Search found 259 matches
- Wed Dec 14, 2016 6:22 am
- Forum: General discussion
- Topic: Poll: Horizontal or Vertical?
- Replies: 12
- Views: 6366
Re: Poll: Horizontal or Vertical?
But... But I love spaghetti
- Sat Dec 10, 2016 9:42 pm
- Forum: Mods
- Topic: [MOD 0.15] Manual Inventory Sorting
- Replies: 11
- Views: 6906
Re: [MOD 0.14] Manual Inventory Sorting
Version 1.5.5 released.
Changes:
* Fixed sorting of certain items would cause a crash when there were filters for them (6067)
* Fixed a possible crash when sorting cars or wagons with bigger inventories than any chest
Changes:
* Fixed sorting of certain items would cause a crash when there were filters for them (6067)
* Fixed a possible crash when sorting cars or wagons with bigger inventories than any chest
- Thu Dec 08, 2016 5:37 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Changing the way Fuel Works
- Replies: 3
- Views: 1281
Re: [REQUEST] Changing the way Fuel Works
I think this would be better fit as a feature suggestion for the game itself since there's no (universal) way of implementing this as a mod that I could think of with the current API. That said idk how many people would actually want this in the game. You could argue about realism vs playability all...
- Wed Dec 07, 2016 8:50 am
- Forum: Mods
- Topic: [MOD 0.15] Almost Wireless Circuits
- Replies: 14
- Views: 5667
[MOD 0.15] Almost Wireless Circuits
Almost Wireless Circuits Description: Adds a pole that has a huge wire reach but can only carry circuit wires. Also allows you to make regular poles circuit-only to help clean up your contraptions. Details: Name: Almost Wireless Circuits MOD Version: 0.3.2 Factorio Version: 0.15 Latest Release: 00....
- Sun Dec 04, 2016 9:02 am
- Forum: Mods
- Topic: [MOD 0.15] Circuit Network Switch
- Replies: 17
- Views: 8945
Re: [MOD 0.14] Circuit Network Switch
Version 0.1.6 is released:
+ Added icon
+ Added icon
- Sun Dec 04, 2016 8:12 am
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 74012
Re: [MOD 0.14] Crafting Combinator
Version 0.3.2 is released:
* Fixed crash when placing a combinator after reloading a game ([5908](https://mods.factorio.com/mods/theRusty ... ssion/5908))
* Fixed crash when placing a combinator after reloading a game ([5908](https://mods.factorio.com/mods/theRusty ... ssion/5908))
- Thu Dec 01, 2016 7:04 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 74012
Re: [MOD 0.14] Crafting Combinator
Version 0.3.1 is released:
* Fixed wrong path for no-icon icon and an error in migration script ([5869](https://mods.factorio.com/mods/theRusty ... ssion/5869))
* Fixed wrong path for no-icon icon and an error in migration script ([5869](https://mods.factorio.com/mods/theRusty ... ssion/5869))
- Thu Dec 01, 2016 1:51 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 74012
Re: [MOD 0.14] Crafting Combinator
What happens if i dont want to use / empty the chest? Im totally fine with items vanishing since i dont want to handle them further. Could u make it optional? What happens with a full chest? It is actually optional, you can turn it off by setting the combinator to off. This will (unless I fucked up...
- Thu Dec 01, 2016 12:11 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 74012
Re: [MOD 0.14] Crafting Combinator
Version 0.3 is out and it sort of fixes the issue of items being deleted. They're moved to an active provider for bot pickup.
I'll look into making the chest somehow accessible by the player directly, but this seems ok for now.
Cheers TRK
I'll look into making the chest somehow accessible by the player directly, but this seems ok for now.
Cheers TRK
- Thu Nov 24, 2016 12:06 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 74012
Re: [MOD 0.14] Crafting Combinator
what happens to the unused items still in the machine when the recipie is changed or turned off? it seems to me there being deleted Yes, that's the way it is for now, but I may try to do something about it. The problem is, I don't know what :| It wouldn't make much sense to drop the items on the gr...
- Thu Nov 10, 2016 7:23 am
- Forum: Mods
- Topic: [MOD 0.15] Fluid Temperature Combinator
- Replies: 15
- Views: 5376
Re: [MOD 0.14] Fluid Temperature Combinator
me again :D Hi! just came up with the idea, since u are getting the information of the entity anyway, the combinator also could output the content in addition / optional. for most tanks / pumps not needed, but there are some edge scenarios where it might come in handy. i.e.: content of pipes / cont...
- Mon Nov 07, 2016 8:26 pm
- Forum: General discussion
- Topic: RoRo vs Terminus (was Loop vs 2-headed train network)
- Replies: 91
- Views: 67978
Re: Loop vs 2-headed train network
What's wrong? Just surprised I had no problems with it? In that case it's because I don't have the entire network like that, only the places where it's appropriate - without much traffic going through ;) He might have just been pointing out the possible oxymoron there, you never know. Oh :? well I ...
- Mon Nov 07, 2016 7:40 am
- Forum: Mods
- Topic: [MOD 0.15] Manual Inventory Sorting
- Replies: 11
- Views: 6906
- Mon Nov 07, 2016 6:29 am
- Forum: General discussion
- Topic: RoRo vs Terminus (was Loop vs 2-headed train network)
- Replies: 91
- Views: 67978
Re: Loop vs 2-headed train network
What's wrong? Just surprised I had no problems with it?DaveMcW wrote:theRustyKnife wrote:single bidirectional
... I haven't had a problem with these types of setups
In that case it's because I don't have the entire network like that, only the places where it's appropriate - without much traffic going through
- Mon Nov 07, 2016 5:56 am
- Forum: General discussion
- Topic: RoRo vs Terminus (was Loop vs 2-headed train network)
- Replies: 91
- Views: 67978
Re: Loop vs 2-headed train network
I'm wondering, am I the only one here who uses both as I see fit? For real tho, isn't that the superior solution? You can enjoy all the advantages of big single headed trains with loop stations while still being able to build tiny utility-like terminal stations for L-C-L trains and such. Same goes f...
- Wed Nov 02, 2016 7:43 am
- Forum: Mods
- Topic: [MOD 0.15] Fluid Temperature Combinator
- Replies: 15
- Views: 5376
Re: [MOD 0.14] Fluid Temperature Combinator
New version is out adding the toggle. Default is off as it's probably what most people would use.
A thing that would be nice to have is copy-paste this setting. If that works out, I think I'll consider it a 1.0 release
A thing that would be nice to have is copy-paste this setting. If that works out, I think I'll consider it a 1.0 release
- Wed Oct 26, 2016 10:50 am
- Forum: Mods
- Topic: [MOD 0.15] Fluid Temperature Combinator
- Replies: 15
- Views: 5376
Re: [MOD 0.14] Fluid Temperature Combinator
So with 0.1.2 i get '9820' instead of 98? Precisely. Is this precision needed? Good point. I was actually thinking the same and found that eventhough I can't come up with a use for it (I haven't exactly played Factorio a ton lately), someone else might. It would probably be smart to make it possibl...
- Tue Oct 25, 2016 4:29 pm
- Forum: Mods
- Topic: [MOD 0.15] Fluid Temperature Combinator
- Replies: 15
- Views: 5376
Re: [MOD 0.14] Fluid Temperature Combinator
Thank you so much! Really cool that u made one. You're welcome, if you have any more ideas, I'd be glad to implement them too ;) here we go: just trying myself to implement a check on boilers as well.... but since i have no clue about lua, im struggling with how to extend return entity.surface.find...
- Tue Oct 25, 2016 3:54 pm
- Forum: Mods
- Topic: [MOD 0.15] Fluid Temperature Combinator
- Replies: 15
- Views: 5376
Re: [MOD 0.14] Fluid Temperature Combinator
Thank you so much! Really cool that u made one. You're welcome, if you have any more ideas, I'd be glad to implement them too ;) here we go: just trying myself to implement a check on boilers as well.... but since i have no clue about lua, im struggling with how to extend return entity.surface.find...
- Tue Oct 25, 2016 9:40 am
- Forum: Mods
- Topic: [MOD 0.15] Fluid Temperature Combinator
- Replies: 15
- Views: 5376
Re: [MOD 0.14] Fluid Temperature Combinator
Speadge wrote:Thank you so much! Really cool that u made one.
You're welcome, if you have any more ideas, I'd be glad to implement them too