Search found 354 matches
- Sat Feb 29, 2020 9:22 pm
- Forum: Ideas and Suggestions
- Topic: "Stacks" circuit mode for chests
- Replies: 3
- Views: 1176
"Stacks" circuit mode for chests
TL;DR Chest circuit mode that sends stacks amount instead of items amount. What ? Currently chests have only one circuit mode : send full content info. I suggest alternative mode : send content info per-stack instead of per-item. Why ? I'm designing circuit setup based on storage fullness regardles...
- Sat Feb 29, 2020 4:25 pm
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 21851
Re: Friday Facts #336 - Offshore pump redesign
"Burber pump" is a very dumb and lazy solution.
First thing that comes in mind :
1. Replace Offshore Pump with Power Mill (Offshore Generator) as initial power source.
2. Let regular Pump to do the job of Offshore Pump.
3. Move Stem Power a little down in the tech tree, after Fluid Handling.
First thing that comes in mind :
1. Replace Offshore Pump with Power Mill (Offshore Generator) as initial power source.
2. Let regular Pump to do the job of Offshore Pump.
3. Move Stem Power a little down in the tech tree, after Fluid Handling.
- Fri Feb 28, 2020 11:36 am
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 21851
Re: Friday Facts #336 - Offshore pump redesign
Sorry, but isn't normal Pump 10 times faster than Offshore Pump?
- Fri Feb 28, 2020 11:16 am
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 21851
Re: Friday Facts #336 - Offshore pump redesign
The offshore pump looks like an upgrade of the regular pump, however it's a no-tech, while the regular pump needs fluid handling. Also I'd expect the offshore pump to need a regular pump in its recipe, which isn't the case (for obvious gameplay reasons). Since regular Pump can connect to trains wit...
- Fri Feb 28, 2020 10:18 am
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 21851
Re: Friday Facts #336 - Offshore pump redesign
Great, but...
Wouldn't it be better to allow regular Pump to pump large amount of water from water tiles, and keep offshore pump as early-game weak version of it?
Wouldn't it be better to allow regular Pump to pump large amount of water from water tiles, and keep offshore pump as early-game weak version of it?
- Fri Feb 28, 2020 8:08 am
- Forum: General discussion
- Topic: 0.18 DeathWorld
- Replies: 29
- Views: 14811
Re: 0.18 DeathWorld
Hello, I don't want to create a new topic for this, so I'll ask here:
I'm going to start vanilla (or with some QoL mods) Deathworld Marathon x10. Do you recommend any other settings customization? How Railworld fits with Deathworld?
I'm going to start vanilla (or with some QoL mods) Deathworld Marathon x10. Do you recommend any other settings customization? How Railworld fits with Deathworld?
- Fri Feb 28, 2020 6:35 am
- Forum: Gameplay Help
- Topic: 48 iron to 48 steel
- Replies: 7
- Views: 1900
Re: 48 iron to 48 steel
I prefer sequence of identical setups for ore->iron and iron->steel.
- Thu Feb 27, 2020 6:30 am
- Forum: Ideas and Suggestions
- Topic: Hands Down Laser Lines MOD needs to be in vanilla
- Replies: 2
- Views: 950
Re: Hands Down Laser Lines MOD needs to be in vanilla
Wow. Great mod indeed.
- Tue Feb 25, 2020 10:28 am
- Forum: Outdated/Not implemented
- Topic: Key to fill in ghost
- Replies: 11
- Views: 25736
Re: Key to fill in ghost
Bump.
I don't see how it will make bots less usefull. Bots build things much faster, in larger range, and with roboports - anywhere. But gameplay befor bots is sometimes painfull.
I don't see how it will make bots less usefull. Bots build things much faster, in larger range, and with roboports - anywhere. But gameplay befor bots is sometimes painfull.
- Fri Feb 21, 2020 10:54 am
- Forum: Ideas and Requests For Mods
- Topic: Fuel burning rate
- Replies: 2
- Views: 878
Re: Fuel burning rate
I don't think this is possible with the current API, or if it is just about hackable, it would be horrible. At the moment, the "burning rate" of a fuel is simply the fuel's energy value divided by the energy consumption rate of the machine burning it. The speed of the machine isn't actual...
- Fri Feb 21, 2020 9:16 am
- Forum: Ideas and Requests For Mods
- Topic: Double Inserter
- Replies: 8
- Views: 2324
Re: Double Inserter
Inserter akimbo)
- Fri Feb 21, 2020 9:04 am
- Forum: Ideas and Requests For Mods
- Topic: Fuel burning rate
- Replies: 2
- Views: 878
Fuel burning rate
Hello. I have idea to increase deapth of fuel management : add "burning rate" property for fuels. This multiplier will apply to power consumption and working speed of burner devices. For example, currently power capacity of coal is twice that of wood. With burning rate 2, coal will burn in...
- Thu Feb 20, 2020 12:54 pm
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15082
Re: Lubricant: The only Flaw in the Fluid System.
The OP described a very specific circumstance, where there is indeed a dead end regarding lubricant production. Where I disagree is his suggestion for solving the problem. Another recipe for lubricant, wich has to be more inefficient than the original, if the proposition is to keep the original one...
- Thu Feb 20, 2020 6:48 am
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15082
Re: Lubricant: The only Flaw in the Fluid System.
As nobody seems to have mentioned it already: Humans traditionally solved the unused byproduct problem by just burning or dumping the undesired "waste" products. Factorio devs seem to not like the concept of wasting stuff (apart from pumping ammunition into biters to make both magically d...
- Wed Feb 19, 2020 10:19 am
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15082
Re: Lubricant: The only Flaw in the Fluid System.
IMHO the required balancing of oil consumption is one of the challenges which would reduce the difficulty of the game a lot if they were removed. Probably everyone was at least once in the beginning at a point where s/he found out that refineries ceased to work as there was an overload on one of th...
- Wed Feb 19, 2020 6:44 am
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 15082
Re: Lubricant: The only Flaw in the Fluid System.
Duplicate: https://forums.factorio.com/viewtopic.php?f=16&t=64674 Ans yes, I totally agree with TS. The difference between theorists and practitioners is clearly visible in this example. Practitioners say : increase storages, use Coal Liquefaction, usually gas is most demanded... Theorists say :...
- Tue Feb 18, 2020 12:26 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 3 belts balancers
- Replies: 0
- Views: 3008
3 belts balancers
Not very useful, but fun. And inline balancer was challenging.
All present balancers use the same architecture (the only possible, I guess) : classic 4 belts balancer with 1 belt cycled (this is best seen in example 2).
Alas, (5) requires at least red belts and (6) requiers blue belts.
All present balancers use the same architecture (the only possible, I guess) : classic 4 belts balancer with 1 belt cycled (this is best seen in example 2).
Alas, (5) requires at least red belts and (6) requiers blue belts.
- Tue Feb 18, 2020 6:27 am
- Forum: Ideas and Suggestions
- Topic: Cover ore with bricks/concrete
- Replies: 18
- Views: 10509
Re: Cliff explosives should undo placed landfill destroy ores
I'd like concrete to hide ores.
- Mon Feb 17, 2020 7:59 am
- Forum: General discussion
- Topic: Whats the point?
- Replies: 13
- Views: 5246
Re: Whats the point?
Let's be honest, Factorio isn't a game, its an engine with gameplay demo. Any suggestions to extend provided demo end in the mods section.
It is true for many sandboxes.
It is true for many sandboxes.
- Mon Feb 17, 2020 6:47 am
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 603205