Search found 70 matches

by TheKillerChicken
Sat Oct 07, 2023 2:34 pm
Forum: Ideas and Suggestions
Topic: --mp-load-save (Command Line Parameter)
Replies: 11
Views: 1180

Re: --mp-load-save (Command Line Parameter)

I know *how* to run multiple instances; the problems are: * Steam Link/Remote Play doesn't like running multiple games at onceā€”I can manage it, but it's even more cumbersome than the problem I would like to be able to solve, which is being able to open the game and load the save in a single action....
by TheKillerChicken
Sat Oct 07, 2023 11:07 am
Forum: Ideas and Suggestions
Topic: Special skins rewards based on playtime
Replies: 8
Views: 800

Re: Special skins rewards based on playtime

No thanks. I enjoy this game without the asinine superficial "rewards" To be honest, I wish achievements did not exist in this game. I never liked achievements as it creates a superficial feeling of accomplishments. I think Valve/Steam was on a mega-brutal drug that day when they said ther...
by TheKillerChicken
Sat Oct 07, 2023 11:02 am
Forum: Ideas and Suggestions
Topic: Suggestions for the expansion.
Replies: 32
Views: 2762

Re: Suggestions for the expansion.

I always wanted a recycler, but that is what a modifier is for. I hate putting depreciated items into crates and destroying them. I recycle my boilers and burner drills and furnaces with a mod. I have to admit, I think Satisfactory when it comes to resources. Sure Satisfactory is an infinite resourc...
by TheKillerChicken
Sat Oct 07, 2023 10:53 am
Forum: Ideas and Suggestions
Topic: Rename ā€œpipe to groundā€ to ā€œunderground pipeā€
Replies: 1
Views: 307

Re: Rename ā€œpipe to groundā€ to ā€œunderground pipeā€

Mecejide wrote: ā†‘
Fri Oct 06, 2023 9:06 pm
I donā€™t see why pipes that can go underground should use a different naming scheme than transport belts that can go underground.
I also would like it to be renamed to said request. I understand if you are unwilling to do that, however.
by TheKillerChicken
Sat Oct 07, 2023 10:51 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 55512

Re: ARM Build

I would love to see an ARM server support as my current game server is 700-watt power-hungry server and would like an alternative to a mainframe server.
by TheKillerChicken
Sat Oct 07, 2023 10:46 am
Forum: Ideas and Suggestions
Topic: --mp-load-save (Command Line Parameter)
Replies: 11
Views: 1180

Re: --mp-load-save (Command Line Parameter)

I know *how* to run multiple instances; the problems are: * Steam Link/Remote Play doesn't like running multiple games at onceā€”I can manage it, but it's even more cumbersome than the problem I would like to be able to solve, which is being able to open the game and load the save in a single action....
by TheKillerChicken
Sat Oct 07, 2023 9:39 am
Forum: Technical Help
Topic: Blur effect
Replies: 7
Views: 602

Re: Blur effect

Sound like you are encountering some sort of VGA corruption. This game, or any 2d game for that matter, does not have motion blur. I am going to look into that. Thank you for your help. I just thought about this also: Your memory could also be bit-flipping due to a possible DRAM corruption. This ga...
by TheKillerChicken
Sat Sep 30, 2023 3:31 pm
Forum: Technical Help
Topic: Blur effect
Replies: 7
Views: 602

Re: Blur effect

Sound like you are encountering some sort of VGA corruption. This game, or any 2d game for that matter, does not have motion blur.
by TheKillerChicken
Sat Sep 23, 2023 2:56 am
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 20946

Re: Above 60 fps (120 or 144).

I use a plasma tv, which refreshes literally like a cathode-ray tube. So I get the most realistic video responses anyways. But I think it would be interesting to see 120fps off a plasma tv.
by TheKillerChicken
Fri Sep 22, 2023 4:39 pm
Forum: Ideas and Suggestions
Topic: MacOS (Apple Silicon) Headless Server
Replies: 2
Views: 395

Re: MacOS (Apple Silicon) Headless Server

Headless mode can be ran on virtually any modern OS. I use windows server as it has the best threaded performance and minimal footprint upon the memory. processors, and storage.
by TheKillerChicken
Fri Sep 22, 2023 4:35 pm
Forum: Off topic
Topic: Whatā€™s your favorite factorio Soundtrack / ambience?
Replies: 2
Views: 2067

Re: Whatā€™s your favorite factorio Soundtrack / ambience?

I love them all. I also built a music list mod of my own music that I integrated with the original music.
by TheKillerChicken
Fri Sep 22, 2023 4:31 pm
Forum: Off topic
Topic: Craptorio - a Factorio de-make for the TIC80 console (Play now!)
Replies: 17
Views: 5711

Re: Craptorio - a Factorio de-make for the TIC80 console (Play-test now!)

I would love to see a "craptorio" for windows 98se, just for the utter humour of it.
by TheKillerChicken
Fri Sep 22, 2023 4:22 pm
Forum: Outdated/Not implemented
Topic: Space Age: will different planets be on different threads?
Replies: 6
Views: 1242

Re: Space Age: will different planets be on different threads?

The thing with Factorio is that it can use 10 trillion CPU cores @5.7GHz and will probably only get a 1-3% increase. This game specifically depends on the DRAM bandwidth/latencies. Wube is smart at what they do and know their code. If Multicore was beneficial, they would have integrated it a long ti...
by TheKillerChicken
Sun Sep 03, 2023 10:20 pm
Forum: Ideas and Suggestions
Topic: Possibly suppoert for SMT technology and NUMA
Replies: 13
Views: 1377

Re: Possibly suppoert for SMT technology and NUMA

I do know this game is DRAM dependent, so I am wondering if I populate all 16 DDR3-1866 slots, will that give any performance increase? It is 8-channel memory supported. Theoretically yes. It also uses NUMA. Will Factorio benefit from that feature also? I had to look up what NUMA actually means, an...
by TheKillerChicken
Sun Sep 03, 2023 12:11 am
Forum: Ideas and Suggestions
Topic: Possibly suppoert for SMT technology and NUMA
Replies: 13
Views: 1377

Re: Possibly suppoert for SMT technology and NUMA

I just read up on multicore tech. I did not realise that using more processor cores could actually degrade performance. I also did not realise that it would be a monumental task to code such a thing. Now I understand why this game does not use mass-core usage.
by TheKillerChicken
Sat Sep 02, 2023 10:54 pm
Forum: Ideas and Suggestions
Topic: Possibly suppoert for SMT technology and NUMA
Replies: 13
Views: 1377

Re: Possibly suppoert for SMT technology and NUMA

I also want to add that you all are incredibly awesome. The only other development studio that is like this is Colossal Order. Wube and CO are my favourites as you both keep in constant communications with you customers/users. Thanks for keeping your integrity where others have fallen.
by TheKillerChicken
Sat Sep 02, 2023 7:16 pm
Forum: Ideas and Suggestions
Topic: Possibly suppoert for SMT technology and NUMA
Replies: 13
Views: 1377

Re: Possibly suppoert for SMT technology and NUMA

Rseding91 wrote: ā†‘
Sat Sep 02, 2023 7:12 pm
TheKillerChicken wrote: ā†‘
Sat Sep 02, 2023 6:14 pm
I do know this game is DRAM dependent, so I am wondering if I populate all 16 DDR3-1866 slots, will that give any performance increase? It is 8-channel memory supported.
Theoretically yes.
It also uses NUMA. Will Factorio benefit from that feature also?
by TheKillerChicken
Sat Sep 02, 2023 6:30 pm
Forum: Implemented for 2.0
Topic: No more than 255 tiles?
Replies: 21
Views: 6913

Re: No more than 255 tiles?

If every byte was set to the true 64-bit integer (1 decellion), this game would need ~200 TB of memory. So that is why these practical values exist.
by TheKillerChicken
Sat Sep 02, 2023 6:24 pm
Forum: Ideas and Suggestions
Topic: Possibly suppoert for SMT technology and NUMA
Replies: 13
Views: 1377

Re: Possibly suppoert for SMT technology and NUMA

Rseding91 wrote: ā†‘
Sat Sep 02, 2023 6:04 pm
You can read the 22~ pages of discussion here: viewtopic.php?f=5&t=39893 but the TL-DR version of it is: because maxing out cores is not the bottleneck.
So pretty much this game could use a trillion cores and still be bound to the DRAM, to what I am getting at.
by TheKillerChicken
Sat Sep 02, 2023 6:14 pm
Forum: Ideas and Suggestions
Topic: Possibly suppoert for SMT technology and NUMA
Replies: 13
Views: 1377

Re: Possibly suppoert for SMT technology and NUMA

I do know this game is DRAM dependent, so I am wondering if I populate all 16 DDR3-1866 slots, will that give any performance increase? It is 8-channel memory supported.

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