Search found 229 matches
- Thu Jan 09, 2014 2:15 pm
- Forum: General discussion
- Topic: Pirating Factorio
- Replies: 222
- Views: 96835
Re: Pirating Factorio
The assumption that a creator owns his works outside of any physical copy he keeps for himself is a dogma i will truly never understand. This pretty much sums up this entire thread. Thank you malokin for finally getting to the point. Something I tried to get out of you over and over and over that y...
- Thu Jan 09, 2014 1:35 pm
- Forum: General discussion
- Topic: Pirating Factorio
- Replies: 222
- Views: 96835
Re: Pirating Factorio
@malokin: With respect to you person an in a very calm mode a simple example and a question: If some good friend gives you photos from his holidays, and says "Look, isn't it nice?" then - with your logic - you put the photos into the internet. And when he asks you, what that should be you...
- Thu Jan 09, 2014 1:28 pm
- Forum: General discussion
- Topic: Pirating Factorio
- Replies: 222
- Views: 96835
Re: Pirating Factorio
Maybe you're right, that pirating it will bring more users. But maybe not. You can't be sure! You can't. And that is in my opinion the point: You can't be sure, that your doing is right. i am right about this. Indie bands dont get the luxury of selling their music. They have to let it be free, ESPE...
- Thu Jan 09, 2014 12:24 pm
- Forum: General discussion
- Topic: Pirating Factorio
- Replies: 222
- Views: 96835
Re: Pirating Factorio
Digital products require the least amount of manhours of any product produced in any industry anywhere period. Not right. Me for example produces a digital product, but the copy runs only 2-3 times. It depends on, how many times and how much software is paid per copy. Much copies with low price, li...
- Thu Jan 09, 2014 8:06 am
- Forum: General discussion
- Topic: Pirating Factorio
- Replies: 222
- Views: 96835
Re: Pirating Factorio
Lol, so your saying it's important to have this discussion because piracy is wrong and you need to raise awareness that piracy is wrong? Do you want to raise awareness for any other things that the general public already believes? No, I'm saying it is important to have the discussion because this i...
- Thu Jan 09, 2014 5:59 am
- Forum: General discussion
- Topic: Pirating Factorio
- Replies: 222
- Views: 96835
Re: Pirating Factorio
Yes, but you say this things about information and games, which doesn't change anything about my original statement. Sure, as long as you understand I dont ever want to replace sales with pure piracy. I just think piracy will change what the word sales means, and that is a really great thing. Many ...
- Thu Jan 09, 2014 5:48 am
- Forum: Off topic
- Topic: Awaited Indie Games Thread
- Replies: 49
- Views: 36144
Re: Awaited Indie Games Thread
Actually Redigit (also known as Red) is the lead developer on Terraria. Tiy was the spriter for the game. Tiy actually did a good amount of code as well. And I know Tiy was at one point the lead dev, this changed recently. Red didn't do sprites though, which is why he had to hire a new spriter to w...
- Thu Jan 09, 2014 5:31 am
- Forum: General discussion
- Topic: Pirating Factorio
- Replies: 222
- Views: 96835
Re: Pirating Factorio
Not gonna quote because I'm short on time and it's easier to just address what I've read. But I'm glad we're actually having some decent discussion on this because I feel that what is happening (IE malokin releasing torrents) requires ongoing discussion to keep people aware of the fact that this is ...
- Wed Jan 08, 2014 5:50 pm
- Forum: Ideas and Suggestions
- Topic: Invasion Events
- Replies: 3
- Views: 1799
Re: Invasion Events
This is perhaps one way to mitigate pollution buildup while being fun and exciting Periodically (say at most every 20 minutes/adjustable, depending on pollution output), the game could pause to inform the player that the radar has picked up an enormous invasion of biters (and maybe even worms, even...
- Wed Jan 08, 2014 5:30 pm
- Forum: General discussion
- Topic: Pirating Factorio
- Replies: 222
- Views: 96835
Re: Pirating Factorio
If you said from here on no software/game developer would ever make another cent because by law their software must be distributed freely, why would they bother doing it anymore? I mean I know a lot of people make games for fun. But they'd have to make the games while working another job to support...
- Wed Jan 08, 2014 3:19 pm
- Forum: General discussion
- Topic: Pirating Factorio
- Replies: 222
- Views: 96835
Re: Pirating Factorio
Malokin.. OY! I understand that perhaps english isn't your mother tongue, but I think you're being overly defensive and aggressive when reading others posts. There have been lots of people being positive to piracy as a means of being able to try out games before buying them in this thread and excep...
- Wed Jan 08, 2014 2:44 am
- Forum: Ideas and Suggestions
- Topic: Radars are lying
- Replies: 23
- Views: 10488
Re: Radars are lying
I still have a feeling that expansions that I didnt find personally by coming close don't exist. First the radar cant find them, and also enemy waves start coming from them only if i discover them, otherwise nobody spawns there. (also in previous game based on 0.7, there was no enemy wave at all du...
- Tue Jan 07, 2014 9:07 am
- Forum: General discussion
- Topic: Do we need faster belts?
- Replies: 31
- Views: 16364
Re: Do we need faster belts?
Personally I just imagine the belts as self-contained and self-powered units. Then there is no break from realism. I mean, if you can get to another planet. I'm sure you can come up with neat tech. Now sure that could raise other 'reality breaking' issues such as the comparison of that high tech vs ...
- Thu Jan 02, 2014 1:51 am
- Forum: Balancing
- Topic: [0.8.x] Logistics Robots
- Replies: 29
- Views: 39631
Re: [0.8.x] Logistics Robots
Yes, the queues become noticible when you approach 400 active bots with ports spaced furthest apart. But the I think the best idea is what Dysoch had, give us a version of the Roboport that is purely charging stations, the "Chargeport". The Chargeport could have 9 stations and bots would ...
- Thu Jan 02, 2014 1:43 am
- Forum: Ideas and Suggestions
- Topic: Character Logistic Slots by stacks
- Replies: 5
- Views: 3136
Re: Character Logistic Slots by stacks
Ah, that's the circuit network not the logistics network. Easy to confuse the two given that they can be connected lol. That and the fact that the topic I thought was specific to character logistics.Avarant wrote:I think he was referring to the filter for the logistics network, aside from the player's inventory.
- Thu Jan 02, 2014 1:41 am
- Forum: Implemented Suggestions
- Topic: Hotbar/belt changes: Just Hotlinks, no items itself
- Replies: 5
- Views: 3251
Re: Hotbar/belt changes: Just Hotlinks, no items itself
I think this is kind of a flavor change, but definitely should be an option at least. Personally if it became an issue for me I'd simply setup a common 'bar' of things I do/use then lock that item to the bar. So only those items can go in the bar. It's not a optimal solution, but it would work for t...
- Thu Jan 02, 2014 1:38 am
- Forum: Ideas and Suggestions
- Topic: Bot pickup minus the chicken.
- Replies: 5
- Views: 2536
Re: Bot pickup minus the chicken.
Why do you want to do that? See no sense in that... Umm because you might want to relocate them? Or just get rid of them temporarily in the area? I'm really not sure it needs justification or explanation given that we can already 'capture' the bots by mining them. This simply removes that annoying ...
- Thu Jan 02, 2014 1:34 am
- Forum: Ideas and Suggestions
- Topic: Harvester Bots
- Replies: 5
- Views: 2841
Re: Harvester Bots
Yeah. Pretty much until we can replant trees this would be largely pointless aside from clearing purposes.
- Thu Jan 02, 2014 1:30 am
- Forum: Ideas and Suggestions
- Topic: Character Logistic Slots by stacks
- Replies: 5
- Views: 3136
Re: Character Logistic Slots by stacks
It would be nice if we could select how many stacks of an item to keep in our inventory. Perhaps this could be a toggle-able preference? I agree, but not only on the character. The filters for the logic networks need a rework. The max size of 20000 is quite low. This should either be higher, or typ...
- Thu Jan 02, 2014 1:18 am
- Forum: Ideas and Suggestions
- Topic: Dismantler/Recycler Bots
- Replies: 11
- Views: 6394
Re: Dismantler/Recycler Bots
I think what would probably be better is having say... a laser pointer or even sonic screwdriver kind of device with infinite range that you can click to hold which would create a laser pointer and you could sweep the pointer over any building and your construction bots would go and dismantle/pickup...