Search found 729 matches

by Xorimuth
Tue Oct 22, 2024 2:50 am
Forum: Gameplay Help
Topic: [SA] tank not shooting
Replies: 4
Views: 809

Re: [SA] tank not shooting

J-H wrote: Tue Oct 22, 2024 2:27 am Yeah, according to my Controls settings. I don't recall changing any of my hotkeys in the last 7 years. What's the correct hotkey supposed to be for next weapon?

Upon further examination, it looks like Q is also clear cursor and a pipette tool.
Next Weapon was Tab in 1.1, and C in 2.0.
by Xorimuth
Tue Oct 22, 2024 2:50 am
Forum: Ideas and Suggestions
Topic: Please sync music in multiplayer
Replies: 5
Views: 793

Re: Please sync music in multiplayer

i-make-robots wrote: Tue Oct 22, 2024 2:40 am When I play with my nephew he sings a completely different tune from the one I'm hearing. It would be a small blessing if they were the same on both games, when possible. Thank you for being awesome!
What if you are on different planets though...? The syncing would have to be pretty limited.
by Xorimuth
Tue Oct 22, 2024 2:48 am
Forum: Releases
Topic: Version 2.0.8
Replies: 13
Views: 15219

Re: Version 2.0.8




Bugfixes

Fixed a crash when drawing a spider leg with length 0. (https://forums.factorio.com/116034)



Well... that's an interesting bug, and modders finding this, like, 6 hours after launch is insane!!


Actually Xorimuth found it last week, and it just now made it into the build ...
by Xorimuth
Tue Oct 22, 2024 2:05 am
Forum: General discussion
Topic: $50 DLC and no sale is disappointing
Replies: 56
Views: 11385

Re: $50 DLC and no sale is disappointing

Sorry, but people complaining about the price, and using the cost to justify it, but not actually stating the cost in a meaningful way has become a pet peeve of mine...

"$" has no inherent meaning since lots of counties use dollars. Often "$" can be assumed to mean USD, but that's obviously not ...
by Xorimuth
Tue Oct 22, 2024 1:41 am
Forum: Resolved Problems and Bugs
Topic: [2.0.8] Crash when clicking "Browse public games" (SteamContext.cpp (283): getUsersPlaying)
Replies: 1
Views: 226

[2.0.8] Crash when clicking "Browse public games" (SteamContext.cpp (283): getUsersPlaying)

Clicked "Browse public games", it was loading for a second or two, then crashed. Server list was never populated. Can't reproduce.
by Xorimuth
Mon Oct 21, 2024 12:44 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.5] Sanbox creation fails
Replies: 3
Views: 912

Re: [2.0.5] Sanbox creation fails


Hi there - wondering what the reasoning behind removing the sandbox scenario was - I can't recall a mention of it in an FFF and only just now found it in the changelog for 2.0. Is it so people don't rush ahead to see every planet without having to put in any of the legwork? :D

Thanks!
- dusher ...
by Xorimuth
Sun Oct 20, 2024 2:36 pm
Forum: Questions, reviews and ratings
Topic: k2 and se in sa
Replies: 10
Views: 6606

Re: k2 and se in sa


Does anyone know if krastorio 2 and/ar space exploration will be compatible with both or either factorio 2.0 or space age ?


Both K2 and SE will be compatible with 2.0 within a few weeks at most.

K2 is not planned to ever be compatible with SA. SE 0.8 (which is likely to still be a year or so ...
by Xorimuth
Sat Oct 19, 2024 3:19 pm
Forum: General discussion
Topic: Is the new stack inserter part of the space age mod?
Replies: 6
Views: 2362

Re: Is the new stack inserter part of the space age mod?


I don't think the functionality can be replicated in an UPS efficient way with LUA and the mod API. So they have to use The space age mod and strip away everything but the stack inserter.
It would be much better if Wube moved stack inserter to it's own mod or as a part of the quality mod. The ...
by Xorimuth
Sat Oct 19, 2024 12:50 pm
Forum: General discussion
Topic: Is the new stack inserter part of the space age mod?
Replies: 6
Views: 2362

Re: Is the new stack inserter part of the space age mod?

They are, but you can expect a standalone mod to add them to base game (for owners of SA) to be made before long.
by Xorimuth
Fri Oct 18, 2024 5:32 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.5] Crash placing modded spidertron "double value not in range for fixed point number: nan"
Replies: 1
Views: 1639

[StrangePan][2.0.5] Crash placing modded spidertron "double value not in range for fixed point number: nan"

Getting the following crash when placing my modded spidertron with legs that have no collision. (`leg.collision_box = nil` or `leg = {layers = {}}`). Uncommenting out either of these prevents the crash. They are set in prototypes/dummy-spidertron.lua:16

It is easy enough to workaround by just not ...
by Xorimuth
Sat Oct 05, 2024 11:41 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 64334

Re: Question about inter-planet map viewing and griefing


I plan to play space age with some friends and we were discussing opening it up to the public and I had a question. In vanilla if you're diligent you can usually catch a griefer in the act turning a belt or moving a pipe or polluting a belt (assuming they're not the grenade kind). But if I'm on ...
by Xorimuth
Sat Oct 05, 2024 11:40 am
Forum: General discussion
Topic: No Marathon mode in 2.0 confirmed?
Replies: 45
Views: 10471

Re: No Marathon mode in 2.0 confirmed?


If I have to install a unofficial mod to get Marathon mode that is a no go.


Why? An unofficial mod could be made by someone who has actually played lots of expensive mode and knows how it should be balanced in SA. It can also update more frequently than the base game if necessary, and could be ...
by Xorimuth
Wed Oct 02, 2024 4:34 pm
Forum: Ideas and Suggestions
Topic: Ctrl+F search improvements
Replies: 2
Views: 583

Re: Ctrl+F search improvements

This doesn't directly answer your question, but are you aware that many mods can be localised here: https://crowdin.com/project/factorio-mods-localization. Any translations will be automatically pushed to that mod's GitHub repo each week and then included in that mod's next release without any ...
by Xorimuth
Fri Sep 20, 2024 9:04 am
Forum: Bob's mods
Topic: a method or settings option to revert to the previous uranium bullet magazine recipe
Replies: 1
Views: 554

Re: a method or settings option to revert to the previous uranium bullet magazine recipe

jennybaso wrote: Fri Sep 20, 2024 1:53 am Hello, is there a method or settings option to revert to the previous uranium bullet magazine recipe? I would dislike having to eliminate Bob's warfare mod due to that one issue.
Recipe tweaker mod.
by Xorimuth
Thu Sep 12, 2024 2:54 pm
Forum: Technical Help
Topic: Resources disappeared after the update.
Replies: 9
Views: 1199

Re: Resources disappeared after the update.


I tried disabling the mods and then enabling them using the "Sync" button, but it didn’t help.
I tried removing the mods and pressing the "Sync" button, but it didn’t help.
It seems like the update somehow broke the map. Does anyone know how to restore or regenerate resources using commands ...
by Xorimuth
Wed Sep 11, 2024 12:01 am
Forum: Technical Help
Topic: Resources disappeared after the update.
Replies: 9
Views: 1199

Re: Resources disappeared after the update.

You can control-click on the sync mods button, which will install the exact mod versions you had. I'd recommend staying there if updating is causing problems.
by Xorimuth
Wed Jul 24, 2024 1:42 pm
Forum: Modding discussion
Topic: A mod with NPC ?
Replies: 7
Views: 2377

Re: A mod with NPC ?

Not exactly what you are looking for, but here's a few ideas:

https://mods.factorio.com/mod/Companion_Drones
https://mods.factorio.com/mod/sosciencity - no actual things walking around as far as I'm aware
https://mods.factorio.com/mod/warptorio2_expansion - has a robot companion
by Xorimuth
Sun Jun 30, 2024 9:38 am
Forum: Ideas and Suggestions
Topic: Spidetron screen follow
Replies: 2
Views: 636

Re: Spidetron screen follow

My Spidertron Enhancements mod has this: press Shift+M while holding a remote and it will open the map on the spidertron, following it as it moves.
by Xorimuth
Fri Jun 14, 2024 12:23 pm
Forum: Implemented Suggestions
Topic: Quality of items in Factorio 2.0
Replies: 15
Views: 9775

Re: Quality of items in Factorio 2.0


In addition to what Koub said, Quality will be its own mod, so you won't even be able to have quality modules if you disable it.


Quality is a required dependency for Space Age. But if you never research it, you will never see it in your game. Even if you do research it, you will never see ...

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