Search found 133 matches
- Sun Apr 17, 2016 9:50 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 202885
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
this mod looks interesting.. wonder why I havnt seen it before!
- Fri Apr 08, 2016 7:50 pm
- Forum: Ideas and Requests For Mods
- Topic: The end game to other planets - mod
- Replies: 6
- Views: 3250
Re: The end game to other planets - mod
Rseding91 wrote:Just one question: Who's making the graphics?
How about white boxes everywhere with a name tag?
- Fri Apr 08, 2016 6:22 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
- Replies: 175
- Views: 71195
Re: [Public/Europe] Dedicated Server [0.12.30/5dim]
You must be experts right? How does Power rails work? Can't get them to connect to my power network
- Fri Apr 08, 2016 5:32 pm
- Forum: Ideas and Requests For Mods
- Topic: The end game to other planets - mod
- Replies: 6
- Views: 3250
The end game to other planets - mod
With the Rocket done you can now travel to other planets, where you will phase your biggest challenges yet! For the first planet you gotta be prepared as the planet won't have any breathable air, meaning oxygen will be sparse and you will have to bring some with you! Luckily your lander had enough s...
- Fri Apr 08, 2016 1:46 pm
- Forum: Multiplayer
- Topic: [EU] Server Looking for people
- Replies: 77
- Views: 20264
Re: [EU] Server Looking for people
Also server is up and functional again running 12.29 with no issue
- Thu Apr 07, 2016 7:25 pm
- Forum: Multiplayer
- Topic: [EU] Server Looking for people
- Replies: 77
- Views: 20264
Re: [EU] Server Looking for people
Thx for all your hard work!
- Fri Apr 01, 2016 11:36 pm
- Forum: Mods
- Topic: [MOD 0.12] Hazzard's Gravestone Mod
- Replies: 34
- Views: 41804
Re: [MOD 0.12] Hazzard's Gravestone Mod
Is it compatible with larger inventories?
- Tue Mar 29, 2016 7:36 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Diplomacy (0.12.2)
- Replies: 18
- Views: 24479
Re: [MOD 0.12.x] Diplomacy (0.12.0)
Finally! Have been looking for something like this ever since I played with this once
- Sat Mar 26, 2016 3:02 am
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 56630
Re: Friday Facts #131 - Roadmap shuffle
Looking forward to it! Also my best guess regarding why fluid wagon tanks won't appear in .13 are that the devs want to do them much better than the mod(s). like: *Able to show liquids without mouse hover. (just like with the stationary ones) *Have a better way to refill/empty than just placing elec...
- Fri Mar 25, 2016 1:41 am
- Forum: Multiplayer
- Topic: Color Command multiplayer
- Replies: 4
- Views: 2204
Re: Color Command multiplayer
is this in the wrong sub-forum?
- Thu Mar 24, 2016 8:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.22.29]Crash, blueprint, reproducable, combinators, mods
- Replies: 1
- Views: 906
[0.22.29]Crash, blueprint, reproducable, combinators, mods
While Taking appart a blueprint and making several smaller ones closer to each other it crashed. First I though "oh well must be a coincidence.." But once I did it again same crash were the result.
Reproducable in both multiplayer and single player.
Reproduced here: <removed>
Reproducable in both multiplayer and single player.
Reproduced here: <removed>
- Wed Mar 23, 2016 3:07 am
- Forum: Multiplayer
- Topic: Color Command multiplayer
- Replies: 4
- Views: 2204
Re: Color Command multiplayer
thx for the heads up!
- Wed Mar 23, 2016 3:04 am
- Forum: General discussion
- Topic: Mod packs with steam
- Replies: 15
- Views: 5415
Re: Mod packs with steam
I'm feeling it's starting to get off topic: hate steam vs love steam. My suggestion is only to have steam betas as an alternative to how feed the beast did it with their packs. (which ended up on its own site etc, and then finally as its own launcher.) It's just that.. I'd like the community to crea...
- Sat Mar 19, 2016 11:42 am
- Forum: General discussion
- Topic: Mod packs with steam
- Replies: 15
- Views: 5415
Mod packs with steam
Hi! Would it be possible to make a modpack (like popular mods put together, and that works together) and then put it up on the betas in steam. It could be with "enter beta code" and stuff so it isn't visible, clogging all the public updates. Give thoughts!
- Thu Mar 17, 2016 1:34 pm
- Forum: Ideas and Requests For Mods
- Topic: Multiplayer Separate Starting Areas.
- Replies: 5
- Views: 5728
Re: Multiplayer Separate Starting Areas.
Cool thx!
- Thu Mar 17, 2016 11:34 am
- Forum: Ideas and Requests For Mods
- Topic: Multiplayer Separate Starting Areas.
- Replies: 5
- Views: 5728
Re: Multiplayer Separate Starting Areas.
sorry if necro, but what happened to gopherAtls solution to these problems?
- Thu Mar 17, 2016 2:21 am
- Forum: Multiplayer
- Topic: Color Command multiplayer
- Replies: 4
- Views: 2204
Color Command multiplayer
Hi I heard from someone on a server that he had been able to change colors from a gui. According to him no mods were used on that server. Is this possible? Also why are color change for local.player not allowed even with cheats and, or other commands off? This should be added for .13 if it isnt alre...
- Wed Mar 16, 2016 12:59 pm
- Forum: Multiplayer
- Topic: [SWE/EU] Multiplayer server Vanilla Fresh Start!
- Replies: 11
- Views: 4134
- Fri Mar 04, 2016 7:56 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 54624
Re: Loader Poll - Trying to get an idea of what the opinions are
I'd like to see the loader as a mod if it isn't implemented or to heavily nerfed (expensive to build, not working with most things etc). If "make them as is but implemented as a mod" were an alternative in the poll i'd taken it.
- Fri Mar 04, 2016 5:29 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 204756
Re: Friday Facts #128 - Back down to earth
I've wanted something similar for some time now, I vote yes to loaders!
If nerfs were to be made. Make them only for input to inventories, not output.
If nerfs were to be made. Make them only for input to inventories, not output.