Search found 163 matches

by Tekillaa
Sun Jun 23, 2019 2:38 am
Forum: Ideas and Suggestions
Topic: Read individual vehicles content
Replies: 1
Views: 918

Read individual vehicles content

TL;DR Be able to read and make a signal of a vehicle/cargo inventory What ? For Car and Tank : when we plug a tile of belt under a vehicle, my suggestion is to have a third option after the belt reading, but instead of reading what is in the belt, the option allow to read the car or tank inventory ...
by Tekillaa
Sat Jun 22, 2019 6:22 pm
Forum: Ideas and Suggestions
Topic: Default Train waiting condition for the new temporary Station
Replies: 26
Views: 6762

Re: Default Train waiting condition for the new temporary Station

SkiCarver wrote:
Sat Jun 01, 2019 7:34 am
Would a train automatic/manual hotkey be a better solution?
Big +1 for that idea, i was thinking exactly the same during my last session.
by Tekillaa
Sat Jun 22, 2019 5:30 pm
Forum: Ideas and Suggestions
Topic: Blueprint ghost on water
Replies: 3
Views: 2962

Re: Blueprint ghost on water

Hello, I was looking this idea : when we press "Shift" to build the blue print, for the same reason trees and rocks are removed, land fill should be "set" in the build in game in that situation. Trying to make some oil processing near from water or other process requiring water, ...
by Tekillaa
Sat Jun 22, 2019 12:36 pm
Forum: Balancing
Topic: A Deeper Look into Combat Robotics
Replies: 37
Views: 16243

Re: A Deeper Look into Combat Robotics

hi, with the new recipe for the first Combat robot, it seems to me a bit strong the way it is now, so i give my point view and some suggestions : - the first robot should be "on legs" and not flying like a other bot (according to the recipe), for my PoV, it should be like a turrets on whee...
by Tekillaa
Wed Jun 19, 2019 8:09 pm
Forum: Ideas and Suggestions
Topic: Please make factorio consistent [Blueprints]
Replies: 16
Views: 3785

Re: Please make factorio consistent [Blueprints]

Yes,i put some BP for different task in the game on the UI bar, but if you dont got the item on you, you cant use the BP bind in the UI, a bit frustrating. Exemple : i got different BP to set up a Mining outpost, mining drills pattern, train station pattern depending the shape etc.., but somehow i c...
by Tekillaa
Wed Jun 19, 2019 6:03 pm
Forum: Ideas and Suggestions
Topic: Allow blueprinting all vehicles
Replies: 8
Views: 1844

Blueprint Car/Tank

TL;DR Allow the player to make a BP of a car or a tank for its inventory filter What ? everything is in the title Why ? I begin to use a lot of car in my process, since i know we can make a BluePrint of a train, i wish to be able to make for car and tank too instead of making printscreen from a sav...
by Tekillaa
Wed Jun 19, 2019 5:07 pm
Forum: Ideas and Suggestions
Topic: Please make factorio consistent [Blueprints]
Replies: 16
Views: 3785

Re: Please make factorio consistent [Blueprints]

Thank you for the fast answer, sorry my english is poor, there is maybe a missunderstanding : I'm trying to make my own "Blueprint Laboratory" and i m looking for the less action to get into it. I was making reference to those mods as tools for edition, not as part of a blue print. I mean ...
by Tekillaa
Wed Jun 19, 2019 4:04 pm
Forum: Ideas and Suggestions
Topic: Please make factorio consistent [Blueprints]
Replies: 16
Views: 3785

Re: Please make factorio consistent [Blueprints]

Hi, I agree on the fact blueprints are not handy : let's add a point of view - I was use to play with game about some roller coasters/city/hospital, and the way blueprints/prebuilds are managed are a bit more intuitive, the fact to have it as item is a bit wierd for me. It's not a physic material, i...
by Tekillaa
Sun Jun 16, 2019 7:36 pm
Forum: Gameplay Help
Topic: UPS friendly, nuclear reactor design?
Replies: 33
Views: 12153

Re: UPS friendly, nuclear reactor design?

And yeah about ups friendly, i maybe dont know what it means with fluid and heat mechanic but i think a guy like you have obviously nothing to teach considering this kind of answer. From what I can see he almost nailed it. This thread is specifically about ups friendly reactors and by admitting tha...
by Tekillaa
Sun Jun 16, 2019 3:16 pm
Forum: Gameplay Help
Topic: UPS friendly, nuclear reactor design?
Replies: 33
Views: 12153

Re: UPS friendly, nuclear reactor design?

You obviously don't understand what "UPS friendly" means. I don't. "How i do it" is already linked in my post above. What i see is a post with just few fuel burner ,with no mention about updates, with no feature i was askin for, if you don't know how to do or you're to lazy to d...
by Tekillaa
Sun Jun 16, 2019 11:01 am
Forum: Gameplay Help
Topic: UPS friendly, nuclear reactor design?
Replies: 33
Views: 12153

Re: UPS friendly, nuclear reactor design?

Thats the most inefficient steam tank design i've ever seen. The pumps aren't even connected to the tanks, and it has circular connections everywhere... ...oh, and the heat exchangers don't even use both sides of the heatpipes... For the circular connection i can agree it's not good at all, but for...
by Tekillaa
Sun Jun 16, 2019 4:09 am
Forum: Gameplay Help
Topic: UPS friendly, nuclear reactor design?
Replies: 33
Views: 12153

Re: UPS friendly, nuclear reactor design?

UPS friendly i mean like no or limited storage, i think i read somewhere that this helps. It dont need to be that big. If you dont think using more than few Gw, so i can share you what i use as transition to give you ideas ( but i keep saying after few Gw, better to look into solar for the "up...
by Tekillaa
Fri Jun 14, 2019 2:24 am
Forum: Gameplay Help
Topic: UPS friendly, nuclear reactor design?
Replies: 33
Views: 12153

Re: UPS friendly, nuclear reactor design?

hey When we begin the game, lot of things suggest nuclear reactor is a good solution for late game (technology and research to use it), but the fluid mechanic around the reactor (heat, water then steam) make things hard for the computer in the very late game. If we want to keep a 60 fps game, we got...
by Tekillaa
Fri Jun 14, 2019 1:59 am
Forum: Ideas and Suggestions
Topic: Full Fuell Wait Condition for Trains
Replies: 18
Views: 4623

Re: Full Fuell Wait Condition for Trains

Hi The dedicated solution would be the "inactivity" condition, each time a locomotive have fuel, it reset the inactivity timer, use wisely, it does the job. same things with circuitry condition... classic timer like you said etc. I don't know if dev will look into something which already c...
by Tekillaa
Fri Jun 14, 2019 12:54 am
Forum: Gameplay Help
Topic: "Expected resources" not what you expect it to - ? (self-answered)
Replies: 4
Views: 2748

Re: "Expected resources" not what you expect it to - ? (self-answered)

Hi, I use that new productivity ratio in research in my actual mega base to "simulate" infinite ore : if you chain all mining productivity research, with a wise use mining field you they will go low very very slow, and if you expand fast enought, probably never. That way i can build mega b...
by Tekillaa
Thu Jun 13, 2019 11:24 am
Forum: Gameplay Help
Topic: UPS friendly, nuclear reactor design?
Replies: 33
Views: 12153

Re: UPS friendly, nuclear reactor design?

There is no ups friendly nuclear reactor.. You have to go full solar if you lookin for ups efficiency.
by Tekillaa
Tue Jun 11, 2019 2:21 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 0.17 Modular Mega Base 6Kspm (and more)
Replies: 10
Views: 19127

Re: 0.17 Modular Mega Base 6Kspm (and more)

The productivity bonus now just give 1 U-235 instead of the total recipe output, it's a 0.17 feature.
by Tekillaa
Tue Jun 11, 2019 11:24 am
Forum: Ideas and Suggestions
Topic: Thermal power plant
Replies: 34
Views: 8596

Re: Thermal power plant

Steam is not a good solution for T3 (classic boiler and nuclear reactor) because it use a lot of updates https://forums.factorio.com/viewtopic.php?f=204&t=69802 you can see here what happen if we use full steam power in a mega base In the game its : T1 classic boiler, T2 (or little T3) nuclear t...
by Tekillaa
Tue Jun 11, 2019 8:40 am
Forum: Ideas and Suggestions
Topic: Circuit network connection for assembling machines and read needed materials
Replies: 4
Views: 1354

Re: Circuit network connection for assembling machines and read needed materials

Yes, there are already suggestions for pretty much any building being able to input/output any kind of information to circuit network. However, regarding materials, one can copy-paste the recipe of an assembling machine onto a requester chest, which can do the trick. Car Process.jpg I don't use che...
by Tekillaa
Tue Jun 11, 2019 2:13 am
Forum: Ideas and Suggestions
Topic: Circuit network connection for assembling machines and read needed materials
Replies: 4
Views: 1354

Re: Circuit network connection for assembling machines and read needed materials

Hi,

I remember a thread asking for circuit network on assembler and silo..i can say +1 to this : it allows to make setting for input/output inserter too. It can be good as long the feature dont make ups issues.

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