Search found 287 matches
- Sat Aug 13, 2022 11:31 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My Megabase
- Replies: 2
- Views: 4091
My Megabase
I would just like to share my 3k SPM base. It has run for the obligatory 10 hours with 6 science packs, and will also support military science. I did not focus on saving UPS, and it runs between 50 and 60 UPS on my modest PC. I don't like setting up solar, so it's powered almost exclusively with ...
- Sat Aug 13, 2022 4:25 am
- Forum: Ideas and Suggestions
- Topic: Matching colors in production statistics screen when filtering for science packs
- Replies: 9
- Views: 2542
Re: Matching colors in production statistics screen when filtering for science packs
Green circuits
Red circuits
Blue circuits
But I do like your suggestion
Red circuits
Blue circuits

But I do like your suggestion
- Wed Aug 03, 2022 10:32 am
- Forum: Gameplay Help
- Topic: Is there a way to turn on a lamp when a station is open or closed?
- Replies: 3
- Views: 2015
Re: Is there a way to turn on a lamp when a station is open or closed?
If I understood, I think you may want something like this: 0eNq1lcFu2zAMhl+l4NkuaruuUx8GDDv31N2GwVBsJhEgS4YkBzMCv/soyXUzJAEUFLskoCh+In/S0gm2YsRBc2mhPgFvlTRQ/zqB4XvJhFuz04BQA7fYQwKS9c7SjAuYE+Cywz9QZ/PvBFBabjmGeG9MjRz7LWrasEZaCpWpsWog2qAMhSjpziFMWiYw0V9B5I5rbIPvJQHKy2olmi0e2JEr7QIMyq6xqvFEqHdMGExAI ...
- Tue Jul 26, 2022 7:25 am
- Forum: Technical Help
- Topic: Factorio crashed when exploring the edge of the map
- Replies: 4
- Views: 1888
Re: Factorio crashed when exploring the edge of the map
Stack trace logging done
7880.586 Error Chunk.cpp:701: Trying to make chunk at unreasonable position [-32769, -9]
Logger::writeStacktrace skipped.
According to https://wiki.factorio.com/Map_generator the maximum map size is defined as 2,000,000 tiles each side. The square root of 4,000,000 ...
- Mon Jul 25, 2022 10:31 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Perfect half-lane split
- Replies: 5
- Views: 20056
Perfect half-lane split
I'm sure I've not seen these elsewhere, but surely someone else has worked it out before! You can use the side-load-onto-underground-trick to achieve a perfect split of 1 belt onto 2 half-belts.
- Thu Jun 23, 2022 9:04 am
- Forum: Ideas and Suggestions
- Topic: Auto-sort chests when player opens inventory
- Replies: 10
- Views: 10668
Re: Auto-sort chests when player opens inventory
I raised a similar "bug" about the spidertron inventory not sorting and was advised that vehicles' inventories are excluded from sort due to performance issues. Can understand performance hits where there are likely many thousands of chests throughout a decent-sized base, but when cars/tanks/spiders ...
- Sat May 21, 2022 1:58 am
- Forum: Show your Creations
- Topic: Prototype compact all science.
- Replies: 1
- Views: 3129
Re: Prototype compact all science.
Very nice! My next run I was looking to build an "every science pack" module that only takes in raw materials, so this is additional inspiration.
- Mon May 09, 2022 7:14 am
- Forum: Gameplay Help
- Topic: Ratio for all production chains
- Replies: 4
- Views: 13483
Re: Ratio for all production chains
This should help...
http://kirkmcdonald.github.io/calc.html
You can also consider installing a mod like "Max Rate Calculator" to help in-game.
http://kirkmcdonald.github.io/calc.html
You can also consider installing a mod like "Max Rate Calculator" to help in-game.
- Tue Apr 26, 2022 8:16 am
- Forum: Duplicates
- Topic: [1.1.57] Using upgrade planner on a "copy" removes ability to select station names
- Replies: 3
- Views: 1968
Re: [1.1.57] Using upgrade planner on a "copy" removes ability to select station names
Internally this is the same behavior as https://forums.factorio.com/87343
So you're saying that after using the upgrade planner, the BP is effectively saved along with the status of the "Station names" checkbox? So when the upgraded BP is available, because the station names weren't originally ...
- Sat Apr 23, 2022 9:54 am
- Forum: Duplicates
- Topic: [1.1.57] Using upgrade planner on a "copy" removes ability to select station names
- Replies: 3
- Views: 1968
[1.1.57] Using upgrade planner on a "copy" removes ability to select station names
I was copying/pasting some stations and found that if you use the upgrade planner without selecting "Train stop names", then the tick box disappears. If you select "Train stop names" before applying the upgrade planner, then the tick box is still available, but unticked.
I only tested using the ...
I only tested using the ...
- Mon Apr 11, 2022 9:46 am
- Forum: Gameplay Help
- Topic: How to see beneath construction/logistic bot module icon?
- Replies: 5
- Views: 2421
Re: How to see beneath construction/logistic bot module icon?
Excuse me being a little tongue in cheek, but I reckon you have 2 options:
1. Build the required modules so the icons disappear.
2. RIght-click the icon to remove it, and then add the modules later when they become available.
Seriously, though, I'm not aware of any way to move the "missing module ...
1. Build the required modules so the icons disappear.
2. RIght-click the icon to remove it, and then add the modules later when they become available.
Seriously, though, I'm not aware of any way to move the "missing module ...
- Tue Mar 01, 2022 7:22 am
- Forum: Ideas and Requests For Mods
- Topic: 3D via surfaces?
- Replies: 1
- Views: 1257
Re: 3D via surfaces?
Sounds somewhat like the Factorissimo mod.
- Sun Feb 27, 2022 1:37 am
- Forum: Balancing
- Topic: Inserters pick up LOTS faster on a curved belt
- Replies: 10
- Views: 7020
Re: Inserters pick up LOTS faster on a curved belt
Feel a bit stupid now knowing that's on the Wiki. :oops: I did try searching the forum, but my terms mustn't have been accurate. I love how this game still has so much to reveal...
@disentius, thanks for the cool image - I can't see the difference in construction between the 2 setups in the bottom ...
@disentius, thanks for the cool image - I can't see the difference in construction between the 2 setups in the bottom ...
- Sat Feb 26, 2022 6:33 am
- Forum: Balancing
- Topic: Inserters pick up LOTS faster on a curved belt
- Replies: 10
- Views: 7020
Inserters pick up LOTS faster on a curved belt
I wasn't sure where to post this one... It's merely an observation that I've finally made after too many hours playing (plus the countless hours watching others play!) Forgive me if it's one of those things that EVERYONE knows :roll:
I was setting up a train station and due to it being a little ...
I was setting up a train station and due to it being a little ...
- Sat Feb 26, 2022 3:31 am
- Forum: This Forum
- Topic: Do donation to causes belong here?
- Replies: 9
- Views: 6062
Re: Do donation to causes belong here?
As a regular reader, and sometimes contributor, to this forum, I think it is a very polite and subtle way to provide the information without preaching. Over here in Australia, I would have no idea how to provide any financial assistance to people in Europe.
- Thu Feb 17, 2022 11:18 am
- Forum: Outdated/Not implemented
- Topic: A lane splitter for controlling transport belt lanes
- Replies: 3
- Views: 2828
Re: A lane splitter for controlling transport belt lanes
One could argue that balancing lanes and managing draw/output is part of puzzle side of the game...
- Sun Feb 06, 2022 9:11 am
- Forum: Ideas and Suggestions
- Topic: Make it clearer when an object is connected to a network
- Replies: 3
- Views: 1768
Re: Make it clearer when an object is connected to a network
I played a few thousand hours before I reailsed those 2 (logistic/circuit) connections existed on the inserter interface.
+1
+1
- Sun Jan 30, 2022 2:02 am
- Forum: Gameplay Help
- Topic: Beast finder or Item finder?
- Replies: 2
- Views: 1287
Re: Beast finder or Item finder?
You could use a deconstruction planner filtered for "item on ground"
- Mon Jan 24, 2022 6:32 am
- Forum: Gameplay Help
- Topic: Train Pathing Issues
- Replies: 5
- Views: 1577
Re: Train Pathing Issues
I'm guessing "experience"... :D
One hint is to hover a signal in your hand in the area, and the rail "blocks" are highlighted. This can show you why blockages occur.
The other thing to try is from the train menu hold Ctrl and then see how far along the track the train will path before being ...
One hint is to hover a signal in your hand in the area, and the rail "blocks" are highlighted. This can show you why blockages occur.
The other thing to try is from the train menu hold Ctrl and then see how far along the track the train will path before being ...
- Sat Jan 22, 2022 6:43 am
- Forum: Ideas and Suggestions
- Topic: Smart belt dragging should place ghost undergrounds if no undergrounds in inventory
- Replies: 6
- Views: 2147
Re: Smart belt dragging should place ghost undergrounds if no undergrounds in inventory
When using smart belt dragging, undergrounds are automatically placed when an obstacle is detected. However, if there are no undergrounds in inventory, a straight belt is placed. When there are objects on the belt, this will cause side-loading. Ghost underground belts should be placed instead ...