Search found 354 matches

by leadraven
Sat Feb 29, 2020 9:22 pm
Forum: Ideas and Suggestions
Topic: "Stacks" circuit mode for chests
Replies: 3
Views: 355

"Stacks" circuit mode for chests

TL;DR Chest circuit mode that sends stacks amount instead of items amount. What ? Currently chests have only one circuit mode : send full content info. I suggest alternative mode : send content info per-stack instead of per-item. Why ? I'm designing circuit setup based on storage fullness regardles...
by leadraven
Sat Feb 29, 2020 4:25 pm
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 10888

Re: Friday Facts #336 - Offshore pump redesign

"Burber pump" is a very dumb and lazy solution.
First thing that comes in mind :
1. Replace Offshore Pump with Power Mill (Offshore Generator) as initial power source.
2. Let regular Pump to do the job of Offshore Pump.
3. Move Stem Power a little down in the tech tree, after Fluid Handling.
by leadraven
Fri Feb 28, 2020 11:36 am
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 10888

Re: Friday Facts #336 - Offshore pump redesign

darkfrei wrote:
Fri Feb 28, 2020 11:32 am
The offshore pump is much faster than normal pump and needs bigger cylinders or/and higher amount of them.
If you see that the offshore pump is big enough, you can understand why it needs free space between them.
Sorry, but isn't normal Pump 10 times faster than Offshore Pump?
by leadraven
Fri Feb 28, 2020 11:16 am
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 10888

Re: Friday Facts #336 - Offshore pump redesign

The offshore pump looks like an upgrade of the regular pump, however it's a no-tech, while the regular pump needs fluid handling. Also I'd expect the offshore pump to need a regular pump in its recipe, which isn't the case (for obvious gameplay reasons). Since regular Pump can connect to trains wit...
by leadraven
Fri Feb 28, 2020 10:18 am
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 10888

Re: Friday Facts #336 - Offshore pump redesign

Great, but...
Wouldn't it be better to allow regular Pump to pump large amount of water from water tiles, and keep offshore pump as early-game weak version of it?
by leadraven
Fri Feb 28, 2020 8:08 am
Forum: General discussion
Topic: 0.18 DeathWorld
Replies: 29
Views: 9121

Re: 0.18 DeathWorld

Hello, I don't want to create a new topic for this, so I'll ask here:
I'm going to start vanilla (or with some QoL mods) Deathworld Marathon x10. Do you recommend any other settings customization? How Railworld fits with Deathworld?
by leadraven
Fri Feb 28, 2020 6:35 am
Forum: Gameplay Help
Topic: 48 iron to 48 steel
Replies: 7
Views: 824

Re: 48 iron to 48 steel

I prefer sequence of identical setups for ore->iron and iron->steel.
by leadraven
Tue Feb 25, 2020 10:28 am
Forum: Outdated/Not implemented
Topic: Key to fill in ghost
Replies: 11
Views: 11814

Re: Key to fill in ghost

Bump.
I don't see how it will make bots less usefull. Bots build things much faster, in larger range, and with roboports - anywhere. But gameplay befor bots is sometimes painfull.
by leadraven
Fri Feb 21, 2020 10:54 am
Forum: Ideas and Requests For Mods
Topic: Fuel burning rate
Replies: 2
Views: 308

Re: Fuel burning rate

I don't think this is possible with the current API, or if it is just about hackable, it would be horrible. At the moment, the "burning rate" of a fuel is simply the fuel's energy value divided by the energy consumption rate of the machine burning it. The speed of the machine isn't actual...
by leadraven
Fri Feb 21, 2020 9:16 am
Forum: Ideas and Requests For Mods
Topic: Double Inserter
Replies: 8
Views: 835

Re: Double Inserter

Inserter akimbo)
by leadraven
Fri Feb 21, 2020 9:04 am
Forum: Ideas and Requests For Mods
Topic: Fuel burning rate
Replies: 2
Views: 308

Fuel burning rate

Hello. I have idea to increase deapth of fuel management : add "burning rate" property for fuels. This multiplier will apply to power consumption and working speed of burner devices. For example, currently power capacity of coal is twice that of wood. With burning rate 2, coal will burn in...
by leadraven
Thu Feb 20, 2020 12:54 pm
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 5076

Re: Lubricant: The only Flaw in the Fluid System.

The OP described a very specific circumstance, where there is indeed a dead end regarding lubricant production. Where I disagree is his suggestion for solving the problem. Another recipe for lubricant, wich has to be more inefficient than the original, if the proposition is to keep the original one...
by leadraven
Thu Feb 20, 2020 6:48 am
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 5076

Re: Lubricant: The only Flaw in the Fluid System.

As nobody seems to have mentioned it already: Humans traditionally solved the unused byproduct problem by just burning or dumping the undesired "waste" products. Factorio devs seem to not like the concept of wasting stuff (apart from pumping ammunition into biters to make both magically d...
by leadraven
Wed Feb 19, 2020 10:19 am
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 5076

Re: Lubricant: The only Flaw in the Fluid System.

IMHO the required balancing of oil consumption is one of the challenges which would reduce the difficulty of the game a lot if they were removed. Probably everyone was at least once in the beginning at a point where s/he found out that refineries ceased to work as there was an overload on one of th...
by leadraven
Wed Feb 19, 2020 6:44 am
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 5076

Re: Lubricant: The only Flaw in the Fluid System.

Duplicate: https://forums.factorio.com/viewtopic.php?f=16&t=64674 Ans yes, I totally agree with TS. The difference between theorists and practitioners is clearly visible in this example. Practitioners say : increase storages, use Coal Liquefaction, usually gas is most demanded... Theorists say :...
by leadraven
Tue Feb 18, 2020 12:26 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 3 belts balancers
Replies: 0
Views: 1342

3 belts balancers

Not very useful, but fun. And inline balancer was challenging.
All present balancers use the same architecture (the only possible, I guess) : classic 4 belts balancer with 1 belt cycled (this is best seen in example 2).
Alas, (5) requires at least red belts and (6) requiers blue belts.
3x3.png
3x3.png (587 KiB) Viewed 1342 times
by leadraven
Tue Feb 18, 2020 6:27 am
Forum: Ideas and Suggestions
Topic: Cover ore with bricks/concrete
Replies: 18
Views: 6048

Re: Cliff explosives should undo placed landfill destroy ores

I'd like concrete to hide ores.
by leadraven
Mon Feb 17, 2020 7:59 am
Forum: General discussion
Topic: Whats the point?
Replies: 13
Views: 2376

Re: Whats the point?

Let's be honest, Factorio isn't a game, its an engine with gameplay demo. Any suggestions to extend provided demo end in the mods section.
It is true for many sandboxes.
by leadraven
Mon Feb 17, 2020 6:47 am
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 163
Views: 424079

Re: Accumulator / Solar panel ratio

ownlyme wrote:
Sun Feb 16, 2020 7:29 pm
from my ingame tests (0.18) it seems to be slightly more than 0.84, more like 0.8407 ...
and your base may only consume 69.99% of your solar panel's production
Tests vs Math... Good luck.

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