Search found 133 matches
- Sat Mar 14, 2015 4:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.18]Heartbeat check while d-loading map still not fixed
- Replies: 5
- Views: 5497
[0.11.18]Heartbeat check while d-loading map still not fixed
Sorry for this but I just want to inform that the issue from 0.11.16 still isn't fixed . You (devs) may not know this, hence this post. This time around I also have given it some though on how this issue may be adressed! idea 1 and 2 should be rather easy to implement (well it is NEVER easy, coding ...
- Sat Mar 14, 2015 4:06 pm
- Forum: Ideas and Suggestions
- Topic: Movable liquids and gases
- Replies: 4
- Views: 2075
Re: Movable liquids and gases
There are a couple of mods that allow barreling up the other fluids. Or live with the challenge :twisted: Thx I didn't know that! Also I am currently living with it.. :P ... It's already on the roadmap. Thx for the heads up! I think it would be better if they wont be able to be transported at all. ...
- Fri Mar 13, 2015 5:23 pm
- Forum: Ideas and Suggestions
- Topic: Movable liquids and gases
- Replies: 4
- Views: 2075
Movable liquids and gases
All the liquids and gases can currently be stored in Storage Tanks, however, only the oil can be canned into barrels. I'd like if all of 'em could be transported in barrels!
- Mon Mar 09, 2015 9:21 pm
- Forum: Implemented Suggestions
- Topic: Research progress visualization ☸
- Replies: 17
- Views: 23922
Research Progression counter
Joined -- ßilk
Example:
Advanced material processing (researching)
time_30: 23/50
science_pack_1: 23/50
science_pack_2: 23/50
Optimal time left: 13min 30sec
Also (although I shouldn't!) a second suggestion; discontinuing research does not mean the counter resets back to zero.
Example:
Advanced material processing (researching)
time_30: 23/50
science_pack_1: 23/50
science_pack_2: 23/50
Optimal time left: 13min 30sec
Also (although I shouldn't!) a second suggestion; discontinuing research does not mean the counter resets back to zero.
- Mon Mar 09, 2015 8:39 pm
- Forum: Multiplayer
- Topic: Looking for Swedish people.
- Replies: 2
- Views: 5345
Re: Looking for Swedish people.
Im sure there are lots of sweeds, but they're all shy!
- Sat Mar 07, 2015 4:25 pm
- Forum: News
- Topic: Friday Facts #76 - MP inside out
- Replies: 52
- Views: 51192
Re: Friday Facts #76 - MP inside out
Would it be possible to change the "latency-buffer" in-game in later versions of factorio? Rather than per started server?
- Sat Feb 28, 2015 1:38 pm
- Forum: Duplicates
- Topic: [0.11.16] Hosting multiplayer with slow bandwith broken?
- Replies: 9
- Views: 9705
Re: [0.11.16] Hosting multiplayer with slow bandwith broken?
Thx for the help!
- Thu Feb 26, 2015 8:04 pm
- Forum: Duplicates
- Topic: [0.11.16] Hosting multiplayer with slow bandwith broken?
- Replies: 9
- Views: 9705
Re: [0.11.16] Hosting multiplayer with slow bandwith broken?
Sure, here you go.
slpwnd, check your pm's
slpwnd, check your pm's
- Wed Feb 25, 2015 2:27 pm
- Forum: Duplicates
- Topic: [0.11.16] Hosting multiplayer with slow bandwith broken?
- Replies: 9
- Views: 9705
Re: [0.11.16] Multiplayer with slow bandwith broken?
8Mb/s down, 1Mb/s up? those are some godly internet speeds! I wish they'd give me a whole 1Mb/s up, I have 512kb/s. on topic of the problem though, I know your pain, the game as it is is currently unplayable on such an internet connection, dispite it being above average specs. the actual gameplay m...
- Sun Feb 22, 2015 5:29 pm
- Forum: Duplicates
- Topic: [0.11.16] Hosting multiplayer with slow bandwith broken?
- Replies: 9
- Views: 9705
Re: [0.11.16] Multiplayer broken?
I don't have this problem in multiplayer. Download: 8mb/s Upload: 1mb/s Perhaps you should get an internet connection with upload greater than 1 millibit/second? No wonder it takes 10 minutes for players to join! /s I meant megabit, not millibit And I can't get one higher than 1Mb/s unless I move. ...
- Sun Feb 22, 2015 4:42 pm
- Forum: Duplicates
- Topic: [0.11.16] Hosting multiplayer with slow bandwith broken?
- Replies: 9
- Views: 9705
[0.11.16] Hosting multiplayer with slow bandwith broken?
Hi! I am hosting a game on these specs: Windows 7 x64 - service pack 1 Download: 8Mb/s Upload: 1Mb/s The Issue's players joining, not players playing on a bad host connection Multiplayer worked in 0.11.14, although it took about 5-10 min for a player to join, they were able to join. Multiplayer in 0...
- Thu Feb 19, 2015 1:38 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.14] Multiplayer limited to 2 players
- Replies: 2
- Views: 2017
Re: [0.11.14] Multiplayer limited to 2 players
Any reason you have set latency to 700? That's kind of extreme unless you have one person with very bad ping(and if so that person is likely the problem) You might want to try something like evolve or hamachi, they can often bypass connection and port problems. Not sure what's causing the issue so ...
- Thu Feb 19, 2015 12:00 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.14] Multiplayer limited to 2 players
- Replies: 2
- Views: 2017
[0.11.14] Multiplayer limited to 2 players
Hello, we are 3 players who tries to play factorio together, but once 2 out of 3 have joined, no matter who joined first, the last player cant join the game. What we've tried: Changed Latency to 700 ms* Starting a new multiplayer game Changed back to default ports It seems that the last connecting p...