Search found 242 matches

by wobbycarly
Thu Aug 06, 2020 9:25 am
Forum: Gameplay Help
Topic: What is a good way to refill ammo and place guns?
Replies: 7
Views: 2212

Re: What is a good way to refill ammo and place guns?

JimBarracus wrote:
Thu Aug 06, 2020 4:55 am

<snip>
Best way to feed ammo is by belt or manually.
A stack of 200 lasts quite a while.
<snip>
200 lasts a while as long as the turret isn't destroyed! :shock:

Then it's a very quick way to LOSE 200 :lol:
by wobbycarly
Sat Jul 18, 2020 7:00 am
Forum: General discussion
Topic: A critique of Factorio’s power generation systems
Replies: 44
Views: 13938

Re: A critique of Factorio’s power generation systems

I don't think any further complication of the power network (as opposed to power generation options) adds any FUN to the game, and first and foremost games should be FUN.
by wobbycarly
Mon Jul 13, 2020 11:03 am
Forum: Won't fix.
Topic: [0.18.35] - Minor graphical issue when 2 belts end in the same location
Replies: 1
Views: 763

[0.18.35] - Minor graphical issue when 2 belts end in the same location

Have 2 belts in opposing directions both terminate at the same location, like this:

--><--

I would expect a hard boundary, but instead get a mix of items at the junction. Note the mix of iron and red circuits.
by wobbycarly
Sun Jun 21, 2020 4:07 am
Forum: Gameplay Help
Topic: train stackers not recognized by trains
Replies: 11
Views: 3664

Re: train stackers not recognized by trains

Can you add screenshots and/or blueprints of stations/stackers?
by wobbycarly
Fri Jun 12, 2020 12:48 pm
Forum: 1 / 0 magic
Topic: [0.18.31] Crash, Exception Code: c0000006 placing roboport and storage chest
Replies: 2
Views: 951

Re: Crash: placing roboport and storage chest [0.18.31]

I had a similar issue.

Reloaded autosave and issue didn't reoccur, but I pasted blueprint in a different order.
by wobbycarly
Wed May 27, 2020 7:54 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Stupid simple Kovarex node.....
Replies: 6
Views: 3988

Re: Stupid simple Kovarex node.....

Nice. One could guarantee that the yellow inserter never picks the wrong product by changing it to a purple filter inserter. One could also use filter inserters for the others as well , to have tighter control over which inserters do what.
by wobbycarly
Tue May 26, 2020 9:10 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio Lab
Replies: 7
Views: 5373

Re: Factorio Lab

Favourited - thanks!
by wobbycarly
Sun May 10, 2020 3:29 am
Forum: Gameplay Help
Topic: Balance Fluid Train Unloading Station
Replies: 2
Views: 1177

Re: Balance Fluid Train Unloading Station

I'll try to help, but I can't easily add pics right now, so it might be a bit unclear. I've recently watched people play like this, and also started incorporating similar unload balancing to both liquids and solids. A few assumptions I've made. 1) you have 1 pump from each wagon into 1 tank per wago...
by wobbycarly
Fri May 01, 2020 9:54 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: request 18-18 belt balancer
Replies: 3
Views: 3417

Re: request 18-18 belt balancer

Maybe try a 16x16 with 2 4x4 on the end, and similar for the 10x10. Loop back the unused output to the unused input.
by wobbycarly
Sat Apr 18, 2020 3:19 am
Forum: Gameplay Help
Topic: Is this the end of my playthrough?
Replies: 13
Views: 3680

Re: Is this the end of my playthrough?

I've had a chance to reread the feedback in a bit more detail. Really appreciate the time and effort people have gone to to help me out with suggestions. From the debug screenshot and the production tab i am under the impression that the differences between producing/not producing, is quite high. Co...
by wobbycarly
Fri Apr 17, 2020 11:18 am
Forum: Gameplay Help
Topic: Is this the end of my playthrough?
Replies: 13
Views: 3680

Re: Is this the end of my playthrough?

Removing pollution stabilised UPS at around 48-50. That's playable. Thanks for the input. Guess it's a combination of older hardware and pushing the game limits. :D
by wobbycarly
Fri Apr 17, 2020 10:31 am
Forum: Gameplay Help
Topic: Is this the end of my playthrough?
Replies: 13
Views: 3680

Re: Is this the end of my playthrough?

Thanks everyone for your input and "care" over my poorly constructed base. :D I didn't think about pollution, I will try that. I didn't want to be too cheaty with infinity power, etc, and I'm sure it's inefficient builds (from a UPS point of view) that is the biggest problem. I'll keep fid...
by wobbycarly
Fri Apr 17, 2020 8:51 am
Forum: Gameplay Help
Topic: Is this the end of my playthrough?
Replies: 13
Views: 3680

Re: Is this the end of my playthrough?

Hi @JimBarracus, I can't answer the questions about the RAM - no idea. I have a suspicion that the limitations are my system, though, not the game, as I also turned off steam/smoke, turned down the graphics detail, deleted all visible biters and cleared the map so that only areas covered by radar we...
by wobbycarly
Fri Apr 17, 2020 7:43 am
Forum: Gameplay Help
Topic: Is this the end of my playthrough?
Replies: 13
Views: 3680

Is this the end of my playthrough?

I had a lofty target of 5k SPM, did some planning, and figured out how much infrastructure I'd need. I prefer belts over robots, and figured that with all the recent optimisations, I should have a pretty good chance. I had planned to have central smelters for copper, iron and steel, then a couple of...
by wobbycarly
Sun Apr 12, 2020 3:06 am
Forum: Pending
Topic: [0.18.18] Crash on save: "Count of indexed targeters doesn't match count of saved targetables"
Replies: 4
Views: 1326

Re: [0.18.18] Crash on save: "Count of indexed targeters doesn't match count of saved targetables"

Thanks for looking at it. I suspect a random HDD IO error. I guess close this report, and if I get another crash in another 3 years time, I'll post the save :D
by wobbycarly
Sat Apr 11, 2020 3:37 am
Forum: Pending
Topic: [0.18.18] Crash on save: "Count of indexed targeters doesn't match count of saved targetables"
Replies: 4
Views: 1326

Re: [0.18.18] Crash on save: "Count of indexed targeters doesn't match count of saved targetables"

So I went back to the previous autosave and kept playing, so the autosaves were overwritten and I can't reproduce. I can either provide a save game from about 5 hours before the error, or a successful autosave after . Would either help? I did notice that when I first restarted after the error, the &...

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