Search found 48 matches
- Tue Jun 25, 2019 8:58 am
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
Re: [0.17] LTN Combinator
I'm not sure if it is appropriate, but it might be nice to have "request" and "provide" slots in the LTN Combinator. Placing an item type, and setting a count, would then advertise it appropriately - set the count negative for requesting, etc, and pass it through to the LTN inpu...
- Mon Jun 24, 2019 7:39 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
Re: [0.17] LTN Combinator
i have reshot the video and i still cant wrap my head around it. included a view of the mods setting too. https://imgur.com/a/a5hZDpa mind that the signals are not showing _anywhere_ (not sidebar, not in the mod gui) after reopening the combinator. Hi, ok that video cleared everything up. LTN Combi...
- Tue Jun 18, 2019 8:20 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
Re: [0.17] LTN Combinator
Hi, video is not available so i can't check. As far as i can tell Eduran is right. Upon opening the gui the mod parses all signals and merges them. For Example: 1. Limit Trains is set to not visible in the mod settings 2. Limit Trains is set manually as a signal in the bottom of the gui 3. Upon clos...
- Sat Jun 01, 2019 4:30 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
- Fri May 31, 2019 4:52 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
Re: [0.17] LTN Combinator
Is it deliberate that the combinators a) do not allow for a station to be a simultaneous requester and provider and b) do not have an option to set train limit? b) in particular would be nice to see remedied. Pretty much what eduran wrote. There are two methods to get the train limit field: 1) Enab...
- Sun Apr 28, 2019 11:39 am
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
- Sat Apr 13, 2019 10:03 am
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
Re: [0.17] LTN Combinator
Factorio currently does not notify mods if and when the user connects or disconnects an entity to a circuit network. With such an event i could reduce the needed connections to two outputs: 1 output for the LTN Station 1 output for inserters That would make this feature feasible. There are already s...
- Fri Apr 12, 2019 7:14 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
Re: [0.17] LTN Combinator
eduran is right. It is possible to modify a combinator to serve as constant and arithmetic combinator. But it would need 4 wires and that is hard to implement intuitively for the user. There would be a way around that, but there is no event being raised by factorio whenever an entity is dis-/connect...
- Thu Apr 11, 2019 5:03 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
Re: [0.17] LTN Combinator
Oh thats sad, because thats the most irritating part. Could you add that functionality? Or add another combinator? (best in the world would be one combinator which jsut need to be added with green and red signal) It is possible to mod one entity with multiple combinators and i actually started the ...
- Thu Apr 11, 2019 7:05 am
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
Re: [0.17] LTN Combinator
Do i still need these "* -1" and arithemtic "yellow * yellow"? Or does that he automatic? Hi, LTN-Combinator is just a replacement for a constant combinator. You have to connect a LTN-C to a LTN Input Lamp. If you want to control inserters, you still have to use an arithmetic co...
- Mon Apr 08, 2019 7:27 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
Re: [0.17] LTN Combinator
Why set that at all? LTN already has a global setting that can be set to 50000000 if that is what you want. DaleStan is right. If you want to use your method you're free to do so. Just uncheck "High Provide Threshold" in LTN-Combinator Mod Settings. I would imagine that the best way to su...
- Sat Apr 06, 2019 6:29 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
Re: [0.17] LTN Combinator
Hi,
i made a change to the "High Provide Threshold". The safety option which sets 5Mil as provide threshold. It is now 50Mil.
Nothing bad will happen, its just that you see Inputs specific to a Provider Station - even though you don't want to.
I work on an update, will be live soon
i made a change to the "High Provide Threshold". The safety option which sets 5Mil as provide threshold. It is now 50Mil.
Nothing bad will happen, its just that you see Inputs specific to a Provider Station - even though you don't want to.
I work on an update, will be live soon
- Tue Apr 02, 2019 6:47 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
Re: [0.17] LTN Combinator
Background: I've had errors like that reported about LTNT quite a few times. My suspicion is that some mods call clear() on root UI elements when they want to clear their own UI. I just restarted the server and it worked for a little while (for me), but it broke after a couple of minutes. The weird...
- Mon Apr 01, 2019 9:05 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
Re: [0.17] LTN Combinator
I just restarted the server and it worked for a little while (for me), but it broke after a couple of minutes. The weird part is, that it only breaks for me (Player #1). My friend can keep opening the GUI of the combinators. That behaviour is inline with edurans suspicion. Quite a few mods on your ...
- Mon Apr 01, 2019 7:56 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
Re: [0.17] LTN Combinator
Is this error-message shown when some UI element is invalid? If so, I think you have to start working around that issue by rebuilding your UI whenever this error occurs. Background: I've had errors like that reported about LTNT quite a few times. My suspicion is that some mods call clear() on root ...
- Mon Apr 01, 2019 6:25 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
Re: [0.17] LTN Combinator
I keep getting this error: "LTN-Combinator: Player # 1 is not initialized. Please report this message to the author." It happens whenever I click on a LTN-Combinator. I'm playing a multiplayer game with the latest addon versions (LTN, LTN Tracker and LTN-Combinator) There isn't any additi...
- Mon Apr 01, 2019 12:06 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
- Sun Mar 31, 2019 3:34 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 98296
- Sun Mar 31, 2019 12:48 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 58938
Re: [0.17] LTN Combinator
Hi, 1. Capacity: There is no easy way for me to figure out, how much capacity a station has. I would need to iterate over the connected circuit network every time an entity is placed and check if its connected. There is also no event that triggers upon "circuit network wires dis-/connected"...
- Sat Mar 30, 2019 5:39 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 98296
Re: [0.16 / 0.17] LTN Tracker
For me it says that 'LTN Combinator not found' Hi, the logic to find the combinator connected to a Station is part of LTN-C. The algorithm currently checks up to 10 entities connected through a circuit wire starting from the LTN-input-lamp. There are limitations if a LTN-C is behind an arithmetic o...