A truly great typo...
Search found 167 matches
- Sat Jan 04, 2020 8:47 pm
- Forum: General discussion
- Topic: wow...oops
- Replies: 17
- Views: 8069
Re: wow...oops
- Wed Jan 01, 2020 8:46 am
- Forum: General discussion
- Topic: wow...oops
- Replies: 17
- Views: 8069
Re: wow...oops
Those little, hidden problems are the bane of Factorio players I think, and your mod has become indispensable already! It should be in the base game.
- Sun Dec 29, 2019 4:21 pm
- Forum: General discussion
- Topic: wow...oops
- Replies: 17
- Views: 8069
Re: wow...oops
Oh, nice. I will try it. I will probably also get irritated by it because I rotate stuff a lot and then remove it again, but maybe not, depends on the sound.
Edit: Nope, I like. Keeping this!
Edit: Nope, I like. Keeping this!
- Fri Dec 27, 2019 12:38 am
- Forum: General discussion
- Topic: wow...oops
- Replies: 17
- Views: 8069
Re: wow...oops
You can configure dropbox to keep or drop your links. Mine are set to permanent, or as long as my account exists anyway. The IMG tagged links never worked in Factorio forums, even right after I first uploaded the images to dropbox, let alone after 4 hours. Anyway, I looked into uploading the files a...
- Wed Dec 25, 2019 9:37 am
- Forum: General discussion
- Topic: wow...oops
- Replies: 17
- Views: 8069
Re: wow...oops
How do I upload them to the forum?
I'm looking at the post now and the images are broken links, like before. I even reset my browser (F5) and tried another one.
I'm looking at the post now and the images are broken links, like before. I even reset my browser (F5) and tried another one.
- Tue Dec 24, 2019 2:55 am
- Forum: General discussion
- Topic: Why i will never play 0.17
- Replies: 45
- Views: 20036
Re: Why i will never play 0.17
You have a point. I must have been excessively tired and irritable when I posted that, and just carried it forward from laziness when I replied to mrvn. My apologies. I have used a Corsair M65, it was nice but one of the tiny clips inside broke when I was cleaning the mouse wheel. I'm not fond of mi...
- Tue Dec 24, 2019 2:42 am
- Forum: General discussion
- Topic: How do YOU use and manage your v0.17 hotbars?
- Replies: 11
- Views: 4419
- Tue Dec 24, 2019 2:40 am
- Forum: General discussion
- Topic: There is something wrong with music
- Replies: 30
- Views: 12266
Re: There is something wrong with music
This game has music?
I listen to YT or WinAmp, so I've disabled music in pretty much every game I have.
I listen to YT or WinAmp, so I've disabled music in pretty much every game I have.
- Tue Dec 24, 2019 2:36 am
- Forum: General discussion
- Topic: wow...oops
- Replies: 17
- Views: 8069
wow...oops
So I have this to hold a bit of petrol for supplying sulphur (top tank) and plastic (bottom tank) production: proper.png I must have messed it up a while back and it finally bit me when the upper petrol tank ran out: oops.png Took me a while to figure out why plastic was working and not sulphur. I t...
- Tue Dec 17, 2019 11:04 pm
- Forum: Ideas and Suggestions
- Topic: Belt placement as a sizeable brush
- Replies: 10
- Views: 3499
Re: Belt placement as a sizeable brush
Sounds like a good approach, plus it would reduce the number of blueprints I maintain to do sections of X parallel belt tracks of length Y and type Z (normal, fast or express). One tool to rule them all, and in the menu bind them!
- Tue Dec 17, 2019 6:02 pm
- Forum: Ideas and Suggestions
- Topic: Belt placement as a sizeable brush
- Replies: 10
- Views: 3499
Re: Belt placement as a sizeable brush
I do this all the time with blueprints. No need for some tool that makes this game work like some other game you liked. About the only improvement I could make to laying belts is being able to set a start point and then move to an endpoint and have the belt laid between those points, but that idea i...
- Tue Dec 17, 2019 5:56 pm
- Forum: Implemented Suggestions
- Topic: Make save game overwrites less dangerous
- Replies: 91
- Views: 32445
Re: Make save game overwrites less dangerous
This seems like a "please Mr. Dev save me from my own mistakes" kind of thread. Carelessness can be overcome. If you can manage to build a viable factory in this complicated game, you are smart enough to be careful with your save filenames.
- Fri Dec 13, 2019 7:29 pm
- Forum: Gameplay Help
- Topic: Can't see pollution?
- Replies: 4
- Views: 2416
Re: Can't see pollution?
That's ok, I felt like an idiot for not being able to figure out something so simple.
- Fri Dec 13, 2019 5:04 pm
- Forum: Gameplay Help
- Topic: Can't see pollution?
- Replies: 4
- Views: 2416
Re: Can't see pollution?
Thanks! Red button did it.
Yes, I've been playing a while but I don't know 0.17, and it's been many months since I played at all so I've forgotten a lot of things.
Yes, I've been playing a while but I don't know 0.17, and it's been many months since I played at all so I've forgotten a lot of things.
- Fri Dec 13, 2019 4:42 pm
- Forum: Gameplay Help
- Topic: Can't see pollution?
- Replies: 4
- Views: 2416
Can't see pollution?
I have tried with alt-mode on and off, there is no pollution displayed on the map. Even as I am getting warnings about aliens being angry about pollution. How do I get it back? Ideally having it on the minimap would be optimal but I'd be satisfied with seeing it anywhere...in the main game screen, m...
- Fri Dec 13, 2019 3:59 pm
- Forum: General discussion
- Topic: Can you heat water anymore?
- Replies: 8
- Views: 3711
Re: Can you heat water anymore?
Now you have me thinking about tea powered factories...
- Fri Dec 13, 2019 3:54 pm
- Forum: General discussion
- Topic: GOG Version
- Replies: 11
- Views: 4637
Re: GOG Version
Having bought the game from its own website long before it came out on Steam or any other platform, I can go to the website and get the latest version and even experimental versions (although at present they are the same version) any time I want to and they run without having Steam or other platform...
- Fri Dec 13, 2019 3:49 pm
- Forum: General discussion
- Topic: Criticism: Belt Immunity Equipment
- Replies: 39
- Views: 13552
Re: Criticism: Belt Immunity Equipment
+1 for it being a default, inherent ability of exoskeletons, but also allow for having a separate, buildable one for when you aren't using exos. This being a game essentially made for OCD types, me being one, I totally grok the "it leaves an empty space!" issue. I experience it too, then I...
- Fri Dec 13, 2019 3:38 pm
- Forum: Spread the Word
- Topic: Factorio Gear Pendant?
- Replies: 4
- Views: 4140
Re: Factorio Gear Pendant?
I have a Flying Spaghetti Monster pendant and care a lot less about that than Factorio, so I'd probably buy it.
Actually I don't care about that less than Factorio, but I am less inclined to put it on display.
Actually I don't care about that less than Factorio, but I am less inclined to put it on display.
- Fri Dec 13, 2019 3:31 pm
- Forum: General discussion
- Topic: Just finished my very first game
- Replies: 8
- Views: 3282