Search found 372 matches

by waduk
Wed Aug 12, 2015 4:19 am
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287468

Re: [MOD 0.12.x] Landfill (2.1.5)

Is it possible you make the compression bomb is cutting / removing the land besides making small hole ? http://i.imgur.com/e9rJEeL.jpg I played in island map, and i want to cut away a portion of the land/creating an island. There's a setting you can set to false in the mod configs Aaah, Thank you !...
by waduk
Tue Aug 11, 2015 9:06 pm
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287468

Re: [MOD 0.12.x] Landfill (2.1.5)

Is it possible you make the compression bomb is cutting / removing the land besides making small hole ?
pic
I played in island map, and i want to cut away a portion of the land/creating an island.
by waduk
Sat Aug 08, 2015 9:39 am
Forum: Maps and Scenarios
Topic: Island Map Exchange String
Replies: 0
Views: 8530

Island Map Exchange String

Made this thread because the main thread of "Map Exchange" didn't allow "Island Map". Obviously you need mod like Landfill to be able to expand, optionally FARL for ease laying track over water, Let me start this. Seed: 3364650364 String: >>>AAAMAAIABAADBQYAAAAEAAAAY29hbAMDAgoAAA...
by waduk
Tue Aug 04, 2015 11:04 am
Forum: Minor issues
Topic: [0.12.2]Bot refuse to clearing tree (not curved rail bug)
Replies: 9
Views: 13465

Re: [0.12.2]Bot refuse to clearing tree (not curved rail bug)

Ah, not a bug ?
Like FishSandwich said then, If they prioritize removing trees when force placed blueprint, then this thing wouldn't occur.
Under normal usage, they can use the repair,rebuild,deconstruct cycle.
by waduk
Tue Aug 04, 2015 1:02 am
Forum: Minor issues
Topic: [0.12.2]Bot refuse to clearing tree (not curved rail bug)
Replies: 9
Views: 13465

[0.12.2]Bot refuse to clearing tree (not curved rail bug)

Under certain circumstances (idk what cause it), with force place blueprint over tree, after some placement, then all bot were just hovering whilst holding the item, looping back to player for recharge. They wait the trees to be clear out by other bot, but no bot is clearing the trees. I guess all t...
by waduk
Mon Aug 03, 2015 5:08 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 120455

Re: [0.12.1] Foreman - Blueprint Manager

Sorry, how do i use mass load on new game ?
I already do mass export, and like you said, it was exported in defaultBook.lua.
But copy paste defaultBook.lua content into import text field giving me error.
by waduk
Sat Aug 01, 2015 8:41 am
Forum: Releases
Topic: Version 0.12.2
Replies: 22
Views: 36934

Re: Version 0.12.2

Yippee the tank is fixed! !
by waduk
Thu Jul 30, 2015 1:23 pm
Forum: Gameplay Help
Topic: I can't figure out how combinator work
Replies: 1
Views: 3568

I can't figure out how combinator work

http://i.imgur.com/zExqx80.jpg Arithmetic Combinator : Iron and copper sum is 30, the lamp is set to < 5. Then why the lamp is turn on ? Decider Combinator : Iron is less than copper, so it's supposed to give 1 green circuit signal output. Lamp is set to turn on if the green circuit signal is 1, th...
by waduk
Sun Jul 26, 2015 9:24 pm
Forum: Mods
Topic: [0.12.0] Bot in-place upgrades
Replies: 4
Views: 7432

Re: [0.12.0] Bot in-place upgrades

Also, i believe this mod cause crash. After disabling the mod, i don't experience any crash.
by waduk
Sun Jul 26, 2015 9:53 am
Forum: Mods
Topic: [0.12.0] Bot in-place upgrades
Replies: 4
Views: 7432

Re: [0.12.0] Bot in-place upgrades

Hmm, it doesn't work :(

Edit:
Weird, the mod activated after couple of minutes playing.
The GUI just pop-up just like that, and it's not because research or anything (it's already researched)
by waduk
Sat Jul 25, 2015 11:05 am
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 59586

Re: Version 0.12.1

..... Oh come on guys, this would have been so good map... (enemy bases to maximum, but this cozy little spot with everything needed to survive) Boats must happen soon. Or at least catapult so i can fling myself to the mainland when i am ready :lol: With landfill mod, this would be a perfect fortre...
by waduk
Fri Jul 24, 2015 8:47 pm
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 59586

Re: Version 0.12.1

Ctrl+F, find "Tank".
Not among the bug fix list.
:crying in the corner:

Nah, just kidding, minor bug. I'm sure it will be fixed eventually.
by waduk
Fri Jul 24, 2015 11:44 am
Forum: Mods
Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
Replies: 42
Views: 74737

Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Does anyone else experiencing a subtle stutter (when moving) after activating this mod ? It didn't register on fps count (retain at 60 fps), but it's noticeable. Affect new game. I tested it by disabling all mods except for Fluid Barrel, quit, make new game, yet the problem exist. Also, this happen...
by waduk
Fri Jul 24, 2015 11:35 am
Forum: Mods
Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
Replies: 42
Views: 74737

Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Does anyone else experiencing a subtle stutter (when moving) after activating this mod ? It didn't register on fps count (retain at 60 fps), but it's noticeable. Affect new game. I tested it by disabling all mods except for Fluid Barrel, quit, make new game, yet the problem exist. Also, this happen ...
by waduk
Fri Jul 24, 2015 11:32 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339797

Re: [0.12.x] Rail Tanker - Liquid transpor

Does anyone else experiencing a sudden stutter every couple seconds (when moving) after activating this mod ? It's registered on fps count (5 fps drop, stop, then 60 fps again, stop, so on). Affect new game. I tested it by disabling all mods except for Rail Tanker, quit, make new game, yet the probl...
by waduk
Thu Jul 23, 2015 11:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Tank doesn't turn when standstill
Replies: 4
Views: 3765

Re: [0.12.0] Tank doesn't turn when standstill

Yeah this is recurring bug; after the same bug in 0.11.18 & 0.11.19.
Solved in 0.11.20 then it happen again in 0.12
by waduk
Sat May 09, 2015 9:35 am
Forum: News
Topic: Friday Facts #85 - Sales Stats
Replies: 49
Views: 38743

Re: Friday Facts #85 - Sales Stats

Can confirm, also came from Trailer and also Gnomoria player (hmm...same target player?). I also have to state that, i just buy this 2 months ago. So not necessarily a immediate result when the trailer published. The trailer still my biggest selling point. But i think you guys should create new trai...
by waduk
Fri Apr 10, 2015 5:59 pm
Forum: Mods
Topic: [MOD 0.11.20] Upgrade with construction robots - v1.0.3
Replies: 35
Views: 44139

Re: [MOD 0.11.20] Upgrade with construction robots

Wow,..just wow...i haven't test this, since i'm on a break playing factorio. Based on the premise alone, this is a must have mod ! IMO this is a serious contender for the dev to natively support this feature in vanilla. And it already happen with other mod (pocket construction bot), kovarex says the...
by waduk
Sun Apr 05, 2015 9:31 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 562262

Re: Yuoki Industries 0.2.26 (11.17+)

Yaaayyy !
Or should i say lol ?
Yuoki finally moved to released section !
by waduk
Sat Apr 04, 2015 12:59 am
Forum: News
Topic: Friday Facts #80 - Crazy start
Replies: 49
Views: 38488

Re: Friday Facts #80 - Crazy start

Please don't add screen shake like some suggested.

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