Search found 163 matches

by Tekillaa
Tue Mar 19, 2019 12:07 am
Forum: Ideas and Suggestions
Topic: Inserter option : "do insert action when stack size grabbed"
Replies: 0
Views: 394

Inserter option : "do insert action when stack size grabbed"

TL;DR Have an activation on "do insert action when stack size grabbed" for inserter when is targeting a container (chest/car/train etc..) What ? Have a case to fill in inserter option, "do insert action when stack size grabbed", no need to wire it or logistic connection when is ...
by Tekillaa
Mon Mar 18, 2019 10:51 pm
Forum: Not a bug
Topic: [0.17] Roboport acting as provider of repairs tools
Replies: 2
Views: 1028

Re: [0.17] Roboport acting as provider of repairs tools

So is there a way to have a chest requesting repair tool in the logistic area (for makin supply of repair tool for the roboport) without logistic robots stealing tools from the roboport itself supposed to be supply? thank you for your answer, in a recent player, i can make some wrong observation, bu...
by Tekillaa
Mon Mar 18, 2019 4:34 pm
Forum: Not a bug
Topic: [0.17] Roboport acting as provider of repairs tools
Replies: 2
Views: 1028

[0.17] Roboport acting as provider of repairs tools

Hi, i made a first post in idea and suggection, but after talk to a moderator, i discover that "roboport provider"" is not in changelogs, so its not a feature, it's a bug : https://forums.factorio.com/viewtopic.php?f=6&t=67650 Here you can see directly the issue about that, anothe...
by Tekillaa
Mon Mar 18, 2019 4:22 pm
Forum: Gameplay Help
Topic: Upgrade planner modules
Replies: 7
Views: 3340

Re: Upgrade planner modules

Hi, we were talking about that on a discord, this is a "quality of life" mod, there no game changing at all, and to my point of view, (like for quality of life add on WoW), they got to be in the game. i got the same pb for experiencing different module on mining, i got no other choice to d...
by Tekillaa
Fri Mar 15, 2019 6:31 pm
Forum: Gameplay Help
Topic: Dealing with bot population/repartition
Replies: 12
Views: 3993

Re: Dealing with bot population/repartition

Thank you to show me, i thought about that kind of logistic bridge first but i was hoping miss a solution for more global management instead of compartimentation like that, that's a bit sad that we cant have the information output that we see when we put the mouse on the roboport. So i made a post i...
by Tekillaa
Fri Mar 15, 2019 2:59 pm
Forum: Gameplay Help
Topic: Dealing with bot population/repartition
Replies: 12
Views: 3993

Re: Dealing with bot population/repartition

For example, if il leave them here, the roboport will be full of logistic bots because of artillery ammo, so construct bots mostly lookin for a place to park, like i said i didnt try the last solution i thought yet, with a output inserter filter with logistic into a purple chest, now im just lookin ...
by Tekillaa
Fri Mar 15, 2019 12:54 pm
Forum: Gameplay Help
Topic: Dealing with bot population/repartition
Replies: 12
Views: 3993

Re: Dealing with bot population/repartition

Sorry i go out of the subject, for that discussion go here please https://forums.factorio.com/viewtopic.php?f=6&t=67650. I forgot to say to see maybe more clearly my situation: i use no bots in my entire lines of production, i use bots only for "me" and my requests, mostly exploration,...
by Tekillaa
Fri Mar 15, 2019 12:16 pm
Forum: Ideas and Suggestions
Topic: Roboport like a Provider/Requester chest for bots/tools
Replies: 9
Views: 5453

Re: 0.17 Have a way to desactivate Roboport as provider of repair tool

So i'm the only one disturb by this? no one have solution to prevent bot from makin loop with tools? Behaviour when im under attack with tools in green/blue chest : little attack : the construction bot take the tools, time to repair, a request is send from the chest, the repair is made, the new tool...
by Tekillaa
Fri Mar 15, 2019 12:13 pm
Forum: Gameplay Help
Topic: Dealing with bot population/repartition
Replies: 12
Views: 3993

Re: Dealing with bot population/repartition

Logistic bot make supplies of wall, turrets, ammo for expand and fight, after get gone to the "outpost" i want them go go back to the base, i dont want to separate logistic network, it gonna complicating things and i looking for a solution for 1 logistic network, not severals. i just want ...
by Tekillaa
Fri Mar 15, 2019 1:35 am
Forum: Gameplay Help
Topic: Dealing with bot population/repartition
Replies: 12
Views: 3993

Re: Dealing with bot population/repartition

Yes ty, i already seen that kind of solution, i was lookin for a way to have the output of the information of bots available in a roboportor to go a head with my solution where bots carrying bots for the way back, but i need to try an output filtred for logistic inserter into a purple chest to see w...
by Tekillaa
Thu Mar 14, 2019 4:40 pm
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 97
Views: 36830

Re: Have a way to recharge armor's batery via electric pole

Of course, i'll do my best to show my point of view and bring argument in the discussion, just got the intention to not create a separate thread when i wrote it first.
by Tekillaa
Thu Mar 14, 2019 1:28 pm
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 97
Views: 36830

Re: Have a way to recharge armor's batery via electric pole

Ok ty for all your answer, it puts a term to the question for me.
by Tekillaa
Thu Mar 14, 2019 5:01 am
Forum: Gameplay Help
Topic: Belts for 1.000 science per minute
Replies: 8
Views: 3922

Re: Belts for 1.000 science per minute

Hi, I'm actually on the same project, the 1k/min, i like things to be small and compact, it's cute :p so for me to avoid big bus aka 20 line of green circuit and 24 line of iron, i do that way : i tried to make my base for when something got to be produce massively, its directly massively eat just a...
by Tekillaa
Thu Mar 14, 2019 3:56 am
Forum: Gameplay Help
Topic: Dealing with bot population/repartition
Replies: 12
Views: 3993

Dealing with bot population/repartition

Hi, I'm lookin for help, i tried to look into some post, but nothing looks like what i try to make : dealing with where bots are in a large logistic area I'm the kind of player using bot to avoid me to move in various location for expand, mostly play map view as a manager. so my bots are what making...
by Tekillaa
Thu Mar 14, 2019 3:29 am
Forum: Ideas and Suggestions
Topic: Roboport like a Provider/Requester chest for bots/tools
Replies: 9
Views: 5453

Re: 0.17 Have a way to desactivate Roboport as provider of repair tool

Exactly, i didn't remember having this issue in 0.16 (Edit : wrong!!! i was too much a noob to observe it)
by Tekillaa
Thu Mar 14, 2019 1:41 am
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 97
Views: 36830

Have a way to recharge armor's batery via electric pole

TL;DR USB charger for Armor's Battery What ? This is a way to recharge armor's batteries via an electric pole Why ? in the game, there is no other way for the armor to generate energy with solar panel or fusion reactor, just with some use of roboports and night vision for just construction, my batt...
by Tekillaa
Thu Mar 14, 2019 1:18 am
Forum: Ideas and Suggestions
Topic: Roboport like a Provider/Requester chest for bots/tools
Replies: 9
Views: 5453

Roboport like a Provider/Requester chest for bots/tools

TL;DR Roboport acting like a provider/requester chest What ? Have the same option as a provider/requester chest for tools and bots of each type and have the information output with letters signal of what is in it, in addition of those already available for total/available in the logistic area. Why ...
by Tekillaa
Wed Mar 06, 2019 11:55 am
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 29
Views: 172372

Re: Compact Mall "Build everything" 0.17 belted mid game

My bad, sorry, i'm kinda new here, i dont know how to use perfectly the forum, i tried to make it right , equal sign comes from here =>
viewtopic.php?f=8&t=29493, and thank you to let me know :)
by Tekillaa
Wed Mar 06, 2019 11:36 am
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 29
Views: 172372

Re: Compact Mall "Build everything" 0.17 belted mid game

Hi, i gonna check that, refresh de BP string if needed

-> i have refresh the content of the BP link, enjoy
by Tekillaa
Tue Mar 05, 2019 12:18 am
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 29
Views: 172372

Re: Compact Mall "Build everything" 0.17 belted mid game

Ty for your answer, yes it needs an out box for green wire and a long arm for refinery(stone), and im aware for simple system to manage the belt (and underground) i need, mostly for tier transition, my next step is to centralize oh many of each item i need in each box and save some early needs , and...

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