Search found 372 matches
- Wed Aug 12, 2015 4:19 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 287468
Re: [MOD 0.12.x] Landfill (2.1.5)
Is it possible you make the compression bomb is cutting / removing the land besides making small hole ? http://i.imgur.com/e9rJEeL.jpg I played in island map, and i want to cut away a portion of the land/creating an island. There's a setting you can set to false in the mod configs Aaah, Thank you !...
- Tue Aug 11, 2015 9:06 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 287468
Re: [MOD 0.12.x] Landfill (2.1.5)
Is it possible you make the compression bomb is cutting / removing the land besides making small hole ?
pic
I played in island map, and i want to cut away a portion of the land/creating an island.- Sat Aug 08, 2015 9:39 am
- Forum: Maps and Scenarios
- Topic: Island Map Exchange String
- Replies: 0
- Views: 8530
Island Map Exchange String
Made this thread because the main thread of "Map Exchange" didn't allow "Island Map". Obviously you need mod like Landfill to be able to expand, optionally FARL for ease laying track over water, Let me start this. Seed: 3364650364 String: >>>AAAMAAIABAADBQYAAAAEAAAAY29hbAMDAgoAAA...
- Tue Aug 04, 2015 11:04 am
- Forum: Minor issues
- Topic: [0.12.2]Bot refuse to clearing tree (not curved rail bug)
- Replies: 9
- Views: 13465
Re: [0.12.2]Bot refuse to clearing tree (not curved rail bug)
Ah, not a bug ?
Like FishSandwich said then, If they prioritize removing trees when force placed blueprint, then this thing wouldn't occur.
Under normal usage, they can use the repair,rebuild,deconstruct cycle.
Like FishSandwich said then, If they prioritize removing trees when force placed blueprint, then this thing wouldn't occur.
Under normal usage, they can use the repair,rebuild,deconstruct cycle.
- Tue Aug 04, 2015 1:02 am
- Forum: Minor issues
- Topic: [0.12.2]Bot refuse to clearing tree (not curved rail bug)
- Replies: 9
- Views: 13465
[0.12.2]Bot refuse to clearing tree (not curved rail bug)
Under certain circumstances (idk what cause it), with force place blueprint over tree, after some placement, then all bot were just hovering whilst holding the item, looping back to player for recharge. They wait the trees to be clear out by other bot, but no bot is clearing the trees. I guess all t...
- Mon Aug 03, 2015 5:08 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 120455
Re: [0.12.1] Foreman - Blueprint Manager
Sorry, how do i use mass load on new game ?
I already do mass export, and like you said, it was exported in defaultBook.lua.
But copy paste defaultBook.lua content into import text field giving me error.
I already do mass export, and like you said, it was exported in defaultBook.lua.
But copy paste defaultBook.lua content into import text field giving me error.
- Sat Aug 01, 2015 8:41 am
- Forum: Releases
- Topic: Version 0.12.2
- Replies: 22
- Views: 36934
Re: Version 0.12.2
Yippee the tank is fixed! !
- Thu Jul 30, 2015 1:23 pm
- Forum: Gameplay Help
- Topic: I can't figure out how combinator work
- Replies: 1
- Views: 3568
I can't figure out how combinator work
http://i.imgur.com/zExqx80.jpg Arithmetic Combinator : Iron and copper sum is 30, the lamp is set to < 5. Then why the lamp is turn on ? Decider Combinator : Iron is less than copper, so it's supposed to give 1 green circuit signal output. Lamp is set to turn on if the green circuit signal is 1, th...
- Sun Jul 26, 2015 9:24 pm
- Forum: Mods
- Topic: [0.12.0] Bot in-place upgrades
- Replies: 4
- Views: 7432
Re: [0.12.0] Bot in-place upgrades
Also, i believe this mod cause crash. After disabling the mod, i don't experience any crash.
- Sun Jul 26, 2015 9:53 am
- Forum: Mods
- Topic: [0.12.0] Bot in-place upgrades
- Replies: 4
- Views: 7432
Re: [0.12.0] Bot in-place upgrades
Hmm, it doesn't work
Edit:
Weird, the mod activated after couple of minutes playing.
The GUI just pop-up just like that, and it's not because research or anything (it's already researched)
Edit:
Weird, the mod activated after couple of minutes playing.
The GUI just pop-up just like that, and it's not because research or anything (it's already researched)
- Sat Jul 25, 2015 11:05 am
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 59586
Re: Version 0.12.1
..... Oh come on guys, this would have been so good map... (enemy bases to maximum, but this cozy little spot with everything needed to survive) Boats must happen soon. Or at least catapult so i can fling myself to the mainland when i am ready :lol: With landfill mod, this would be a perfect fortre...
- Fri Jul 24, 2015 8:47 pm
- Forum: Releases
- Topic: Version 0.12.1
- Replies: 77
- Views: 59586
Re: Version 0.12.1
Ctrl+F, find "Tank".
Not among the bug fix list.
:crying in the corner:
Nah, just kidding, minor bug. I'm sure it will be fixed eventually.
Not among the bug fix list.
:crying in the corner:
Nah, just kidding, minor bug. I'm sure it will be fixed eventually.
- Fri Jul 24, 2015 11:44 am
- Forum: Mods
- Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
- Replies: 42
- Views: 74737
Re: [MOD 0.12.0] Fluid Barrel (1.0.0)
Does anyone else experiencing a subtle stutter (when moving) after activating this mod ? It didn't register on fps count (retain at 60 fps), but it's noticeable. Affect new game. I tested it by disabling all mods except for Fluid Barrel, quit, make new game, yet the problem exist. Also, this happen...
- Fri Jul 24, 2015 11:35 am
- Forum: Mods
- Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
- Replies: 42
- Views: 74737
Re: [MOD 0.12.0] Fluid Barrel (1.0.0)
Does anyone else experiencing a subtle stutter (when moving) after activating this mod ? It didn't register on fps count (retain at 60 fps), but it's noticeable. Affect new game. I tested it by disabling all mods except for Fluid Barrel, quit, make new game, yet the problem exist. Also, this happen ...
- Fri Jul 24, 2015 11:32 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 339797
Re: [0.12.x] Rail Tanker - Liquid transpor
Does anyone else experiencing a sudden stutter every couple seconds (when moving) after activating this mod ? It's registered on fps count (5 fps drop, stop, then 60 fps again, stop, so on). Affect new game. I tested it by disabling all mods except for Rail Tanker, quit, make new game, yet the probl...
- Thu Jul 23, 2015 11:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Tank doesn't turn when standstill
- Replies: 4
- Views: 3765
Re: [0.12.0] Tank doesn't turn when standstill
Yeah this is recurring bug; after the same bug in 0.11.18 & 0.11.19.
Solved in 0.11.20 then it happen again in 0.12
Solved in 0.11.20 then it happen again in 0.12
- Sat May 09, 2015 9:35 am
- Forum: News
- Topic: Friday Facts #85 - Sales Stats
- Replies: 49
- Views: 38743
Re: Friday Facts #85 - Sales Stats
Can confirm, also came from Trailer and also Gnomoria player (hmm...same target player?). I also have to state that, i just buy this 2 months ago. So not necessarily a immediate result when the trailer published. The trailer still my biggest selling point. But i think you guys should create new trai...
- Fri Apr 10, 2015 5:59 pm
- Forum: Mods
- Topic: [MOD 0.11.20] Upgrade with construction robots - v1.0.3
- Replies: 35
- Views: 44139
Re: [MOD 0.11.20] Upgrade with construction robots
Wow,..just wow...i haven't test this, since i'm on a break playing factorio. Based on the premise alone, this is a must have mod ! IMO this is a serious contender for the dev to natively support this feature in vanilla. And it already happen with other mod (pocket construction bot), kovarex says the...
- Sun Apr 05, 2015 9:31 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 562262
Re: Yuoki Industries 0.2.26 (11.17+)
Yaaayyy !
Or should i say lol ?
Yuoki finally moved to released section !
Or should i say lol ?
Yuoki finally moved to released section !
- Sat Apr 04, 2015 12:59 am
- Forum: News
- Topic: Friday Facts #80 - Crazy start
- Replies: 49
- Views: 38488
Re: Friday Facts #80 - Crazy start
Please don't add screen shake like some suggested.