Search found 170 matches

by TwentyEighty
Tue Apr 16, 2019 4:41 pm
Forum: PyMods
Topic: Community Map
Replies: 17
Views: 4732

Re: Community Map

I guess I don't know how to discord, this one should be permanent https://discord.gg/44Gb5Dv
by TwentyEighty
Tue Apr 16, 2019 1:11 pm
Forum: PyMods
Topic: How to void fuel ?
Replies: 9
Views: 3275

Re: How to void fuel ?

Use it for all smelting etc. After that I don't think there's an alternative to dumping it before blue science
by TwentyEighty
Mon Apr 15, 2019 9:24 pm
Forum: PyMods
Topic: discord ?
Replies: 3
Views: 1700

Re: discord ?

Maybe lets start one, the modded-gameplay channel is about 90% AB focused anyway.

Created this one for the community map I just started https://discord.gg/44Gb5Dv
by TwentyEighty
Mon Apr 15, 2019 9:16 pm
Forum: PyMods
Topic: Community Map
Replies: 17
Views: 4732

Re: Community Map

Was going to wait until PyPH, but hey my family is out of town two nights this week so I'm opening this now. Public server, 24/7 to the best of my ability. All are welcome. The password is nichrome (obviously). Just find me on the server list under PyMods Community Map. I'm based in US-EAST, have fi...
by TwentyEighty
Sun Apr 14, 2019 11:57 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590135

Re: pY Coal Processing - Discussion

Nah I'm saying optical fiber for big poles is kinda nuts but red and green wire is super duper nuts :o
by TwentyEighty
Sun Apr 14, 2019 11:49 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590135

Re: pY Coal Processing - Discussion

oh FFFFFF.... last pycoal change means we can't use LTN until like 80 hrs after we need it. Requiring optical cable for big poles is aggressive but for circuit wire it's on another level altogether
by TwentyEighty
Sun Apr 14, 2019 12:03 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190751

Re: pY Petroleum Handling

Cool, What are we looking at? This is the new guar gum thing, what is it being used for?
by TwentyEighty
Fri Apr 12, 2019 5:01 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433016

Re: pY Raw Ores Discussion

Code: Select all

/c game.player.create_character()
by TwentyEighty
Wed Apr 10, 2019 2:01 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433016

Re: pY Raw Ores Discussion

I wonder if the name of the recipe was meant to be "nichrome2" instead of "nichrome" which seems to have overwritten the plates recipe
by TwentyEighty
Wed Apr 10, 2019 12:06 am
Forum: PyMods
Topic: PyRO Chains Analysis
Replies: 74
Views: 22997

Re: PyRO Chains Analysis

Thanks for the balances... and OMG thanks for the molten nichrome just now! We can use oleochemicals for many more things now
by TwentyEighty
Tue Apr 09, 2019 3:13 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433016

Re: pY Raw Ores Discussion

For Raw Ores your best bet is my thread here viewtopic.php?f=219&t=68704

Also here https://github.com/pyanodon/pyrawores/commits/master
by TwentyEighty
Mon Apr 08, 2019 4:07 am
Forum: PyMods
Topic: PyRO Chains Analysis
Replies: 74
Views: 22997

Re: PyRO Chains Analysis

Updated on first post.

Aluminum uses less alamac! Nickel uses less sulfuric! Nickel Buff! Glass Buff! Tin Tier3/4 Buff! Tin green science level went down
by TwentyEighty
Fri Apr 05, 2019 9:57 pm
Forum: PyMods
Topic: PyRO Chains Analysis
Replies: 74
Views: 22997

Re: PyRO Chains Analysis

TwentyEighty#3487
by TwentyEighty
Fri Apr 05, 2019 9:36 pm
Forum: PyMods
Topic: PyRO Chains Analysis
Replies: 74
Views: 22997

Re: PyRO Chains Analysis

Take a picture and send it to me maybe?
by TwentyEighty
Fri Apr 05, 2019 9:20 pm
Forum: PyMods
Topic: PyRO Chains Analysis
Replies: 74
Views: 22997

Re: PyRO Chains Analysis

Got an update. Copper, Iron, Lead, Aluminum, Steel have been buffed! Chromium has been nerfed! Updating the front page (Won't update descriptions again until Py slows down with the balances :) )
by TwentyEighty
Thu Apr 04, 2019 8:14 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433016

Re: pY Raw Ores Discussion

Hang on though https://forums.factorio.com/67857#p420050 I'll just remove the check for products for the next version of 0.17. I wasn't sure on the check for ingredients in the first place - since there are so many weird cases that stuff like these checks can break. So, I don't mind not having it fo...
by TwentyEighty
Thu Apr 04, 2019 3:09 pm
Forum: PyMods
Topic: Overlapping ores. One cannot be mined
Replies: 3
Views: 1801

Re: Overlapping ores. One cannot be mined

Backup plan in case no one has a better idea

https://mods.factorio.com/mod/ore-eraser

Just to clean up the dividing line
by TwentyEighty
Wed Apr 03, 2019 8:40 pm
Forum: PyMods
Topic: [MOD 0.17] PyQuickStart
Replies: 5
Views: 5276

[MOD 0.17] PyQuickStart

https://mods.factorio.com/mod/py-quick-start Similar to other quickstart mods but uses Pyanodon construction robots. Includes plates, miners, personal roboport, pynobots. Based on quick-start by Pasukaru Doesn't give you much materials, the big thing is that it gives you a personal roboport and some...
by TwentyEighty
Wed Apr 03, 2019 8:35 pm
Forum: PyMods
Topic: [MOD 0.17 - 0.18] GrumpyJoe´s pYhelper
Replies: 17
Views: 5224

Re: [MOD 0.17] GrumpyJoe´s pYhelper

Pyanodon took the robot size and stack inserter tech changes.

Have you thought about doing a similar thing for LTN stations which require red circuits?
by TwentyEighty
Wed Apr 03, 2019 8:34 pm
Forum: PyMods
Topic: PyRO Chains Analysis
Replies: 74
Views: 22997

Re: PyRO Chains Analysis

Nope, like my username implies I'm doing 20% of the effort for 80% of the gain and stopping :) In seriousness I think helmod is better for this type of task I'm just trying to prevent the need to use helmod to figure out what you need to helmod.

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