I keep on google drive.
My saving is generally more than 2 Gb.
probably on mega
https://mega.nz/
Search found 252 matches
- Thu Jan 02, 2020 10:44 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 20 RPM Gigabase with Angel's Mods
- Replies: 7
- Views: 3661
- Thu Jan 02, 2020 7:58 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 20 RPM Gigabase with Angel's Mods
- Replies: 7
- Views: 3661
Re: 20 RPM Gigabase with Angel's Mods
Impressive !!
Is it not going to be difficult to put a packed (with one entry and all the mods on some file hosting service so that it only remains to unpack and run it ??
I would see the performance of ups/fps on my system.
Is it not going to be difficult to put a packed (with one entry and all the mods on some file hosting service so that it only remains to unpack and run it ??
I would see the performance of ups/fps on my system.
- Tue Dec 31, 2019 1:48 pm
- Forum: Won't fix.
- Topic: [0.17.79] Crashes on loading big map
- Replies: 8
- Views: 2166
Re: [0.17.79] Crashes on loading big map
Damn, that is truly impressive. I hope you also had fun during all those hours :) Even as I had fun :)))))))) But I hope the developers will not let them get bored. In the picture, by the way, the last fun, a giant power plant, in theory the power should be within 11 GW, but I still have nothing to...
- Tue Dec 31, 2019 1:35 pm
- Forum: Won't fix.
- Topic: [0.17.79] Crashes on loading big map
- Replies: 8
- Views: 2166
Re: [0.17.79] Crashes on loading big map
Neat, you traveled to the edge of the world. Did you run any mods or console commands? Not. Pure vanilla. Not a single mod, and not a single console command. Killed many tens of millions of bitters and many thousands of hours of killed time)) But I reached the edge of the world honestly, and it was...
- Tue Dec 31, 2019 1:01 pm
- Forum: Won't fix.
- Topic: [0.17.79] Crashes on loading big map
- Replies: 8
- Views: 2166
Re: [0.17.79] Crashes on loading big map
But on Win10 I also tried with 24 GB of RAM. Similarly, fell. There, in theory, the swap file should have grown. So not everything is so simple. Apparently, there are still problems. Well, okay, if this is not interesting for the developers, I can only state a fact :)) With the "ten" - i...
- Tue Dec 31, 2019 6:54 am
- Forum: Won't fix.
- Topic: [0.17.79] Crashes on loading big map
- Replies: 8
- Views: 2166
[0.17.79] Crashes on loading big map
several logs. One with normal loading of a small map (only 661 Mb), and the second with loading of my current map 2,214 Mb) Here on the second and crashes, I tried two attempts to download. The computer is completely new, I decided to check. 9400F / 16 Gb RAM and 1660GTX / 6 Gb videoRAM. Drivers are...
- Sun Dec 22, 2019 1:35 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My "small" sandbox.
- Replies: 32
- Views: 17936
Re: My "small" sandbox.
I did it !!
The final! The end of the world, galaxy and the universe! You can’t go over the edge, but it’s still possible to shoot into a neighboring black hole !!
The final! The end of the world, galaxy and the universe! You can’t go over the edge, but it’s still possible to shoot into a neighboring black hole !!
- Mon Dec 09, 2019 6:57 am
- Forum: Resolved Problems and Bugs
- Topic: [Allaizn] [0.17.79] Range of turrets and spitter shooting range problem
- Replies: 6
- Views: 4487
Re: [0.17.79] Range of turrets and spitter shooting range problem
and yet the large spitters can shoot the shotgun turrets but the turrets can't shoot the large spitters, sending my bots into an endless repair cycle. This is normal behavior and there is no need to fix it. Play should be difficult and difficult. For the entire time of my game, more than 206 thousa...
- Fri Nov 29, 2019 4:19 pm
- Forum: Gameplay Help
- Topic: Water supply for nuclear reactors
- Replies: 58
- Views: 23467
Re: Water supply for nuclear reactors
“A theory without practice is dead, practice without a theory is blind”, this quote is attributed to commander Alexander Suvorov. theory of wiki.factorio: 2x4 core, 8 reactors, 112 Exchangers, 193 Turbines, 1120MW In practice, I have this: 2x4 core, 8 reactors, 136 Exchangers, 204 Turbines You can a...
- Wed Nov 27, 2019 7:33 pm
- Forum: General discussion
- Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
- Replies: 35
- Views: 11226
Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
626k laser turrets? That is crazy. I do have about 15k turrets and I think it is kind of overkill already. You should share your setup maybe somewhere. I am curious. Already 631k :) core.jpg Here are 14 nuclear stations. still not two, but added three more). For each station, 14 pumps without pumps...
- Tue Nov 26, 2019 10:02 pm
- Forum: General discussion
- Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
- Replies: 35
- Views: 11226
Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
I use 8 core (2x4) reactors. I have an ordinary world, with a respawn of living creatures, so I have to fight a lot and for a long time. Such compact reactors I have working 22 pieces + 2 in the process of construction. 626k laser turrets currently consume 15 GW. And this is not the limit, I plan to...
- Tue Nov 19, 2019 1:12 pm
- Forum: Not a bug
- Topic: [0.17.78][Minor-bug] it’s impossible to get on the train behind the trees
- Replies: 5
- Views: 1241
Re: [0.17.78][Minor-bug] it’s impossible to get on the train behind the trees
this is in front of the tree I took a screenshot. In fact, I am approaching the train, but hiding in the trees. But I still stand right next to the train exactly in the middle of the head of the train ??? Between me and the train, there is nothing in theory) Well, not a mistake - it means not a mist...
- Mon Nov 18, 2019 6:32 pm
- Forum: Not a bug
- Topic: [0.17.78][Minor-bug] it’s impossible to get on the train behind the trees
- Replies: 5
- Views: 1241
Re: [0.17.78][Minor-bug] it’s impossible to get on the train behind the trees
But there is nothing between me and the object (in this case, the train), but I rested on the train, but the trees hid me at the same time. but apparently, by the logic of the game, these trees nevertheless interfere. Therefore, I personally do not think this is a big mistake, so, an unpleasant trif...
- Mon Nov 18, 2019 5:43 pm
- Forum: Not a bug
- Topic: [0.17.78][Minor-bug] it’s impossible to get on the train behind the trees
- Replies: 5
- Views: 1241
[0.17.78][Minor-bug] it’s impossible to get on the train behind the trees
I think a minor mistake, but suddenly you don’t know :) train.jpg Here I will explain in words. I take two steps up, towards the train, naturally I rest against it and hide behind the trees. Is it logical ?? well and that's it, from this place I can’t get on the train with the Enter key. If I go out...
- Tue Oct 29, 2019 9:10 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.17.74] Pathfinder fails and unit groups stand around idle
- Replies: 12
- Views: 3413
Re: [Oxyd] [0.17.74] Pathfinder fails and unit groups stand around idle
Can you post the save before you came on train? I think that would make it easier to debug - nice setup to reproduce the issue. https://forums.factorio.com/viewtopic.php?f=182&t=76875#p462633 in this thread my previous save. The problem is the same. But I can publish this preservation, but tomo...
- Tue Oct 29, 2019 8:02 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.17.74] Pathfinder fails and unit groups stand around idle
- Replies: 12
- Views: 3413
Re: [Oxyd] [0.17.74] Pathfinder fails and unit groups stand around idle
I looked at these settings in my settings. everything is right there, 8000 and 1000 Now with pictures. and time. 1.jpg This is my next battlefield. I drove close enough. 2.jpg Arrived on an armored train 3.jpg In 2 minutes. He shot off how many shells, the bitters gathered in a flock. In line of sig...
- Tue Oct 29, 2019 10:00 am
- Forum: Not a bug
- Topic: [Oxyd] [0.17.74] Pathfinder fails and unit groups stand around idle
- Replies: 12
- Views: 3413
Re: [0.17.74] Pathfinder fails and unit groups stand around idle
with plenty of unit groups that get artilleried and just stand there and do nothing. You are not alone with this behavior of bitters. I asked this question several times, and not just me. So far, nothing reasonable has been answered, maybe you are more lucky. In my humble opinion, it depends on the...
- Tue Oct 22, 2019 3:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
- Replies: 20
- Views: 78467
Re: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
Tell me at least what should I enable in debugging to see if bitters are going to come to me? I am inclined to think that they have become so wise that they have become pacifists, and frankly did not give a damn about me and openly say - "Well, what are you shelling us, are we not fools to go u...
- Mon Oct 21, 2019 4:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
- Replies: 20
- Views: 78467
Re: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
Well, from the screenshot you showed it looks like something is definitely wrong with your save – the biters aren't even trying to pathfind toward the artillery. A save would be very useful for us, but I understand that uploading a huge file might be difficult. Here is the save game three days ago ...
- Fri Oct 18, 2019 3:27 pm
- Forum: News
- Topic: Friday Facts #317 - New pathfinding algorithm
- Replies: 70
- Views: 33076
Re: Friday Facts #317 - New pathfinding algorithm
Say the new algorithm ?? H-hehh TWO! hours did nothing and just watched the new algorithm)) Before my eyes, after the shelling of the cannons, several flocks were organized, both large and smaller. And they stood still. I watched them all this time. During this time, after an hour and a half, severa...