Search found 253 matches
- Sun Aug 22, 2021 2:07 am
- Forum: Gameplay Help
- Topic: Drones keep getting stuck in infinite recharge loop
- Replies: 6
- Views: 2605
Re: Drones keep getting stuck in infinite recharge loop
...Im also having trouble with my remote construction Spidertrons not dropping off excess wood, rock, (and even modules and etc that I dont even understand HOW or WHERE they picked up all the way out there). They are in range of a storage box but refuse to drop off the materials despite being progr...
- Tue Aug 17, 2021 7:55 am
- Forum: Combinator Creations
- Topic: Simple 7 segments digit
- Replies: 1
- Views: 1670
Re: Simple 7 segments digit
Nice one. There are a few other options over at this thread: viewtopic.php?f=193&t=19825
- Sun Aug 15, 2021 1:39 am
- Forum: Ideas and Requests For Mods
- Topic: Fast replace entire belt
- Replies: 3
- Views: 1629
Re: Fast replace entire belt
Good points - I guess I play (relatively) unmodded that I couldn't see some of the more specific use cases.
- Sat Aug 14, 2021 1:50 am
- Forum: Ideas and Requests For Mods
- Topic: Fast replace entire belt
- Replies: 3
- Views: 1629
Re: Fast replace entire belt
How is this different from the upgrade planner (OK, requires robots), or "quick-replace" (laying the new belt directly over the top of the existing belt)?
- Mon Aug 09, 2021 7:26 am
- Forum: Not a bug
- Topic: Rocket Auto Launch not Working Properly
- Replies: 3
- Views: 1725
Re: Rocket Auto Launch not Working Properly
I even recently accidentally sent 7 copper ore to space, as I was using an unfiltered chest to store satellites. "Expensive" mistake!
- Fri Aug 06, 2021 8:25 am
- Forum: General discussion
- Topic: Megabase ideas
- Replies: 10
- Views: 5535
- Mon Aug 02, 2021 7:45 am
- Forum: Ideas and Suggestions
- Topic: Oil refinery should only show the pipes used in the chosen recipe
- Replies: 8
- Views: 2695
Re: Oil refinery should only show the pipes used in the chosen recipe
'Alt' mode already does this. IMO, we should instead be encouraging new players to enable 'Alt' mode.
- Mon Jul 12, 2021 7:52 am
- Forum: Balancing
- Topic: Walls need to be cheaper
- Replies: 11
- Views: 5298
Re: Walls need to be cheaper
Without giving too much away, have you considered using other entities rather than walls as a barrier? There are some items - admittedly with fewer hit points than walls - that are much cheaper to construct (time and materials) but can be nearly as effective, so long as the player can't squeeze betw...
- Tue Jul 06, 2021 8:36 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 569236
Re: Simple Questions and Short Answers
I'm far from an expert at analysing those stats, but it looks to me like your electricity updates are larger than expected - are all those small networks independent? I believe separate electricity is bad for UPS. But the main culprit appears to be the "Render Preparation", which makes sen...
- Sun Jul 04, 2021 3:28 am
- Forum: Show your Creations
- Topic: My compact monster
- Replies: 10
- Views: 6153
Re: My compact monster
The splitter/long-handed combination is cool. I wouldn't have thought it would be fast enough to feed that copper wire machine on it's own though...
- Mon May 31, 2021 8:41 am
- Forum: Not a bug
- Topic: parameters of robots, railway signals etc., visible on the map
- Replies: 4
- Views: 1826
Re: parameters of robots, railway signals etc., visible on the map
I was having this "issue" as well, with my thinking being that the setting didn't persist between loading/saving, but I couldn't replicate it. I never knew that "Alt" would turn these on and off in map view! :o And I can't see anywhere in the settings that suggests Alt does this,...
- Fri May 14, 2021 7:31 am
- Forum: Not a bug
- Topic: [1.1.33] Cannot connect or disconnect trains while riding Spidertron
- Replies: 4
- Views: 1685
Re: [1.1.33] Cannot connect or disconnect trains while riding Spidertron
Yes, the action is related to the train you're currently driving. It has nothing to do with the train you have under the cursor. If you are driving no vehicle at all it does depend on the train you have under your cursor. The game doesn't seem to be able to tell the difference whether you are curre...
- Thu May 13, 2021 11:16 am
- Forum: Not a bug
- Topic: [1.1.33] Cannot connect or disconnect trains while riding Spidertron
- Replies: 4
- Views: 1685
[1.1.33] Cannot connect or disconnect trains while riding Spidertron
What did you do? Got close to a train that needed to be disconnected and tried to disconnect it. (Also tried to connect trains that weren't connected.) What happened? It didn't disconnect. Got a message: "Cannot disconnect rolling stock: not in rolling stock". Got out of Spidey, disconnect...
- Mon May 10, 2021 11:39 am
- Forum: Ideas and Suggestions
- Topic: make a tier 2 or 3 tank
- Replies: 1
- Views: 779
Re: make a tier 2 or 3 tank
(suggestion for the developers) make a tier 2 tank. i personally would like there to be two cannon ammo slots so that i can switch back and forth. and if you want to take it all the way with a tier 3 tank, put an automatic gun along with the main gun that you are using. I think this is called Spide...
- Mon May 03, 2021 12:39 pm
- Forum: Ideas and Suggestions
- Topic: Logistic network naming
- Replies: 10
- Views: 4868
Re: Logistic network naming
(Very) Nice idea, but how would it be supposed to handle the case where a new roboport joined together 2 existing named networks? And then what would happen when that same roboport was removed? I have a number of isolated networks for my artillery outposts, and knowing which network I was looking at...
- Wed Apr 28, 2021 10:22 am
- Forum: Gameplay Help
- Topic: Building Megabases with the right Game Settings
- Replies: 11
- Views: 9843
Re: Building Megabases with the right Game Settings
You will find that you need less and less time the more often you try the same thing. Like in real life. Use blue prints (your own) and copy/paste. Spend time optimzing your designs and not reinventing the wheel. There is one time killer that is totally underestimated. Walking. Learn from the best ...
- Sat Apr 17, 2021 5:52 am
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 54575
Re: Industrial Revolution 2 discussion
While you may be within rights if you are doing this project for your private enjoyment, but check the mod license carefully about how, what and where you can reuse code and assets, especially if you intend to republish to the mod portal. This mod has a pretty restricted license, AFAIK.
- Sun Apr 11, 2021 3:25 am
- Forum: Technical Help
- Topic: Certain Key combination when interacting with chest crashes computer
- Replies: 1
- Views: 1041
Re: Certain Key combination when interacting with chest crashes computer
Posting your Factorio log might help with diagnosis.
- Thu Apr 08, 2021 8:23 am
- Forum: Not a bug
- Topic: Large equipment grids produce scroll bars instead of stretching to fit the screen
- Replies: 2
- Views: 1480
- Sat Mar 20, 2021 3:19 am
- Forum: Gameplay Help
- Topic: railroad best practices
- Replies: 11
- Views: 8679
Re: railroad best practices
If you go for 8 wagons, the acceleration will be noticeably slower with only 1 engine. You can add an additional engine (or 2) to significantly improve the acceleration. If you put them on the front, you'll need to completely redesign your train stops, as the train components are 7 tiles and will th...