Search found 229 matches

by TGS
Thu Jan 09, 2014 2:15 pm
Forum: General discussion
Topic: Pirating Factorio
Replies: 222
Views: 96835

Re: Pirating Factorio

The assumption that a creator owns his works outside of any physical copy he keeps for himself is a dogma i will truly never understand. This pretty much sums up this entire thread. Thank you malokin for finally getting to the point. Something I tried to get out of you over and over and over that y...
by TGS
Thu Jan 09, 2014 1:35 pm
Forum: General discussion
Topic: Pirating Factorio
Replies: 222
Views: 96835

Re: Pirating Factorio

@malokin: With respect to you person an in a very calm mode a simple example and a question: If some good friend gives you photos from his holidays, and says "Look, isn't it nice?" then - with your logic - you put the photos into the internet. And when he asks you, what that should be you...
by TGS
Thu Jan 09, 2014 1:28 pm
Forum: General discussion
Topic: Pirating Factorio
Replies: 222
Views: 96835

Re: Pirating Factorio

Maybe you're right, that pirating it will bring more users. But maybe not. You can't be sure! You can't. And that is in my opinion the point: You can't be sure, that your doing is right. i am right about this. Indie bands dont get the luxury of selling their music. They have to let it be free, ESPE...
by TGS
Thu Jan 09, 2014 12:24 pm
Forum: General discussion
Topic: Pirating Factorio
Replies: 222
Views: 96835

Re: Pirating Factorio

Digital products require the least amount of manhours of any product produced in any industry anywhere period. Not right. Me for example produces a digital product, but the copy runs only 2-3 times. It depends on, how many times and how much software is paid per copy. Much copies with low price, li...
by TGS
Thu Jan 09, 2014 8:06 am
Forum: General discussion
Topic: Pirating Factorio
Replies: 222
Views: 96835

Re: Pirating Factorio

Lol, so your saying it's important to have this discussion because piracy is wrong and you need to raise awareness that piracy is wrong? Do you want to raise awareness for any other things that the general public already believes? No, I'm saying it is important to have the discussion because this i...
by TGS
Thu Jan 09, 2014 5:59 am
Forum: General discussion
Topic: Pirating Factorio
Replies: 222
Views: 96835

Re: Pirating Factorio

Yes, but you say this things about information and games, which doesn't change anything about my original statement. Sure, as long as you understand I dont ever want to replace sales with pure piracy. I just think piracy will change what the word sales means, and that is a really great thing. Many ...
by TGS
Thu Jan 09, 2014 5:48 am
Forum: Off topic
Topic: Awaited Indie Games Thread
Replies: 49
Views: 36144

Re: Awaited Indie Games Thread

Actually Redigit (also known as Red) is the lead developer on Terraria. Tiy was the spriter for the game. Tiy actually did a good amount of code as well. And I know Tiy was at one point the lead dev, this changed recently. Red didn't do sprites though, which is why he had to hire a new spriter to w...
by TGS
Thu Jan 09, 2014 5:31 am
Forum: General discussion
Topic: Pirating Factorio
Replies: 222
Views: 96835

Re: Pirating Factorio

Not gonna quote because I'm short on time and it's easier to just address what I've read. But I'm glad we're actually having some decent discussion on this because I feel that what is happening (IE malokin releasing torrents) requires ongoing discussion to keep people aware of the fact that this is ...
by TGS
Wed Jan 08, 2014 5:50 pm
Forum: Ideas and Suggestions
Topic: Invasion Events
Replies: 3
Views: 1799

Re: Invasion Events

This is perhaps one way to mitigate pollution buildup while being fun and exciting Periodically (say at most every 20 minutes/adjustable, depending on pollution output), the game could pause to inform the player that the radar has picked up an enormous invasion of biters (and maybe even worms, even...
by TGS
Wed Jan 08, 2014 5:30 pm
Forum: General discussion
Topic: Pirating Factorio
Replies: 222
Views: 96835

Re: Pirating Factorio

If you said from here on no software/game developer would ever make another cent because by law their software must be distributed freely, why would they bother doing it anymore? I mean I know a lot of people make games for fun. But they'd have to make the games while working another job to support...
by TGS
Wed Jan 08, 2014 3:19 pm
Forum: General discussion
Topic: Pirating Factorio
Replies: 222
Views: 96835

Re: Pirating Factorio

Malokin.. OY! I understand that perhaps english isn't your mother tongue, but I think you're being overly defensive and aggressive when reading others posts. There have been lots of people being positive to piracy as a means of being able to try out games before buying them in this thread and excep...
by TGS
Wed Jan 08, 2014 2:44 am
Forum: Ideas and Suggestions
Topic: Radars are lying
Replies: 23
Views: 10488

Re: Radars are lying

I still have a feeling that expansions that I didnt find personally by coming close don't exist. First the radar cant find them, and also enemy waves start coming from them only if i discover them, otherwise nobody spawns there. (also in previous game based on 0.7, there was no enemy wave at all du...
by TGS
Tue Jan 07, 2014 9:07 am
Forum: General discussion
Topic: Do we need faster belts?
Replies: 31
Views: 16364

Re: Do we need faster belts?

Personally I just imagine the belts as self-contained and self-powered units. Then there is no break from realism. I mean, if you can get to another planet. I'm sure you can come up with neat tech. Now sure that could raise other 'reality breaking' issues such as the comparison of that high tech vs ...
by TGS
Thu Jan 02, 2014 1:51 am
Forum: Balancing
Topic: [0.8.x] Logistics Robots
Replies: 29
Views: 39631

Re: [0.8.x] Logistics Robots

Yes, the queues become noticible when you approach 400 active bots with ports spaced furthest apart. But the I think the best idea is what Dysoch had, give us a version of the Roboport that is purely charging stations, the "Chargeport". The Chargeport could have 9 stations and bots would ...
by TGS
Thu Jan 02, 2014 1:43 am
Forum: Ideas and Suggestions
Topic: Character Logistic Slots by stacks
Replies: 5
Views: 3136

Re: Character Logistic Slots by stacks

Avarant wrote:I think he was referring to the filter for the logistics network, aside from the player's inventory.
Ah, that's the circuit network not the logistics network. Easy to confuse the two given that they can be connected lol. That and the fact that the topic I thought was specific to character logistics.
by TGS
Thu Jan 02, 2014 1:41 am
Forum: Implemented Suggestions
Topic: Hotbar/belt changes: Just Hotlinks, no items itself
Replies: 5
Views: 3251

Re: Hotbar/belt changes: Just Hotlinks, no items itself

I think this is kind of a flavor change, but definitely should be an option at least. Personally if it became an issue for me I'd simply setup a common 'bar' of things I do/use then lock that item to the bar. So only those items can go in the bar. It's not a optimal solution, but it would work for t...
by TGS
Thu Jan 02, 2014 1:38 am
Forum: Ideas and Suggestions
Topic: Bot pickup minus the chicken.
Replies: 5
Views: 2536

Re: Bot pickup minus the chicken.

Why do you want to do that? See no sense in that... Umm because you might want to relocate them? Or just get rid of them temporarily in the area? I'm really not sure it needs justification or explanation given that we can already 'capture' the bots by mining them. This simply removes that annoying ...
by TGS
Thu Jan 02, 2014 1:34 am
Forum: Ideas and Suggestions
Topic: Harvester Bots
Replies: 5
Views: 2841

Re: Harvester Bots

Yeah. Pretty much until we can replant trees this would be largely pointless aside from clearing purposes.
by TGS
Thu Jan 02, 2014 1:30 am
Forum: Ideas and Suggestions
Topic: Character Logistic Slots by stacks
Replies: 5
Views: 3136

Re: Character Logistic Slots by stacks

It would be nice if we could select how many stacks of an item to keep in our inventory. Perhaps this could be a toggle-able preference? I agree, but not only on the character. The filters for the logic networks need a rework. The max size of 20000 is quite low. This should either be higher, or typ...
by TGS
Thu Jan 02, 2014 1:18 am
Forum: Ideas and Suggestions
Topic: Dismantler/Recycler Bots
Replies: 11
Views: 6394

Re: Dismantler/Recycler Bots

I think what would probably be better is having say... a laser pointer or even sonic screwdriver kind of device with infinite range that you can click to hold which would create a laser pointer and you could sweep the pointer over any building and your construction bots would go and dismantle/pickup...

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