This please.
Regarding the implementation, I would suggest making the gui that's set to player.opened draggable, since that's probably what most mods would do.
Search found 259 matches
- Sat Apr 06, 2019 6:48 pm
- Forum: Implemented mod requests
- Topic: Draggable GUIs
- Replies: 8
- Views: 2873
- Sat Mar 16, 2019 11:09 am
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 73394
Re: [MOD 0.16] Crafting Combinator
I have a question, could this work with "reverse recipe"? the recipe that reverses fluid input & output. I tried to send recipe input to the crafting combinator but there's only normal recipe. I think the mod should generate a signal for reveresed recipes. What may happen tho, is that...
- Wed Mar 06, 2019 8:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.7] Item inventory closing behaves strangely
- Replies: 1
- Views: 2338
[0.17.7] Item inventory closing behaves strangely
I discovered this when trying to figure this out. From Rseding's response in that thread, it seems the intended behavior of closing an item gui is that the player should be returned to whatever they had open before (the main inventory in most cases). What actually happens though, is that if the play...
- Wed Mar 06, 2019 7:56 pm
- Forum: Not a bug
- Topic: [0.17.4] LuaPlayer.opened_self is true when closing an item's inventory
- Replies: 2
- Views: 1214
Re: [0.17.4] LuaPlayer.opened_self is true when closing an item's inventory
I'm not sure what you mean? If I close an item's inventory (using either e or escape), the inventory just closes completely, yet in the event handler, the player object still says that the player has their inventory open, which is just not true. This definitely doesn't seem like a not-a-bug. Edit: O...
- Tue Mar 05, 2019 9:16 pm
- Forum: Minor issues
- Topic: [0.17.6] require may behave unexpectedly when loading files from other mods
- Replies: 2
- Views: 807
[0.17.6] require may behave unexpectedly when loading files from other mods
Say we have mod A with the files config.lua and api.lua and mod B which also contains a config.lua file. Mod A's api.lua file contains something like: local config = require 'config' -- Some code If mod B then does local config = require 'config' it will get the content of mod A's config.lua, instea...
- Sun Mar 03, 2019 9:37 am
- Forum: Not a bug
- Topic: [0.17.4] LuaPlayer.opened_self is true when closing an item's inventory
- Replies: 2
- Views: 1214
[0.17.4] LuaPlayer.opened_self is true when closing an item's inventory
If the player closes an item's inventory (upgrade planner, armor, ...) the on_gui_closed event is fired, but the value of opened_self and opened_gui_type for the player are still saying the player has their inventory open. Interestingly, this only happens if the player's inventory was open when they...
- Sat Mar 02, 2019 6:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Changing mod settings from scripts doesn't raise an event
- Replies: 1
- Views: 1744
[0.17.4] Changing mod settings from scripts doesn't raise an event
Since mod runtime settings can now be changed from lua, it's possible that a setting gets changed without the on_runtime_mod_setting_changed being fired. This may cause mods that cache the setting in global to not update the value, which clearly isn't good. The expected behavior was that changing an...
- Mon Aug 13, 2018 1:14 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 73394
New Version Released
Version 0.9.12 released.
Changes:
* Added compatibility for recipes from [Whistle Stop Factories](https://mods.factorio.com/mod/WhistleStopFactories)
Changes:
* Added compatibility for recipes from [Whistle Stop Factories](https://mods.factorio.com/mod/WhistleStopFactories)
- Sun Aug 05, 2018 7:09 am
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 73394
New Version Released
Version 0.9.11 released.
Changes:
* Possibly fixed a crash caused by combinators with no assembler ([5b657d8c949d790009898aae](https://mods.factorio.com/mod/crafting_ ... 0009898aae))
Changes:
* Possibly fixed a crash caused by combinators with no assembler ([5b657d8c949d790009898aae](https://mods.factorio.com/mod/crafting_ ... 0009898aae))
- Wed Jul 25, 2018 8:17 am
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 73394
New Version Released
Version 0.9.10 released.
Changes:
* Fixed a typo that could cause crashes in some cases ([41](https://github.com/theRustyKnife/Crafti ... /issues/41))
Changes:
* Fixed a typo that could cause crashes in some cases ([41](https://github.com/theRustyKnife/Crafti ... /issues/41))
- Sat Jun 23, 2018 9:40 am
- Forum: Mods
- Topic: [MOD 0.15] Manual Inventory Sorting
- Replies: 11
- Views: 6890
New Version Released
Version 2.0.2 released.
Bugfixes
Bugfixes
- Fixed the equipment grid sorting crash again (5aebd8e2398b7d00095668e5)
- Fri Jun 15, 2018 9:03 pm
- Forum: Mods
- Topic: [MOD 0.15] Manual Inventory Sorting
- Replies: 11
- Views: 6890
New Version Released
Version 2.0.1 released.
Bugfixes
Bugfixes
- Fixed crash when opening equipment grid with sorting buttons enabled (5aebd8e2398b7d00095668e5)
- Sat Jun 09, 2018 3:54 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 73394
New Version Released
Version 0.9.9 released. Changes: * Fixed occasional jamming of inserters with stack size > 1 (by [Marek-Arnold](https://github.com/theRustyKnife/CraftingCombinator/pull/40)) * Fixed module requests not working correctly because of API changes ([5add7924a5e370000943332a](https://mods.factorio.com/mo...
- Sat Apr 07, 2018 3:08 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 73394
Re: [MOD 0.15] Crafting Combinator
Is there a reason that the placed combinators look same as constant combinators ? i am pretty sure I remember they were at 1 time green and blue (like icons in crafting menu) which was great. i thought it was probably conflict with 1 of my other many mods but out of curiosity i disabled all but thi...
- Fri Feb 02, 2018 3:59 pm
- Forum: Mods
- Topic: [MOD 0.15] Manual Inventory Sorting
- Replies: 11
- Views: 6890
New Version Released
Version 2.0.0 released. Features Added an option to automatically sort containers when opened ( 5a5f1b0dadcc441024d76d79 ) Added an option to automatically sort player's inventory when opened Changes Used the new API features to replace the old sorting mechanism ( 0.16.21 ) Autosort is now much fas...
- Thu Feb 01, 2018 5:43 pm
- Forum: Releases
- Topic: Version 0.16.21
- Replies: 19
- Views: 15542
Re: Version 0.16.21
I think this just made ~90% of my mod's code obsolete.FactorioBot wrote: Added LuaInventory::sort_and_merge().
Not complaining tho, it's surely going to work much better.
- Fri Jan 12, 2018 7:20 am
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 73394
Re: [MOD 0.15] Crafting Combinator
Hi, would it be possible to include compatiblity of sorts for Recycling Machines ? So when the combinator has a signal for - let's say - a processor, it will set the recycling machine's recipe to the processor recycling recipe. That would make a one-machine-recycling plant possible. Can you do that...
- Wed Jan 03, 2018 6:59 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 73394
Re: New Version Released
Version 0.9.8 released.
Changes:
* Added compatibility for base game version 0.16
Thanks to ersatzhero for making this patch.
Changes:
* Added compatibility for base game version 0.16
Thanks to ersatzhero for making this patch.
- Thu Dec 21, 2017 4:06 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 73394
Re: [MOD 0.15] Crafting Combinator
Hello, any chance you can get this compatible with 0.16? I really like the mod and a big part of my factory relies on it. Thanks for all your hard work on it! :) Yes, the real question is, when that is going to be :|. I'm hoping to make an update sometime in the next week, but no promises. Cheers TRK
- Sat Dec 16, 2017 8:54 pm
- Forum: Mods
- Topic: [MOD 0.15] Manual Inventory Sorting
- Replies: 11
- Views: 6890
New Version Released
Version 1.8.1 released.
Bugfixes
Bugfixes
- Fixed filters in the main inventory weren't taken into account