Search found 163 matches

by Tekillaa
Tue Jun 11, 2019 2:01 am
Forum: Ideas and Suggestions
Topic: Thermal power plant
Replies: 34
Views: 8580

Re: Thermal power plant

Hi, it's already in the game, you use can use different oil to make solid fuel (the light oil is the cheapest) then you burn the solid fuel instead of coal in the boiler to make steam then power.
by Tekillaa
Sat Jun 08, 2019 8:05 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 0.17 Modular Mega Base 6Kspm (and more)
Replies: 10
Views: 19120

Re: 0.17 Modular Mega Base 6Kspm (and more)

This is incredibly amazing holy shit Thank you! I'll make the mini clip as soon i m able to make it, but if you got a good computer i can let you another save just before the 37.000 rocket and 8 kspm. The nuclear reactor is still here with 184 reactor this time o/ (run at 34 fps on my computer and ...
by Tekillaa
Sat Jun 01, 2019 9:20 pm
Forum: Ideas and Suggestions
Topic: Different Texture for Low Density Structure
Replies: 7
Views: 2957

Re: Different Texture for Low Density Structure

Hello, About the icon : I can agree on the fact that the item on the belt have a serious lack of visibility compare to all other items, a new icon for the low density structure is welcome for me. About the recipe, the actual one is good for me : we cant have materials such as carbon fiber, aluminium...
by Tekillaa
Sat Jun 01, 2019 6:39 am
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 29
Views: 172362

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

... it was harder to find the space for 2 splitter (1normal for the main line and 1 filter to make the separation) each time i need to pull a mats on a side so i decided to stick to a configuration where pulling require just a splitter and a underground in or out : it requires less space for the sa...
by Tekillaa
Sat Jun 01, 2019 3:09 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 0.17 Modular Mega Base 6Kspm (and more)
Replies: 10
Views: 19120

Re: 0.17 Modular Mega Base 6Kspm (and more)

Am I blind or did you not post the blueprint book in it's entirety? Because I'm searching high and low for a modular square trainbased blueprint book. Hello! No you're not blind: This mega base is my first that size, so the railroad network was under heavy testing to see what happen, train behaviou...
by Tekillaa
Fri May 24, 2019 11:46 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: [Long Post] TeKillA Endgame Belt/Module/No Bots/from Ore and Crude Oil To lab 1kspm BP Books
Replies: 4
Views: 11806

Re: [Long Post] TeKillA Endgame Belt/Module/No Bots/from Ore and Crude Oil To lab 1kspm BP Books

Just what I need. I am planning to move to lategame. How do you connect all of these? Giga bus or train? Hey sorry for the time for answering, actually i have made some links to an another thread on the forum about the mega base i build around those pattern. Ihave at the moment reached more than 36...
by Tekillaa
Wed May 15, 2019 2:51 am
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 29
Views: 172362

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

I've been playing around with your mall, Tekillaa… great job on the design! I have noticed, though, that I've grown a bit comfortable with KoS's latest designs where the inputs are not strict on which sides have what materials (through use of recursive filtered splitters). I took some time and adap...
by Tekillaa
Mon May 13, 2019 11:39 am
Forum: Ideas and Suggestions
Topic: Bind to select/plug a tile of belt when there a tank/car on it
Replies: 0
Views: 373

Bind to select/plug a tile of belt when there a tank/car on it

TL;DR Bind to select/plug an item (tile of belt) under an another one (tank/car) What ? When there is a car or a tank, it's impossible to select an item (like a tile of belt) with the mouse until we remove the tank/car. I wish to be able to select/click on that item via a bind like the middle mouse...
by Tekillaa
Mon May 06, 2019 3:17 pm
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 50
Views: 19162

Re: Blueprint Edit - Ability to Zoom In/Out

Using "train station" Bp and more larger BP sometimes : +1
by Tekillaa
Fri Apr 26, 2019 9:48 pm
Forum: Balancing
Topic: Later science should be much harder to process
Replies: 11
Views: 4983

Re: Later science should be much harder to process

Hello, The idea in the first view look good to me, when thinkin a bit much about the application : i already got hard time to know how many labs i need each step of my game. Also the multiplier is maybe a "complex" mechanic for new player when he will try to figure the lab consumption in a...
by Tekillaa
Fri Apr 26, 2019 10:39 am
Forum: This Forum
Topic: Suggestion: Vote Up/Down/Troll etc on forum posts
Replies: 15
Views: 7992

Re: Suggestion: Vote Up/Down/Troll etc on forum posts

Hi, I don't think a vote "like/dislike" is solution : Most of the time, when people lookin for something, to my pov the better solution is not the "popularity" solution but a "better arrangement of section" solution: and the number of view of the thread will do the job ...
by Tekillaa
Fri Apr 26, 2019 9:36 am
Forum: This Forum
Topic: Suggestion : New section in "Show your creation"
Replies: 0
Views: 1069

Suggestion : New section in "Show your creation"

Hello, Trying to find a section where i can put my Flooring/concrete Bp, i got hard time to choose the right one, so i come make a suggestion : New section : Miscellaneous / Decorative / Others This section can contains post about mall design, concrete flooring, funny process line which not belong t...
by Tekillaa
Fri Apr 26, 2019 6:28 am
Forum: Show your Creations
Topic: My first Factory
Replies: 6
Views: 3134

Re: My first Factory

Edit : I delete the quote for moderation purpose I try to precise what Leadraven mean : When we make a post on that part of the forum (where generally people expect to see some clever set up), we try to bring to people something they don't already think about or something new. I guess your post is m...
by Tekillaa
Fri Apr 26, 2019 3:35 am
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 29
Views: 172362

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Hi, My idea was to process the fusion core for the power armor on that factory (in order to make different power armor with different setup), but i was lookin for a better positionning maybe (actually its good for me) I'm gonna make a clean military/ammo section like the bot or module part and stop ...
by Tekillaa
Wed Apr 24, 2019 3:55 pm
Forum: General discussion
Topic: Stack inserter bug, flawed design or is the current behavior the best possible?
Replies: 23
Views: 6083

Re: Stack inserter bug, flawed design or is the current behavior the best possible?

I was facing the same issue not a long time : i don't think there is a ups efficient way to have a code or behaviour like you are asking for (or it got to be like a option for only selected inserter, like in the inserter setting window). Like they said, use one chest per item to keep the stack size ...
by Tekillaa
Sun Apr 21, 2019 10:45 am
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 29
Views: 172362

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Nice sushi design! Thank you to let people different (nice and neat) choice on the thread :) that what i was meaning in my PS.

With sushi design you make me think about Kitsh, he got a good mall with chest on a road side.
by Tekillaa
Sun Apr 21, 2019 8:31 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 0.17 Modular Mega Base 6Kspm (and more)
Replies: 10
Views: 19120

Re: 0.17 Modular Mega Base 6Kspm (and more)

Thank you,

i got a i5 6600K (45%use), 16g ram ddr4 (2g used), gtx 960 gpu with 2g vram (less than 20% used), ssd hard drive. all asus setup.

here my pb, not enough bandwidth between processor and the ram i guess.
by Tekillaa
Sun Apr 21, 2019 6:08 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 0.17 Modular Mega Base 6Kspm (and more)
Replies: 10
Views: 19120

0.17 Modular Mega Base 6Kspm (and more)

Hi Factorio Lovers and Pasta Box fan! This is a modular(1kspm the module or cell), botless production,calculator free mega base ("Mechanical Throughput Magic (circuit-free)" like they say). I reached to get 6k spm and more than 24.000 rocket sent. The save is entirely vanilla, map settings...
by Tekillaa
Wed Apr 17, 2019 11:58 am
Forum: Ideas and Suggestions
Topic: Invert Landfill
Replies: 78
Views: 30946

Undo Landfill

I was in deep hesitation to make that post about undo landfill, it seems normal to me because of just a miss click, or miss placement, i got to load a previous save (actually land fill during nuke plant construction for example). +1 about the undo, so not creating water, just able to remove a landfi...
by Tekillaa
Tue Apr 16, 2019 5:03 am
Forum: Implemented in 2.0
Topic: Free cables/wires (Poles contain all)
Replies: 34
Views: 25297

Re: Free cables/wires (Poles contain all) ☸

Re-edited : I was surprised to see red and green wire for free on BP, my suggestion is the wires (classic cable and logic ones) could be a research to finally have it for free in the user UI, with some additionnal tools like the mod making a clean rectangular wiring when its possible to do that afte...

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