Search found 253 matches

by wobbycarly
Sun Aug 22, 2021 2:07 am
Forum: Gameplay Help
Topic: Drones keep getting stuck in infinite recharge loop
Replies: 6
Views: 2605

Re: Drones keep getting stuck in infinite recharge loop

...Im also having trouble with my remote construction Spidertrons not dropping off excess wood, rock, (and even modules and etc that I dont even understand HOW or WHERE they picked up all the way out there). They are in range of a storage box but refuse to drop off the materials despite being progr...
by wobbycarly
Tue Aug 17, 2021 7:55 am
Forum: Combinator Creations
Topic: Simple 7 segments digit
Replies: 1
Views: 1670

Re: Simple 7 segments digit

Nice one. There are a few other options over at this thread: viewtopic.php?f=193&t=19825
by wobbycarly
Sun Aug 15, 2021 1:39 am
Forum: Ideas and Requests For Mods
Topic: Fast replace entire belt
Replies: 3
Views: 1629

Re: Fast replace entire belt

Good points - I guess I play (relatively) unmodded that I couldn't see some of the more specific use cases.
by wobbycarly
Sat Aug 14, 2021 1:50 am
Forum: Ideas and Requests For Mods
Topic: Fast replace entire belt
Replies: 3
Views: 1629

Re: Fast replace entire belt

How is this different from the upgrade planner (OK, requires robots), or "quick-replace" (laying the new belt directly over the top of the existing belt)?
by wobbycarly
Mon Aug 09, 2021 7:26 am
Forum: Not a bug
Topic: Rocket Auto Launch not Working Properly
Replies: 3
Views: 1725

Re: Rocket Auto Launch not Working Properly

I even recently accidentally sent 7 copper ore to space, as I was using an unfiltered chest to store satellites. "Expensive" mistake! :D
by wobbycarly
Fri Aug 06, 2021 8:25 am
Forum: General discussion
Topic: Megabase ideas
Replies: 10
Views: 5535

Re: Megabase ideas

Something like this? I'm enjoying it.

https://mods.factorio.com/mod/SciencePackGalore
by wobbycarly
Mon Aug 02, 2021 7:45 am
Forum: Ideas and Suggestions
Topic: Oil refinery should only show the pipes used in the chosen recipe
Replies: 8
Views: 2695

Re: Oil refinery should only show the pipes used in the chosen recipe

'Alt' mode already does this. IMO, we should instead be encouraging new players to enable 'Alt' mode.
by wobbycarly
Mon Jul 12, 2021 7:52 am
Forum: Balancing
Topic: Walls need to be cheaper
Replies: 11
Views: 5298

Re: Walls need to be cheaper

Without giving too much away, have you considered using other entities rather than walls as a barrier? There are some items - admittedly with fewer hit points than walls - that are much cheaper to construct (time and materials) but can be nearly as effective, so long as the player can't squeeze betw...
by wobbycarly
Tue Jul 06, 2021 8:36 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1645
Views: 569236

Re: Simple Questions and Short Answers

I'm far from an expert at analysing those stats, but it looks to me like your electricity updates are larger than expected - are all those small networks independent? I believe separate electricity is bad for UPS. But the main culprit appears to be the "Render Preparation", which makes sen...
by wobbycarly
Sun Jul 04, 2021 3:28 am
Forum: Show your Creations
Topic: My compact monster
Replies: 10
Views: 6153

Re: My compact monster

The splitter/long-handed combination is cool. I wouldn't have thought it would be fast enough to feed that copper wire machine on it's own though...
by wobbycarly
Mon May 31, 2021 8:41 am
Forum: Not a bug
Topic: parameters of robots, railway signals etc., visible on the map
Replies: 4
Views: 1826

Re: parameters of robots, railway signals etc., visible on the map

I was having this "issue" as well, with my thinking being that the setting didn't persist between loading/saving, but I couldn't replicate it. I never knew that "Alt" would turn these on and off in map view! :o And I can't see anywhere in the settings that suggests Alt does this,...
by wobbycarly
Fri May 14, 2021 7:31 am
Forum: Not a bug
Topic: [1.1.33] Cannot connect or disconnect trains while riding Spidertron
Replies: 4
Views: 1685

Re: [1.1.33] Cannot connect or disconnect trains while riding Spidertron

Yes, the action is related to the train you're currently driving. It has nothing to do with the train you have under the cursor. If you are driving no vehicle at all it does depend on the train you have under your cursor. The game doesn't seem to be able to tell the difference whether you are curre...
by wobbycarly
Thu May 13, 2021 11:16 am
Forum: Not a bug
Topic: [1.1.33] Cannot connect or disconnect trains while riding Spidertron
Replies: 4
Views: 1685

[1.1.33] Cannot connect or disconnect trains while riding Spidertron

What did you do? Got close to a train that needed to be disconnected and tried to disconnect it. (Also tried to connect trains that weren't connected.) What happened? It didn't disconnect. Got a message: "Cannot disconnect rolling stock: not in rolling stock". Got out of Spidey, disconnect...
by wobbycarly
Mon May 10, 2021 11:39 am
Forum: Ideas and Suggestions
Topic: make a tier 2 or 3 tank
Replies: 1
Views: 779

Re: make a tier 2 or 3 tank

(suggestion for the developers) make a tier 2 tank. i personally would like there to be two cannon ammo slots so that i can switch back and forth. and if you want to take it all the way with a tier 3 tank, put an automatic gun along with the main gun that you are using. I think this is called Spide...
by wobbycarly
Mon May 03, 2021 12:39 pm
Forum: Ideas and Suggestions
Topic: Logistic network naming
Replies: 10
Views: 4868

Re: Logistic network naming

(Very) Nice idea, but how would it be supposed to handle the case where a new roboport joined together 2 existing named networks? And then what would happen when that same roboport was removed? I have a number of isolated networks for my artillery outposts, and knowing which network I was looking at...
by wobbycarly
Wed Apr 28, 2021 10:22 am
Forum: Gameplay Help
Topic: Building Megabases with the right Game Settings
Replies: 11
Views: 9843

Re: Building Megabases with the right Game Settings

You will find that you need less and less time the more often you try the same thing. Like in real life. Use blue prints (your own) and copy/paste. Spend time optimzing your designs and not reinventing the wheel. There is one time killer that is totally underestimated. Walking. Learn from the best ...
by wobbycarly
Sat Apr 17, 2021 5:52 am
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 54575

Re: Industrial Revolution 2 discussion

While you may be within rights if you are doing this project for your private enjoyment, but check the mod license carefully about how, what and where you can reuse code and assets, especially if you intend to republish to the mod portal. This mod has a pretty restricted license, AFAIK.
by wobbycarly
Sun Apr 11, 2021 3:25 am
Forum: Technical Help
Topic: Certain Key combination when interacting with chest crashes computer
Replies: 1
Views: 1041

Re: Certain Key combination when interacting with chest crashes computer

Posting your Factorio log might help with diagnosis.
by wobbycarly
Sat Mar 20, 2021 3:19 am
Forum: Gameplay Help
Topic: railroad best practices
Replies: 11
Views: 8679

Re: railroad best practices

If you go for 8 wagons, the acceleration will be noticeably slower with only 1 engine. You can add an additional engine (or 2) to significantly improve the acceleration. If you put them on the front, you'll need to completely redesign your train stops, as the train components are 7 tiles and will th...

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