Search found 133 matches

by provet
Sun Apr 17, 2016 9:50 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 202885

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

this mod looks interesting.. wonder why I havnt seen it before!
by provet
Fri Apr 08, 2016 7:50 pm
Forum: Ideas and Requests For Mods
Topic: The end game to other planets - mod
Replies: 6
Views: 3250

Re: The end game to other planets - mod

Rseding91 wrote:Just one question: Who's making the graphics?


How about white boxes everywhere with a name tag? :D :D
by provet
Fri Apr 08, 2016 6:22 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 71195

Re: [Public/Europe] Dedicated Server [0.12.30/5dim]

You must be experts right? :D How does Power rails work? Can't get them to connect to my power network :(
by provet
Fri Apr 08, 2016 5:32 pm
Forum: Ideas and Requests For Mods
Topic: The end game to other planets - mod
Replies: 6
Views: 3250

The end game to other planets - mod

With the Rocket done you can now travel to other planets, where you will phase your biggest challenges yet! For the first planet you gotta be prepared as the planet won't have any breathable air, meaning oxygen will be sparse and you will have to bring some with you! Luckily your lander had enough s...
by provet
Fri Apr 08, 2016 1:46 pm
Forum: Multiplayer
Topic: [EU] Server Looking for people
Replies: 77
Views: 20264

Re: [EU] Server Looking for people

Also server is up and functional again running 12.29 with no issue :)
by provet
Thu Apr 07, 2016 7:25 pm
Forum: Multiplayer
Topic: [EU] Server Looking for people
Replies: 77
Views: 20264

Re: [EU] Server Looking for people

Thx for all your hard work! :D
by provet
Fri Apr 01, 2016 11:36 pm
Forum: Mods
Topic: [MOD 0.12] Hazzard's Gravestone Mod
Replies: 34
Views: 41804

Re: [MOD 0.12] Hazzard's Gravestone Mod

Is it compatible with larger inventories?
by provet
Tue Mar 29, 2016 7:36 pm
Forum: Mods
Topic: [MOD 0.12.x] Diplomacy (0.12.2)
Replies: 18
Views: 24479

Re: [MOD 0.12.x] Diplomacy (0.12.0)

Finally! :D Have been looking for something like this ever since I played with this once
by provet
Sat Mar 26, 2016 3:02 am
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 56630

Re: Friday Facts #131 - Roadmap shuffle

Looking forward to it! Also my best guess regarding why fluid wagon tanks won't appear in .13 are that the devs want to do them much better than the mod(s). like: *Able to show liquids without mouse hover. (just like with the stationary ones) *Have a better way to refill/empty than just placing elec...
by provet
Fri Mar 25, 2016 1:41 am
Forum: Multiplayer
Topic: Color Command multiplayer
Replies: 4
Views: 2204

Re: Color Command multiplayer

is this in the wrong sub-forum?
by provet
Thu Mar 24, 2016 8:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.22.29]Crash, blueprint, reproducable, combinators, mods
Replies: 1
Views: 906

[0.22.29]Crash, blueprint, reproducable, combinators, mods

While Taking appart a blueprint and making several smaller ones closer to each other it crashed. First I though "oh well must be a coincidence.." But once I did it again same crash were the result.
Reproducable in both multiplayer and single player.

Reproduced here: <removed>
by provet
Wed Mar 23, 2016 3:07 am
Forum: Multiplayer
Topic: Color Command multiplayer
Replies: 4
Views: 2204

Re: Color Command multiplayer

thx for the heads up! :)
by provet
Wed Mar 23, 2016 3:04 am
Forum: General discussion
Topic: Mod packs with steam
Replies: 15
Views: 5415

Re: Mod packs with steam

I'm feeling it's starting to get off topic: hate steam vs love steam. My suggestion is only to have steam betas as an alternative to how feed the beast did it with their packs. (which ended up on its own site etc, and then finally as its own launcher.) It's just that.. I'd like the community to crea...
by provet
Sat Mar 19, 2016 11:42 am
Forum: General discussion
Topic: Mod packs with steam
Replies: 15
Views: 5415

Mod packs with steam

Hi! Would it be possible to make a modpack (like popular mods put together, and that works together) and then put it up on the betas in steam. It could be with "enter beta code" and stuff so it isn't visible, clogging all the public updates. Give thoughts! :)
by provet
Thu Mar 17, 2016 11:34 am
Forum: Ideas and Requests For Mods
Topic: Multiplayer Separate Starting Areas.
Replies: 5
Views: 5728

Re: Multiplayer Separate Starting Areas.

sorry if necro, but what happened to gopherAtls solution to these problems?
by provet
Thu Mar 17, 2016 2:21 am
Forum: Multiplayer
Topic: Color Command multiplayer
Replies: 4
Views: 2204

Color Command multiplayer

Hi I heard from someone on a server that he had been able to change colors from a gui. According to him no mods were used on that server. Is this possible? Also why are color change for local.player not allowed even with cheats and, or other commands off? This should be added for .13 if it isnt alre...
by provet
Fri Mar 04, 2016 7:56 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54624

Re: Loader Poll - Trying to get an idea of what the opinions are

I'd like to see the loader as a mod if it isn't implemented or to heavily nerfed (expensive to build, not working with most things etc). If "make them as is but implemented as a mod" were an alternative in the poll i'd taken it.
by provet
Fri Mar 04, 2016 5:29 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204756

Re: Friday Facts #128 - Back down to earth

I've wanted something similar for some time now, I vote yes to loaders!
If nerfs were to be made. Make them only for input to inventories, not output.

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