Search found 77 matches

by indjev99
Fri Sep 25, 2015 3:46 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998486

Re: Factorio Roadmap for 0.12 + 0.13

ssilk wrote:It can only be recommended, to use the wiki for maintaining that, cause the forum forgets the changes, the wiki not.

https://forums.factorio.com/wiki/inde ... le=Roadmap
Look at their last post in this forum. It explains it.
by indjev99
Fri Sep 18, 2015 8:23 pm
Forum: News
Topic: Friday Facts #104 - Deadlines ahead
Replies: 63
Views: 47447

Re: Friday Facts #104 - Deadlines ahead

The new technology icons are amazing. And id that is the first version, I just can't imagine how awesome the final ones will be.
by indjev99
Sat Sep 12, 2015 3:02 pm
Forum: Ideas and Suggestions
Topic: "Play from here" option when watching a replay
Replies: 1
Views: 2211

Re: "Play from here" option when watching a replay

I like this idea. I hope it would be implemented.
by indjev99
Sat Sep 12, 2015 12:11 pm
Forum: News
Topic: Friday Facts #103 - Prototyping ahead
Replies: 42
Views: 38893

Re: Friday Facts #103 - Prototyping ahead

The new furnace looks amazing!
by indjev99
Sat Sep 12, 2015 12:08 pm
Forum: Combinator Creations
Topic: Combinator based Computer that calculates Prime Numbers
Replies: 14
Views: 41150

Re: Combinator based Computer that calculates Prime Numbers

How long did you need to make it?
by indjev99
Fri Sep 04, 2015 4:59 pm
Forum: News
Topic: Friday Facts #102 - Getting close
Replies: 32
Views: 35787

Re: Friday Facts #102 - Getting close

The power switch looks great + it will be very useful in the game.
by indjev99
Wed Jul 15, 2015 9:33 pm
Forum: General discussion
Topic: Unofficial Factorio soundtrack
Replies: 3
Views: 5628

Re: Unofficial Factorio soundtrack

Check this mix of the Factorio trailer and "POWERHOUSE": http://crossfade.io/#!/c79vnomeey
And also this mix of the trailer and "In the Hall of the Mountain King": http://crossfade.io/#!/ej5j3o8dib
I prefer the first one.
by indjev99
Fri Jul 10, 2015 4:51 pm
Forum: General discussion
Topic: 0.12 status
Replies: 41
Views: 21317

Re: 0.12 status

by indjev99
Fri Jun 05, 2015 5:03 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 59781

Re: Friday Facts #89 Timetables

Of course there would also have to be some sort of Priority system and a more thought through resistance system so that you actually have to mix various turret types and use the priority system so that each turret works more efficient. I have an idea for this. It's in described in this topic: https...
by indjev99
Fri May 22, 2015 4:35 pm
Forum: News
Topic: Friday Facts #87 - Visitors
Replies: 40
Views: 35034

Re: Friday Facts #87 - Visitors

I really kike the way paths look, but I was wondering do the tiles for the path behave as a building (wall, assembly machine, etc) or as something else? Could you have rails(or walls, gates, etc) on top of the path?
by indjev99
Fri May 01, 2015 10:39 am
Forum: Translations
Topic: Slavic languages translation thread
Replies: 8
Views: 21734

Re: Slavic languages translation thread

In Bulgarian I translated it as "Прост излъчвач" - "Simple broadcaster".
by indjev99
Fri May 01, 2015 10:33 am
Forum: Translations
Topic: Names for the inserter
Replies: 12
Views: 26970

Re: Names for the inserter

Cordylus wrote:I think we should make a separate thread for the Slavic languages. I think it will be very helpful for the some names.
Yeah, I think that will help a lot.
by indjev99
Wed Apr 22, 2015 9:28 pm
Forum: Ideas and Suggestions
Topic: Uses for labs in the late late game for calculating orbits
Replies: 15
Views: 6160

Re: Uses for labs in the late late game for calculating orbits

Yup, got the feeling this thread got sidetracked by unrelated ideas. The OPs idea is somethink I like - cleverly done and well integrating. It will also mean the first launch of a rocket after you got the tech will get postponec, because who will launch something this expensive with an 20% success ...
by indjev99
Wed Apr 22, 2015 5:41 pm
Forum: Ideas and Suggestions
Topic: Uses for labs in the late late game for calculating orbits
Replies: 15
Views: 6160

Re: Uses for labs in the late late game

I must admit I have, after maybe 400+ hours vanilla, decided to use 2 mods , among which infinite search (as long as the endgame content is still in developpment). This suggestion is really nice, to be able to indefinitely improve one - or more - aspects of endgame once all the standard research fi...
by indjev99
Wed Apr 22, 2015 1:51 pm
Forum: This Forum
Topic: Inserter rank
Replies: 5
Views: 10777

Re: Inserter rank

FishSandwich wrote:Looks fine to me. Maybe your browser cached the image and isn't loading the newer one?
I cleared cached images and it still like that:
Image
by indjev99
Wed Apr 22, 2015 1:10 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164107

Re: Count to 1,000,000

Year 264 (CCLXIV) was a leap year starting on Friday. At the time, it was known as the Year of the Consulship of Gallienus and Saturninus.
by indjev99
Wed Apr 22, 2015 1:05 pm
Forum: Balancing
Topic: Evolution and turrests
Replies: 16
Views: 26081

Re: Evolution and turrests

Changing their resistance types dynamically would require a whole new logic system to be added to the game. An easier solution would be to simply add laser resistance to the biters. I agree with this. Currently Large Biters have 8 Resistance to Physical, so presumably Medium Biters have 3 or so. Bu...
by indjev99
Wed Apr 22, 2015 12:04 pm
Forum: This Forum
Topic: Inserter rank
Replies: 5
Views: 10777

Inserter rank

Why is the image for the inserter rank not updated? :D
by indjev99
Wed Apr 22, 2015 11:29 am
Forum: Balancing
Topic: Evolution and turrests
Replies: 16
Views: 26081

Re: Evolution and turrests

What is the reason for this? I mean, why is this really needed? Because gun turrets are too weak? That is wanted by the devs, they want, that the gun turrets is not as strong as the laser. The gun turrets will still be weaker than laser turrets. It will just create (without explicitly forcing it) m...

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