Search found 133 matches

by provet
Sat Mar 14, 2015 4:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.18]Heartbeat check while d-loading map still not fixed
Replies: 5
Views: 5497

[0.11.18]Heartbeat check while d-loading map still not fixed

Sorry for this but I just want to inform that the issue from 0.11.16 still isn't fixed . You (devs) may not know this, hence this post. This time around I also have given it some though on how this issue may be adressed! idea 1 and 2 should be rather easy to implement (well it is NEVER easy, coding ...
by provet
Sat Mar 14, 2015 4:06 pm
Forum: Ideas and Suggestions
Topic: Movable liquids and gases
Replies: 4
Views: 2075

Re: Movable liquids and gases

There are a couple of mods that allow barreling up the other fluids. Or live with the challenge :twisted: Thx I didn't know that! Also I am currently living with it.. :P ... It's already on the roadmap. Thx for the heads up! I think it would be better if they wont be able to be transported at all. ...
by provet
Fri Mar 13, 2015 5:23 pm
Forum: Ideas and Suggestions
Topic: Movable liquids and gases
Replies: 4
Views: 2075

Movable liquids and gases

All the liquids and gases can currently be stored in Storage Tanks, however, only the oil can be canned into barrels. I'd like if all of 'em could be transported in barrels!
by provet
Mon Mar 09, 2015 9:21 pm
Forum: Implemented Suggestions
Topic: Research progress visualization ☸
Replies: 17
Views: 23922

Research Progression counter

Joined -- ßilk

Example:
Advanced material processing (researching)
time_30: 23/50
science_pack_1: 23/50
science_pack_2: 23/50
Optimal time left: 13min 30sec


Also (although I shouldn't!) a second suggestion; discontinuing research does not mean the counter resets back to zero.
by provet
Mon Mar 09, 2015 8:39 pm
Forum: Multiplayer
Topic: Looking for Swedish people.
Replies: 2
Views: 5345

Re: Looking for Swedish people.

Im sure there are lots of sweeds, but they're all shy! :P
by provet
Sat Mar 07, 2015 4:25 pm
Forum: News
Topic: Friday Facts #76 - MP inside out
Replies: 52
Views: 51192

Re: Friday Facts #76 - MP inside out

Would it be possible to change the "latency-buffer" in-game in later versions of factorio? Rather than per started server?
by provet
Thu Feb 26, 2015 8:04 pm
Forum: Duplicates
Topic: [0.11.16] Hosting multiplayer with slow bandwith broken?
Replies: 9
Views: 9705

Re: [0.11.16] Hosting multiplayer with slow bandwith broken?

Sure, here you go.
slpwnd, check your pm's
by provet
Wed Feb 25, 2015 2:27 pm
Forum: Duplicates
Topic: [0.11.16] Hosting multiplayer with slow bandwith broken?
Replies: 9
Views: 9705

Re: [0.11.16] Multiplayer with slow bandwith broken?

8Mb/s down, 1Mb/s up? those are some godly internet speeds! I wish they'd give me a whole 1Mb/s up, I have 512kb/s. on topic of the problem though, I know your pain, the game as it is is currently unplayable on such an internet connection, dispite it being above average specs. the actual gameplay m...
by provet
Sun Feb 22, 2015 5:29 pm
Forum: Duplicates
Topic: [0.11.16] Hosting multiplayer with slow bandwith broken?
Replies: 9
Views: 9705

Re: [0.11.16] Multiplayer broken?

I don't have this problem in multiplayer. Download: 8mb/s Upload: 1mb/s Perhaps you should get an internet connection with upload greater than 1 millibit/second? No wonder it takes 10 minutes for players to join! /s I meant megabit, not millibit And I can't get one higher than 1Mb/s unless I move. ...
by provet
Sun Feb 22, 2015 4:42 pm
Forum: Duplicates
Topic: [0.11.16] Hosting multiplayer with slow bandwith broken?
Replies: 9
Views: 9705

[0.11.16] Hosting multiplayer with slow bandwith broken?

Hi! I am hosting a game on these specs: Windows 7 x64 - service pack 1 Download: 8Mb/s Upload: 1Mb/s The Issue's players joining, not players playing on a bad host connection Multiplayer worked in 0.11.14, although it took about 5-10 min for a player to join, they were able to join. Multiplayer in 0...
by provet
Thu Feb 19, 2015 1:38 am
Forum: Resolved Problems and Bugs
Topic: [0.11.14] Multiplayer limited to 2 players
Replies: 2
Views: 2017

Re: [0.11.14] Multiplayer limited to 2 players

Any reason you have set latency to 700? That's kind of extreme unless you have one person with very bad ping(and if so that person is likely the problem) You might want to try something like evolve or hamachi, they can often bypass connection and port problems. Not sure what's causing the issue so ...
by provet
Thu Feb 19, 2015 12:00 am
Forum: Resolved Problems and Bugs
Topic: [0.11.14] Multiplayer limited to 2 players
Replies: 2
Views: 2017

[0.11.14] Multiplayer limited to 2 players

Hello, we are 3 players who tries to play factorio together, but once 2 out of 3 have joined, no matter who joined first, the last player cant join the game. What we've tried: Changed Latency to 700 ms* Starting a new multiplayer game Changed back to default ports It seems that the last connecting p...

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