Search found 54 matches
- Thu Feb 09, 2023 6:10 am
- Forum: Modding help
- Topic: A spider mod. The equipment is immediately inserted into the grid.
- Replies: 7
- Views: 1386
Re: A spider mod. The equipment is immediately inserted into the grid.
Thank you very much!
- Thu Feb 09, 2023 5:35 am
- Forum: Modding help
- Topic: A spider mod. The equipment is immediately inserted into the grid.
- Replies: 7
- Views: 1386
Re: A spider mod. The equipment is immediately inserted into the grid.
that is, the "grid" is always created empty and it cannot be redefined?
- Thu Feb 09, 2023 4:16 am
- Forum: Modding help
- Topic: A spider mod. The equipment is immediately inserted into the grid.
- Replies: 7
- Views: 1386
Re: A spider mod. The equipment is immediately inserted into the grid.
It sounds like might be confusing data and control stages. Your first bit of code is data stage, and your second goes in control. Read https://lua-api.factorio.com/latest/Data-Lifecycle.html if you are unsure. If that wasn't your problem, then this probably was: newly created items don't get a grid...
- Thu Feb 09, 2023 3:22 am
- Forum: Modding help
- Topic: A spider mod. The equipment is immediately inserted into the grid.
- Replies: 7
- Views: 1386
A spider mod. The equipment is immediately inserted into the grid.
I want to make a spider that immediately has equipment inserted into the grid I understand how to set a new grid data:extend( { { type = "equipment-grid", name = "spidertron-equipment-grid-locked", width = 10, height = 6, locked = true, equipment_categories = {"armor"} ...
- Sun Dec 11, 2022 11:38 am
- Forum: Minor issues
- Topic: [1.1.74] Hitting the UPS when the belts are "stopped"
- Replies: 1
- Views: 705
[1.1.74] Hitting the UPS when the belts are "stopped"
96 very long belts with ore (40km)
When the belts are stopped "Transport line" = 1.5-3 ms
I assume that this is due to calls to these functions.
save
When the belts are stopped "Transport line" = 1.5-3 ms
I assume that this is due to calls to these functions.
save
- Mon Dec 05, 2022 11:35 am
- Forum: Technical Help
- Topic: [1.1.72]Crash while away for 10-15m
- Replies: 11
- Views: 2228
Re: [1.1.72]Crash while away for 10-15m
I was planning to do so, but I forgot to launch it yesterday. For the memory test, use TM5: link run the config "Light1@anta777" - be sure to wait for the end of the test, there should be no memory errors run the config "Extreme1@anta777" - the test is very long, several hours
- Mon Aug 01, 2022 3:19 am
- Forum: Technical Help
- Topic: [1.1.63] Low available space in Steam Remote Storage warning
- Replies: 28
- Views: 7456
Re: Low available space in Steam Remote Storage warning [1.1.63]]
I wrote a request to Steam. Let's see what they say.
- Sat Jul 30, 2022 2:39 am
- Forum: Technical Help
- Topic: [1.1.63] Low available space in Steam Remote Storage warning
- Replies: 28
- Views: 7456
[1.1.63] Low available space in Steam Remote Storage warning
When starting Factorio, the error "Low available space in Steam Remote Storage" began to appear.
"Steam Cloud" is disabled in global settings, and I have never turned it on
Is this a Factorio bug or is Steam having a problem? How to remove the error?
"Steam Cloud" is disabled in global settings, and I have never turned it on
Is this a Factorio bug or is Steam having a problem? How to remove the error?
- Sat Mar 26, 2022 5:31 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: UPS Wars 5: Low density structure (LDS)
- Replies: 2
- Views: 2922
Re: UPS Wars 5: Low density structure (LDS)
build from my last cell 1000spm
https://1drv.ms/u/s!Ame84aAqTAKXhHwB7xEZPRuzZVCa
https://1drv.ms/u/s!Ame84aAqTAKXhHwB7xEZPRuzZVCa
- Mon Mar 07, 2022 2:46 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 57003
- Sat Feb 26, 2022 6:31 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 57003
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Benchmarking with mines Per latest discussion I'll publish results here. I attach the saves w/mining drills - please run them 5 x 25.000 ticks. I'd like at least one of DaveMcW's BP here as well. mining drill has a different number of beacons this may affect B009-Stevetrov_v1_st 500 - mining drill ...
- Fri Feb 25, 2022 9:58 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 57003
Re: UPS optimized 12-beacon smelting - w/minimal circuits
use mining drills, this is the best option
- Thu Feb 24, 2022 11:10 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 57003
Re: UPS optimized 12-beacon smelting - w/minimal circuits
maybe someone will be interested
https://www.reddit.com/r/factorio/comme ... &context=3
https://www.reddit.com/r/factorio/comme ... &context=3
- Wed Feb 23, 2022 10:15 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 57003
Re: UPS optimized 12-beacon smelting - w/minimal circuits
what is the build intended for?
for city blocks?
for city blocks?
- Sun Feb 20, 2022 12:22 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 57003
Re: UPS optimized 12-beacon smelting - w/minimal circuits
@flame_Sla: force of habit, I happen to like Editor Extensions. I don't think it really matters, our testing is about relative results. Different solutions tested in the same environment with the same hardware, mods, and configuration. mods somehow affect the result I have no guarantee that without...
- Sun Feb 20, 2022 10:16 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 57003
Re: UPS optimized 12-beacon smelting - w/minimal circuits
vanilla has everything for a benchmark, editor extensions is not needed
I don't understand why everyone started using editor extensions
apparently someone is advertising this mod on YouTube
- Sun Feb 20, 2022 3:22 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 57003
Re: UPS optimized 12-beacon smelting - w/minimal circuits
for comparison, Stevetrov's build, 100 belts, vanilla
probably the mod "EditorExtensions" strongly affects UPS
probably the mod "EditorExtensions" strongly affects UPS
- Fri Feb 18, 2022 5:44 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 57003
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Thanks! 1. How do you load/unload the belts: the standard infinity loader? 2. Your output doesn't look like standard output, are you using a powershell script? (could you share it?)1 3. as stated, this saves were for a quick indication. tonight or tomorrow I ll run a test with 500 belts each save. ...
- Fri Feb 18, 2022 5:01 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 57003
Re: UPS optimized 12-beacon smelting - w/minimal circuits
the difference is in thousandths, 100 belts is not enough
and I don't like EditorExtensions, it's better to repeat the benchmark in vanilla
and I don't like EditorExtensions, it's better to repeat the benchmark in vanilla
- Fri Feb 18, 2022 3:55 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 57003
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Belter,
why is a full belt used to feed ore?
it should be much better this way
why is a full belt used to feed ore?
it should be much better this way