Search found 252 matches

by azesmbog
Thu Jan 02, 2020 10:44 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 20 RPM Gigabase with Angel's Mods
Replies: 7
Views: 3661

Re: 20 RPM Gigabase with Angel's Mods

I keep on google drive.
My saving is generally more than 2 Gb.
probably on mega
https://mega.nz/
by azesmbog
Thu Jan 02, 2020 7:58 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 20 RPM Gigabase with Angel's Mods
Replies: 7
Views: 3661

Re: 20 RPM Gigabase with Angel's Mods

Impressive !!
Is it not going to be difficult to put a packed (with one entry and all the mods :) on some file hosting service so that it only remains to unpack and run it ??
I would see the performance of ups/fps on my system.
by azesmbog
Tue Dec 31, 2019 1:48 pm
Forum: Won't fix.
Topic: [0.17.79] Crashes on loading big map
Replies: 8
Views: 2166

Re: [0.17.79] Crashes on loading big map

Damn, that is truly impressive. I hope you also had fun during all those hours :) Even as I had fun :)))))))) But I hope the developers will not let them get bored. In the picture, by the way, the last fun, a giant power plant, in theory the power should be within 11 GW, but I still have nothing to...
by azesmbog
Tue Dec 31, 2019 1:35 pm
Forum: Won't fix.
Topic: [0.17.79] Crashes on loading big map
Replies: 8
Views: 2166

Re: [0.17.79] Crashes on loading big map

Neat, you traveled to the edge of the world. Did you run any mods or console commands? Not. Pure vanilla. Not a single mod, and not a single console command. Killed many tens of millions of bitters and many thousands of hours of killed time)) But I reached the edge of the world honestly, and it was...
by azesmbog
Tue Dec 31, 2019 1:01 pm
Forum: Won't fix.
Topic: [0.17.79] Crashes on loading big map
Replies: 8
Views: 2166

Re: [0.17.79] Crashes on loading big map

But on Win10 I also tried with 24 GB of RAM. Similarly, fell. There, in theory, the swap file should have grown. So not everything is so simple. Apparently, there are still problems. Well, okay, if this is not interesting for the developers, I can only state a fact :))   With the "ten" - i...
by azesmbog
Tue Dec 31, 2019 6:54 am
Forum: Won't fix.
Topic: [0.17.79] Crashes on loading big map
Replies: 8
Views: 2166

[0.17.79] Crashes on loading big map

several logs. One with normal loading of a small map (only 661 Mb), and the second with loading of my current map 2,214 Mb) Here on the second and crashes, I tried two attempts to download. The computer is completely new, I decided to check. 9400F / 16 Gb RAM and 1660GTX / 6 Gb videoRAM. Drivers are...
by azesmbog
Sun Dec 22, 2019 1:35 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My "small" sandbox.
Replies: 32
Views: 17936

Re: My "small" sandbox.

I did it !!
The final! The end of the world, galaxy and the universe!
final.jpg
final.jpg (189.94 KiB) Viewed 11202 times
You can’t go over the edge, but it’s still possible to shoot into a neighboring black hole !! :)
zalp.jpg
zalp.jpg (83.01 KiB) Viewed 11202 times
by azesmbog
Mon Dec 09, 2019 6:57 am
Forum: Resolved Problems and Bugs
Topic: [Allaizn] [0.17.79] Range of turrets and spitter shooting range problem
Replies: 6
Views: 4487

Re: [0.17.79] Range of turrets and spitter shooting range problem

and yet the large spitters can shoot the shotgun turrets but the turrets can't shoot the large spitters, sending my bots into an endless repair cycle. This is normal behavior and there is no need to fix it. Play should be difficult and difficult. For the entire time of my game, more than 206 thousa...
by azesmbog
Fri Nov 29, 2019 4:19 pm
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 23467

Re: Water supply for nuclear reactors

“A theory without practice is dead, practice without a theory is blind”, this quote is attributed to commander Alexander Suvorov. theory of wiki.factorio: 2x4 core, 8 reactors, 112 Exchangers, 193 Turbines, 1120MW In practice, I have this: 2x4 core, 8 reactors, 136 Exchangers, 204 Turbines You can a...
by azesmbog
Wed Nov 27, 2019 7:33 pm
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 11226

Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?

626k laser turrets? That is crazy. I do have about 15k turrets and I think it is kind of overkill already. You should share your setup maybe somewhere. I am curious. Already 631k :) core.jpg Here are 14 nuclear stations. still not two, but added three more). For each station, 14 pumps without pumps...
by azesmbog
Tue Nov 26, 2019 10:02 pm
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 11226

Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?

I use 8 core (2x4) reactors. I have an ordinary world, with a respawn of living creatures, so I have to fight a lot and for a long time. Such compact reactors I have working 22 pieces + 2 in the process of construction. 626k laser turrets currently consume 15 GW. And this is not the limit, I plan to...
by azesmbog
Tue Nov 19, 2019 1:12 pm
Forum: Not a bug
Topic: [0.17.78][Minor-bug] it’s impossible to get on the train behind the trees
Replies: 5
Views: 1241

Re: [0.17.78][Minor-bug] it’s impossible to get on the train behind the trees

this is in front of the tree I took a screenshot. In fact, I am approaching the train, but hiding in the trees. But I still stand right next to the train exactly in the middle of the head of the train ??? Between me and the train, there is nothing in theory) Well, not a mistake - it means not a mist...
by azesmbog
Mon Nov 18, 2019 6:32 pm
Forum: Not a bug
Topic: [0.17.78][Minor-bug] it’s impossible to get on the train behind the trees
Replies: 5
Views: 1241

Re: [0.17.78][Minor-bug] it’s impossible to get on the train behind the trees

But there is nothing between me and the object (in this case, the train), but I rested on the train, but the trees hid me at the same time. but apparently, by the logic of the game, these trees nevertheless interfere. Therefore, I personally do not think this is a big mistake, so, an unpleasant trif...
by azesmbog
Mon Nov 18, 2019 5:43 pm
Forum: Not a bug
Topic: [0.17.78][Minor-bug] it’s impossible to get on the train behind the trees
Replies: 5
Views: 1241

[0.17.78][Minor-bug] it’s impossible to get on the train behind the trees

I think a minor mistake, but suddenly you don’t know :) train.jpg Here I will explain in words. I take two steps up, towards the train, naturally I rest against it and hide behind the trees. Is it logical ?? well and that's it, from this place I can’t get on the train with the Enter key. If I go out...
by azesmbog
Tue Oct 29, 2019 9:10 pm
Forum: Not a bug
Topic: [Oxyd] [0.17.74] Pathfinder fails and unit groups stand around idle
Replies: 12
Views: 3413

Re: [Oxyd] [0.17.74] Pathfinder fails and unit groups stand around idle

Can you post the save before you came on train? I think that would make it easier to debug - nice setup to reproduce the issue. https://forums.factorio.com/viewtopic.php?f=182&t=76875#p462633 in this thread my previous save. The problem is the same. But I can publish this preservation, but tomo...
by azesmbog
Tue Oct 29, 2019 8:02 pm
Forum: Not a bug
Topic: [Oxyd] [0.17.74] Pathfinder fails and unit groups stand around idle
Replies: 12
Views: 3413

Re: [Oxyd] [0.17.74] Pathfinder fails and unit groups stand around idle

I looked at these settings in my settings. everything is right there, 8000 and 1000 Now with pictures. and time. 1.jpg This is my next battlefield. I drove close enough. 2.jpg Arrived on an armored train 3.jpg In 2 minutes. He shot off how many shells, the bitters gathered in a flock. In line of sig...
by azesmbog
Tue Oct 29, 2019 10:00 am
Forum: Not a bug
Topic: [Oxyd] [0.17.74] Pathfinder fails and unit groups stand around idle
Replies: 12
Views: 3413

Re: [0.17.74] Pathfinder fails and unit groups stand around idle

with plenty of unit groups that get artilleried and just stand there and do nothing. You are not alone with this behavior of bitters. I asked this question several times, and not just me. So far, nothing reasonable has been answered, maybe you are more lucky. In my humble opinion, it depends on the...
by azesmbog
Tue Oct 22, 2019 3:30 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
Replies: 20
Views: 78467

Re: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery

Tell me at least what should I enable in debugging to see if bitters are going to come to me? I am inclined to think that they have become so wise that they have become pacifists, and frankly did not give a damn about me and openly say - "Well, what are you shelling us, are we not fools to go u...
by azesmbog
Mon Oct 21, 2019 4:44 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
Replies: 20
Views: 78467

Re: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery

Well, from the screenshot you showed it looks like something is definitely wrong with your save – the biters aren't even trying to pathfind toward the artillery. A save would be very useful for us, but I understand that uploading a huge file might be difficult. Here is the save game three days ago ...
by azesmbog
Fri Oct 18, 2019 3:27 pm
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 70
Views: 33076

Re: Friday Facts #317 - New pathfinding algorithm

Say the new algorithm ?? H-hehh TWO! hours did nothing and just watched the new algorithm)) Before my eyes, after the shelling of the cannons, several flocks were organized, both large and smaller. And they stood still. I watched them all this time. During this time, after an hour and a half, severa...

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