Search found 44 matches
- Fri Feb 26, 2021 1:30 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Pollution detector
- Replies: 42
- Views: 50504
Re: [MOD 0.18.X] Pollution detector
My google translate dont beat your reply, if this for me, wrote the same but for dumbass
- Fri Feb 26, 2021 12:57 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Pollution detector
- Replies: 42
- Views: 50504
Re: [MOD 0.18.X] Pollution detector
That mod crashes as it's not named properly in the json file. The file should be called pollution-detector_0.1.0.zip, and the directory inside it should be named the same (without .zip). Could you not post this as a mod on the mod portal, with a note to deprecate if the original author updates ? Of...
- Sun Feb 21, 2021 2:51 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Pollution detector
- Replies: 42
- Views: 50504
Re: [MOD 0.18.X] Pollution detector
Mr Shorty, I posted upper updated version. Or you may set me as contributor in mod portal
- Fri Feb 05, 2021 9:00 pm
- Forum: Ideas and Suggestions
- Topic: Mouse-Over Item in Inventory Highlights Logistic Request (Hovering Logistic Filter Slot)
- Replies: 17
- Views: 4034
Blinking logistics vice versa
What did you do? With open user inventory I move cursor to existing item and want to change logistic query, but it not blinking as if I move cursor to logistics section. What did you expect to happen instead? It might be obvious to you, but do it anyway! While I move cursor to chracter inventory or...
- Sat Jan 30, 2021 7:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.19] Present logistic requests do not show name when setting new request
- Replies: 1
- Views: 1663
[kovarex] [1.1.19] Present logistic requests do not show name when setting new request
What did you do? I mouse through a item in "choose item to deliver" menu What happened? I dont see what I choose before What did you expect to happen instead? It might be obvious to you, but do it anyway! I expect see a name of item please instead of "You are already pick this item&q...
- Fri Jan 22, 2021 5:18 am
- Forum: Mods
- Topic: [MOD 0.18.X] Pollution detector
- Replies: 42
- Views: 50504
Re: [MOD 0.18.X] Pollution detector
Maybe 1.1 please?
Krastorio 2 need your mod!
I got some updates for 1.1 support + NanoBots support. Please upload new version or upgrade me as contributor in mod portal please (I am).
Krastorio 2 need your mod!
I got some updates for 1.1 support + NanoBots support. Please upload new version or upgrade me as contributor in mod portal please (I am).
- Sun Jan 10, 2021 11:55 am
- Forum: Releases
- Topic: Version 1.1.8
- Replies: 26
- Views: 23562
Re: Version 1.1.8
Awesome GUI! Suggestion: - Remember open tab and selected station/train. Maybe remember even scrollbar position. It is be useful for manage all stations one to one with same name. In this moment I want visit all my crude oil patchs and for every station I select second tab, scroll the scrollbar name...
- Thu Aug 29, 2019 5:09 pm
- Forum: Mod portal Discussion
- Topic: Unable to reupload new version
- Replies: 5
- Views: 2181
Re: Unable to reupload new version
Thank you sir!
- Wed Aug 28, 2019 3:41 pm
- Forum: Mod portal Discussion
- Topic: Unable to reupload new version
- Replies: 5
- Views: 2181
Re: Unable to reupload new version
So, today I use for upload another PC, but got same result
- Tue Aug 27, 2019 7:54 pm
- Forum: Mod portal Discussion
- Topic: Unable to reupload new version
- Replies: 5
- Views: 2181
Re: Unable to reupload new version
Nope sir, this not working for me. I restart my PC and reupload new version. It show "ready", but after F5 is disappear.
In attachment new zip
In attachment new zip
- Tue Aug 27, 2019 7:30 pm
- Forum: Mod portal Discussion
- Topic: Unable to reupload new version
- Replies: 5
- Views: 2181
Unable to reupload new version
I recode mod (https://mods.factorio.com/mod/blueprint ... est_revamp), update to mod portal and note that give mistake in changelog!
I delete version, and reupload same but cleaner version.
This version from status "ready" after reload page is dissapear.
What my next moves?
I delete version, and reupload same but cleaner version.
This version from status "ready" after reload page is dissapear.
What my next moves?
- Tue Aug 27, 2019 8:08 am
- Forum: Mod portal Discussion
- Topic: How to update mods?
- Replies: 2
- Views: 1076
Re: How to update mods?
Thank you sir
- Tue Aug 27, 2019 7:37 am
- Forum: Mod portal Discussion
- Topic: How to update mods?
- Replies: 2
- Views: 1076
How to update mods?
Hi gyus!
I recode my mod and ready to update it to mod portal.
I have two questions:
How to update existing mods in mod portal? I see only "add new" and "edit" buttons.
And how appear changelog in mod settings and in-game?
TY!
I recode my mod and ready to update it to mod portal.
I have two questions:
How to update existing mods in mod portal? I see only "add new" and "edit" buttons.
And how appear changelog in mod settings and in-game?
TY!
- Fri Aug 09, 2019 9:21 pm
- Forum: Modding help
- Topic: How add storage to constant-combinator behavior
- Replies: 2
- Views: 1057
Re: How add storage to constant-combinator behavior
Thank you sir
- Thu Aug 08, 2019 11:08 pm
- Forum: Modding help
- Topic: How add storage to constant-combinator behavior
- Replies: 2
- Views: 1057
How add storage to constant-combinator behavior
I need simultaneously have a opinion storage an items and set output signals in custom entity. If I deepcopy from storage/steel-chest, I get a inventory, but no behavior.set_signal. If I deepcopy from constant-combinator, I get set_signal, but lost inventory! May you route the way to solve this prob...
- Wed Aug 07, 2019 8:26 am
- Forum: Modding help
- Topic: Own "Mode of operation" option
- Replies: 2
- Views: 773
Re: Own "Mode of operation" option
I wrote blueprint request chest revamp mod and go slowly learn and understand every part of deprecated mod, source codes of giants and factorio.
I want simple figure out this point. I may continue without this knowledge, but, if you can help me find the way of sight I will be thankful!
I want simple figure out this point. I may continue without this knowledge, but, if you can help me find the way of sight I will be thankful!
- Tue Aug 06, 2019 11:06 pm
- Forum: Modding help
- Topic: Own "Mode of operation" option
- Replies: 2
- Views: 773
Own "Mode of operation" option
Hi gyus!
Help me find the way to add own "Mod of operation" option to custom entity when it connected to circuit network
Help me find the way to add own "Mod of operation" option to custom entity when it connected to circuit network
- Fri Jul 19, 2019 3:12 pm
- Forum: Ideas and Requests For Mods
- Topic: Make possible change temporary station stop conditions
- Replies: 1
- Views: 680
Make possible change temporary station stop conditions
Hi all!
When I use temporary station stop, which add 5 seconds delay condition I always add through AND condition "Has passenger". This works perfect for me: I quit from taxi, do my stuff, fast or slowly, this is unimportant. When I sit back I ran next.
Subject!
When I use temporary station stop, which add 5 seconds delay condition I always add through AND condition "Has passenger". This works perfect for me: I quit from taxi, do my stuff, fast or slowly, this is unimportant. When I sit back I ran next.
Subject!
- Thu May 16, 2019 4:50 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268604
Re: [0.17+] Space Exploration WIP
Something broking with new update
- Mon Apr 08, 2019 7:02 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316489
Re: [MOD 0.13.17+] Rampant - 0.17.17
Duplicate from mods portal.
17.17 crash after loading
https://imgur.com/G1EOw4c
Save https://drive.google.com/open?id=1Nbb_U ... R2Ln4t7VyH
17.17 crash after loading
https://imgur.com/G1EOw4c
Save https://drive.google.com/open?id=1Nbb_U ... R2Ln4t7VyH