Handling

Other ideas for NEW RECIPES where to use blood or nylon? Blood to iron oxide and water And how to use zipir blood to get iron oxide? Fow now i mean only ideas for PYPH and PYHT not for PYAL? may be in that mod would be more efficient ways to use blood Presumably the idea is that zipir blood is heme...
by Blokus
Wed Jan 08, 2020 3:20 pm
Forum: PyMods
Topic: 2 Suggestions
Replies: 25
Views: 5749

Re: 2 Suggestions

I've proposed having production science consume circuit 3 in some fashion, for exactly this reason. It's a lot more stuff than chemical science, but it isn't really much added complexity compared to chemical science. Then utility science winds up being even more intimidating than chemical science wa...
by Blokus
Mon Jan 06, 2020 2:58 am
Forum: PyMods
Topic: Circuit 1 basic recipe unavailable to be automated?
Replies: 9
Views: 2752

Re: Circuit 1 basic recipe unavailable to be automated?

Honestly you might as well start cranking out logistic science packs fed by handcrafted circuits. They literally cost more when automated, even putting aside the complexity.
by Blokus
Fri Dec 27, 2019 4:23 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590787

Re: pY Coal Processing - Discussion

The ground borer also has the problem of drilling fluid if you have PH, which effectively kills the idea of using it for niobium until very late since iirc the niobium recipe uses fluid 3. In my view the py mods balance each other together rather than really being balanced separately so this basical...
by Blokus
Thu Dec 26, 2019 4:02 pm
Forum: PyMods
Topic: Early game attention
Replies: 8
Views: 3508

Re: Early game attention

As mentioned there, ABPy is another matter entirely in this regard.
by Blokus
Tue Dec 24, 2019 10:17 pm
Forum: PyMods
Topic: Early game attention
Replies: 8
Views: 3508

Re: Early game attention

Py is explicitly not balanced for enemies at the moment, pollution numbers and cost of weapons need an extensive review, plus keeping up with weapons tech is difficult, especially with evolution going on. If you basically turn off time evolution and scale down both pollution and spawner evolution, a...
by Blokus
Sun Dec 22, 2019 3:37 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590787

Re: pY Coal Processing - Discussion

Hello, First Time py mod player so please excuse my questions... I just used py coal and py Industrie to get a feeling for all of the complexity. (No other py mods, only qol mods) I reached the third science pack and can't find a way to get nexelite (just with research, which needs science pack 3) ...
by Blokus
Sat Dec 21, 2019 3:02 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433739

Re: pY Raw Ores Discussion

Hot Air shouldn't give more than 50% boost to anything. Honestly even that seems a bit much. Hot air is basically free as far as resources go. It costs a little bit of electricity, and that's it. Maybe a 1/3 improvement (33.33%) would be more appropriate. And it should give less and less (as a perc...
by Blokus
Fri Dec 20, 2019 9:23 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433739

Re: pY Raw Ores Discussion

BlueTemplar wrote:
Fri Dec 20, 2019 8:56 pm
Have advanced ground boring recipes (lead and such) been moved to science2 ?
No (but again if it were sp3 and the recipe was any good then it would be a viable thing to rush).
by Blokus
Fri Dec 20, 2019 8:19 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433739

Re: pY Raw Ores Discussion

Lead ore + hot air is honestly pretty strong, I wouldn't be particularly opposed to a nerf to it if it were compensated by an appropriate additional buff to the initial lead ore -> lead dust chain. The actual lead dust -> molten lead numbers seem OK now. (Just in general the hot air rebalance seems ...
by Blokus
Thu Dec 19, 2019 6:12 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291890

Re: pY Alien Life - Discussion

It never ends....The tech tree is becoming a monster now. This spoiler is a gift to you all for xmas. ;) showing like 1/6 of the whole tech-tree atm. I will say this: don't be afraid to split techs up because the tree itself seems overwhelming. Some of the techs in the other py mods have way too mu...

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