Search found 54 matches

by flame_Sla
Thu Feb 09, 2023 5:35 am
Forum: Modding help
Topic: A spider mod. The equipment is immediately inserted into the grid.
Replies: 7
Views: 1386

Re: A spider mod. The equipment is immediately inserted into the grid.

that is, the "grid" is always created empty and it cannot be redefined?
by flame_Sla
Thu Feb 09, 2023 4:16 am
Forum: Modding help
Topic: A spider mod. The equipment is immediately inserted into the grid.
Replies: 7
Views: 1386

Re: A spider mod. The equipment is immediately inserted into the grid.

It sounds like might be confusing data and control stages. Your first bit of code is data stage, and your second goes in control. Read https://lua-api.factorio.com/latest/Data-Lifecycle.html if you are unsure. If that wasn't your problem, then this probably was: newly created items don't get a grid...
by flame_Sla
Thu Feb 09, 2023 3:22 am
Forum: Modding help
Topic: A spider mod. The equipment is immediately inserted into the grid.
Replies: 7
Views: 1386

A spider mod. The equipment is immediately inserted into the grid.

I want to make a spider that immediately has equipment inserted into the grid I understand how to set a new grid data:extend( { { type = "equipment-grid", name = "spidertron-equipment-grid-locked", width = 10, height = 6, locked = true, equipment_categories = {"armor"} ...
by flame_Sla
Sun Dec 11, 2022 11:38 am
Forum: Minor issues
Topic: [1.1.74] Hitting the UPS when the belts are "stopped"
Replies: 1
Views: 705

[1.1.74] Hitting the UPS when the belts are "stopped"

96 very long belts with ore (40km)
When the belts are stopped "Transport line" = 1.5-3 ms
I assume that this is due to calls to these functions.
save
by flame_Sla
Mon Dec 05, 2022 11:35 am
Forum: Technical Help
Topic: [1.1.72]Crash while away for 10-15m
Replies: 11
Views: 2228

Re: [1.1.72]Crash while away for 10-15m

I was planning to do so, but I forgot to launch it yesterday. For the memory test, use TM5: link run the config "Light1@anta777" - be sure to wait for the end of the test, there should be no memory errors run the config "Extreme1@anta777" - the test is very long, several hours
by flame_Sla
Mon Aug 01, 2022 3:19 am
Forum: Technical Help
Topic: [1.1.63] Low available space in Steam Remote Storage warning
Replies: 28
Views: 7456

Re: Low available space in Steam Remote Storage warning [1.1.63]]

I wrote a request to Steam. Let's see what they say.
by flame_Sla
Sat Jul 30, 2022 2:39 am
Forum: Technical Help
Topic: [1.1.63] Low available space in Steam Remote Storage warning
Replies: 28
Views: 7456

[1.1.63] Low available space in Steam Remote Storage warning

When starting Factorio, the error "Low available space in Steam Remote Storage" began to appear.
"Steam Cloud" is disabled in global settings, and I have never turned it on

Is this a Factorio bug or is Steam having a problem? How to remove the error?
by flame_Sla
Sat Mar 26, 2022 5:31 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 5: Low density structure (LDS)
Replies: 2
Views: 2922

Re: UPS Wars 5: Low density structure (LDS)

build from my last cell 1000spm
https://1drv.ms/u/s!Ame84aAqTAKXhHwB7xEZPRuzZVCa
ups_wars_5-flame_Sla-DI-v2.2-Off-Patch.png
ups_wars_5-flame_Sla-DI-v2.2-Off-Patch.png (6.61 MiB) Viewed 2873 times
by flame_Sla
Mon Mar 07, 2022 2:46 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 181
Views: 57003

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Belter wrote: ↑
Sun Mar 06, 2022 8:04 pm
Belter v8.1
- DI of ore to smelters, needs ore patches inside the BP
the inserter picks up ore from the ground?
place the chest
by flame_Sla
Sat Feb 26, 2022 6:31 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 181
Views: 57003

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Benchmarking with mines Per latest discussion I'll publish results here. I attach the saves w/mining drills - please run them 5 x 25.000 ticks. I'd like at least one of DaveMcW's BP here as well. mining drill has a different number of beacons this may affect B009-Stevetrov_v1_st 500 - mining drill ...
by flame_Sla
Fri Feb 25, 2022 9:58 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 181
Views: 57003

Re: UPS optimized 12-beacon smelting - w/minimal circuits

use mining drills, this is the best option
2022-02-25 16-53-06.mp4
(46.58 MiB) Downloaded 184 times
by flame_Sla
Wed Feb 23, 2022 10:15 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 181
Views: 57003

Re: UPS optimized 12-beacon smelting - w/minimal circuits

what is the build intended for?
for city blocks?
by flame_Sla
Sun Feb 20, 2022 12:22 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 181
Views: 57003

Re: UPS optimized 12-beacon smelting - w/minimal circuits

@flame_Sla: force of habit, I happen to like Editor Extensions. I don't think it really matters, our testing is about relative results. Different solutions tested in the same environment with the same hardware, mods, and configuration. mods somehow affect the result I have no guarantee that without...
by flame_Sla
Sun Feb 20, 2022 10:16 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 181
Views: 57003

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Belter wrote: ↑
Sun Feb 20, 2022 8:18 am
Removal of editor extensions would make testing more painful, I'm look into that now.
vanilla has everything for a benchmark, editor extensions is not needed
I don't understand why everyone started using editor extensions
apparently someone is advertising this mod on YouTube
by flame_Sla
Sun Feb 20, 2022 3:22 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 181
Views: 57003

Re: UPS optimized 12-beacon smelting - w/minimal circuits

for comparison, Stevetrov's build, 100 belts, vanilla
probably the mod "EditorExtensions" strongly affects UPS
by flame_Sla
Fri Feb 18, 2022 5:44 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 181
Views: 57003

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Thanks! 1. How do you load/unload the belts: the standard infinity loader? 2. Your output doesn't look like standard output, are you using a powershell script? (could you share it?)1 3. as stated, this saves were for a quick indication. tonight or tomorrow I ll run a test with 500 belts each save. ...
by flame_Sla
Fri Feb 18, 2022 5:01 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 181
Views: 57003

Re: UPS optimized 12-beacon smelting - w/minimal circuits

the difference is in thousandths, 100 belts is not enough
and I don't like EditorExtensions, it's better to repeat the benchmark in vanilla
by flame_Sla
Fri Feb 18, 2022 3:55 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 181
Views: 57003

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Belter,
why is a full belt used to feed ore?
it should be much better this way

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